Borderlands 3 contains lots of boss fights. This Borderlands 3 Boss Guide will walk you through the best tactics to defeat all bosses in the game. They are listed in chronological order below. This guide was written for solo players but it will be much easier in co-op. If you get stuck anywhere you can use the game’s matchmaking function to join others.
The best character against solo bosses in Moze as she can spawn her Mech right away, walk up to the boss, and focus her minigun on the weakspot (e.g. head). This deals massive damage while Moze is completely immune to damage herself. The Mech doesn’t last for long and has a long cooldown, but deals a lot of damage quickly. As long as you have enough cover in a boss fight you can just run around cover in circles and wait for her Mech to recharge (but this works for any other character as well). Of course any character works so play whoever you like, Moze is just my personal recommendation for beating tough solo sections. FL4K is liked by many players and while the animal AI is nice against normal enemies, it is not always useful against bosses. Some of FL4K’s pets can’t hit some bosses at all or will constantly need to be revived. Also try to keep 1 normal enemy alive during bosses so if you go down you can kill the weak enemy to get Second Win (Self-Revive).
Boss #1 – Shiv
Main Mission: Children of the Vault
Location: Pandora, Covenant Pass
Strategy: This boss acts as a small tutorial and doesn’t have much more health than a normal enemy. He dies in just a few hits. When he sends an underground shockwave, get away as it will hit you from below. You can also slide into the barrels around the area (hold crouch button) to fling those at the boss and deal him a lot of damage.
Boss #2 – Mouthpiece
Main Mission: Cult Following
Location: Pandora, Ascension Bluff
Strategy: This boss is dangerous in two ways – he spawns lots of small minions and his main move is to light up the floor / speakers around the area and have them deal huge AOE damage. When you see the floor lighting up, get away immediately! The boss will only walk in the middle and poses on real threat on his own. When he’s about to launch one of the speaker AOE attacks, he’ll walk around in circles in the middle of the arena. Sometimes only one quadrant of the arena floor lights up and explodes, other times only the middle section lights up, and towards the end he can light up all 4 sides of the arena, then the only safe spot is in the middle where the boss is. He also gets immune to damage while launching the AOE speaker shockwaves. Because he has a shield that guards his body, the best place to hit him is his head. You can also hit him from behind sometimes when he’s turning or walking in circles. If you play Moze you can use your mech ability and get right up in his face to blast a barrage of Minigun at his head which deals massive critical damage. It can be a bit of a lengthy fight, just keep killing his minions as they spawn (you can leave 1 of them alive in case you go down you can shoot the minion to use second wind), and try to deal damage to the boss whenever there’s an opening, while running around the arena in circles and getting away when the floor lights up. Also, since this is early into the game, it helps to do side quests first to reach at least level 6 and equip level 6 gear or above. As long as you stay alive you can just use your abilities on the boss to cause him damage, run in circles and kill minions until your ability has recharged, then use it on boss again and repeat.
Boss #3 – Gigamind
Main Mission: Hostile Takeover
Location: Promethea, Meridian Metroplex
Strategy: This boss has a shield protecting his health bar. So first, get rid of his shield as quickly as possible and never let him recharge it by constantly dealing damage. Luckily, you are not in this fight alone as a certain Ninja friend will help and draw attention away from you. When Gigamind spawns the shield in front of him, he is vulnerable from behind. His weakspot is on his back, the red dot. Equip a shotgun and go crazy on him, just blasting his weakspot on the back. This will cause him a lot of damage. Stay really close to him and always get behind him.
Boss #4 – Captain Traunt
Main Mission: The Impending Storm
Strategy: This boss is very tanky, has a lot of health and especially his shields are hard to bring down. He uses some fire and ice elemental attacks at long- medium- and short range. The tricky part is bringing his shields down. Simply put: you need sufficient damage output to make this happen. If you are too underleveled or have too weak weapons this is going to be a pain. Running around him in circle with a shotgun is risky but has the highest damage output – make sure you shoot the generator on his back (can also be shot from the front above his shoulder). This is his weak spot. A shotgun slug to the face can also stagger the boss for a moment, which is great when he’s about to power up an attack. Brute forcing him with a shotgun at close range is only going to work if you are well equipped. The more careful approach is to keep your distance, use the cover in the area and shoot his weakspot with a sniper rifle or assault rifle, but it will take a while just to bring his shields down. The most important part for this fight is to not let him recover his shield once its down. Push hard on his health bar once the shield is depleted. His health bar depletes quicker than the shields so just go in with your best weapon and shoot the weakspot (the generator that sticks out from his back above his shoulder). Also keep your activate abilities ready for when his shield is down to deal a ton of damage as fast as possible. If this boss is giving you a lot of trouble just level up some more and get better gear, at level 15 he should get significantly easier.
Boss #5 – Katagawa Ball
Main Mission: Space-Laser Tag
Location: Promethea, Skywell-27
Strategy: This boss is a big flying ball. It has 3 layers of health. The first health bar (yellow) takes the longest to bring down. The second health bar goes a bit quicker. The third health bar is the quickest to deplete. It’s a very tanky boss, but the good thing is there’s lots of cover in the area so you can camp somewhere and let your shield and abilities recharge. It’s mostly just an endurance battle. Ammo is another problem in this fight, because the boss will take a ton of damage (particularly solo). Make good use of active abilities and go into the fight with lots of ammo. From where you fell down the elevator when you first came to the room the boss battle takes place in, head to the far left side and up some stairs (see where I go at start of the boss video) to find a turbine you can hide behind. The boss can’t really hit you there, except with some molten lava AOE attacks but you can survive that or just step away until its gone. Whenever the boss shoots projectiles they can’t reach you in this spot. You can pop out of cover to deal some damage, go back into cover to let shields recharge, repeat. During the 2nd and 3rd health bar the boss starts to move a lot more quickly and uses new attacks. If you get too many AOE attacks thrown at your camping corner, start running around the arena in big circles from one cover to the next. Ideally, pick weapons that deal a lot of damage per shot fired (to keep ammo consumption low). You really need to stretch out the ammo here, although there are plenty of ammo boxes around the arena if you need them. The following weapons are best: Sniper Rifle, MG, Assault Rifle, Pistol. A good Sniper Rifle is the best choice, shoot the boss in its “eye”. Don’t let the seemingly 3 health bars put you off, the 2nd and 3rd health bar combined only make up as much health as the first health bar on its own.
Boss #6 – Katagawa Jr. (Ninja)
Main Mission: Atlas, At Last
Location: Promethea, Atlas HQ
Strategy: This is a Ninja that looks just like the NPC “Zero”. The way his health works is that you must damage one of his clones (doesn’t matter which clone) and this leaves lasting damage on the boss health. The clones do one of two things: they either Snipe at you from the rooftops OR they attack you with a katana at close range. When you see smoke being thrown at you and the screen gets blurry that’s when the katana clones will spawn. You can also run away from the smoke so your screen doesn’t get blurry. It’s good to have a close-range weapon (shotgun, SMG) and a long-range weapon (Sniper Rifle) for this fight. Use a Sniper Rifle against the rooftop clones. When they are near the electric generators, just shoot the generators to zap them. When they are attacking with katana on the ground you use the shotgun. You don’t have super much cover in this fight and the snipers can hit you from almost anywhere but they are slow and you can find angles where they can’t hit you or move really quickly so they miss their shot. From each clone you must take away its shield (blue bar) before being able to deal it some health damage (red bar). Only the health damage you do to the clones affects the boss health. Also, they will almost instantly disappear as soon as they take the first hit on their health bar – so make sure your mag isn’t about to run out when their shield is going down. During the final phase when the boss has less than 5% health left he will spawn and attack with quick melee strikes but they are easily dodged by jumping back and forth from one side to another. His last 5% health take a lot of hits to bring down and then he spawns in the middle of the arena where you can perform the killshot.
Boss #7 – The Rampager
Main Mission: Beneath the Meridian
Location: Promethea, The Forgotten Basilica
Strategy: This boss has only one health bar and no shields, but it can take a lot of damage and is the longest fight so far. The boss has 3 phases where it changes elements and learns some new moves. Hiding behind cover isn’t of much use here as the boss can make rocks fall from the ceiling that can hit you anywhere. Just stay in constant motion and circle around the boss. Run away when your shields get low and keep shooting. Jumping while running is best so you are harder to hit and can even jump over some of the boss’s attacks. When it shoots projectiles your way hop up or down at the side of the arena, then you can’t get hit by projectiles because you’ll be standing above/below them. For weapons it doesn’t really matter what you pick, whatever does the most damage. Later during the third phase the boss jumps a lot and is better to shoot from a distance so have at least one weapon that is good at long range.
Boss #8 – Warden
Main Mission: Hammerlocked
Location: Eden-6, The Anvil
Strategy: This boss has two health bars. The first one is weak to corrosive damage (green element). When the boss spawns his “super moves” (rockets, lasers etc.) make sure you get behind cover. He is immune to damage while he performs those attacks. Especially his rockets are very deadly and must be avoided at all cost. He will spawn his minions constantly throughout the fight. If you want to play it safe, take them out first before focusing on the boss. If you’re well equipped you can just run in circles and focus all your firepower on the boss, and use the time when he is immune to kill the adds. When his yellow bar is depleted, he will stop using rockets and lasers etc. and instead he will jump around. Stay in constant movement, shooting mobs and the boss (you need to move so he doesn’t jump on you). Headshots are the weakspot during his red health bar phase. One thing that can really make this phase a pain is that the boss can heal his entire red health bar back (but not his yellow bar). Don’t leave him alone for too long. If he starts putting a golden glow on the floor he’s about to heal, when you see that bombard him with your active skills and focus fire on him. Best to keep your abilities ready and not waste them sooner. The best weapons for this fight are close-mid range (SMG, Shotgun, scoped weapons to hit weakpoint from mid-distance) with corrosive elemental damage if you have it available (helps with his yellow health bar).
Boss #9 – Killavolt
Side Mission: Kill Killavolt
Location: Promethea, Lectra City
Strategy: Do note this is out first boss in a side mission and not main mission. Now is the perfect time to attempt this (if you haven’t stumbled into the quest already) – quest can be accepted from Moxxi in Sanctuary (at Moxxxi’s Bar). What can make him tricky is that he lights up the floor with electricity, which can cover pretty much the entire arena except for the part where the boss stands. He deals shock damage. This boss is easiest as Moze with her passive skill “Vladof Ingenuity” (Shock Damage Resistance +47%). Any way to bring received shock damage down is going to make a huge difference. Whenever the boss is about to make the entire floor light up, he will disappear for a moment and some mobs spawn. The mobs die from the electricity too which means you might not have any enemy to kill for Second Wind (revive). Hence, you should be sufficiently leveled to stay alive during these shock phases and pick shield with high capacity stat. The boss’s weakspots are his genitals and the power core on his back. Jump a lot when the floor is electrified to avoid some damage. Beyond this, there is no cover here whatsoever, so the best way to avoid getting hit is running & jumping in big circles around the boss. What weapon type you pick doesn’t really matter, whatever you deal the most damage with. Also, in case you play Moze keep her Iron Bear ability for when the floor gets electrified so you’re immune to all damage (but keep this for when you’re about to die). There are also some boxes around the arena that contain ammo and health.
Boss #10 – Billy, The Anointed
Main Mission: Lair of the Harpy
Location: Eden-6, Jakobs Estate
Strategy: Unlike other bosses, Billy does not have a health bar at the top of the screen. He only has a normal health bar above his head like normal enemies. He doesn’t have shields, but can take quite a lot of damage. His weakspot is the skull. At the start of the fight, head straight to the stage where Billy spawns after the cutscene. Backstage you are safer as mobs usually stay in the theater, plus you have a lot of free space. Pack a shotgun – it makes it easy to shoot down the burning skulls that home in one you. The most important part to survival is understanding Billy’s attack patterns (which stay the same throughout the fight). When he claps his hands together, he will send forth a powerful shockwave on the floor. You must jump over this! So whenever he claps, be ready to jump (if you fail to jump, it deals a lot of damage). His second most used move is the burning skulls that home in on you. You can tell he’s about to launch them when he pulls on his skull with his hands and holding his head a bit down. Shoot the burning skulls so they can’t hurt you, otherwise they will follow you wherever you go. His other moves are a jump and a purple energy ball he throws at you, but these are easy to dodge by jumping sideways. Always jump during this boss fight, just keep hammering the jump button and it will spare you from a lot of damage. Aside from a shotgun (or maybe SMG / Assault Rifle against skulls), pick whatever weapon has the highest DPS output for you. Remember to aim for his skull when you’re not busy dodging his attacks and stay backstage at all times.
Boss #11 – GenIVIV
Main Mission: The Family Jewel
Location: Eden-6, Voracious Canopy
Strategy: This boss is a big mech (robot). It has two health bars (one blue, one yellow). As soon as the fight starts, run up the stairs at the end of the arena, to the shattered window. Stay in that spot and just jump left and right while shooting the boss. In this spot the green bouncy balls he spawns can’t hit you so easily. If you run around in the middle, the fight will be a mess as the green bouncy balls will hit you a lot. Staying in the same place just jumping left and right makes it easier to see where the balls are coming from so you can dodge them. When the boss spawns his two minions, kill them right away as otherwise they chase after you to inflict melee damage. The boss also shoots with green lasers at you sometimes but these are easily dodged when jumping sideways, the main threat here are the green bouncy balls. What weapon you pick doesn’t matter too much, whatever gets you the highest DPS.
Boss #12 – Aurelia
Main Mission: Cold as the Grave
Location: Eden-6, Blackbarrel Cellars
Strategy: Aurelia is a caster (mage) boss. She summons whirlwinds that chase after you and the occasional ice blast that’s headed directed straight at you. She rarely shoots at you and most of the fight she’s just standing idle. Get really close to her and shoot her in the face (weakspot) with your best weapon, one of the easiest fights so far. Stay away from the whirlwinds. She doesn’t have particularly much health either. Just don’t let her shields recharge. When she disappears into a pillar of ice, shoot the pillar so she comes jumping out of it and can’t rest. There are a few easy mobs spawning during the fight but nothing that would pose a big threat. Remember headshots are really good against Aurelia with any weapon.
Boss #13 – The Vaultward
Main Mission: Cold as the Grave
Location: Eden-6, The Floating Tomb
Strategy: This is the biggest boss so far and it has a lot of health. His weakspots are the glowing yellow dots on his upper body an sometimes he exposes his hands (after striking with them) and his glowing eye (when he’s stunned). He won’t shoot at you but instead uses his fists to smash the ground as well as lasers. All of these are AOE attacks that leave behind a big area of elemental damage. You will see the floor light up in the area where the boss is about to hit. When you see the floor lighting up or changing its color run away immediately to the other end of the arena. Orange means he is about to strike the floor or wall and you must run sideways. Green means he’s about to puke acid near the edge of the arena (the edge closest to the boss) so run to the far back of the arena to avoid damage. When the floor shifts to the right, it will always be followed by some acid balls rolling down on you. This is actually a good opportunity to land critical hits on the boss’s weakspot in the middle of his chest. He always exposes this and stands still while the acidic balls are rolling. You can slide towards the boss and there’s a little ledge at the very front you can stand on that’s a bit lower than the rest of the floor (very edge before the abyss). From there you can freely shoot the boss and the acidic balls can’t hit you. When he spawns mobs, kill them so they drop ammo for you. It’s really just about learning his attacks and knowing where to run for each attack. One of the harder to dodge ones is his laser. It will leave the floor burning. If you are in the middle of the arena when he launches this, just slide through the laser as it approaches. It won’t kill you. Just slide through the laser and run in a straight line to the side of the arena where the laser started. You take some damage from the burning floor but it shouldn’t kill you. Also, make sure you equip shields with a high capacity. Recharge time and speed matter far less in this fight because the boss takes a lot of time between attacks. Better to have a high capacity shield that can withstand a hit, there’s more than enough time for it to recharge before the next strike lands. For weapons use anything that’s great at long ranges and accurate to hit the weakspots. Constantly getting critical hits will make the fight much quicker (but it will still take 10 minutes or so solo regardless). Make sure you don’t fall off the map, especially when it shifts to the right, as falling down kills you instantly.
Boss #14 – Carnivora
Main Mission: Blood Drive
Location: Pandora, Carnivora
Strategy: This is a vehicular boss – a giant machine that’s driving around Pandora. You’ll get a special car during this mission to fight it. First you must take out the fuel lines, then kill the supporting crew, destroy the transmission, remaining crew, and finally the main tank. Then the Carnivora is defeated. It’s a pretty simple “boss” as it won’t attack you. It only spawns some other cars but their AI is super bad and they’re easy to kill.
Boss #15 – The Agonizer 9000 / Pain and Terror
Main Mission: Blood Drive
Location: Pandora, Guts of Carnivora
Strategy: The Agonizer 9000 is a big machine that’s fixed to the middle of a fighting arena, it’s steered by the two characters “Pain” and “Terror” (they sit inside the Agonizer 9000 machine). It has several weak spots, highlighted by small red fuel tanks. The eyes are also a weak spot. After taking its first health bar, the 2nd health bar is very quick to deplete and it can’t attack you anymore. Bring an accurate weapon to hit the weak spots from afar (Shotgun and inaccurate weapons not recommended). Something that’s accurate from hip-fire is ideal, because aiming will obstruct your view and you really need to dodge a lot of attacks in this fight and keep an eye on the floor. The Agonizer 9000’s main attacks are: When it sweeps a blade on the floor you can either jump over it or crouch under it (depends if he puts the blade a bit higher or lower, varies with each use). Sawblades that come from its chest, you can run sideways to dodge. A big spiked board (instant kill), when you see it always run away until he smashes it on the floor (which will miss you as long as you keep running). A blade from above is used more rarely but can also be dodged by running sideaways. A very common move is the floor spitting out flames, which you can tell by the floor first glowing. When you see this get away from that floor, there’s always a part of the arena where the floor is safe. There are also enemies spawning around the arena at all times during the fight, but if they’re not annoying you too much it’s better to ignore them and keep one or two for Second Wind (revive). After the yellow health bar of the boss is gone just focus your fire on the purple core in its chest and the Agonizer will go down within a few seconds.
Boss #16 – Troy Calypso
Main Mission: The Great Vault
Location: Pandora, The Great Vault
Strategy: Troy has only a red health bar. His weak spot is his head. His main move is a ring of purple energy balls that he sends flying in a circle all around him. The trick is to stay far away from him so the purple balls have bigger gaps between them, then you can simply stand / walk through the gaps between the balls to avoid getting hit. Sometimes he dashes straight at you and blasts purple energy at you with his hand, this is hard to avoid. You can try jumping sideways or back but because he’s so quick you’ll get hit by this most of the time. Have shields with a lot of capacity for this. When he shoots rockets, just walk to the right and you won’t get hit. His most annoying move is when he jumps at you and blasts out the ring of purple energy balls when he lands. Always jump when he’s about to land, this gives you a chance to jump over the balls and avoid damage if you time it right. His pillar of fire isn’t a big threat, just don’t stand inside of it. Later into the fight he creates a “hammer” to send out a shockwave in front of him, walking sideways at a distance easily avoids all of this damage. At multiple points throughout the fight he’ll cast shields and becomes immune to damage. While his shields are up, mobs will spawn. Kill them for ammo drops (as there are no ammo chests here) and watch out for the fire beams from the sky, indicated by a glowing floor. Just keep shooting at Troy’s head when his shields are down, jump when he’s jumping at you, and otherwise keep your distance to walk through the gaps between purple balls.
Boss #17 – General Traunt
Main Mission: Footsteps of Giants
Location: Nekrotafeyo, Desolation’s Edge
Strategy: This boss is very similar to Captain Traunt. He has two health bars (1 blue shield, 1 red health). His shields have about 10 times more health than his red bar. Once the shields are down he’ll be dead in a few seconds. The easiest tactic is to stay back at the point where you drop down to the boss. There’s like a little room the way you came. Here you can camp behind the walls and shoot around the corners. Don’t let the boss get too close, headshots and shooting his generator core (on his back) will stagger him for short periods and will keep him away. The generator core on his back is the weakspot. He uses acid and some shock attacks. When he flings an acid ball at you get away as it keeps burning on the ground. When he puts a blue orb in the air, shoot the orb. Most of the orbs he spawns can be shot away. There are also a few enemies here at the start of the fight, so kill them first to focus on the boss in quiet.
Boss #18 – Tyreen the Destroyer
Main Mission: Divine Retribution
Location: Pandora, Destroyer’s Rift
Strategy: Tyreen is the final boss / endboss of Borderlands 3. She will transform into a giant monster. Her weak spot is her head (which is sometimes hidden inside the monster body). She will cast purple lines that go through the floor all around her, but just like in Troy’s fight you can stay back to let them split up. This creates gaps for you to safely walk through the purple lines. The easiest way is to always walk sideways while jumping throughout the entire fight, then you rarely get hit (but do not fall down the arena as it would instant kill you). Try to get a feeling for the angle in which these purple lines gets shot out. Tyreen also throws a big purple energy ball at you. This can be hard to dodge as it homes in on you. You can try running towards the boss but due to the homing effect and the big impact radius you’ll probably get hit by this a bunch of times. If your shields are strong enough to withstand this attack it’s nothing to worry about. Once again it is best to have shields with high capacity over recharge speed – better to withstand one strong attack than have a weak shield and your health reduced. As long as you know how to dodge all other attacks it’s no problem to get hit by the homing balls. After dealing enough damage, the Destroyer will go to its knees. Then you must climb on its back (from behind over the foot) and shoot the purple core on its back. Now jump down and shoot Tyreen’s head, which is now exposed and ready to receive some critical hits. Between phases the boss spawns big AOE attacks, such as a fire ball that casts multiple lasers through the arena – just run away from it and avoid the lasers. Mobs spawn between phases (flying creatures), kill them for ammo and health. All in all, the attack pattern stays largely the same throughout the fight and jumping sideaways around the boss is the way to go.
Boss #19 – Skag of Survival
Side Mission: Trial of Survival (Gradient of Dawn)
Strategy: This is a special Skag variant that uses acid attacks in its first phase. After depleting its health, it respawns for a second phase with full health again (all trial bosses respawn a second time). In the second phase it will use electric attacks. Weakspot is the head. As soon as the fight starts, the Skag will stand on top of a bridge. Shoot it in the head immediately to do some good damage. Then do your best to jump around it in a big circle to evade the energy balls it throws at you while continuing to shoot the head.
Boss #20 – Tink of Cunning
Side Mission: Trial of Cunning (Ghostlight Beacon)
Strategy: This is just a special version of a Tink (masked midgets). Weakspot is the head. It sometimes throws things at you and primarily shoots with corrosive bullets in the first phase. In the second phase it switches to fire bullets. This is the easiest of all trial bosses as it has the least health and there is a lot of cover in the area. As soon as the boss spawns, pump some headshots into him and then take out the mobs. Now shoot the boss’s head and this fight should end quickly.
Boss #21 – Arbalest of Discipline
Side Mission: Trial of Discipline (Precipice Anchor)
Strategy: This is a big mech and actually has quite a bit of health. The weakspot is the tiny power core in its chest. You can just stay where you first land in the boss area and jump left and right. This will evade most of the boss’s attacks. Mobs spawn at the other end of the area and they tend to hang back and not get in your face, and at a distance they aren’t a big threat. Keep a health distance to the boss you can better jump-dodge his projectiles, while continuing to aim for his chest.
Boss #22 – Tyrant of Instinct
Side Mission: Trial of Instinct (Wayward Tether)
Strategy: This boss is a big dinosaur with machine guns on its head. It can deal a lot of damage and there isn’t really much cover to hide from him. At close to medium range it likes to spray a flamethrower at you (which becomes an acid thrower in 2nd phase). It’s better to keep a lot of distance and use weapons that work well from afar. Run around the area in circles, sticking to the outer edges of it. As you run around, kill the mobs that spawn in your way, they can be a bit annoying if you leave them alive (as there’s no cover from them here and you’ll have to stay in constant movement). If you stand still you’ll take heavy damage from the boss and his mobs. What makes this boss tricky is that it can hit you at any range and there’s no cover. At long range he can shoot rockets, and in the 2nd phase he keeps throwing acid balls that have a big impact radius. At close range he sprays fire / acid. You’re not safe from this boss anywhere. You’ll need good enough equipment to brute force him. Continuing to run in circles and side-jumping can avoid most of the damage though. As long as your shield recharges quick enough before the next hit you’ll be fine.
Boss #23 – Hag of Fervor
Side Mission: Trial of Fervor (The Skydrowned Pulpit)
Strategy: This boss has 2 health bars (yellow and red), which he entirely regains when he respawns in the 2nd phase. From the trial bosses this one has the most health but he barely attacks you. Weakspot is his head. The boss himself is actually not that big of a threat here, he doesn’t really do anything. He rarely shoots some explosives at you, which you can simply run away from. His main move is a shockwave that launches you up in the air. You can tell he’s about to do this when the cannon on his right arm glows orange. This deals you some damage but not a lot, your shields should easily withstand this. The more annoying part of this fight are the small midgets that jump at you. They are quite fast, can jump far, and like to melee you. Always take them out before refocusing your fire on the boss’s head. In a way, the boss’s “attack” here is that he has a lot of minions but he himself doesn’t pose much of a threat, just a bullet sponge.
Boss #24 – Sera of Supremacy
Side Mission: Trial of Supremacy (The Hall of Obsidian)
Strategy: This is a flying boss with a blue health bar. It shoots homing energy balls. Lucky for you, there’s a big stone to the left of where the fight starts, which is perfect to hide behind when you see him prepare energy projectiles. Stay behind the stone, only moving left and right to land some hits on the boss, and returning to cover when you see him casting a ball of energy. The stone will block most projectiles.
These are all Borderlands 3 story bosses!
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