There are 56 Collectibles in Call of Duty: Black Ops 3. Finding all their locations unlocks the “Curator” trophy or achievement.
You also get the “Walking Encyclopedia” trophy for finding all collectible locations in one mission. There are 11 missions.
Each collectible looks different and they come in many forms and shapes (e.g. intel, helmets, weapons, flowers, necklaces, robot parts etc). They usually get marked by a white icon when you are getting really close. There’s a collectible tracker in mission select. It shows how many collectibles you have found in each mission. Additionally, you can pause the game anytime and see a little collectible tracker in the bottom right. The pause menu shows them in the order in which they can be picked up, making it very easy to find what’s missing.
You can replay missions at any time to find the missing items.
COLLECTIBLE LOCATIONS VIDEO GUIDE
COLLECTIBLE LOCATIONS TEXT GUIDE
Mission 1: Black Ops
#1 – Infiltrate the Security Station
Immediately after the mission starts you must crouch under some broken plane wheels. In the next room, on a computer desk, is the first collectible.
#2 – Infiltrate the Security Station
In the room where you have to hack the camera control. Turn around from the camera control panel and you will see it in a corner.
#3 – Go to the interrogation room
You will come to a bunker where you have to breach open the door to the interrogation room. After breaching the door, check the corner to your left.
#4 – Go to the Extraction Point
In the hangar where you have to shoot a VTOL’s rockets to destroy two armored vehicles. After destroying the vehicles, search inside the office on the left side of the hangar.
#5 – Go to the Secondary Extraction Point
When you get ambushed by a large group of robots you have to flee into a hangar. Here you are told to get into an APC with your teammates. Before entering the vehicle look at the back of the hangar for the last collectible of this mission. When you enter the vehicle you can’t go back and will miss this, so make sure you pick it up before!
Mission 2: New World
#6 – Locate the Generator
When you control the drone/robot you will have to enter a large room with lots of enemies. Where you enter the room, on the right side, is a collectible. You can only pick it up after you have killed the enemies with your drone and destroyed the generator.
#7 – Locate the Explosives
After chasing down a high value target you will see some cutscenes and be in a frozen train station where robots attack you. Go up the escalator on the left and on top you’ll find this collectible next to a trash can.
#8 – Locate the Explosives
After going through a dark corridor with enemies you will enter a huge room that looks like a workshop. There’s a broken part of a train with a ladder in the middle. Go downstairs and search the shelves.
#9 – Locate the Explosives
After a cutscene you will be in a driving train. In the first train compartment you enter is the collectible (not the one you start in, the next one after that).
#10 – Locate the Explosives
Again in the train. Very shortly after the previous collectible you will come to a train compartment that has some stairs leading to the upper deck. Go upstairs and here on a chair is the collectible.
Mission 3: In Darkness
#11 – Go to the Docks
In the area where you encounter the first group of enemies, in one of the stores on the right side behind the counter.
#12 – Go to the Docks
In the flooded area where you get hit by waves and can use the anchor. You will come to a bulding with lots of enemies. Go around the right side of the building and you can see this collectible by the wall.
#13 – Go to the 54i Communications Hub
When you have to dive in the water with the glowing algae follow your teammate. As you dive down into a wreck this collectible will show up to your left. Swim through the broken windows to grab it.
#14 – Go to the 54i Communications Hub
Soon after the underwater section from the last collectible you will go into a building with lots of enemies. Stay on the lower floor (looks like a bar / restaurant). Go to the end of the room and through the door. Here is a side room where you can pick up a helmet collectible.
#15 – Go to the 54i Secondary Comms Relay
After a cutscene you will go outside to a flooded area. Follow your teammate until you reach a building with enemies. Before entering look for some stairs leading up to the upper floor of that building. Go up and turn around. From here you can jump to the upper floor of the building where you just came from. The collectible is on the upper floor of that building, in the second room.
#16 – Go to the Black Station Operations Center
You will come to a point where you have to use a zipline. Kill the enemies in the next area and go to the waypoint in a building. In the first room of the upper floor you can find this collectible.
Mission 4: Provocation
#17 – Get to Cloud Mountain
Immediately after the mission starts, jump down and go into the garage on the right side. There are golden brass knuckles you can pick up.
#18 – Get to Cloud Mountain
Same area as previous collectible, search on the right side of the market square (outside). It will get marked when you are nearby.
#19 – Get to Cloud Mountain
Move to the next waypoint and you’ll come to a village with a turret and watch tower. On the upper floor of the building on the left side is a slave collar you can pick up.
#20 – Get to Bald Mountain
When you get to the area with all the containers take the path on the right side. Go around the corner and you see a red container you can walk through. Climb this red container. There’s a blue container on top with a golden vase collectible in it.
#21 – Locate 54i Servers
When you go up the tower to find the 54i Server you will be going through one museum room. There are many rock formations in this room and also an ammo crate. In one of the display cases is a mineral that counts as a collectible.
#22 – Go to the Far Super Tree
When you have to navigate between the big platforms that look like trees you can find a necklace on the lower deck of the second tree on the left side. Use zip lines to get there (before going to the burning tree with the objective marker).
Mission 5: Hypocenter
#23 – Go to the Facility Entrance
At the very start of the mission go down the hill and to the yellow tent on the right. In here you can find a collectible.
#24 – Hack the Datapad
After fighting the big robot you must hack a door to enter the facility. Once you are in the facility you can find a contamination kit at the end of the left hallway.
#25 – Descend inot the Core
As you approach the bottom of the tower you will be ambushed by some robots. They will break through windows and attack you. In the same area is a little office building. Inside, on a table, is marketing material that counts as a collectible.
#26 – Go to the Signal Source
After jumping through the pitch-black area you enter a room with a mobile armory and an ammo crate. There’s a blue eagle sign on the wall and your teammates talk about this sign. After the conversation a door opens, check out the office on the left to find this collectible.
#27 – Go to the Server Room
After seeing a cutscene you will be in a laboratory with skelletons of test subjects in front of you. Search in the right corner of the room.
#28 – Go to the Server Room
After leaving the flooded room where you are attacked by robots there’s an ammo crate in the hallway. Next to this ammo crate is a room with a beeping TV screen. Under the TV screen is a Prototype DNI Implant that you can pick up.
Mission 6: Vengeance
#29 – Go to the Safehouse
Turn around when the mission starts and look behind the house.
#30 – Go to the Safehouse
This one is in chinatown. Stay on the far right side and make your way through chinatown. At the end, on the right side is a luminescent flower in the garden. It’s very small and glows blue and green. Easy to miss.
#31 – Go to the Safehouse
You will get to a large courtyard where enemy sniper are shooting at you from a parking garage. After killing the enemies a big robot will attack you. Defeat it and go through the hole in the wall to the waypoint, then look in the corner to your left.
#32 – Go to the Safehouse Panic Room
When in the burning building, go upstairs and through the hole in the wall where robots attack you. On the right side of the room, by a table and a chair, is a necklace that you can pick up. Make sure you do this before entering the panic room, doing so will end the mission!
Mission 7: Rise & Fall
#33 – Enter the Holding Room
Follow your teammates through the camp until you enter a dark room where you are supposed to open the door to the interrogation room. In front of the interrogation room, on a computer desk, is a helmet collectible.
#34 – Clear Debris from Station Exit
When your camp gets ambushed you can go up the escalators. Here behind some servers is a piece of broken glass on a table.
#35 – Plant a SPike at the Weak Point
After the car drive / cutscene when you spawn with the spike launcher, look for a poster on a wall on the left side of the area.
#36 – Go to Safiya Square
After a cutscene you must go to the top of a building. Now you will come to a destroyed village. Search the homes on the right side and you’ll find a sword on a cupboard.
#37 – Open the VTOL Hatch
Before interacting with the VTOL check on the right. There’s a piece of a broken statue on a table. Make sure you do this BEFORE pulling the VTOL door (objective marker).
#38 – Destroy the A.S.P.-ML
At the very end of this mission, after open the VTOL hatch, you will be in a big courtyard and have to fight a massive machine. From the starting point head left into the only building of this area. The collectible is upstairs.
Mission 8: Demon WIthin
#39 – Pursue Sarah Hall
After the boss fight at the start of the chapter you come to a snowy area. From where you start, look for a small bunker in front of you on the right side. Inside is a shell casing you can collect.
#40 – Pursue Sarah Hall
Same area as the last collectible. Kill the first waves of enemies and stick to the far left side of the area while you chase Sarah Hall. Here behind some sandbags is the collectible. This is before the ground starts to crumble, before it turns nighttime.
#41 – Pursue Sarah Hall
When it gets dark and the ground starts to crumble below your feet you will come to a part where you encounter the “Dire Wolves” for the first time. In the same spot where you see the first Dire Wolves is an Ammo Resupply Crate. Next to the crate is the collectible.
#42 – Pursue Sarah Hall
When you get to the bit with the german soldiers attacking you, look for a big wooden house. A soldier will shoot you from the window of the upper floor. Go up there and you’ll find the collectible.
#43 – Pursue Sarah Hall
Same area as the last collectible. Move towards the next waypoint until you have to go into a building through a broken wall. Before going inside, turn to your left and there’s a little building. Inside is the collectible.
#44 – Pursue Sarah Hall
In the area where you encounter the German Tiger Tank. Search the destroyed building on the right side by the street. In a dark room you can find the collectible on a cupboard.
Mission 9: Sand Castle
#45 – Land on the Mobile Refinery
Both collectibles of this mission are on the refinery platform (beginning of the mission). You can land in two different locations with your VTOL. In each one you must destroy a communications system. The first collectible is on the platform that has the communications panel on a rooftop. You must defend your teammate from this rooftop. In the same building that you are defending is a postcard on the first floor, on a desk. It’s hard to see.
If you land on the other platform first you must pick up the collectibles in reversed order.
#46 – Go to the Communications Array
This is on the refinery platform with the second communications panel. When you exit your VTOL go to the left side and you’ll find a Drillbit part on the ground.
Mission 10: Lotus Towers
#47 – Go to the Security Station
A couple of minutes after the mission start you will have to use an elevator to get to a shopping mall with many civilians and enemies. In the first shop on the left side is a collectible. It’s hanging on the wall.
#48 – Breach the Air Vent
In the room after breaching the air vent, in a locker on the left.
#49 – Go to Taylor’s Holding Cell
In the area where you get attacked by the ASP (big robot with turrets and rocket launcher). Look in the office upstairs to find a statue collectible on a table.
#50 – Go to Tower Two
After pushing a container with your teammate to get outside you will have to jump across some rubble to get to the other side. There are many robots spawning in this area. You will come to a section with some oriental market stalls. Follow your teammate until you have to climb up a structure at the end of the area with the market stalls. Now turn around and look on the rooftop behind you to find a piece of carpet. Do this BEFORE wall-running with your teammate, as it will trigger a cutscene and bring you to a new area!
#51 – Hack the Console, Go to the Mobile Shop
You will come to a burning area where many robots attack you. As you go up the hill you will see the wreck of one of the large elevators you saw earlier in the mission. In this wreck is a golden lantern you can pick up.
#52 – Bring down the VTOL Leviathan
During the boss fight against the VTOL, on the rooftop. To the right of where you start, in a destroyed building.
Mission 11: Life
#53 – Go to the Coalescence Building Plaza
Turn around immediately when the mission starts and check the wall behind you. There’s a poster you can pick up.
#54 – Hack the Terminal
In the room where you have to hack the terminal. To the left of the terminal.
#55 – No Objective Available
Shortly after hacking the Terminal you will find Hendricks and get trapped in a dream. You start out under some trees in a snowy area, then slide down a hill into bloody water and then come to 3 gates that are covered by vines. You must first go through the gate on the right side. After completing this gate you must go through the one in the middle. The middle gate brings you to a desert area where this collectible is found. Follow your teammate until you get attacked by enemies. You will reach some sort of destroyed desert village. On the rooftop of the building on the far left is the collectible. Probably the best hidden and hardest to reach of all collectibles. Look for a crack in the wall of the building and climb the balconies to reach the rooftop.
#56 – No Objective Available
At the very end of the chapter the screen will turn grey and it says “PURGING” in the middle. You’ll be walking very slowly and everything gets blurry. When this happens, search the first room. Your Puring Percentage will be 40% here. If it goes to 60% you have gone too far. Look for a feather on the desk by the big “COALESCENCE” sign.