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Killzone Mercenary - All Intel Locations Guide

There are a total of 54 intel collectibles in Killzone Mercenary. Finding all of them will earn you the Fully Briefed trophy. There are 9 missions and each one has 6 intel collectibles of which 3 are acquired by interrogating officers and 3 by hacking intel terminals. The terminals usually look like computers or blue consoles. The officers are marked with two arrows on the mini-map and have a different uniform than other enemies. You can either melee them from behind to start the interrogation or stun them with the M2 pistol. Using the Ghost Van-Guard and Infiltrator Armor can make it easier to sneak up to them without alerting other enemies.

In Contract select you can see the amount of intel you have found in every mission and even see the ones you are missing. The game lists intel in a different order than they appear in the game! The in-game numbers do not match with the order in which you can acquire the intel!
After acquiring intel you need to reach the next checkpoint. It won't be saved automatically and if you die you have to collect it again. After reaching the next checkpoint you may return to contract select without finishing the mission.

-Mission 1 (Justice for All)-

Intel #6: Signal From The Fleet
Intel #2: Briefing #573968
Intel #1: Why We Fight
Intel #5: Report #KL38T
Intel #3: Orders to Col. Kratek
Intel #4: Private Correspondence

-Mission 2 (Code of Engagement)-

Intel #07: The Autarch's Command
Intel #09: Cruiser Status Report
Intel #11: Brief #PU49N
Intel #08: Report #VR76M
Intel #12: From High Command
Intel #10: AC-15 Cargo Inventory

-Mission 3 (Lightning Strike)-

Intel #13: Arc Battery Schematics
Intel #14: Arc Network Report
Intel #15: Defence Status Update
Intel #16: Arc Technology
Intel #17: Report #VR89K
Intel #18: Orders To Arc Batteries

-Mission 4 (Diplomatic Incident)-

Intel #21: Report #KL53U
Intel #23: Embassy Schematics
Intel #19: Asylum Request
Intel #24: Orders To Task Force
Intel #20: Scientific Research
Intel #22: Intercepted Intelligence

-Mission 5 (The Package)-

Intel #25: District Police Orders
Intel #26: Directive #DB67H
Intel #28: A Living Resource
Intel #29: Arrest Order #XV32U
Intel #30: Report #VR95W
Intel #27: Stinger Field Assessment

-Mission 6 (Lights Out)-

Intel #33: Orders To Security
Intel #31: Refinery Schematics
Intel #32: Pyrrhus Refiney
Intel #35: Report #JL28X
Intel #34: Meltdown Projection
Intel #36: Seized Correspondence

-Mission 7 (Hostile Takeover)-

Intel #37: Exo Field Assessment
Intel #40: Interrogation Protocols
Intel #41: Report #5678D
Intel #38: Eyes Only - Cmd. Benoit
Intel #39: Interrogation Transcript
Intel #42: Orders To Desist

-Mission 8 (Blood Money)-

Intel #43: Facility X01 Schematic
Intel #44: The New Sun
Intel #47: Eschaton Final Testing
Intel #45: Eshaton Plasmid Trigger
Intel #46: Demolition Orders
Intel #48: Admiral Grey's Statement

-Mission 9 (Blood Money)-

Intel #43: Facility X01 Schematic
Intel #44: The New Sun
Intel #47: Eschaton Final Testing
Intel #45: Eshaton Plasmid Trigger
Intel #46: Demolition Orders
Intel #48: Admiral Grey's Statement

 

» Return to full Killzone Mercenary Guide

 

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