City Missions are objectives in Judgment (Judge Eyes) found under the second tab of the KamuroGo app in the pause menu. Completing all of these is required for the trophy KamuroGo Socialite, along with KamuroGo Master for reaching 100% completion. This guide will walk you through all KamuroGo Shop Missions.
No objectives are missable and all can be completed after the story in Premium Adventure, but some won’t be available until a specific point in the story where you gain access to specific activities, so don’t worry if you don’t have missions visible or can’t seem to complete them.
Shop missions are all missions related to a specific location. These include all of the ones for consuming each type of available food, as well as most of the minigame related missions that take up most of the time for the 100%. Some won’t be available until you progress a certain amount into the story, and others (such as food ones) aren’t available until you befriend the person related to that location.
For the purposes of the guide each individual requirement for the restaurants won’t’ be listed out, just the total number of food and drinks required from each location. When looking in the list itself in-game, the food items shown as “???” aren’t available until you befriend the person related to that location. Locations with minigame requirements will list most objectives and how to accomplish them.
16 food items
10 food items
Note: “Legendary Smile Set” can only be ordered from the NW Theater Square location after befriending Hanae Ida, not from the other Smile Burger location
8 food items
M Side Cafe
16 food items
13 food items
16 food items
Kyushi No. 1 Star
8 food items
11 food items
12 food items
9 food items
8 food items
9 food items
19 food items
Gindaco Highball Tavern
17 food items
11 food items
5 food items
7 food items
7 food items
10 food items
15 food items (The high-end drinks are extremely expensive, I wouldn’t recommend worrying about them until you’ve done most other stuff and don’t need money for anything else)
12 food items
9 food items
Note: You can’t actually purchase anything from Beef Zone until you befriend the store owner Kim Won-Soon, who doesn’t become available to actually befriend until late in the story.
Minigame and Other Locations
The guide for all of the batting courses can be found here: Judgment Yoshida Batting Center Guide
Club SEGA (Nakamichi St.)
Fighting Vipers: P1 vs. Bahn/Tokio/Raxel/Sanman/Picky/Grace/Honey
Fighting Vipers is an old 3D fighter created by Sega, so it plays it age. For these requirements you just have to beat the first 7 opponents, and can continue from the same fight if you fail. The easy strategy here is to select Grace as your fighter (the default pick, far left). The easy strategy with her is to do a forward jump towards the opponent with , then hit + . When done correctly she’ll do a grab with her legs that throws her opponent behind her, doing a significant amount of damage. This isn’t as necessary against the early opponents, but Honey especially likes doing grabs on you, so you can get around it by doing this.
Virtua Fighter 5: Final Showdown I/II/III
Virtua Fighter 5 is a more modern 3D fighter created by Sega. It came out during the PS3 gen so it’s still slightly dated, but not nearly as much as Fighting Vipers. For the Final Showdown requirements you need to beat all stages of VF5, which includes the bonus stage that you only get one attempt at and can’t redo. There are a few ways you can go about this for an easier time, but I recommend the following method:
El Blaze/Vanessa: Both these fighters the strategy is basically the same, use there standing combo at all times, spamming it without thinking to get through the first 7 stages. El Blaze does a 3 hit combo, Vanessa does a 2 hit combo, but both mess with the AI the same and you can effectively look away from the game and just mash the entire time. Once you reach the final fight with Dural you actually need to pay some attention though. The best way to go here is to basically do a backstep by tapping twice to bait Dural into attacking, then do your combo with . Dural can pretty effectively be dealt with this way, as they won’t push too hard after you evade their first attack. If you’re playing with El Blaze you can also use his standing grab to throw Dural behind and try to get a ring out, but this is slightly more risky as Dural likes to do juggle combos if it can ever connect and that’ll just knock you right off the stage.
Virtua Fighter 5 FS: Win 10/30
These requirements are just for winning a total of 30 matches. If you manage to beat Dural first go you’ll have to do a few extra rounds after doing one win with each character to reach the required amount.
VF5 Character Challenge
For this you just need to win one fight with each of the 19 available characters in VF5 (meaning win both rounds and progress to the next stage). Once you hit the loading screen for the next fighter you can quit the minigame, then enter again to select a new fighter, or lose with the current one, whichever you feel like. You can view the list of all ones you have won with by hitting on the entry in the KamuroGo menu.
Puyo Puyo: Mean Bean Machine I/II
This is arguably the hardest thing in the game, as to get the final two rivals to show up you need to get above a 25ish win streak for them to start appearing as challengers, then hope for luck as they aren’t guaranteed to show up even then.
If you aren’t used to it Puyo seems like a giant middle finger of a wall, and can be extremely unforgiving if you don’t know what you’re doing. With the proper strategy it isn’t as bad as it first seems. Starting out you want to make sure to pick Suketoudara as a character (red fish, top right). This is due to the fact you don’t face the same person while playing that you are. His AI is incredibly hard compared to the others and he’ll show up right from the start of a run, so when trying for the high win number you don’t want to deal with him. You’ll have to do another run where you don’t pick him so that you can win against him, but since he shows up from the start that’s easier to deal with.
While playing the main strategy you want to always follow is making three junk columns on the right of the screen. Right at the start just toss all your puyos down in the three columns until you fill them all the way to the top of the screen, like below:
After that you make matches on the left of the screen, and attempt to include any puyos in your junk columns when you can. This will with luck cause combos from the puyos falling on the right, which is how you send over the most white puyos to your opponent’s side. After an opponent is knocked out you’ll have a short break before the next one shows up, which you should use to refill your junk columns as best you can. This is basically the strategy you use for the entire time, and with a little luck you should be able to get through enough wins. Once you get over the initial wall feeling of the minigame it isn’t as bad, and the difficulty doesn’t ramp that much when you remove Suketoudara as a potential rival at the start. Witch and Rulue are the two rivals that don’t appear to really late, so be on the lookout for them (or don’t and just focus only on making matches). It’s honestly in your best interest to continue playing until you lose once you get above 25 wins, as some people have had to get above 30 wins to get both to show up.
Puyo Puyo: Win 30
This is just for beating 30 total opponents, so basically guaranteed you get this while working on all rivals.
Fantasy Zone Opa-Opa
The only Fantasy Zone requirement, you just need to reach 50,000 points in one game. For this you basically just want to aim for the 8 enemy spawners in each level, making sure to pick up the coins dropped by enemies when you kill them. When going into the shop you want to go for the movement upgrades first so you can get around quicker (and they’re permanent for that life), then buy the weapon versions if you have extra money.
Club SEGA (Theater Square)
Kamruo of the Dead: Dead Souls I/II/III/IV/V/Detective of the End
Kamuro of the Dead is a rail shooter minigame basically based around the Yakuza spinoff Dead Souls mixed with the SEGA series House of the Dead. It’s a fairly self explanatory minigame, shoot the zombies in the head before they can attack you. You can start again from any previously reached stage, so if you lose you don’t need to start over from the beginning and you start again with full health and more grenades.
Kamuro of the Dead: This Is My Boomstick
You should be aiming for headshots as much as possible as it takes down the enemies quicker. You might get this before 500 total kills, but just be aiming for headshots at all times. It counts multiple headshots on bosses even when it doesn’t kill them, so keep aiming for them then too.
KotD Zombie Slayer
500 kills will require multiple runs of the minigame to get, there’s not actually that many zombies in each stage. You should get this while working on the 50 pickups requirement for the trophy Zombie Apocalypse Survivor.
Motor Raid Solo/Dual/Triple Challenge
Motor Raid is a racing game, where you go around a track on a bike, and can attack other racers to hinder their racing. For this you must play the “Championship” mode, but don’t actually have to win races to progress. The game is relatively easy though as long as you’re actively attacking other racers, so as long as you complete each race while attacking other racers and using your boost you can complete these 3 fine.
Motor Raid Completion
For this you need to complete each of the 5 courses in Motor Raid specifically in Practice mode. You don’t need to win any of these, just complete the race without running out of time, which is easy to do when you’re putting in base level effort.
Darts: Enjoy Darts
For this you just need to play one game using each of the 3 darts rule types, scoring/winning doesn’t matter.
For this and all other dart requirements for the easiest time you can wait until you’ve obtained the “Miracle Darts” from Quickstarter, which makes darts incredibly easy, to the point you’d almost have to purposely get your aim timing off to miss your targets. It makes it extremely forgiving, so you should be hitting your Ton 80s easily.
Darts: Low Ton
Low Ton is when you score between 100-150 points in a round, you can do this by hitting 2 triple 20s then any low number as your third dart.
Darts: High Ton
High Ton is when you score above 151 in a round, but for the purposes of this you can’t get either Ton 80 or Three in a Bed for it to count. You can achieve this by doing something like 2 triple 20s, then a triple 19.
Darts: Hat Trick
As it says, Hat Trick is hitting the bullseye 3 times in a row in one round. This has to be the outside ring three times though, can’t be the inner bullseye for double points.
Darts: Three in a Bed
This is when you hit 3 triple in one round of anything other than Bullseye or 20.
Darts: Ton 80
A Ton 80 is when you hit 3 triple 20s in one round, which is a pretty self-explanatory requirement.
Darts: White Horse
This is the only darts requirement that requires playing a specific mode, which is Cricket. This is a mode where you’re basically marking spots to score points on, so for this requirement you have to hit 3 different triple spots during one round.
UFO Catcher is basically a crane game that you can play to earn prizes. There are a few different sets of prizes/configurations you can go for, but whichever you’re doing doesn’t matter. The easiest to go for is one on either side, as you can see both angles while you’re playing. You can speak to the girl at the nearby counter to have the prize layout reset whenever you wish, so if you have a comfortable one you like going for you can just keep grabbing it then have the layout reset.
Space Harrier Dragon Rider
Space Harrier is sort of a shoot ’em up style game, except you are moving toward everything going into the screen. You aim should basically be to stay alive, shoot stuff if you can but just avoid obstacles. You get the largest amount of points from the boss at the end of each level, and once you beat the second boss you’re basically guaranteed to get the 2 million points required.
Conquer Lullaby Mahjong
There are three tables that are listed for Lullaby, the third being a secret backroom one, but you only need to win at 2 so can just do the tables that are out in the normal area, which are “easy” and “medium” tables. You can cheat this using the Nine Gates tile to instantly win a game, but I wouldn’t recommend doing so unless you manage to meet the 10 hand wins requirement without winning on both the tables.
Lullaby: Win 5/10
This is for winning 10 total hands with either a Ron or a Tsumo, not 10 whole games.
Conquer Modern Mahjong
Modern only has two tables, a “Medium” table and a “Hard” table. Like Lullaby you can cheat this requirement with Nine Gates tile, but it’s not recommended unless you have finished the 10 hand win requirement.
Modern: Win 5/10
This is for winning 10 total hands with either a Ron or a Tsumo, not 10 whole games.
Waryori: Win 10/30
This is just the way of saying that you need to win 30 hands at this location with Ron or Tsumo.
Wareme is the more unique mechanic for this location, where at the start of a hand a random person is picked as the “wareme”, and anything related to their points is doubled, so they gain or lose double points depending on which end they are on. For this requirement you just need to win a hand while you are designated as the wareme, which is also a requirement for the friend here.
An Open Riichi is when you lock your hand, but choose the option to show it right away with the potential of getting more points because of it, as the other players can base their discards around what can complete your hand. You should really only be aiming for this if another player has already declared riichi for the current hand, or if you have a large number of available tiles left that could complete your hand (or if you’re feeling risky, yolo). When you select riichi the game will display the current number of tiles that are potentially left in play (not in anyone’s discard piles) that could complete your hand, so you can base it off that before committing. You can cheat this with the Nine Gates tile, just hit right away to bring up the menu to declare Open Riichi, then select the initial blank dragon tile you are always given. You can save before the mahjong game and reload if one of the other players manages to squeak out a hand before you pull one of the massive number of tiles that can complete the hand.
Conquer Tachinbana Mahjong
This location has 3 tables, one for each difficulty. You can cheat this with Nine Gates tile, but like the others I wouldn’t recommend doing that unless you finished the other requirements already.
Racing Debut/Beginner’s Luck/Amatuer Hour/Drone Regular/Expert
For the Beginner drone league you should be able to win without much trouble with basic parts. After that Sebastion Huton will show up in the Tower lobby, at which point you can find all of the QR codes for him, laid out in the guide here: Judgment QR Code Locations Guide. Once you’ve found all of the codes for him and he’s given you all his blueprints you can make all of the parts (after getting access to Onodera in the sewers, who sells some of the parts). Using these and a drone body from each level you can easily get through all the levels of the drone league up through Expert. If you want to do it earlier than when you are able to get the parts from Onodera you would just have to keep making higher level parts of each type that you gain through progression through each league.
The final tier of the drone league is the Champion League, which you need to win every race of for the Drone Champion trophy. You should be backing out and saving before each of these races because of this, then choosing to continue where you left off when speaking to the counter lady again.
For this league you should have access to all drone parts, so you’ll want to go with something similar to the below drone configuration options:
The left image uses the max durability frame with handling parts, which can make it easier to get through races 3/4/5/8/9/10 of the league due to the tight cornering requirements. Personal preference whether you use this or not. The right image uses the max cost frame to allow for the most possible speed parts, but has the lowest durability. You should for sure use these for races 1/2/5/6 as they are mostly straight open races, then this will be the frame you want to use anyway for the time trial requirements, so personal preference on getting through the league quicker and doing the time trials later, or just doing the time trials at the same time and fighting through it with the speed setup.
Using the above setup on the right for maximum speed, hitting 100 km/h is basically inevitable while working on time trials. If 1 boost ring while you have turbo active you will be pushed over 100 with the above setup.
Time Attack Vol. 1 – 10
These all require finishing the individual drone tracks in under a specific time. This can be slightly easier to do when doing them as single races, as the drones there are lower level and won’t get in your way as much as they will if you tried doing this along with the championship league wins. One of the biggest recommendations I have for this is remembering that you can brake with . This isn’t needed in the first two track variants, but in the other three where you have to navigate through the Theater/Millennium Tower lobbies this will save you smashing your drone every time you try and go through. If you can get through without slowing down at all you’re practically set, but you have a decent amount of room for error with the speed setup that you can slow down through the lobby, enough to make sure you don’t break your drone each time.
A guide for all drone parts and their costs can be found here: Judgment Drone Parts and Material Locations List
VR Lover/Hardcore VR/Master of VR
These require clearing all courses of Dice and Cube, some of which aren’t available to start. Clearing a course just means getting to the final square, the amount of items or dice left doesn’t matter. You start out with Short Standard available, then get Short Challenge after you complete the prior. Again after completing Short Challenge you get Standard Challenge, but after that you need to fund the Challenge rules through Quickstarter before you can play them. Challenge Rule for Standard requires 1 million Yen total to fund, then Long requires 2 million total. You need to progress through each course in order before you can play the next, even for the two Quickstarter funded ones.
Dice & Cube d10/50/100
These are for just making 100 total dice roles while playing the minigame. You will meet this requirement multiple times over by the time you finish the 100% as Dice & Cube is the best way to grind for money.
VR Tiger Drop
Tiger squares are special 3 stars squares on the board where you are fighting actual (not actual) tigers. For this you just need to beat 3 of these squares (or one square at the end of the Long course that has you fighting 3 tigers if you manage to do that first).
Koro-nyan Mode, ACTIVATE!
Koro-nyan is the gold cat that you can see moving around the game board. You can cause more of them to spawn by defeating the yellow aura enemies during combat squares. When you run into them on the game board (don’t need to actually end your dice moves on the same square, just cross paths) you’ll activate a bonus mode where every square you land on for the next 3 turns will either be a square where you destroy objects or combo enemies. You just need to activate the overall bonus mode 10 times, which you will do when you are grinding for money.
Dice Game Plus
Raising your dice throw just means gaining more dice throws while playing Dice & Cube, so after each combat square or + dice throw square you’ll gain progress towards this. You will absolutely reach this requirement while grinding for money.
You are told about the Free Pass when you first are introduced to Dice & Cube, but it allows you to play the minigame as much as you want without spending your limited number of play passes. You very much want to get this before you start grinding money, as you can sell back the unused play passes for 1,000 Yen each.
To get the Free Pass you need to get all 6 parts of it, which are obtained in the following ways:
Free Pass Voucher 1 – Earned for completing Home Run Hell batting course (after clearing all regular courses)
Free Pass Voucher 2 – Purchased from Onodera in the sewers for 4,500 SP
Free Pass Voucher 3 – Purchased from L’Amant prize counter for 10,000 chips
Free Pass Voucher 4 – Purchased from Dragon’s Palace 2F prize counter for 10,000 chips
Free Pass Voucher 5 – Purchased from Dragon’s Palace 3F prize counter for 10,000 wood tags
Free Pass Voucher 6 – Earned after winning the Champion League of drone racing.
Charles is a location you gain access to through story progression at the start of the game. You can’t play any of the arcade games, but just outside in the stairwell there are two sets of capsule machines you can feed money into in exchange for fish trinkets. Each machine has 6 trinkets available, for a total of 12 you need to get one each of. There is no strategy or anything for this, it’s totally random and you just have to keep feeding money into each machine until you finish each set of 6. Once you’ve finished getting each item you can sell all of the trinkets at Ebisu Pawn to get some of your money back, they serve no other purpose.
Playing with the Big Kois/Cuckoo for Koi-Koi/King of the Koi Pond
Koi-koi is a game that is somewhat similar to Rummy, where you take cards from the table to try and match with ones in your hand, or if you can’t match anything on that turn place one on the table in the middle. Points are based on the types of hands you make, then the amount of tags you win or loss is based on that at the end of the game multiplied by what you decided for the wager amount at the start of the agme.
Since this is largely luck to an extent you should play on Expert, then set the Wager amount to 200. Leave everything else the same, but you can turn Hand Guide on and the game will prompt you on which hands you or the other player are close to. In game if you press the game will show you a list of all hands that you can pottentially still make based one what’s not been picked up by the other player. The main thing you want to go for to end games quickly are the Cherry Blossom Viewing and Moon Viewing hands, which only take two cards and are worth five points each. These are both made using the Sake Cup with Chrysantemum card, then either the Moon over Pampas of Curtain with Sakura cards (you can view these hands in the game rules where it shows the card images). Always try for these cards if they show up, and if they’ve not been picked up try not to use or place down your hill, sakura, or chrysantemum cards if you have any so you can snag them if they’re drawn. If those aren’t available you’d next want to be aiming for the animal or ribbon cards, then lastly the plain flower or junk cards. When placing cards down if you have no matches you’d want to waste your plain flower cards first unless you don’t have any to put down.
When you make a hand you can call koi-koi to keep playing the current round, but I wouldn’t recommend that unless you just have a junk hand and think you can pick up more without the other player making something themselves, which would then let them end the round and not give you any points. If you get something like the Viewing hands for 5 points just immediately end the round to bank them, the winner of the game is based on who has more points after 3 rounds, so the 5 from either of those is a large boost over the other player.
You should save before each game you play, then reload or save after if you win or lose. You can’t bet more if you keep playing multiple in a row. This can take a while to get the required amount just because of the potential for low scoring games, but if you are able to get a lucky high scoring combo hand you can get a very sizeable amount of tags at the end when playing Expert with 200 set as the wager.
Kabu Samurai/Kabu Daimyo/Kabu Shogun
Oichu-kabu is a game somewhat similar to War, where you are dealt cards and then face the dealer or all other players when you are the dealer, and the person with the better hand wins based one what they bet. The game is for the most part almost entirely luck, so the best way to earn the tags in it is just saving before starting, playing on advanced and betting the max at all times. There isn’t an increase in what you can bet based on what you win, and whether you are the dealer or not is random, so you’re better just backing out after every hand if you win or lose, then just saving or reloading your save.
When you are dealer you don’t pick cards or bet, you are dealt two cards first, then can take a third after the other players have been dealt all their cards. You then pick what order you want to showdown the other players in (though you face them all so it doesn’t really matter), then you win based on the player’s bets. When choosing whether to take a third card I went with the general rule or not if my total was 7, 8, or 9, but taking a third if it was below that. If you get two of the same cards or two 10s in a row you should take the third to either try for Three of a Kind or Ten-Ten-One, but this isn’t very common.
When you are not dealer the order of which player picks from the four placed cards is random, so you aren’t ever guaranteed to pick first. When making the choice you’d want to go for 4 or 10 first, otherwise as low or high as possible. Taking a third card applies the same as the dealer.
Whether you are dealer or player you’re more often to get screwed over by RNG than not, but betting max on the advanced table you make enough tags reasonably quick.
If you don’t want to do the above “proper” way, you can buy the 10-10-1 charm from Onodera in the sewer. When used this guarantees you the 10-10 -1 hand, which is the best in the game. You can get all three requirements in a single hand if you’re lucky using the following method. Save before starting, then play on the advanced table. If you’re the dealer good, if you’re not then back out and start the minigame again. Once you’re the dealer choose to use the 10-10-1 charm when prompted. You’ll be dealt 2 10s to start, then choose to take a third card to get the 1. Assuming the three other players bet enough to total 1500 points for the hand you’ll immediately win 30k or more as the 10-10-1 hand pays out 20x. If you don’t get that in one go you can reload and try again, or just save scum like above to get the rest you need.
For all of the shogi requirements there are three ways you can go about it. You can do it the normal way, learning how shogi works and playing against the AI (hard). You can use “The Basics of Shogi” book which is obtained through Quickstarter funding, this is used at the start of each turn in shogi and basically walks you through each turn to checkmate (slow). Or, you can cheat using a shogi app on PC or mobile. I recommend the android app “Shogi Free – Japanese Chess” made by Cross Field Inc. Using this app you can play in practice mode, setting the AI to max level, then playing the AIs against each other by making the PS4 AI as your moves on the app, then the app moves as yours on the PS4 to easily win all games with no effort. This is basically the same as using “The Rules of Shogi” item, but can be done faster. You can do this for all mission requirements listed below.
No Takebacks!/No More Takebacks!/Seriously, NO Takebacks!
Takebacks are basically the undo move in shogi, so for these you have to win 5 total games without using a take-back. You can disable the take back option at the beginning of a game, or if you use an outside option like the app it won’t use take backs anyway.
Let Us Start the Game
Shogi challenges are a specific mode where you are tasked with winning a game under a specific negative requirement. The first challenge just removes the bottom left piece completely, so you have to work around that, even though it’s not much of a detriment.
Early Bird/Best for Last
These two are for winning games starting from either first or second move. This is determined by a random throw at the start of the match, so it’s random which you get.
Two Digit Victory
This is for winning 10 total games of shogi. This can be done using any of the above-mentioned methods, and with any rule variations you change on your own.
That’s all the KamuroGo Shop Missions in Judgment!
For all other Judgment guides, check out the full Judgment Wiki & Strategy Guide.