A Bright Bouncing Boy is a Stranger Mission Strand (Side Questline) in Red Dead Redemption 2. This Walkthrough shows how to complete the Stranger Missions.
Quest Giver: Marko Dragic
Region: western Saint Denis, during day-time
Requirements: having finished The Joys of Civilization (early Chapter 4)
Trophy: Artificial Intelligence
A Bright Bouncing Boy Starting Location
In early Chapter 4, a new Stranger can be met in western Saint Denis. He is located at the pond in the park.
His name is Marko Dragic and he is an inventor of a lot of new technological innovations.
He wants to demonstrate his new remote-controlled gear to some potential investors. Because they suspect this gear could be rigged of some sorts, they ask for someone with no understanding to operate and demonstrate the new tech – someone like us, it seems.
The controls of the remote-controlled submarine are displayed at all times in the bottom-right corner; holding the Aim-Button is generally a good idea to navigate around the mines.
In two rounds, we have to sink four ships each, while avoiding the mines around us. In round one, the ships are large and stationary; while in round two they are small and moving.
The spectators, including ourselves, are quite fascinated and a potential investor might be found.
A few days after the mission in the Park, you can visit Marko Dragic in his home/workshop in the north-eastern corner of the map. This has to be during night-time.
Our shy friend thinks, we might be someone who is coming to rob him and talks to us via some sort of microphone, while hiding.
Because his hiding skills are worse than any three-year-old, Arthur will stand next to our weird fellow in just a second.
He is conducting another experiment and wants us to help him once again. He gives us three metal rods and a detector which should help him capture electricity from the thunderstorm outside.
There are three spots for the conductors you have to find. Using the Detector will help you to narrow down the exact spot.
Because it is pitch-dark, let the small maps on the screenshots below help you with their contour-lines and arrows indicating North.
The third one is easier to spot. It is on top of the mountain, next to a tree which caught fire from a lightning bolt.
Once all three conductor rods are placed, head back to Dragic.
Before the big moment, there is one more thing Dragic asks us. We have to climb on top of the metal tower and flip a few switches for him.
They have to face down in the end but will trick you with switching themselves up or down a bit.
The big moment has come. Dragic wants to create life himself and use the electricity from the storm to power up his very own robot!
The electric current flows into the machine, he awakes and walks, and … falls down flat.
That was … anticlimactic. Dragic seems to be happy with the result nonetheless.
Part III / Conclusion
Some days after the events in the second Part, we can check up on Dragic again. If you don’t see the small white gun symbol on the mini-map yet, set up camp and sleep some more days.
When the symbol is there, you can enter the building, discover his fate and earn the Artificial Intelligence trophy for all your efforts.
The electric lantern on the ground can be picked up and will be added to your inventory.
This concludes the “A Bright Bouncing Boy” Stranger Mission in Red Dead Redemption 2 (RDR2). For all other Stranger Missions check out the full Red Dead Redemption 2 Stranger Missions Walkthrough.