Alone in the Dark (2024) contains 159 Collectible Locations (45 Lagniappes, 56 Clues, 30 Locks, 28 Dialogues). Everything is missable because there is no Chapter Select or Free-Roam after the story. There are 2 characters: Emily and Edward. Each character has some unique collectibles, but you’ll need to recollect everything, including the collectibles that are shared across characters. Certain Lagniappe sets are also needed for getting the different game endings.
Finding all collectibles unlocks the following trophies & achievements:
- You Can’t Keep Me Out! – Open all of the safes and locks in the game.
- Librarian – Read all the clues (with both characters).
- Chatterbox – Talk with everyone until their dialogue is exhausted (with both characters).
- Look At All the Free Stuff I Got! – Find all the lagniappes (with both characters).
If you get stuck on any story-related puzzles also check out Alone in the Dark (2024) All Puzzle Solutions.
Chapter 1
Edward Carnby, P.I. (Clue) / A Long Engagement (Clue)
You’ll automatically start with one of these depending on which character you’re playing. Make sure you inspect this collectible on both characters.
Lasting Debt (Clue) / Jeremy’s Warning (Clue)
You’ll automatically start with one of these depending on which character you’re playing. Make sure you inspect this collectible on both characters.
Flashlight (Clue)
Story related, cannot be missed.
Kitchen Garden Locked Door (Lock)
Story related, cannot be missed.
Laundry Room Locked Door (Lock)
Story related, cannot be missed.
Family Bible (Clue)
After unlocking the blue door with the Housekeeper’s Key, head into the laundry room and go into the room on the far right. The collectible will be sitting on the bed.
Rat Poison (Lagniappe)
Directly after the previous collectible, go into the kitchen and head into the room on the top right. The collectible will be laying on the floor in the top right corner of the room.
Streetcar Ticket (Lagniappe)
Directly after the previous collectible, go into the brick hallway and go through the barred door on the right side. The collectible will be straight ahead from the door on a shelf.
Sabotage (Clue)
Directly after the previous collectible, go back into the brick hallway and go to the right, entering the second door on the left. The collectible will be on a stool directly ahead from the door.
Derceto Floor Plans (Clue)
Story related, cannot be missed.
Lottie’s Diary (Clue)
Once you’re out of the basement and on the main floor, head into the nearby room with the open door. The collectible will be on a small table to the left of the bed.
Piazza Locked Door (Lock)
Story related, cannot be missed.
The Picayune Post (Clue)
Once you arrive in the Stair Hall, enter the first double door on the left, being very careful not to walk too far or else you’ll trigger a cutscene, which will stop you from getting the collectible. Once in the room, the collectible will be on the table to the left of the door.
Rubber Stamp (Lagniappe)
In the same room as the previous collectible, next to the call bell.
Emily/Edward Conversation (Chatterbox)
After the cutscene where you’re forced to go to Jeremy’s Room, talk to Emily/Edward 3 times before picking up the next collectible.
The Commonplace Book (Clue)
Story related, cannot be missed.
Talisman Schematics (Clue)
Story related, cannot be missed.
Preserved Reptile (Lagniappe)
After the cutscene where you meet Batiste, the collectible will be sitting on a nearby workbench if you’re playing as Edward, or on the floor if you’re playing as Emily.
Batiste Conversation (Chatterbox)
Directly after the last collectible, talk to Batiste 3 times.
Locked Gate (Lock)
Story related, cannot be missed.
Ju-Ju (Lagniappe)
After unlocking the gate with Batiste’s key and clearing the enemies, go up to the second floor and instantly turn right. The collectible will be sitting on stool at the end of the balcony.
Talisman (Clue)
Story related, cannot be missed.
Chapter 2
Clerk’s Office Locked Door (Lock)
Story related, cannot be missed.
Repairing the Boiler (Clue)
Directly after unlocking the Clerk’s Office door, the collectible will be on the table in front of the door.
Broken Plates (Clue)
In the same room as the previous collectible, underneath the little window near the door.
Staff & Patient Directory (Clue)
In the same room as the previous collectible, on the nearby desk. Make sure to pick up Room Key #6 as well.
Rorschach (Lagniappe)
In the same room as the previous collectible, on the bookshelf near the safe.
Patient Files (Clue)
In the same room as the previous collectible, to the right of the safe.
Clerk’s Office Safe (Lock) / Alone in the Dark (Lagniappe)
Interact with the safe and put in the code “9 Left, 1 Right, 3 Left”. Your character will make a snarky comment about opening the safe early and you’ll get the collectible.
Emily is Here (Clue)
Head back up to Jeremy Hartwood’s on the second floor. The collectible will on the same table as The Commonplace Book from Chapter 1.
Fountain Pen (Lagniappe)
Go into Batiste’s room. The collectible will be on a table on the left side of the room.
Perosi’s Room Locked Door (Lock)
Story related, cannot be missed.
I Must Return (Clue)
Directly after unlocking Perosi’s Room, the collectible will be on the bed in the center of the room.
Perosi’s Journal (Clue)
In the same room as the previous collectible, on the couch behind the bed.
Pieces of Plate (Clue)
Head back into the Boiler Room in the basement. It’ll be in the same place that the Sabotage clue was in Chapter 1.
Library Locked Door (Lock)
Story related, cannot be missed.
Lost Plantations of Louisiana (Clue)
Directly after unlocking the Library door, the collectible will be on your left.
(Emily Only) Ruth Conversation (Chatterbox)
Talk to Ruth in the Library 3 times.
Mummified Cat (Lagniappe)
Once you’re back at the Kitchen Garden, the collectible will be on the ground in front of the statue.
(Emily Only) A Brightness From Afar (Lagniappe)
Go back to the Library and the collectible will be on the table that Ruth was sitting at.
Oil Rig Report (Clue)
Once you get teleported into another one of Jeremy’s memories, drop down into the big field and enter the house on the right near the truck. The collectible will be on a desk inside.
Barn Bolted Door (Lock)
In the room where you pick up the Jetty Key, unbolt the door that leads outside.
Jetty Locked Door (Lock)
Story related, cannot be missed.
Discarded Palette (Lagniappe)
After lowering the bridge in the barn, go up to the second floor. Keep following the path until you can see the open window. Carefully approach it, making sure not to get too close and shimmy through the barrels to the right of the window. The collectible will inside of the metal box. If you end up getting too close to the window, you’ll trigger a cutscene and you’ll no longer be able to get back up to this spot. If that happens, quickly reload your autosave, which should put you back up in the barn right before the cutscene trigger.
Gazing Statuette (Lagniappe)
After breaking through the barricade and crossing the bridge, head towards the left house where the piano music is coming from. Shimmy past the barricade and defeat the enemy inside, then pick up the collectible on the table.
Reflections on the Power of the Verb in Certain Texts (Clue)
Story related, cannot be missed.
Barlow Lens Instructions (Clue)
After unwedging the door to the Drawing Room, the collectible will be on the table in the center of the room.
Dog Collar (Lagniappe)
In the same room as the previous collectible, on the table under the window. You should now be able to claim the Shotgun from the Small Parlor if you already collected the other 2 from this set.
Cellar Locked Door (Lock)
Story related, cannot be missed.
Forsaken Crucifix (Lagniappe)
After unlocking the Cellar, it’ll be on the wine rack directly ahead. If you already turned the power off, it won’t reappear until after the power automatically turns back on.
Mezzanine Hallway Bolted Door (Lock)
Enter the Mezzanine Hallway and unbolt the door that leads to the 2nd floor rooms.
(Edward Only) Ruth Conversation (Chatterbox)
Talk to Ruth in the Mezzanine 3 times.
Beignet (Lagniappe)
In the same room as Ruth, walk down the opposite side of the Mezzanine and the collectible will be inside a bowl on a nearby table.
Mezzanine Bolted Door (Lock)
Unbolt the door that leads to the 2nd floor rooms directly next to the previous collectible.
Syringe (Lagniappe)
Go down the stairwell in the Mezzanine to get to the Grand Parlor. The collectible will be laying on the floor directly ahead.
On the Commonplace of Evil (Clue)
Enter the Dining Room. The collectible will be inside the fireplace.
Dining Hall Bolted Door (Lock)
Unbolt the door that leads to the Servant’s Stairs on the opposite side of the Dining Room.
Nurse’s Watch (Lagniappe)
Go back to Lottie’s Room and close her window, which will reveal the collectible.
(Edward Only) A Brightness From Afar (Lagniappe)
Go back to the Mezzanine and the collectible will be on the table that Ruth was sitting at.
Sitting Room Locked Door (Lock)
Story related, cannot be missed.
A Small Request (Clue)
Enter Grace’s Room. The collectible will be sitting on her desk.
Jack in the Box (Lagniappe)
In the same room as the previous collectible, interact with the jack in the box on the chair in the corner of the room and wait for it to stop moving. Once it stops moving, you can pick the collectible up.
Your Medicine (Clue)
Enter Cassandra’s Room. The collectible will be sitting on her desk.
Sheet Music (Lagniappe)
After escaping all the enemies in the cave and you’re about to climb up the ledge, look to the left instead and there will be a small spot to shimmy through. The collectible will be on top of a rock.
This collectible is also glitched and will sometimes not appear, or let you pick it up. It’s unknown what triggers this glitch.
My Everything (Clue)
Story related, cannot be missed.
Chapter 3
Juan Conversation (Chatterbox)
Once you regain control, talk to Juan 3 times.
The Great Library (Clue)
After reaching the giant library, go up to the second floor and follow the balcony. Once you reach the opposite side from where the stairs are, the collectible will be on a nearby lectern in your pathway.
Unmasked Evil (Lagniappe)
Once you reach the 3rd floor of the giant library, look directly ahead at the wall covered in vines. There will be a hole in the wall you can shimmy through behind the vines, with the collectible sitting on the table inside.
Matchbook (Lagniappe)
Story related, cannot be missed.
The Dark Man Enters (Clue)
Story related, but currently glitched and will sometimes not give you the collectible. It’s unknown what triggers this.
New Orleans Docks – Pier #11 (Clue)
After you regain control at the docks, go to the right into the open area then instantly take left. An enemy should burst out of the Harbormaster’s Office. Go inside and the collectible will be on the wall.
Typewriter Ribbon (Lagniappe)
Head towards the stairs that lead down into the sewers and look to the opposite side of them to see a wooden board connecting to another part of the dock. Go across and the collectable will be sitting on the box at end.
Harbormasters Bolted Door (Lock)
Story related, cannot be missed.
Severed Horn (Lagniappe)
After climbing up the ladder from the sewer and ending up in Pregzi Shipping Company, go to the front door and then look to the left of it. The collectible will be sitting on a box against the wall.
All His Things (Clue)
In the office on the 2nd floor of Pregzi Shipping Company. The collectible will be in the cabinet underneath where the Tommy Gun is.
Pregzi Shipping Company Office Safe (Lock) / Cargo Manifest (Clue)
Story related, cannot be missed.
Witness the Black Pharaoh (Lagniappe)
After the fog clears in the street, enter the alleyway next to the building with the red door. The collectible will be on the left wall.
Beyond the Nile Valley (Clue)
At the desert campsite, the collectible will be inside a trunk next to the rope.
Canopic Jar (Lagniappe)
After dropping down into the temple, the collectible will be on the ground in front of the giant statue.
Children of a Dark Sun (Lagniappe)
Go up to the top of the temple towards the head of the giant statue. In the hallway that leads to the top of the statues head, ignore that room and enter the smaller room next to it. The collectible will be on the floor.
The Dark Man’s Contract (Clue)
Story related, cannot be missed.
Chapter 4
Broken Spectacles (Lagniappe)
Head into the WC by the Servant’s Stairs. The collectible will be inside the sink.
Preparations for St. Johns (Clue)
Enter Lottie’s Room. The collectible will be on her desk.
Lunacy & the Astarte Artists’ Colony (Clue)
Enter the library. The collectible will be on a bookshelf just ahead from the entrance.
Opera Playbill (Lagniappe)
Enter the Small Parlor. The collectible will be on the chair in the corner of the room.
Keep Our Secrets (Clue)
Enter the first floor of the Conservatory. The collectible will be in front of the door leading to the Laundry Room.
To Detective Carnby (Clue)
Go back to Jeremy Hartwood’s Room. The collectible will be on the same table you found The Commonplace collectible in Chapter 1.
Trust Me (Clue)
Go into Batiste’s Room. The collectible will be on the bed.
(Emily Only) MacCarfey Conversation (Chatterbox)
After the cutscene in the Sitting Room, talk to MacCarfey’s unconscious body once.
Movie Script (Lagniappe) / Cassandra’s Last Page (Clue)
Go into Cassandra’s Room. The first collectible will in inside the luggage directly beside the door and the other one will be inside the typewriter next to it.
1st Floor Hall Bolted Door (Lock)
Head into the first hall and unbolt the door leading to the Grand Parlor. You want to do this now because there will be an event that will automatically unbolt the door and it could lock you out of You Can’t Keep Me Out!.
The Flying Dutchman (Lagniappe)
Head to the Treatment Room. The collectible will be on the couch.
Clerk’s Office Safe (Lock) / The Empty Room (Clue)
Story related, cannot be missed.
Dr. Gray’s Office Locked Door (Lock)
Story related, cannot be missed.
Cassandra’s Things (Clue) / (Edward Only) MacCarfey’s Pirate Treasure (Clue) / Dr. Gray’s Office Bolted Door (Lock)
After unlocking Dr. Gray’s Office, the collectibles will be on top of each other on the cabinet across from the door. You’ll also get the France key item, which you’ll need later. You’ll also want to unbolt the double door.
Jeremy’s Treatment (Clue)
In the same room as the previous collectible, inside the typewriter on Dr. Gray’s desk.
First Floor Hall Locked Door (Lock)
Story related, cannot be missed.
Moment of Clarity (Clue)
Enter MacCarfey’s Room. The collectible will be on top of the trunk in the corner.
(Emily Only) War Photo (Lagniappe)
Enter Ruth’s Room. The collectible will be on her dresser.
(Emily Only) Henry Cassel’s Zoetrope (Clue)
In the same room as the previous collectible, on top of the trunk by the window.
(Emily Only) Stairwell Locked Gate (Lock)
If you’re playing as Emily, go unlock the gate in the Stairwell now as doing the memory in Ruth’s Room will automatically unlock this door which could mess with You Can’t Keep Me Out!. If you’re playing Edward then you don’t need to worry.
Ashes of Indigo (Lagniappe)
Enter the Empty Room. The collectible will be on top of the covered boxes on the right side of the room.
Empty Room Safe (Lock) / (Edward Only) Look for the Girl (Clue) / (Emily Only) To Emily (Clue)
Story related, cannot be missed.
Jangling Shaker (Lagniappe)
After leaving the Empty Room, the Grand Parlor will turn into a bar. The collectible will be behind the bar on the floor.
Map of Caribbean (Lagniappe)
After being forced back into the Sitting Room, use the France key item you got earlier on Globe. The collectible will be inside the globe.
(Edward Only) Curious Napkin (Lagniappe)
After the fight in the park where the enemies bust down the gate, enter the Hotel Saint George. The collectible will be on the table instantly to the right.
(Edward Only) Profane Totem (Lagniappe)
Once you arrive at Pearl River, follow the path until the split in the road and take a left towards the broken-down building. The collectible will be on the floor inside the broken-down building.
(Edward Only) Grace Conversation (Chatterbox)
Talk to Grace on the Pearl River Bridge twice.
(Emily Only) Closing the Refuge (Clue)
After waking up in the basement of Derceto and turning the power back on, the collectible will be inside one of the desk drawers.
(Emily Only) Box of Biscuits (Lagniappe)
In the same room as the previous collectible, on the adjacent desk.
(Emily Only) Toe Tag (Lagniappe)
After the cutscene where you get The Truth key, turn around and pick up the collectible off John’s body.
(Emily Only) Infirmary Locked Door (Lock)
Story related, cannot be missed.
Mezzanine Bolted Door (Lock)
Unbolt the door leading to the Stairwell on the Mezzanine. This door has a habit of relocking itself after the event where the Stair Hall floods. If this happens, you’ll need to go unbolt it again.
(Edward Only) Stairwell Locked Gate (Lock)
Story related, cannot be missed.
Scapegoat (Lagniappe)
In the Infirmary hallway, right beside the entrance to the stairwell. The collectible will be sitting on the gurney. If you’re playing as Emily, you’ll need to finish the Fusebox puzzle before it appears.
Radiography Notes (Clue) / If All Else Fails (Clue)
Enter the Laboratory. Both of the collectible will be on the table directly across from the door.
Surgery Room Locked Door (Lock)
Story related, cannot be missed.
Tessellated Shard (Lagniappe)
After the stairwell flooding scene and gaining access to the Attic, head to the far right side and enter the little cubby area. The collectible will be on a table inside.
Pallid Mask (Lagniappe) / Boat Kitchen Bolted Door (Lock)
Once you end up on the boat, go up to the top of the boat and drop down the hole that leads into Kitchen. Walk through the open doorway and the collectible will be on the red chair. In order to get out, you’ll need to unbolt the door in the kitchen.
Broken Compass (Lagniappe)
From the previous collectible, go down to the bottom floor of the boat and go through the red double door. The collectible will be sitting on a nearby crate.
Boat Storage Bolted Door (Lock)
On the top floor of the boat, right before it loops back around, go through the nearby door to enter the storage room, where you can unbolt the other door.
Do Not Disturb (Lagniappe)
Story related, cannot be missed.
Emily/Edward Conversation (Chatterbox)
Talk to Emily/Edward 3 times in Dr. Gray’s Apartment before using the False Book.
Toy Talisman (Lagniappe)
After picking up the False Book Dr. Gray’s Apartment, the collectible will be on the floor in front of the door.
Emily/Edward Conversation (Chatterbox) / First Meeting – Transcript (Clue) / The Snake Dagger (Clue)
Talk to Emily/Edward another 3 times after using the False Book and uncovering the secret passage. Afterwards, grab the first collectible out of the trunk in front of the bed, and the other one off the chair in the corner.
Sallow Offering (Lagniappe) / The Greenland Expedition (Clue)
After going through the closet and arriving in the snowy wasteland, walk forward into the camp where you get the Flare Gun. The first collectible will be hanging off the rope of one of the tents and the other one will be on the crate beside the tent.
Chapter 5
Dr. Gray Conversation (Chatterbox)
As soon as you gain control, talk to Dr. Gray 3 times.
Ruth Conversation (Chatterbox)
Talk to Ruth on the other flight of stairs 3 times.
Mrs. Thompson Conversation (Chatterbox)
Go downstairs and talk to Mrs. Thompson 3 times.
Batiste Conversation (Chatterbox)
Talk to Batiste in front of the Kitchen Garden door 3 times.
Lottie Conversation (Chatterbox)
Talk to Lottie in front of the fountain 3 times.
MacCarfey Conversation (Chatterbox)
Talk to MacCarfey on the bench beside the fountain 3 times.
Grace Conversation (Chatterbox)
Talk to Grace in front of the tree 3 times.
That’s all of the Collectibles in Alone in the Dark.
Irwynn says
The Dark Man Enters (Clue) – prob only for Emily? Got it every time on her and never on Edward
ObsiEez says
I’ve also gotten it as Edward & sometimes never got it as Emily. I’m honestly just super confused about that clue overall & what seems to trigger it appearing/not appearing
OCGaming says
Hey the Perosi’s Journal in chapter 2, is also glitched. when I walked in I believe it was still there but when I have unlocked the desk combination the collectible have disappeared for some reason.
ObsiEez says
I can go test this out later to see if this was an isolated incident or not.
shummell says
Collected all clues in this list on both characters and did not get that achievement? glitched? or is the list missing one?
ObsiEez says
Did you also get The Dark Man Enters in Chapter 3? It’s a story related one that you sometimes won’t receive for whatever reason. If you did get that, try loading a save as Emily & Edward, then read both of the collectibles they start with (So Edward Carnby, P.I. & Lasting Debt on Edward, then A Long Engagement & Jeremy’s Warning on Emily). The trophy should no longer be glitched as I personally got the trophy as well as some others collecting only what appears in the guide.
Jessica Juliano says
Same here gonna wait for a patch since the locks and are trophy and the flask one is glitched as well
Jayger says
You need to read all of the clues. Two are in each characters inventory by default, if you have a save game at Chapter 5 for both characters you should be able to just load it up and read them from there. That’s what I did and it unlocked.
Alan says
Трофей за открытие всех замков можно получить играя за одного персонажа?
Translation: Can you get the trophy for opening all the locks by playing as one character?
ObsiEez says
I’m unsure if you need to do both characters, one character, or every unique lock since it’s currently bugged & I haven’t even managed to get it yet after 12 different playthroughs of opening everything.
ace says
hmm when i went to library to go leave my offering for the tree the collectible is atill on the shelf and says full when i go pick it up im wondering if it glitched n didnt register that i collected it as its back on the shelf….
ObsiEez says
This is a similar issue with some other collectibles. I don’t think this happening has any bearing on earning the trophy since I had this happen with the Jack in the Box in Graces room as well as the Pieces of the Plate clue in the Boiler Room, but still got the related trophies
Pete says
This happened for me when it came to the note piece of plate. I tried going in boiler room yesterday night play and picking it up and it said inventory full. I was stressing and so pissed than I went to my collectibles and saw I already had it. I guess I picked up that note elsewhere or something. If these glitches and crap didn’t exist this would actually be an overall solid game. But completionist like us is making it a nightmare. I’m on my first playthrough as Edward and I already know there’s no way in hell I’m getting all the trophies by the time stellar blade comes out next Friday. Wish Powerpyx did videos for this game. Ones I found online are choppy out of order and just a convulsed confusing mess at times.
ace says
i can confirm you do not need dark man enters collectible on both characters if you got it at least once you are good load up each last save go to investigation and then archive and read every one if u missed one it will pop on the one u missed like mine was talisman schematics for some reason.
ObsiEez says
Great to hear! Little confused why you got it when reading the Talisman Schematics, but the game is extremely buggy, so I’d wager something just ended up going wrong or something.
ace says
u say in guide 28 dialogues but if each extra counts as one emily has 27 n edward has 29 pretty sure ive gotten all but no pop
ace says
this guide is missing the medical box in lotties room you have it in ur puzzle guide but not here. unless it doesnt count.
ObsiEez says
I believe the medicine box doesn’t count since it is neither a door nor a safe
Roxband says
I couldn’t get to the Empty Room in Chapter 4 up until I did the X-Ray puzzle and even got to the Attic first. Now the guide is completely out of order for me because I haven’t even been to the Pearl River yet and I’m getting collectibles from later in the guide. Did I mess something up?
ObsiEez says
No you’re fine as you’ll need to go back to do that stuff either way.
ace says
there is a work around for locks trophy on psn profiles if you got a physical copy.
Ananakha says
Update dropped which fixes the bugged You can’t keep me out! trophy.
Mytre says
Hi!
I have a question.
I picked up the clue “The Dark Man Enters” in my first game with Emily but it doesn’t appear in my second part with Edward.
I have no idea why.
Think I couldn’t get the trophy asking to “read all clues”?
ObsiEez says
Judging from what others have reported, Yes, you should still get the trophy. I recorded all the clues from my personal playthroughs so it could very well be possible on pre-launch updates that the game glitched out & gave me The Dark Man Enters as Edward, or it’s just particular clue.
Mytre says
The answer is “yes”.
I just got the trophy without picking up that clue in my second part.
Exploiter says
Cassandra’s Things (Clue) / (Edward Only) MacCarfey’s Pirate Treasure (Clue) / Dr. Gray’s Office Bolted Door (Lock)
I got everything with Emily, here. But the room still is red on the map. Door also opened. Is it a bug?
Samuele says
hi, I missed some initial conversations, can I recover them by starting a new game doing only those? or do I have to start all over again by taking everything again?
ObsiEez says
I’m personally not sure if they transfer over between playthroughs, but since you’d have to replay either way to grab the ones you missed it’s worth a shot
lovely says
Who am I confused, I took all the collectibles in the run with Edward, now in Emily’s run is it enough to take only her personal collectibles or also the ones I had taken in Edward’s run?
Domin says
I want know it too, soon do i need pick same collectible as emily or personal one are enough. Thx for help
ObsiEez says
Some players have reported only need the unique collectibles, but since there isn’t all that many anyway it’s safer just to pick everything up again.
KISSfan81 says
I missed the one in the bar… it doesn’t seem to reappear so be careful to get it when that room appears.