Jotunheim contains 8 Mysteries in Assassin’s Creed Valhalla (ACV). This Assassin’s Creed Valhalla Jotunheim Mysteries Walkthrough will guide you through all Mystery Locations in the Jotunheim Territory. None of the Mysteries are missable, you can still find everything in free-roam after the story. It’s recommended to collect everything as you go through the regions to level up.
Mysteries get marked by blue icons on the world map automatically when synchronizing the viewpoints. Mysteries are side quests and other open world encounters. Finishing all Mysteries is needed to complete all Territories for the Completionist All the Way! trophy or achievement.
Also in this region:
Mystery #1: World Event (Aegir’s Daughters)
Talk to the woman at Aegir’s Hall and exhaust all conversation options until “Let’s Drink” appears. When you sober up, interact with the item on the ground. The goal of the quest is to figure out what you did while you were drunk by investigating 3 clues (a boar, a mead cauldron, a barrel). On each clue Eivor will make a comment so you know you did it right.
Start by heading outside. In front of the house where you woke up is a boar. You can scan for it with Odin’s Sight to highlight it in red (on a road with some people). Walk near the boar and Eivor will say “King Snortington the boar … once a prisoner, now free … I think we even made up a song about it.”.
Then make your way to the big, wooden mead cauldron outside (screenshot below). Examine the broken wooden boat on top. Eivor will say “Were we trying to sail somewhere? Across the Ale Sea to the land of … of … I can’t recall it”.
Now head to the roof of the opposite house and examine the barrels on top (screenshot below). Eivor will say “I think I remember … being up high? How did we get the cart up there?. We made wild revels, it seems. But no harm done, except to my head. Aegir’s Daughters are hospitable indeed”. This ends the Mystery.
Note: if you didn’t get the audio cue when walking near the boar you must return to it and kill it. So if your quest doesn’t complete after the above steps, try killing the boar in front of the house where you woke up.
Mystery #2: Flyting
Here’s the solution
- I should like to see you try,
- They’re too dull to conquer me,
- I grow weary of your squeak.
Mystery #3: World Event (The Puppeteer)
Start by shooting the door lock at the back of the house. Open the door, then open it again to reveal a new room. Now interact with the hairbrush on the table. Walk around the house for a bit until you hear “An intruder!” Defeat the man until you can speak to him. While speaking to him you can decide to fight him, ask for the key in return of his life being spared or leaving. He will give you the key to unlock the cage, no matter your choice.
Mystery #4: Legendary Animal (Steinnbjorn)
This is a level 400 Legendary Animal, the most powerful enemy in the game! To even stand a chance, it’s recommended to be at least level 370 and have a really powerful weapon in your gear, such as Excalibur. A good strategy to beat him comfortably is to always stay close to him.
Mystery #5: World Event (Pit of Slaughter)
Enter the Fighting Pit and talk to the guard. Complete the challenge.
Mystery #6: World Event (The Giants of Fimbulwinter)
Defeat the two NPCs. Should these not be here, return after finishing all the Jotunheim story chapters.
Mystery #7: Cairn
Here’s the solution
Mystery #8: Offering Altar
Here you need to return all 33 Ymir’s Blood Stones found all across Jotunheim. Check our Assassin’s Creed Valhalla Jotunheim All Wealth Locations Guide.
That’s 100% of the Mysteries you can find in Jotunheim Region of Assassin’s Creed Valhalla (ACV).