Lies of P contains 25 boss fights. This Lies of P Boss Guide will walk you through the best tactics to defeat all bosses in the game. They are listed in chronological order below.
Difficulty 3.5/10, easier if you’ve played the demo
The Parade Master is a giant mechanized puppet carrying a cage on his back. This is the first boss in the game, so consider doing a few test run to familiarize yourself with the timing of the perfect parries if mecessary. This boss fight has two phases.
- During Phase 1, try to stay as close to him as possible to cancel his sprint attack. As you move around his legs, he will try to either slash or smash you with his claws. His attacks are quite telegraphed, so generally easy to avoid. When possible, try to chain as many quick attacks and perfect parries as possible to get his health bar ready for the Groggy state. When his health bar flashes white, hold for a heavy attack and then stand within the red reticule on the ground to perform a Fatal Attack with . If done successfully, this will deal substantial damage.
- During Phase 2, he will rip off his head and use it as a club. Seize the opportunity to restore your weapon’s durability. This time his attacks are a lot less predictable and the AoE of his club sweeping attacks is noticeably larger. During this phase, he could also use his club to squash you on the ground three times in a row, so be ready to repeatedly press to parry. From time to time, he will use the same smash attacks from the first phase, so try to build a new Groggy state by parrying perfectly and dodging occasionally.
Reward: Parade Leader’s Ergo, Quartz x1, Parade Master
Mad Donkey is just a normal add wielding a giant cleaver. Don’t let this fool you as he’s a lot weaker than he actually seems. For this boss, all you have to do is dodge his swing attacks and get behind him for a backstab. This will deal massive damage, especially if you’ve increased either your Technique or Motivity earlier in the game.
Difficulty 4/10, easier if you’ve played the demo
The Scrapped Watchman is a giant policeman-looking mechanized puppet moving like a spider. Before this boss fight, you can summon a Specter by using the fountain before the fog door. This makes it possible for the boss to aggro it, leaving you the chance for considerable damage. This boss fight has two phases:
- During Phase 1, he will use the same slashing and squashing attacks of the Parade Master, albeit slightly faster. Just like in the previous fight, stand as close to him as possible to cancel his air-stomp attack and try to get him to aggro the Sepcter by occasionally stepping away from the fight, just not too far. Just like before, your goal is to perfectly parry and just occasionally dodge to get him into a Groggy state (white flashing health bar) as fast as possible.
- During Phase 2, he will electrify himself, causing Electric damage if the Electric Shock bar fills up. During this phase, be very careful about his hand-grab. If this ever lands, you may be insta-killed. Again, try to get your Specter to sustain more damage in order to save on Pulse Cells.
Reward: Broken Hero’s Ergo, Scrapped Watchman, , Core, Small Wooden Office Puppet, Overcharged Storage Battery
The Survivor uses a similar move set to Mad Donkey’s, he’s just slightly faster. Prioritize dodging over parrying and get behind him for Fatal Strikes.
Puppet of the Future is a massive wrecking ball wielding puppet. Don’t let him intimidate you as he’s very weak and slow. Lock on either of his legs and land 2-3 hits then use the rest of your stamina to retreat when he’s about to stomp the ground or spin his wrecking balls. When he’s groggy, perform a Fatal Strike to whittle down his health even more. An easy boss fight overall. Just play patiently.
Welcome to the first real challenge in the game! King’s Flame, Fuoco is a massive furnace puppet wielding both a hammer and a hand cannon. He hits like a tank, has inconsistent attack patterns and, while mostly telegraphed, his attacks all have different timings. Some are extremely delayed, others hit immediately. If you prefer parrying to dodging, know that you will have to master the ability and learn all of Fuoco’s attacks inside and out. If you prioritize dodging, this becomes a lot more doable. You can choose to summon a Specter if you’d like but he will die soon.
During Phase 1, land no more than 3 attacks at best and then use the rest of your stamina to retreat or dodge. The more stamina you have, the more hits you’re allowed to land, but don’t get greedy. You don’t want to be caught in any of his attacks due to them having very large hitboxes. Eventually he’ll go groggy, allowing you to Fatal Strike him. Keep doing this until Phase 2 starts.
During Phase 2, he will start by releasing a massive pool of fire on the ground. Its AoE is massive, so retreat as much as possible. If you get caught in it, you’re practically dead unless you have some fire extinguishing tools. Then, immediately hide behind one of the large red pipes to avoid getting shot by cannonballs. Eventually, he will use his cannon as a flamethrower. If this hits you, you’re pretty much dead. When this happens, get behind him and land 2-3 attacks, then pull back. Eventually he’ll go groggy, allowing you to Fatal Strike him.
A very challenging boss fight this early in the game, one that for the most part is won with patience and dodging.
Reward: King’s Flame Ergo, Flame Grindstone, High-powered flame amplifier, King’s Flame
Difficulty: 1/10 (if you skip it by making the Stalker’s Promise gesture), 3/10 (if you don’t skip it)
The Atoned moves quick, slightly more than the Survivor. Prioritize dodging over parrying and get behind him for Fatal Strikes.
Fallen Archbishop Andreus is a giant abomination. For this boss, you want to summon a Specter. For some reason, the Specter gets very tanky in this boss fight and can sustain ridiculous amount of damage. This boss spans over two phases:
During Phase 1, let the boss aggro the Specter, then quickly grind your weapon with fire and aim at its back. If he goes groggy, perform a Fatal Strike. With this strategy, Phase 1 won’t last long. If you ever get decayed, use an Attribute Purification Ampuole that you can put in your quick item inventory before the boss fight.
During Phase 2, the actual boss comes out of the monster’s shell, but your strategy won’t change. Let the boss aggro the Specter and don’t lock on the boss. Instead, repeat the exact same steps as in Phase 1.
Reward: Twisted Angel’s Ergo, Fallen Archbishop
Eldest of the Rabbit Brotherhood is the most unfair fight so far. It’s you against 4 other enemies. Luckily, though, you don’t have to face them all at once. For this fight, bringing a Specter is a no brainer to increase your survivability odds. Additionally, equip your best weapon, hopefully one that scales A with your highest attribute. Just like against King’s Flame, Fuoco, you can either learn the Eldest’s attack patterns and try to deflect every possible attack or land a few hits, 2-3 max, then retreat and let him aggro the Specter, who, again, is pretty tanky. The latter is the recommended approach, due to his attacks’ hotboxes being very wide.
During Phase 1, just land 2-3 hits, then retreat. After a while, one of the brethren will join in the fight. Despite being very agile, she stuns easily and can be backstab with a bit of luck. Try to not make her retreat as fast as possible.
During Phase 2, the spearman brethren will join in the fight. Same deal, try to get behind him for a backstab and try to chain as many attacks as possible to repeatedly stun him.
During Phase 3, the swordsman brethren will join in the fight, but if your lucky and play it smart, you can get the main boss groggy for a Fatal Strike before or right after he lands in the arena. This is the ideal scenario, where you don’t have to battle against the third brethren and just finish the boss off.
Reward: Taunt Gesture and Resplendent Ergo chunk, The Delayed Match
The White Lady has crazy fast lunge attacks. For this fight, mainly reserve your stamina to try and get behind her for backstabs. Alternatively, wait for her to do her longest lunge attack. This will allow you to backstab her during her rather long break after such attack.
Reward: Accessory (The White Lady’s Mask), Collectible (The White Lady’s Locket)
The Mad Clown Puppet is a giant fat clown wielding a massive punching fist and one of the hardest in the game. He’s protected by a series of flame- and grenade-throwing puppets at the top of the Rosa Estelle Main Street. When you first get to the street, kill the first flame-throwing puppet. Then, lure the next two towards you and kill them with a backstab while they recharge their flamethrowers. Then, kill the grenade throwers and finally the last flame-throwing puppet. When the street is clear of all other enemies, ignore the boss and aim for the top of the stairs where he was. Continue on for the Stargazer. Activating this Stargazer will prevent you from having to do the boss run all over again and thus eliminating all street puppets over and over again. All of his attacks are crazy fast and most of the time in a sequence of 3 to 6 attacks. His attacks’ hitboxes are also very wide and he hits like a rock. Discerning a pattern will prove challenging and you will most likely die a lot here. The only consistent way to deal damage is through Fatal Strikes. To get him groggy, you need to perform Perfect Parries as continuously as possible. A true test of skill.
The King of Puppets is a giant armored puppet with two massive arms. This boss fight spans over two phases. Bring in a Specter and to play it safe, making sure the boss aggros him.
During Phase 1, constantly move around his legs and land 2-3 hits then retreat to avoid getting damaged. Halfway through the fight, he will charge up and release a massive shock wave, so stand back. Repeat the same process for the entire Phase.
During Phase 2, the real King of Puppets, Romeo, comes out of the armor. He wields a scythe that deals good amounts of damage. Up to you which strategy you want to use here: either play it safe and land no more than 2 hits when he takes a break or learn his move patterns to perfectly parry him. When he imbues his weapon with fire, get away and prioritize surviving as his chain of attacks is quite long.
Rewards: Burnt-White King’s Ergo, Puppet Prince’s Formal Dress, Someone’s Necklace, King of Puppets
Champion Victor is a massive humanlike abomination. He is super fast and hits like a train. Unless you wanna suffer countless deaths, I recommend going for a dodge-based approach. Bring in a Specter in.
During Phase 1, make sure that Victor aggros the Specter. While he fights him, you can deal damage from behind. If you’re lucky, you can even get him groggy for a Fatal Strike.
During Phase 2, try to dodge all of his attacks to the best of your ability and only land 2-3 hits max every time he finishes a sequence. Again, as soon as he’s groggy, perform a Fatal Strikke.
Rewards: Champion’s Ergo, The Champion of Evolution
Owl Doctor is a boss found in the second massive landfill in . Proceed through the level as normal. When you get to the second Stargazer, leave the cave and flank the left side and you’ll eventually see a small side hill you can go up on and enter a house. Drop down using the ladder in the house and then talk to him to initiate the boss fight. He fights similarly to the Mad Donkey, so try to chain as many backstabs as possible.
Rewards: Owl Doctor’s Mask
Green Monster of the Swamp and Puppet-Devouring Green Monster is a spider-like creature that turns into a mechanized puppet scrap halfway through the fight. This boss fight spans over two phases and it’s one of the hardest in the games due to its wide range of moves. As usual, bring in a Specter to make things easier.
During Phase 1, stay close to him to nullify his pierce attacks as much as possible. IF these hit you, you’ll get Decay which is going to make things even harder. In fact, as precaution, make sure you stock up on Attribute Resistance Ampoule to enhance P’s resistance to such element. Hurt his back while he aggros the Specter. Up to you if you feel like perfectly parrying his attacks or going for a dodge approach. I recommend a mix of both
During Phase 2, he reanimates a puppet scrap and this time round he sports an entirely different set of moves, the most dangerous of which are his pierces when he twists his body, his slashes and rampaging. Try your best to avoid these and parry the stomps that you’ve seen during the Scrapped Watchman boss fight.
One of the hardest bosses in the game for sure, but still doable if you learn his move set and play patiently.
Rewards: Golden Ergo, Puppet-Devouring Green Hunter’s Ergo, Puppet-Devouring Green Monster
Robber Weasel is Stalker boss wielding a small axe and with quite quick movements. Just like Mad Donkey and Owl Doctor, he can be backstabbed, but doing so can be quite tricky due to how fast he moves. Try to perfect parry his moves when possible, but mostly aim for a dodge approach.
Rewards: Robber Weasel’s Hunting Apparel, Robber Weasel’s Mask
Walker of Illusion is a fast wretch wielding a cleaver. She’s extremely fast and parrying her attacks requires extreme precision, timing, and skill. While challenging, this is the recommended approach as she seems to get groggy quite fast. Halfway through the fight, she spawns a clone with a normal add’s health, so prioritize her when she does. Then, it’s matter of avoiding or perfectly parrying her attacks until the fight is over.
Rewards: Legion Caliber, Dark moon Moonstone of the Covenant
Corrupted Parade Master is the Parade Master from the start of the game with the ability to inflict Decay and a slightly different moves. The new attacks he uses are a Decay vomit, arm stomps after he belly-flops to the ground and he spawns a minion. Ignore the minion when it spawns and play it safe by prioritizing dodging over parrying. Luckily, despite being a late game boss, they’re only one phase. Equip the Flamberge Legion Armfor considerable damage.
Rewards: Quartz x1, Full Moonstone, Corrupted Parade Master
Black Rabbit Brotherhood is a rematch against the three remaining brethren and then a reanimated Eldest. This time the difficulty spikes up again because you’ll be fighting all three brethren at the same time in a very small arena. Prepare to die a lot here. Equip the Murderer’s Puppet Amulet for more human damage. Up to you if you want to summon a Specter. He’ll be overborne soon anyway. You’ll receive barrages of attacks at all times, so do your best to dodge and parry. “Fortunately” you won’t get attacked by all three brethren at the same time. One of them will always be standing watching and usually join in the fight after a quick line of dialog. Each brethren has also their weapon imbued in an element, Decay, Shock, and Overheat. The one thing you can do is try to get behind them for a backstab after they’ve finished a sequence of attacks or when they imbue their weapons with the elements. For a brief moment, when they do, they will be standing still. When one brother is left, the Eldest will come out of the coffin. As such, where there’s only two brethren left, don’t kill either, but switch to either when you’ve whittled either’s one health down enough to be close to death. You don’t want to fight one brother and the Eldest together unnecessarily. There’s not much you can do here except learn the entire move set of all brethren and then do your best to survive the Eldest. Another boss fight where you’ll be tested with everything you’ve learned so far in the game.
Rewards: Quartz x1, Revenge of Black
The Door Guardian is a club-wielding giant made of Ergo. He’s not as powerful as it seems. Lock on his Ergo leg and just focus on avoiding his attacks which deal massive damage. Eventually he’ll go groggy for a massive Fatal Strike opportunity. Repeat until he’s dead. Make sure to equip your strongest Special Weapon to deal as much damage as possible during the Fatal Strike opportunity.
Rewards: High-level Alchemist Badge
Difficulty 1/10 (if you skip it), 2.5 (if you don’t)
This entire boss fight can be skipped if you agree to give the Black Cat a piece of Gold Coin Fruit. If you’d rather fight him, he can be easily parried. None of his attacks are delayed and he only has one.
Rewards: Black Cat’s Mask
Laxasia, The Complete is a massive armored soldier sporting a glance sword. She also uses Electricity as her element. This boss fight has two phases.
During Phase 1, she will perform long sequences of attacks and occasionally use electricity. Do your best to parry her attacks or dodge away and don’t land more 2-3 hits. She’s a lot slower now than in Phase 2
During Phase 2, she basically turns into a goddess of thunder and becomes incredibly quick. You can parry and send back her lightning bolts for some considerable initial damage but for the most part the fight is fought on ground level, where she constantly teleports from one side to the other, making very hard to time the parries. Try to dodge the best you can. It’s highly recommended to start this phase with as many Pulse Cells available as possible given how much more difficult than Phase 1 this is.
Rewards: Sad Zealot’s Ergo, The Complete One
Red Fox has a similar move set to Robber Weasel’s: fast attacks. Prioritize dodging over parrying and slash her with once or twice when she takes a break. If you can, try backstabbing her. This can be tricky as she’s very fast.
Simon Manus is the final boss of the game, and, surprisingly enough, it’s not too bad. He’s in corrupted Ergo form and is a giant abomination with a weapon similar to Laxasia’s as well as his move set. This boss fight spawns over two phases.
During Phase 1, focus on parrying his attacks. Phase 1 is easy enough. Just parry or dodge to best of your abilities and try to get to phase 2 with as many Pulse Cells available as possible. His moves are similar to Laxasia’s, so you won’t start off completely new here.
During Phase 2, he will turn into a god and spams moves at all times. The move set is very similar to Phase 1’s, the only issue is that he sometimes uses the most annoying element in the game: Disruption. If the Disruption gauge bar fills up, you’re dead. So , before Phase 2 starts, consume a Special Resistance Ampoule. Fortunately, the Disruption-imbued attacks are not frequent, but if you don’t parry them, you’re done for.
Rewards: Arm of God, Fallen One’s Ergo, The Awakened God
First off, this boss fight is missable if you decide to give Geppetto the heart when asked at Under the Abyss. As for the boss fight itself, it has two phases.
During Phase 1, he is pretty static with extremely telegraphed attack patterns, most of which have no delay and can be easily parried. Make sure to deal the most damage when he temporarily breaks down.
During Phase 2, he completely changes his move set and becomes extremely fast. As usual, do your best to learn his attack patterns and parry and dodge to the best of your abilities. Don’t even bother getting him groggy when you can, he’s way too fast and going to avoid heavy attacks. Just use normal attacks for the entire fights. Using heavy ones may result in unnecessary damage.
Reward: Nameless Puppet’s Ergo, The First Puppet
That’s all bosses in Lies of P. For everything needed to reach 100% completion check out Lies of P Wiki & Strategy Guide.