This guide will help with all 17 Weapon Locations in Phantom Fury. Collecting all Weapons is required for the Lock and Load trophy. All of these are found directly on the story path, and while most aren’t automatic pickups, you will likely get them all naturally due to them all appearing in rooms where an objective takes place. As the game has no chapter select, you will have to collect them all in a single playthrough. The trophy can be a little glitchy in that it won’t pop upon getting the 17th Weapon. If it doesn’t pop as soon as you get it, progress forward until the game autosaves and then reload checkpoint.
Phoenix Medical Facility
#1 – Stun Baton
After crawling through a vent and finding your first enemy, this will be in a crate.
#2 – HSKL-9M
Go through Medical and open the door to Storage with the code 0451. The HSKL will be in a crate in front of you.
#3 – GDF 212 Shotgun
When searching for the blue keycard in Security, the Shotgun can be found inside a fenced area with shelves. The blue keycard will be right next to it.
Albuquerque Outskirts
#4 – Bowling Bomb
As soon as you’re outside, take the path off the road to the right where you’ll find a large blue crate with these bombs inside.
#5 – Loverboy
Progress through the level until you arrive at the Motel. Head towards the GDF Drop Pod to find the weapon.
The Crater
There are no weapons on this level.
White Sands Facility
#6 – Echis Compact SMG
After going through the sewer and climbing back up a ladder, you’ll enter another building with a locked armoury. Use the code 4826 to access it and find the SMG inside.
Buried Lab
#7 – HSKL-762AP
The second time you encounter Johnson, this will be on a crate by the window next to some nanite cores.
Train to Flagstaff
#8 – Foam Modulator
After using a Minigun to attack enemies in a parallel train, jump across and blow up the large red tank at the back. Jump back over to the first train where you find some cryochambers. To the left of the last chamber, you’ll spot the Foam Modulator appearing from a machine.
The Cabin
#9 – Motherflakker
Progress through the level until you are done with the driving section and need to locate your great-grandfather’s research. Head up to the fire tower and you’ll find this on a table.
Grand Canyon Facility
#10 – Microstinger
After obtaining the green keycard, enter Research and Development and head downstairs into Weapon Research. Use the terminal inside to unlock the firing range and head inside to grab the Microstinger.
Grand Canyon Chase
There are no weapons on this level.
Los Alamos Facility Perimeter
#11 – Ion Bow
Progress until you need to find a way into the cliff base. There’ll be a bunker you can enter, head downstairs and there’ll be an open door. Go inside to find the Ion Bow on the wall.
#12 – Mech Can Opener
Continue until you need to take a zipline down to the Security Office. Drop into the building and you’ll find this stuck in a corpse.
Los Alamos Research Facility
#13 – Bile Spitter
After obtaining two battery modules and accessing the laboratory area on the first floor, enter Lab S4 to find this on the table.
Demon Core Retrieval
#14 – Photon Repeater
After using a battery module to open a door, enter the Medical Lab to find this on an observation table.
The Dream
There are no weapons on this level.
Lake Michigan Submarine Facility
#15 – Plasma Cannon
After blowing up the three pillars, you’ll need to find a submarine to evacuate. Continue until you turn a valve to open a hatch, then drop inside to find the Plasma Cannon.
Underwater Passage
There are no weapons on this level.
Chicago on Fire
#16 – Psychic Giant’s Head
Automatically obtained after defeating the Psychic Giant boss fight.
#17 – Blade’s Magnum
Automatically given to you by Blade when you meet him near the end of the level. Once you get this, trigger the checkpoint ahead and reload for the trophy to unlock.
The Phoenix Tower
There are no weapons on this level.
End of the Road
There are no weapons on this level.
That’s all of the weapons in the game. If the Lock and Load trophy doesn’t pop when collecting the 17th weapon, progress forward until the game autosaves and then reload checkpoint.
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