Tales of Arise Trophy Roadmap
- Estimated trophy difficulty: 4/10
- Approximate amount of time to platinum: 50-70 Hours with Standard Edition (Deluxe/Ultimate Edition times can be faster by a few hours as they come with many items that make the game easier and quicker)
- Offline Trophies: 48 (1, 2, 11, 34)
- Online Trophies: 0
- Number of missable trophies: Potentially 1
- Ceaseless Chatterbox (view 300 skits) – always press when the prompt shows in bottom right corner to trigger a skit. Do this at the end of every area before exiting it. However, you do get another chance to listen to them at campfires but it’s unclear if you can still reach 300 this way if you were to always ignore them. So to be safe, always listen to Skits as they appear.
- Glitched trophies: There are some reports of story trophies not unlocking, it is recommended to make a manual save before each Lord (story bosses) and if a trophy doesn’t unlock reinstall the game, reload save before the trophy and redo the relevant part. Reinstalling the game should fix it in most cases.
- Does difficulty affect trophies?: No, can do everything on easiest difficulty
- Minimum Playthroughs: 1
- Free-Roam After Story?: Yes, there is still free-roam after the story. The only area you can’t go back to is a ship (Mobile Fortress Gradia) in the 4th Realm “Mahag Saar”, but any Loot Chests/Owls you forgot there will get washed ashore in Thistlym so nothing from there is missable (can still grab it later at any time from beach in Thistlym)!
- Release Date: September 10, 2021
Welcome to the Tales of Arise Trophy Guide & Achievement Guide! Tales of Arise is a large JRPG, consisting of about 30 hours main story content and about 30 hours worth of side content and exploration. For platinum you need pretty close to 100% completion but most of the collectible trophies are lenient and allow you to skip a few. There are no difficulty-related trophies and everything can be done in 1 playthrough (New Game+ not required). The only thing you should keep in mind is to always view all skits when the prompt comes up in the bottom right corner.
Step 1: Finish Story & Do Side Content as you play through the Game
Your primary focus should be finishing the story. Along the way you can already do any Sub-Quests and pick up any Items/Collectibles you see. Without doing the side content you would be constantly underleveled. So ideally, do everything in one area before moving on to the next. What difficulty you play on doesn’t matter for trophies and you can change it from the game settings at any time. Feel free to play on Easy difficulty. If you get stuck at a boss, buy some “Life Bottles” and “Orange Gels” from a merchant, you can use these to self-revive and to restore CP (allows you to keep casting healing spells). This way you can brute force the difficult bosses.
Along the way, you can already follow the Owl Locations Guide, this saves you some backtracking later and they unlock many useful items and gear that’s useful during the story (talk to Owl King in Owl Forest to get the rewards). Alternatively, you can also still find all Owls after the story if you prefer, none of them are missable.
There are a few important points to remember:
- From the beginning of the Game – Skits: You need 300/320 Skits. They are bonus dialogues that must be manually triggered when an prompt shows in the bottom right corner. ALWAYS do these before moving on to the next area. It’s fine to press Options > Skip, they still count (no need to listen to the full skit or click through each dialogue manually). If you forgot to trigger a skit, you get another chance to listen to it when resting at the next campfire. You only need 300 of 320 Skits, so it’s fine to forget a few.
- 2nd Realm (Cyslodia) onward: After cooking at campfires, you will get an optional dialogue prompt where you can choose to spend extra time with a companion to improve your bond. This isn’t available from the start, only after reaching Messia 224 in the 2nd Realm. It only counts if there’s a dialogue icon with 3 dots behind the character name and afterward it says “You are now closer to this Character”. You need to max out your relationship with all characters. It’s nothing missable, but the earlier you focus on it, the better. There’s a cooldown after doing it once (about 1 hour), so whenever you see a campfire check if new dialogues (3 dots behind character name) are available. You can still do this after the story.
- 4th Realm (Mahag Saar): In Mahag Saar on your way to the 4th lord boss, you will go on a big cruise ship (Mobile Fortress Gradia). After defeating the 4th lord (Lord Almeidrea), the ship will sink and you can never return to it. There’s one Owl on this Ship (Owl #26: Butterfly Wings). It’s recommended to pick it up at this point, but if you forgot it, it gets washed ashore in Thistlym later so you can also pick it up from there. Luckily, it’s not missable, just a bit confusing because it has 2 possible spawns. Any loot chests you forgot on the ship will also get washed ashore. It may seem missable at first, but it isn’t. This is just a note to let you know it’s in fact not missable, so don’t worry about it, you can still grab this and all other owls after the story! If in doubt, refer to Owl #26 in the Owl Locations Guide.
Just keep those 3 points in mind. Other than that, play the game as you like.
Step 2: Remaining Sub-Quests & Collectibles
After the story a few more Sub-Quests will appear. Now you need to backtrack and finish any Sub-Quests and Collectibles you have left. Focus on finishing all Sub-Quests first, because most Collectibles are automatic rewards for doing them. Then mop up missing Collectibles afterward. The Collectible Progress can be tracked under Menu > Field Guide > Play Records. Click the linked guides below for everything trophy-related:
Along the way you’ll also gain more Level-Ups, Crafting Materials, Money, and should end up with enough SP (Skill Points) to unlock 400 Skills.
Step 3: Level 100, Crafting 100 Weapon Types, Miscellaneous
At this point you may have a handful of trophies left, likely including: Reaching Level 100, Crafting 100/103 Weapons, beating Group Battle Ultimate at the Training Grounds, 300 Skits Trophy, Buying 400 Skills.
Refer to the trophy solutions below for whatever you have left. Start by reaching Level 100 (Endgame XP Farming Guide) after you did all Sub-Quests and Collectibles. This will make the remaining tasks much easier.
Useful Tips, Tricks and Guides:
Tales of Arise Trophy Guide
A testament to the knowledge gained from both worlds after many adventures and even more battles.
|Earn all other trophies in Tales of Arise to unlock platinum (DLC not required).|
|Emissary of Liberation
Defeat Lord Balseph. Keep the flag of liberation raised high. The fight has only just begun.
|Automatic story-related trophy, cannot be missed. Unlocks after Main Quest “Taking Down Balseph” (after defeating the first Lord).|
|Vanquishers of Darkness
Defeat Lord Ganabelt, bringing light to Cyslodia and its people for the first time in centuries.
|Automatic story-related trophy, cannot be missed. Unlocks after Main Quest “Battle Atop the Tower” (after defeating the second Lord).|
|Comrades in Freedom
Recruit Lord Dohalim to your ranks. With friends like him, the Crown Contest’s days are numbered.
|Automatic story-related trophy, cannot be missed. Unlocks after Main Quest “Kisara’s Ideals”. It doesn’t unlock immediately after recruiting Lord Dohalim (the third Lord) to your party. You must then still leave the city of Viscint, which makes Kisara rejoin your group too. Then the trophy unlocks. So don’t be alarmed, this is not a bug, the trophy just pops one quest after recruiting Lord Dohalim.|
Defeat Lord Almeidrea. A lone boy is all that stood between her and death by one of her victims.
|Automatic story-related trophy, cannot be missed. Unlocks after Main Quest “The Witch’s Keep” (after defeating the fourth Lord).|
|Liberator of Dahna
Defeat Lord Vholran. With all the Renan lords deposed, Dahna is now free at last.
|Automatic story-related trophy, cannot be missed. Unlocks after Main Quest “The Water Lord” (after defeating the fifth Lord).|
Stop the lights from the wedge. The Rena have stolen more than enough from Dahna as it is.
|Automatic story-related trophy, cannot be missed. Unlocks during Main Quest “An Unsightly Tower” (after defeating Eljarania boss inside The Wedge).|
Learn the truth about Dahna and Rena on Daeq Faezol. Now to take the fight to the Great Spirit.
|Automatic story-related trophy, cannot be missed. Unlocks during Main Quest “Celestial Base Daeq Faezol” (after interacting with the console on Central Level of Daeq Faezol for the second time).|
Save both worlds from impending destruction. A bright future awaits the people of the new world.
|Automatic story-related trophy, cannot be missed. Unlocks after Main Quest “Rena, a World of Death” (after finishing the Story).|
Forge strong bonds with all party members as a testament to all the many hours spent together.
|When resting at campfires, after choosing whether to cook something or not, you will get to choose which party member to spend time with. This isn’t available from the start, the option becomes available at the campfire after leaving Messia 224, after Rinwell joined the party.
It only counts when there’s a dialogue icon with 3 dots (…) behind the party member’s name during the campfire. If it shows a happy smiley face you’ve maxed out the bond with that character. See the image below of what dialogues count:
If the 3 dots aren’t behind of their name, spending time with the party member does nothing and you can skip it and go straight to sleep. If the 3 dots are there, you will get a longer dialogue sequence and afterward it will say “You are now closer to this Character”.
You can’t simply repeat this at the same campfire multiple times in a row. Once you’ve picked a dialogue with one party member, the option will be grayed out for all of them for a limited time. Check every 1 hour (real time, not in-game time), after having killed some monsters and/or leveled up. If you have been playing main quests for 1 hour but didn’t come across a campfire, fast travel back to one to check if a new dialogue is available. There are several of these dialogues per team member (around 6 or so). So talking to them once isn’t enough, it has to be done several times until the 3 dots in campfire screen turn into a smiley face. After maxing out the relationship with one character, it also unlocks their Ultimate Arte.
You must max out your relationship with all 5 party members by doing this repeatedly. There’s also a bronze trophy for maxing out the relationship with each individually: Intertwining Hearts, An Honest Mage, Role Model, A Modest Dream, Drink ’til You Drop.
List of Party Members required for this:
Alphen doesn’t matter for this since he’s the one initiating the talks with other party members, he can’t be selected for campfire dialogues. Hootle also doesn’t matter for this. Given the time it takes to get platinum, you should have no trouble doing this along the way and you should be done with it well before having finished all Sub-Quests.
Forge a strong bond with Shionne, sharing your first meal together again, and plenty more…
|See trophy Wall Smasher above.|
|An Honest Mage
Forge a strong bond with Rinwell, helping her come to terms with her lineage and feelings.
|See trophy Wall Smasher above.|
Forge a strong bond with Law, giving him something to aspire to on and off the battlefield.
|See trophy Wall Smasher above.|
|A Modest Dream
Forge a strong bond with Kisara, reminding her it’s good to dream a little.
|See trophy Wall Smasher above.|
|Drink ’til You Drop
Forge a strong bond with Dohalim, becoming drinking buddies with a one-time lord.
|See trophy Wall Smasher above.|
Find and report all of the owls. Even with his cohorts back, Hootle’s place remains with Rinwell.
|» Tales of Arise – All Owl Locations|
Clear your first sub-quest. Even the lowliest spark can grow into a raging, all-consuming flame.
|See trophy Problem Solver. You complete your first sub-quest automatically as part of the story, during the Prologue you are forced to play a sub-quest to advance the main story.|
Clear 70 sub-quests. No request from the people is too hard for this party to solve.
|» Tales of Arise – All Sub-Quest Locations|
Catch your first fish. More than just a fun pastime for lazy days, it’s a way to find food, too.
|See trophy Godly Angler. You catch your first fish automatically as part of the story, during Main Quest “Valley of the Four Winds” you will get a fishing tutorial and earn this trophy, unmissable.|
Catch every type of fish and show the Fishing Notes to the Fishing Expert.
|» Tales of Arise – All Fish Locations
» Tales of Arise – All Fishing Rods & Lures Locations
Cook your first meal. In such harsh conditions, simply staying fed is what matters most.
|Automatic story-related trophy, cannot be missed. You cook your first meal automatically when reaching the campfire in Iglia Wastes, early in the game.|
Acquire 30 kinds of non-DLC recipes. The quest for tasty meals spans every corner of Dahna.
|» Tales of Arise – All Recipe Locations|
Forge 100 types of weapons. Such dedicated forging teaches that every weapon has good points.
|For this you need to craft 100/103 weapons in the game. There are 103 weapons total but for this trophy you must only craft 100, allowing you to skip any 3.
Weapons are forged at any merchant standing next to campfires throughout the game. These require specific materials that are dropped by enemies. All Weapon blueprints come from Main Story Progress (new ones in each Realm) and also from Sub-Quests. So you’ll have to finish the story and complete the Sub-Quests to have access to all 103 weapon blueprints. This will be one of your last few trophies.
It shows a green star “Created” in the bottom right for weapons you have previously forged. You are allowed to sell outdated weapons to get some money back, they will still have the green “created” star in the crafting menu, no need to keep them in your inventory.
You can keep track of your total progress under Menu > Field Guide > Play Records > Weapon Types Forged.
For Weapon List and Crafting Material Locations, see the below guides:
Craft 30 accessories. The search for the perfect balance between form and function never ends.
|For this you can craft the same accessory type 30 times. It doesn’t have to be different types (e.g. crafting 30 Poison Charms would be fine). You can do this at any merchant standing next to campfires throughout the game. Accessories provide passive stat boosts to your characters.
You must mine the blue crystals found in almost every area to get crafting materials for accessories. If you don’t want to waste materials, you can make a manual save beforehand, craft the 30 accessories, then reload save.
You can keep track of your total progress under Menu > Field Guide > Play Records > Total Accessories Created.
|What’s in a Name?
Learn your first non-DLC title skill. Whatever you go by, that name shall become a source of power.
|See trophy Myriad Monikers. You get your first title automatically as part of the story, after finishing the first sub-quest that the story forces you to play.|
Learn 400 non-DLC title skills. Fame and renown bring a slew of aliases from friend and foe alike.
|For this you need 400/450 purchasable skills, so you can skip any 50 skills. There are 6 playable characters with 15 skill panels (DLC skills don’t count). A skill panel is basically a skill tree or skill set. Each skill panel consists of 6 skills.
Technically, there are 540 skills (6 skills x 15 skill panels per character x 6 characters). However, only 450 skills are purchasable and only those count for the trophy!
The tricky part is to first unlock the skill panel itself by doing specific actions in the game, only then can you buy the underlying skills in exchange for SP (Skill Points). You get SP automatically for every battle you fight and also from Sub-Quest rewards. See the guide below for unlocking all Skills. You should get almost all of them automatically while going for the Sub-Quests and other Collectibles.
Get over 100 hits in a combo. Band together and don’t let your enemies strike back.
|This will come naturally, don’t even worry about it. You’ll fight so many bosses throughout the game that a 100-hit combo is guaranteed.
The best way to string together long combos is to let every character’s Burst Attack charge up first (glowing character icon in bottom left of battle screen). Do some normal attacks and combine them with Artes, if you’re close to breaking a combo you can make use of the Burst Attacks (press directional buttons) to do some more hits. This works well against large boss monsters that have a lot of health. Just play the game as you would normally and it will happen without trying. If you still don’t have it after doing all other trophies (very unlikely), you can do it in the Ultimate Team Battle Challenge at the Training Grounds in Menancia > Viscint.
Deal 10000 or more damage in one hit. It takes a warrior’s all to deliver such a fantastic blow.
|10,000 damage sounds like a lot, but this is guaranteed to unlock automatically on your path to platinum. In the later game when you’re level 90+ you will easily do 10,000 damage in single hits.
You need to reach level 100 for trophy “Peak Strength” anyway. If you don’t have the trophy by then, the easiest method is to go back to one of the starting regions in the 1st Realm and attack a low-level enemy. Your Artes will easily do 10,000+ damage to low-level enemies, if your level difference is big enough. Finishing moves (pressing direction button to finish off an enemy) also deal large amounts of damage and you’ll likely get it from such an attack near the end of the game. Equipping a “Warrior Emblem” Accessory can help too, it boosts attack damage by 15%.
Perform 100 Counter Edges. Make your enemies fear every missed blow with these retaliations.
Press to roll before attacks hit you (you start glowing blue) then press to do a “counter edge” (counter attack). Can quickly be farmed in Menancia > Viscint > Training Grounds > Alphen Basic Training. Buying skills that make dodging easier also help with this.
Spend 400000 gald. In this party, if something’s for sale, it doesn’t stay that way for long.
|Spending 400,000 gald (money) sounds like a lot but actually isn’t that much in the end-game. You get lots of gald from sellable materials (which are worth a lot in the endgame), and also from doing Sub-Quests.
An easy method is to craft some weapons, resell them, craft them again. You can do this at any merchant found at campfires. So you don’t even need 400,000 gald total because you get some cash back with this method.
You can also sell valuable items to the merchant that have otherwise no use. Additionally, sellable items can be farmed in Menancia > Viscint > Training Grounds > Group Battle > Cash Prize (60 minute cooldown). While doing all Sub-Quests and searching for all Collectibles you get tons of sellable materials and easily over 400,000 gald.
Make a manual save before spending all that money so you can reload it after the trophy to have your money back. Also, you’ll have to craft 100 weapons for trophy Arms Stockpiler which costs a lot of money, and should get the trophy in the process.
Reach level 100. Dahna’s liberators now stand tall and mighty having come from rock bottom.
|» Tales of Arise – XP Farming Guide to Level 100|
Encounter 120 types of non-DLC enemies. Careful observation is sure to reveal their weaknesses.
|This will come naturally while you go for all Sub-Quests and Collectibles. There are 181 Enemies in total (110 Normal Enemies, 51 Unique Enemies, 20 Gigants). For this trophy you only need to encounter 120 of 181.
You will encounter different types of enemies in each area. Simply walk up to them and enter combat with them once. If you’re still missing it after having done all Sub-Quests and Collectibles, compare with the lists below which ones you’re missing and where they are. The “Unique” enemies are all encountered automatically during main quests and sub-quests.
The only areas you don’t go to automatically during the story are:
Defeat Efreet Malum. What was once a small spark grew to consume even the flaming giant.
|Automatic story-related trophy, cannot be missed. Unlocks during Main Quest “Impact Site” (after defeating the big burning golem monster in Berg Volcano – Inner Sanctum).|
Defeat Meneiys. If only there had been time to admire the Phantom Flower just a little longer…
Meneiys is the boss during Sub-Quest “The Phantom Flower of Nevira”.
Location: Menancia > Autelina Palace (1F) > Library
Defeat Grand Gnome. So enormous was its body that it dwarfed even the ruins surrounding it.
Grand Gnome is the boss during Sub-Quest “The Spirit Temple”.
Location: Menancia > Traslida Highway
Defeat Procella Sylph. Soaring the skies on its back will forever remain a cherished memory.
Procella Sylph is the boss during Sub-Quest “Farewell, Mage”.
Location: Mahag Saar > Niez
Defeat Luo Undine. Even its heft couldn’t stop it from being washed away by the party’s might.
Luo Undine is the boss during Sub-Quest “Untamable Rage”.
Location: Ganath Haros > Thistlym
|Big Game Hunter
Slay 20 gigants. No good adventurer can resist the temptation of fighting a great beast.
|» Tales of Arise – All Gigant Locations|
Clear the “Otherworldly Visitors” sub-quest and bring about a reunion between a certain pair.
|This requires you to complete a long questline consisting of 3 quests: “The Spirit Temple” > “Another Hillside Anomaly” > “Otherworldly Visitors”.
Part 1: The Spirit Temple
Part 2: Another Hillside Anomaly
Part 3: Otherworldly Visitors
|Putting the Past in its Place
Clear the “Reminiscence Device” sub-quest. No past foe is any trouble for today’s party!
This requires you to beat the endgame quest “Reminiscence Device”. Do this after finishing the main story.
Location: Daeq Faezol > Lower Level
Clear Ultimate level of group training ground fights. With a party like that, who needs training?
The Training Grounds are found in Menancia > Viscint > Training Grounds. The Ultimate difficulty challenge becomes available later in the story. During the story you will be too weak for this anyway, so check back after the story.
Before attempting this, you should reach level 100 (which you need for trophy Peak Strength anyway – see Level 100 XP Farming Guide). Also set the game to the lowest difficulty in game settings. Make sure you play as Shionne. Have your active team consist of Shionne (played by you), Dohalim, Rinwell, Alphen. Make sure you have Shionne’s healing artes equipped (Resurrection, Healing Circle, First Aid are recommended). The reason you want Dohalim on the team is so that he can help you heal teammates and also he can revive you if you die. You will be fighting two bosses. With Shionne you can attack from a distance and heal your teammates in between attacks. The bosses are hard to deal with for close range melee fighters, but quite easy to evade when you shoot at them from the other end of the arena. During the 2nd boss your teammates will go down a lot. But if you unlocked the KO Prevention Skills they can survive with 1HP and you can quickly heal them back, which is cheaper than using a Resurrection Arte. Definitely try to avoid going down as Shionne. You have Dohalim to revive you if it happens but this costs a lot of CP and should therefore be avoided. If you run out of CP it could get tricky. As long as you have enough CP left you can just focus on dodging and healing your teammates and they will damage the boss for you. If you run out of CP your teammates will die quickly, then you need to fight the boss solo. Shionne has many ranged attacks, it can take a while but if you play it safe and keep your distance it’s just a matter of dodging the enemy attacks. It also helps to have defeated all Gigants (see Gigant Locations) before, each of them gives 1 Astral Flower (+10 CP each), which gives you lots of extra CP for this fight.
Obtain your first non-DLC artifact. Its strange, beguiling form never fails to shock and intrigue.
|See trophy Curious Hobbyist. You get your first artifact automatically as part of the story, during Main Quest “Valley of the Four Winds”.|
Obtain 20 types of non-DLC artifacts. Amassing such a big collection is nothing short of a calling.
|» Tales of Arise – All Artifact Locations|
Collect your first harvest on the ranch. Each life taken is raised well with love and respect.
|See trophy Veteran Rancher below.|
Collect 50 harvests on the ranch. The meat produced sustains the party and its cause.
To unlock the Ranch you must first complete Sub-Quest “Pharaia Ranch”.
Quest Location: Menancia (3rd Realm) > Traslida Highway
Once this has been unlocked, you can manage your farm by talking to the farmer or by talking to any merchant at a campfire. You need to send some animals to the barn and select what feed they should receive (the most expensive one for 600 gald is best and makes them grow faster).
Once the animals are ready for harvest, you receive a popup on the right side of the screen “you have livestock that has reached maturity”. For Chickens it takes about 20 minutes (real time, not in-game time) to reach maturity, they are the fastest growing animals and are the best pick for trophy purposes. For Guards you can leave the default 2 dogs & 2 cats.
The way the game counts the “50 harvests” can be a bit confusing, but no worries it’s not bugged. It doesn’t count the amount of meat your harvest. Instead, each slot counts only as 1 harvest no matter how many animals or meat that slot spawns. There’s a maximum of 5 slots, meaning you can get only 5 harvests at most each time (1 slot with animal sent to barn = 1 harvest). Repeating this 10 times with 5 barn slots will be enough to get the trophy. So even though you might receive 25 pieces of Chicken Meat from one harvest of 5 groups of chickens, it will only count as 5 for the trophy.
You can keep track of this under Menu > Field Guide > Play Records > Total Livestock.
Find and report 13 owls. The lonely forest is beginning to show signs of feathered life.
|See trophy Owl Homecoming for all Owl Locations. There are 38 Owls but for this particular trophy you only need to find and report 13/38. The trophy doesn’t unlock right away after finding the 13th Owl, you must also talk to the Owl King to trigger this trophy (“The Owl Forest” Sub-Quest in Realm: Cyslodia / Region: Nevira Snowplains).|
Find and report 32 owls. The forest is now starting to teem with hordes of hooting owls galore.
|See trophy Owl Homecoming for all Owl Locations. There are 38 Owls but for this particular trophy you only need to find and report 32/38. The trophy doesn’t unlock right away after finding the 32nd Owl, you must also talk to the Owl King to trigger this trophy (“The Owl Forest” Sub-Quest in Realm: Cyslodia / Region: Nevira Snowplains).|
View 300 skits. Despite all their time together, the party never runs out of things to discuss.
|Skits are the dialogues (mini cutscenes) that must be manually triggered when an prompt shows up in the bottom right corner of the screen. There are 320 Skits but for this trophy you only need 300, allowing you to skip any 20.
This might become potentially missable if you constantly ignore all skits! If you only missed one or two it’s no big problem, but if you missed a large amount you may need to start over.
Skits come from the following:
You don’t need actually listen/click through the dialogues. Pausing and choosing “Skip” is fine and counts, that’s what I personally did for all 300+ skits and got the trophy just fine.
You can keep track of the total progress in Menu > Field Guide > Play Records > Skits Triggered.
IMPORTANT: It might not unlock even though it shows 300/320 (or more) in the Records Menu. If this is the case for you, you must go to a Campfire > Reminiscence > click through all the ones with a blinking green book icon (those are new ones you haven’t viewed before, they already count towards the Play Records Menu, but don’t count for the trophy until you clicked on them).
- 2021-09-12: A workaround has been found to get Owl #26 Butterfly Wings if you missed it on the ship in 4th realm (it gets washed ashore in Thistlym). Thus, it’s confirmed that nothing related to owls is missable. So one less thing to worry about.