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Home » Game Guides » Dead Space Remake » Dead Space Remake Chapter 1: New Arrivals Collectibles Locations

Dead Space Remake Chapter 1: New Arrivals Collectibles Locations

January 26, 2023 by Archavia 4 Comments

Chapter 1: New Arrivals contains 23 Collectible Locations in Dead Space Remake. This walkthrough is updated for the PS5 Remake version and will guide you to all collectibles in Chapter 1: New Arrivals in chronological order. Everything that’s needed for trophies and 100% completion is included: Logs, Schematics, Weapons, Weapon Upgrades, Suit Upgrades, Nodes, Side Missions, Chapter-Specific Trophies, Marker Fragments.

Everything located on the USG Ishimura is unmissable until the Point of No Return at the end of Chapter 11: Alternate Solutions, except for a small number of action-dependent logs that only trigger when doing certain actions at specific story points. The guide will list everything when it first becomes available in an efficient order, but if you miss anything you can go through the Ishimura when you have full access in Chapter 11. Everything in Chapter 9: Dead On Arrival is missable, so be sure to collect everything during this chapter. Marker Fragments are only available in New Game+. You can still grab missing Collectibles in New Game Plus, all progress carries over.

Collectibles Overview:

  • Dead Space Remake Collectible Guide

Chapter 1: New Arrivals Collectibles

Log 1 – Background Request
As soon as you gain control of Isaac, head into the alcove behind you to find it on the ground.

 

Log 2 – Sponsored Article: The USG Ishimura
Once you enter the USG Ishimura, on your left inside Flight Lounge.

 

Log 3 – Run!
Story-related. Automatically as you run from the Necromorphs.

Weapon 1 – Plasma Cutter
After going down the elevator, sitting on a bench in the Service Workshop.

 

Log 4 – Send Help
After defeating your first Necromorph, go through a hallway and open the next door. The log is on the Security Phone directly in front of you.

 

Log 5 – Repair the Tram System
Story-related. Automatically upon entering Tram Control Room.

Weapon 2 – Stasis Module
From the Tram Control Room, take the right door. Go downstairs and the Stasis Module will be in front of a malfunctioning door.

 

Log 6 – Stasis Door
After collecting the Stasis Module, stand in front of the door for about 30 seconds and Daniels will call you. This is missable – don’t use Stasis on the door yet!

Log 7 – Dismemberment
Story-related. Automatically upon entering Tram Repair Room.

Node 1
Inside Tram Repair Room, on a wall near where you enter.

 

Log 8 – Stasis Module Request
On a bench next to the Claw Control panel.

 

Log 9 – Autoloader
Connect the left claw arm to the tram first, then attempt to connect the right a few times but don’t uses Stasis on it. Daniels will now call you to give you a hint how to connect the arms correctly. This is missable – if you connect the claw arms correctly and uses Stasis on them, Daniels won’t give you a call.

Log 10 – Replaced the Tram Car
Story-related. Automatically after replacing the tram.

Node 2
Backtrack to the Tram Control Room where you got “Log 5 – Repair the Tram System”. From the Tram Control Room, take the door to “Cargo and Baggage Hall” (it shows room names above the doors). Enable the right circuit breaker at the end of the hall to unlock a room back down the hall. Don’t go into Maintenance Bay yet, turn around and backtrack through the hallway, then head into the room where you routed the power, node is in the corner.

 
 

Log 11 – Repair Invoice
Go back to the circuit breaker at the end of the hallway, reroute power to the Maintenance Bay and enter it. In Maintenance Bay use the elevator to get upstairs, the log is on a chair next to the circuit breaker.

 

Node 3
After rerouting the power to the Maintenance Bay Office, use the same elevator you arrived in to get back to the lower floor, after exiting the elevator the office will be straight ahead and slightly to the left, enter it to find the Node.

 

Log 12 – Poker Invitation
On the shelf directly next to the node.

Log 13 – Found the Data Board
Story-related. Automatically after collecting the Data Board.

Log 14 – En Route to the Bridge
Story-related. Automatically after calling the tram.

Node 4
After riding the elevator up, enter the supply room on your left as you go through the corridor to find it in the corner.

 

Log 15 – Arrived on the Bridge
Story-related. Automatically after entering Flight Lounge.

Log 16 – Go to Medical
Story-related. Automatically after returning to the Kellion.

Suit Level 2
Purchase from Shop for 10,000 Credits. You can find a store after taking the elevator. If you don’t have enough credits you can sell some inventory items.

 

That’s 100% of the collectibles in Chapter 1: New Arrivals of Dead Space PS5 / PC Remake.

Next Up: Chapter 2: Intensive Care Collectibles

For all other Chapters, refer to Dead Space Remake Collectibles Guide.

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Comments

  1. Rix says

    January 28, 2023 at 12:05 am

    Some of those are tutorials that are not required for the trophy. They are not even recognised as logs.

    Reply
    • Archavia says

      January 28, 2023 at 3:24 am

      Everything listed here is a log listed under the Chapter 1 in Database. You’ll get plenty of tutorials throughout the chapter and those aren’t listed here.

    • Rix says

      February 5, 2023 at 5:49 pm

      Yeah, my mistake. There is log and tutorial with the same name “Dismemberment” and it got me confused.

  2. Guyverkiller123 says

    February 13, 2023 at 3:08 pm

    This isn’t the NG+ in the maintenance bay office after rerouting power to it where node 3 is, didn’t mention the marker on the shelf behind the books, thought you might wanna know

    Reply

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