A Plague Tale: Innocence has 55 collectible locations, split into 4 types: 13 Hugo’s Herbariums, 11 Gifts, 26 Curiosities, and 5 Alchemist Carts. This collectibles guide shows all of their locations. To obtain the platinum trophy you need to find all of them. Below you can find the location of all collectibles, chapter by chapter. The order and numbering in this guide is the same as the in-game Codex.
Collectibles emit a white fluorescent light, making it easier to spot them from afar and the progress is saved as soon as you pick them up. All Collectibles show up in the Codex so you can keep track there.
The only collectible strand that doesn’t show in the Codex are the Alchemist Carts. There are only 5 Alchemist Carts in the game. To access some of these you need to clear out a rat nest by using Luminosa, a bomb Lucas teaches you how to craft in Chapter 7. Luminosa is quite expensive in terms of materials needed, so make sure to stock up on what you need and only use it to get to the carts. All collectibles, including the Alchemist Carts, save as soon as you pick them up / enter them as shown by the save icon coming up on screen. In fact, if you get killed, you don’t need to pick them up again and if you replay chapters you don’t need to finish the chapter. You can just leave the level as soon as you’ve found what you need.
As you play the story, Chapter Selection unlocks and you can replay chapters to finish up collecting what you have left. Nothing is missable. All chapters have at least one collectible, with the exception of Chapter 17 / Epilogue.
The best approach is to collect what you find naturally while playing through the story. Then, after the story you can use the list below to determine what you’ve missed and use Chapter Selection to replay the corresponding chapters.
Trophies unlocked from collectibles
- Curiosities Hunter
- Curiosities Collector
- Big Sister
- Resource Sharing
Chapter 1 – The De Rune Legacy
Gift 1 – Duck Whistle: near the horse stables, shortly after entering the estate, is a ladder you can go up. Climb it to reveal the collectible.
Curiosity 1 – Spices: inside the quarters, head right towards the back kitchen area, up the ladder.
Curiosity 2 – Tablecloth: upstairs, on the bed in the first room on the left.
Chapter 2 – The Strangers
Gift 2 – Amulets and Talismans: right after reaching the first group of buildings near the start of the chapter, on a small dock just to the right the first building.
Curiosity 3 – Soap: found on a wooden table, before crossing the bridge in the village, in the backyard of a house left of the bridge.
Curiosity 4 – Incense and Herbs: inside Clervie’s house, in the bedroom, where you change your clothes, sitting on a bed-side chest.
Chapter 3 – Retribution
Gift 3 – Rosary: inside the church, by the altar on the right.
Herbarium 1 – Carnations: in the churchyard. Hugo will walk to it.
Curiosity 5 – Brew: after breaking the chains to swing a chandelier, take a sharp right into the crack in the wall.
Curiosity 6 – Crusader Tabard: after reuniting with Hugo in the church, climb the ladder he came down from.
Chapter 4 – The Apprentice
Curiosity 7 – Hermetic Vessel: by a tree stump close to the lake shore, shortly after beginning the chapter.
Gift 4 – Diary of an Alchemist: in the same area where Hugo wants to play hide-and-seek, by a wooden boat by the lake shore.
Herbarium 2 – Aquilegia: behind Laurentius’s house, by a tree.
Curiosity 8 – V.I.T.R.I.O.L: top floor of the house, in the room next to Laurentius’s.
Chapter 5 – The Ravens’ Spoils
Herbarium 3 – Gladiolus: when the way splits and Hugo runs through the aqueduct to the right, head left. A bit uphill and all the way back to where the boat was.
Curiosity 9 – Wheat Flail: when you come across the first cart, push it leftward and get as close to the guard as possible. Quickly dispose of the guard. Then, approach the chest next to where the guard was. The collectible is inside.
Curiosity 10 – Oliphant: to the left of the corpses you shoot down to get the rats out of the way.
Gift 5 – Ballastella: in the area where Lucas operates the swinging brazier, to the left of the area, amongst some rats.
Chapter 6 – Damaged Goods
Gift 6 – Knucklebones: shortly after the second time Arthur distracts the guards, to the left of the tent with the bottles on the ground, sitting on a table.
Curiosity 11 – Pound Sterling: opposite the canteen area of the camp, under a wooden defence structure, on a table.
Curiosity 12 – Declaration of War: towards the end of the camp, in a tent in the left area, sitting on a wooden stool.
Chapter 7 – The Path Before Us
Curiosity 13 – Horseshoe: after the mill puzzle, face the workbench and look to the right to see an opening. There’s a lock you can destroy with your sling. Then go back, climb the window. The horseshoe is hanging on a plank.
Herbarium 4 – Hawthorn: after the mill puzzle, inside the very last house, north-east from where you enter the area.
Curiosity 14 – Map: in the woods, knock out the guard standing by the table in the north-east corner of the area. The collectible is on the table.
Alchemist Cart 1/5: right before you when Lucas teaches you how to craft Luminosa.
Gift 7 – Vinegar: after seeing the Chateau for the first time, walk the first set of the stairs, then take a sharp left turn at the crossroads. Ask Melie to lockpick the door.
Chapter 8 – Our Home
Curiosity 15 – Iconography: Right at the start when following Hugo. Instead of going down the stairs, head right. It is on the broken stairs leading up.
Gift 8 – Alchemical Crucible: after the sequence with Lucas in the Lab, follow Hugo. Just behind the area you started, which was inaccessible before, in the grass.
Curiosity 16 – Bird Language Manual: behind the barrel next to Melie if you decide to talk to her.
Herbarium 5 – St John’s Wort: after the cutscene where you hang the necklaces on the tree branches. Hugo is kneeling next to it.
Chapter 9 – In the Shadow of Ramparts
Herbarium 6 – Lavender: right at the start of the level, behind a tree and by a fallen trunk.
Curiosity 17 – Sheepskin: inside a chest in the room where you shoot down the dead body to attract rats to it.
Curiosity 18 – Piece of Transis: in the cemetery area, behind the cart, climb down the wall. The collectible is hanging on the wall of a tomb.
Alchemist Cart 2/5: after crossing the wooden bridge that was infested with rats, dispose of the two nearby guards, then head left as show in the pictures below. Use Luminosa to create a path.
Gift 9 – Chessboard: at the very end of the chapter, get rid of the two guards found on the right side of the area (NOT the ones you need to kill for The Hard Way).
Chapter 10 – The Way of Roses
Herbarium 7 – Daisy: inside the small alcove where the rats that you let out to get rid of the two guards were.
Curiosity 19 – Study of a Skinned Person: while following Rodric through the court area with all the wooden benches, take a right.
Curiosity 20 – Theriaque: while solving the puzzle in the underground library with Rodric, in the north-west corner of the area.
Gift 10 – Reading Stone: after Rodric’s second stealth kill, in a corner of the room.
Alchemist Cart 3/5: in the upper right-hand corner of the university grounds. Use Luminosa to get to it.
Chapter 11 – Alive
Herbarium 8 – Rhododendron: on the ground of one of the outer rings of the castle’s yard, when you are supposed to investigate the symbol on the ground with Rodric.
Chapter 12 – All That Remains
Gift 11 – Calamus: inside the house opposite the beam of light that Lucas operates for you. Use Odoris and Ignifer to get inside.
Curiosity 21 – Harnois Helmet: in a chest in the room with the servant’s corpse.
Herbarium 9 – Cinquefoil: immediately after exiting the house, take a left down a narrow path.
Alchemist Cart 4/5: before having Lucas operate the cart with the brazier on, cast Ignifer at the beam emitter in the distance and Luminosa at the rats.
Curiosity 22 – Family Tree: by one of the stills in Beatrice’s Laboratory, next to a vase.
Chapter 13 – Penance
Curiosity 23 – Rag Doll: inside a house whose wooden entrance is broken.
Curiosity 24 – Knight Figurine: before approaching Hugo in his room, go right and enter the room to pick it up from the desk.
Herbarium 10 – Daffodil: immediately after releasing Hugo, look for an opening between two trees on the right. Hugo will walk to it.
Chapter 14 – Blood Ties
Herbarium 11 – Black Nightshade: found in the garden, in the back right corner from where you entered, between some hedges.
Chapter 15 – Remembrance
Herbarium 12 – Rockfoils: at the beginning of the chapter, after going through the door that’s closest to Lucas. Take a sharp right.
Chapter 16 – Coronation
Alchemist Cart 5/5: after having Rodric take out the first guy, behind a wooden fence to the right with a white X next to it. Follow the end of the road.
Curiosity 25 – Discipline: when you have Hugo take out the two guards shortly after the beginning of the level, head right close to where the guards were. Enter the alley area to find a dead guard with the collectible sitting next to him.
Herbarium 13 – Christmas Rose: when the guards come looking for you while Rodric is trying to knock the door down, kill them all and then go through that door they came from to find the herbarium at the end of the pathway near some grass.
Curiosity 26 – Inquisitor’s Manual: behind some barrels to the right of the stairs leading up to the gallows, right before taking down the guards on the stairs.
These are all the Collectibles in A Plague Tale: Innocence.