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Home » Game Guides » Resonance: A Plague Tale Legacy » Resonance: A Plague Tale Legacy All Puzzle Solutions

Resonance: A Plague Tale Legacy All Puzzle Solutions

August 26, 2026 by PowerPyx Leave a Comment

Resonance: A Plague Tale Legacy contains lots of Puzzles. This Guide shows All Puzzle Solutions to help you solve them quickly. They are also included in the full Resonance: A Plague Tale Legacy Collectible Walkthrough.

They are listed here chronologically by Chapter.

Chapter 4: From hell it rose – Subchapter 1 – The 3 Pedestal Symbols

Use :r1: / :rb: to shine the light sphere at the pedestals and you’ll see blue lines on the floor, follow these to see the symbols on the walls that are connected to each pedestal. Rotate the 3 pedestals to show the matching symbol. Solution (left to right): Y-C-↑.

Chapter 4: From hell it rose – Subchapter 2 – Light Reflector Puzzle

At the start of the room you must stand on a floor plate to make the light appear. Then you must shine the light from one reflector to the next so the light hits the symbol on the door. Left reflector > right reflector > front left reflector > front right reflector > door symbol.

Chapter 4: From hell it rose – Subchapter 2 – Maze Puzzle

Shine the light at the floor and follow the blue lines from the pedestals to the symbols connected to them. Left = “O” / Right = “I”.

Chapter 4: From hell it rose – Subchapter 3 – Spike Trap Puzzle

When you reach a corridor with spike traps in the floor, shine the sphere and you will see the symbols on the walls that indicate what’s safe to interact with. Platform 1 = Left – Left – Left / Platform 2 = Right – Middle (Jump to it) – Middle / Spike Wall = interact with front left wall slot. In the next big room, boost Leni up the left side, she will shine the reflector at you. Then hold :r1: / :rb: to see a blue line on the ground that shows the safe path. There will be walls blocking the light throughout, but you can see the pathing from afar and memorize it.

Chapter 4: From hell it rose – Subchapter 5 – Bull Mirror Puzzle

Look at the ground between the mirrors, there are white symbols on red background, and some have a blue outline that is linked. On each wall you will find a copy of the ground symbols. You must shine the mirrors at both blue linked icons on the walls simultaneously. There are 2 pairs total, you do these separately. A few icons on the walls are missing but they will be the same order as shown on the ground.

Pair 1 (“Bell” icon & “T” icon): Shine right mirror at front left wall (1st icon from left) & left mirror at back right wall (3rd icon from left).

 

Pair 2 (“Inverse S” icon & “Triangle” icon): Shine left mirror at front right wall (3rd icon from left) & right mirror and front left wall (4th icon from left).

 

The bull will lower its hands, use the sphere on the rings on his hand ( :r1: / :rb: ) to reveal 2 new symbols “h & w”. Shine the left mirror at the front right wall (4th icon from left) & the middle mirror also at front right wall (1st icon from left). Then use the pedestal that appears.

 

Chapter 5: Desolation it wrought – Subchapter 1 – Door Puzzle

Interact with the pedestal in the middle of the room, then stand on the right floor pad, press :r1: / :rb: to shine the sphere and :square: / :circle: ( :x1: / :b: ) to rotate the colored lights until they align with the gems on the door.

Chapter 5: Desolation it wrought – Subchapter 3 – Floor Symbols Puzzle

On the floor in front of the middle platform you see 5 symbols. This shows the order of symbols you need to jump to stay safe (Dots – Kraken – Dots – Flower – Kraken). There are 4 columns of platforms, if you jump on a wrong one you die. We’ll label these as columns 1, 2, 3, 4: 1 being the leftmost, 2 being left, 3 being right, 4 being rightmost.

There is a lengthier way to solve it with getting the hidden collectibles along the way, and a shorter way without getting the collectibles.

Recommended Path (do get Collectibles): Jump in this order: Dots (2) – Kraken (3) – Dots (3) – Flower (2) – Kraken (2) – Dots (2) – Kraken (1 *jump left). Then climb up the rocks on the left side and shimmy over the gap to find a hidden relic.

 

From the relic, jump on these: Dots (1) – Flower (2) – Kraken (3) – Dots (3) – Kraken (3 *jump backwards to the previous symbol) – Dots (3 *jump forward again to last platform) – Flower (3 *jump to the right).

 

Alternate Short Path (missing out on Collectibles): Dots (2) – Kraken (3) – Dots (3) – Flower (2) – Kraken (2) – Dots (2) – Kraken (3 *jump right) – Dots (2 *jump back) – Flower (2 *jump forward) – Kraken (3 *runjump diagonally) – Dots (3 *jump forward).

Chapter 5: Desolation it wrought – Subchapter 3 – Pillar Puzzle (Optional Puzzle for Secret Blade)

From the room with the 4 sockets/pedstals, when looking at the big green bull door, take the front right path, the one that has an “O” with 3 lines at the top between the statues. Go over the bridge, go left and drop down to the next enemies. After defeating them, DON’T go upstairs to the big bull door. Instead, head the opposite direction to find an abandoned camp and a big bull pillar. On the left side you can climb up the rocks to reach the top of the ruins.

On the pillars you will see 4 greenish floor plates. Stand on the one at the end of the left pillar. Then you must shine the 3 colored lights from the sphere and align them with the bull pillar. Hold :r1: / :rb: > Dpad :right: / :left: to switch to the 3 lights > :circle: / :b: to rotate. They must align with the colored gems on the pillar.

Then the axe symbol on the floor opens up to reveal a staircase into a crypt, open the big chest in it.

Chapter 5: Desolation it wrought – Subchapter 3 – 1st Statue Door Puzzle

Inside the trial, stand on the floor plate where light is shining from the ceiling. You must align the 3 colored lights from the sphere with the gems around the door. Hold :r1: / :rb: > Dpad :right: / :left: to switch to the 3 lights > :circle: / :b: to rotate. Red = left statue helmet / green = middle / blue = right statue hand.

Chapter 5: Desolation it wrought – Subchapter 3 – 2nd Statue Door Puzzle

Again stand on the lit floor plate and shine the sphere. Green = top / Blue = bottom / Red = right statue eye.

Chapter 5: Desolation it wrought – Subchapter 3 – 3rd Statue Door Puzzle

Shine the mirror at the front right dust to reveal a cogwheel. Use the cog, let go, then Leni will hold it for you. Jump over the raised platform, then align the sphere lights with the right wall.

Run-jump over the spikes, stand in the light to align the sphere lights with the opposite wall.

Jump over the next platforms, Leni will shine the mirror at you, switch to the other sphere mode with Dpad :right: to see a blue line on the floor that shows the safe path through the spikes. Then shine the 3 lights at the door. Green = rightmost below door / red = rightmost below door / blue = righmost below door.

Chapter 5: Desolation it wrought – Subchapter 3 – Mirror Room Puzzle

You need to align the 3 colored mirrors so the light hits the colored dots on the central pillar.

Red = 1) shine at rightmost mirror, 2) shine at right side of pillar

 

Blue = 1) shine at left mirror, 2) shine at mirror in the back on lower level, 3) shine at mirror between the last two, 4) shine at left side of pillar

 

 

Green = 1) shine at back right mirror, 2) shine at back of pillar

 

After the pillar lowers, interact with the pedestal that appears. Then leave the room through the big bull gate where you came from.

Chapter 5: Desolation it wrought – Pedestal Room, 3 Socket Symbols

Insert the “inverted P” symbol in front of the Dice Icon path.

Insert the “h” symbol in front of the “O with 3 lines” Icon path.

Insert the “O” symbol in front of the ‘“O” Over a Line”’ Icon path.

Chapter 6: What lies beneath – Subchapter 5 – Bull Pillar Puzzle

This is an optional puzzle. After the Subchapter starts, you use Deadalus’s key to go through a gate, in the next corridor you can go left through a tunnel to reach this puzzle. Jump on the first lit platform on the left and use the sphere to align the lights (Green = below bull pillar, Blue = below the pillar you stand on, Red = pillar in back right, the light will reflect back to a mirror). This opens the tomb, go in and open the chest.

 

Chapter 7: Death It sowed – Subchapter 1 – Lever Puzzle

Use the two levers in the room to make the light shine in a straight line, the second mirror will reflect it downward at a green floor plate. Stand on the plate and use the sphere with :r1: / :rb: to align the 3 lights.

 

Chapter 7: Death It sowed – Subchapter 3 – Black Temple Door Puzzle

You see the solution when shining the sphere at the door, it will show green dots to indicate in what order to press the skulls. Press the skulls in this order: Rightmost Skull, 2nd from Right, Leftmost, 2nd from Left.

Chapter 7: Death It sowed – Subchapter 3 – Black Temple Light Puzzle

Proceed through the temple until you defeat the first group of enemies. Then stand in the light and shine the sphere at the wall to see a blue icon on a skull, press that skull to move the light. More enemies spawn, defeat them.

Now stand in the light on the left, use sphere on wall again and press the blue highlighted skull. Interact with the pedestal in front of the door. The pedestal will turn, then interact with it again and use the left stick to move the mirror to the middle position. Stand on the floor plate in front of the pedestal and use the sphere to align the colored lights. Green = Middle Mirror (the one you moved to the middle), Red = Left mirror, Blue = Right mirror. The mirrors will reflect the light at the colored gems and platforms will appear leading down.

 

Chapter 10: Parallel Paths – Subchapter 2 – Bull Pillar Puzzle

First, destroy the vases in the area to reveal the blue gem underneath. Then use the pedestal in front of the bull statue to turn on the lights. Then get onto the light platform in the right corner and align the lights (Red = Left / Green = Middle / Blue = Right, hidden below vase). This opens the crypt in front of the pedestal, drop down and open the chest.

 

Chapter 10: Parallel Paths – Subchapter 2 – Mirror Light Puzzle

You will reach a big area with several mirrors and a round gate with 3 pedestals in front of it.

First, enter the waterfall cave on the side of the area and you will find a mirror you can interact with. You must interact with the wheel in the middle of the mirror and turn the left stick clockwise until the light turns on (not the small side wheels that aim the mirror).

Now you must reflect the light from one mirror to the next until it reaches the door with the 3 pedestals.

1) From waterfall cave shine at the mirror behind the cave.

2) Mirror on scaffold on side of area.

3) Mirror on platform in middle of area.

4) Boost Faro up that platform. Enemies will appear, defeating them gives 1 Resonance Point.

Faro will now shine the light at the corner to the right of the puzzle door. Stand on the floor plate and he’ll shine the light at you, then use the sphere to look at the round green metal piece to reveal a hidden blue icon. Sophia will scribble it in her journal.

Now for the door puzzle, you are supposed to walk to the stelae in the light and use the sphere to reveal the 6 symbols and then move the red/green/blue crystal on the door accordingly.

This part is a bit complicated, simply copy the solution shown below. Use the 3 pedestals to move the gems on the door into that same position. Stand in the light at the door to shine the colored lights at the gems.

Chapter 11: Patera – Subchapter 1 – Light Beam Puzzle

From the start of the chapter you will slide down a cave, then you reach a round room with a beam of light shining down the middle. Use the rightmost lever, then let go of it, Faro will use it. Then you pull the left lever back to melt away the dust with the light.

Chapter 11: Patera – Subchapter 2 – Petrified Crank Puzzle

After an elevator ride you reach this puzzle. At the end of the path is a weight you can pull forward to rotate the cover (note: sometimes the pushable weight doesn’t spawn, in which case restart the Subchapter). Push this forward until you reach the lever to create a cover from the light. Then pull the lever to rotate the light all the way forward to the 2nd crank. Then use the crank at the start of the area. Rotate this crank all the way by pulling the left stick clockwise. Now the light is gone and you can walk through the end of the path.

For everything else needed for 100% Completion, refer to Resonance: A Plague Tale Legacy Collectible Guide.

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