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Home » Game Guides » Mouse P.I. For Hire » Mouse P.I. For Hire All Schematics Locations

Mouse P.I. For Hire All Schematics Locations

April 17, 2026 by ObsiEez Leave a Comment

Mouse P.I. For Hire contains 83 Schematics Locations. Schematics are used to upgrade your weapons at any of the B.A.N.G stations, which requires 9 schematics to fully upgrade a weapon. You’ll need 63 of 83 Schematics to fully upgrade every weapon for the We’ll B.A.N.G., Ok? trophy & achievement. This means there are 20 Schematics more than you need for trophies/achievements, so you can skip any 20 of them. However, unlike other collectibles you cannot buy Schematics at the in-game shop, and levels aren’t replayable either, so try not to miss too many of them. Schematics are mostly found throughout the levels, but also rewarded for completing some side jobs.

Big Mouse, Little Hope

  1. After going down the large staircase, go into the next room and the schematic will be inside the safe.

The Vanishing Act

  1. In the apartment building, shoot the box blocking the bathroom door to get the Loft Key, then use it on the locked door where you came from to find it on the table.
  2. After going through the subway and reaching the next typewriter, the schematic on a nearby table.
  3. As you continue through the subway, some enemies will ride a train to your location and attack you. After defeating them, go onto the train and exit through the top left doorway of the train to end up on the tracks to find a safe with the schematic.
  4. In the same area as the previous one, enter the bathroom below the stairs and the schematic is on the table.

Gumshoe in the Opera

  1. At the start of the mission, jump on top of the vent to find the schematic.
  2. From where you learn the double jump, drop down to the platforms in the water and the schematic will be in the safe.
  3. After learning the double jump, follow the path over the water and once you’re on the other platform it’s on a barrel to your left.

Bandel’s Laboratory

  1. After climbing up the ladder leading to one of the typewriters, look to your left and you’ll see the schematic under a pallet.
  2. After defeating the first boss, enter the room by the stairs and it’ll be on one of the tables.
  3. After climbing up the fallen pathways to turn on the elevator, turn around and double jump onto another one of the broken platforms to find the schematic.
  4. From the previous Schematic, go up the elevator then go down the stairs on the right. Go under the stairs and tailpick the safe.

A Bit of a Scene

  1. After climbing up the ladder and going into the building, turn to the left and the schematic will be on the floor.
  2. After shooting the target to lower the pipes, go across and the schematic is in the dresser.
  3. Choose to go through the vent on the left side of the police station to enter it, then when at the jails open the gate on the right side of the room. Tailpick the safe in the room to get the schematic.
  4. While still in the room with the jail cells, go into one of the side rooms to get the prison key and one of the jail cells will have the schematic under the bunk.

Cheeseball Sub

  1. After picking up the Ticket Booth Key by the first train, unlock the door. Follow the stairs and go into the room on the left. The schematic is on the top bunk of the bed.
  2. From the big room with the suspended train car, you’ll see some windows to a small room in the top left of the room. Break the window and jump up, then shoot the explosive barrel in the room to break the wall. Follow the path through the train until you reach the platform, then turn left and jump into the tipped over train to find the schematic.
  3. After reaching the second thing of water you need to glide over, the schematic will be on the lower section at the end. Be careful of the water as it will do a lot of damage when you’re in it. To get back up, you can double jump into the updraft and start gliding.
  4. After going through the vent, tailpick the door ahead of you, then jump in the water and follow the tunnel at the bottom to a hidden safe with the schematic.

“Once Upon a Time…” By Tinsel Bros

  1. After going across the hole in the ground, go up the stairs ahead on the left and the schematic is on a table.
  2. Once you’re at the second set, drop down below and the schematic is on one of the tables.
  3. After swinging across the top of the drawing room from earlier in the mission, you’ll find the schematic on one of the tables.
  4. After getting the key from Betty’s dressing room, go back outside and unlock the door on the right. Tailpick the door on the left and then tailpick the safe at the bottom.

A Bit of Curd and Pepper

  1. At the start of the mission, there will be a safe in the top left of the room with the schematic.

Saltwater Cambozo

  1. At the start of the level after going down the stairs, you’ll see wooden beams going up the buildings on the right. Jump up the wooden beams until you reach an open window where you can enter the building where the schematic is.
  2. After talking to Cameron Bozo and dropping into the yard, go to the top right of the area and you’ll see some boxes you can kick to reveal a hidden path. Climb up the ladder and the schematic is to your left.
  3. After breaking the power boxes to open the gate, jump over the truck directly ahead of you and break the boxes to reveal a hidden vent. The schematic will be inside the vent.

White Lies and Dark Secrets

  1. After getting the Kiss Kiss weapon, enter the house on the right and instead of dropping down the hole, go into the room to the right to find the schematic on the wall.
  2. On the ground near the first wedding ring.
  3. After going through the barn and exiting back outside, jump across the gap then follow the fence on the right to find the schematic behind some crates.
  4. After entering the mansion, go up the stairs ahead and tailpick the door. The schematic will be in the safe in the room.

Damp Evidence

  1. After reaching the wooden shacks where you first encounter the cheeseleggers, jump onto the roof of the one in front of the mine entrance and jump over to the broken bridge where the schematic is on the ground.
  2. After exiting the mine, go down the hill and enter the opened building. The schematic on the wall behind the shelf.
  3. Once in the swamp, jump onto one of the tree platforms and swing across to the next one. The schematic will be pinned to the tree.
  4. Once you reach the Cheeselegger’s hideout, go down the middle of the area and then turn right once the building ends and you’ll see a safe with the schematic inside.

Shrewd Shrews

  1. After dropping down the waterfall, turn around and go back through the waterfall. Follow the stairs and jump across the gap to find the schematic on a table.
  2. In the room where you have to pull the levers to activate the updrafts, you can jump through the broken fence into the section with the pistons and gears. The schematic will be by the little wooden boat.
  3. While chasing the magnet with the value on it, the schematic will be to your left after climbing one of the ladders.
  4. After the fighting ring, go upstairs then turn around and follow the wall. The schematic is in a safe tucked in the corner.

It All Points Here, Right?

  1. After blowing up the wall and dropping down, jump up onto the crates in the far left corner and jump up to the small platform with the schematic.
  2. After going through the vent to the balcony seats, pick up the Dressing Room key off the windowsill. Go back to the bar and unlock the dressing room, then take the warp pipe. The nearby safe will have the schematic.
  3. After unlocking the door by using the 4 Secret Tickets, go forward and the schematic will be pinned to one of the crates in the top right of the area.
  4. After opening the giant mouth and going inside, the schematic will be on one of the tables.

Swamp Oddity

  1. After lower the bridge, jump onto the cages on the left and jump over to the small wooden room. The schematic will be on the ground.
  2. After talking to the Old Shrew, go into the next room then head through the door leading to the music room. Interact with the piano and press the keys “A C E G” in that order. You’ll know you did it right when Jack makes a Dark Souls 1 reference. Afterwards, turn around and exit the room and you’ll be back in the room where you talked to the Old Shrew and the dresser will open. The schematic is inside the safe.
  3. After exiting outside through the vent, go behind the building to find the schematic pinned to the wall.

To Catch a Mockingmouse

  1. Behind the stage of the band playing at the Banquet Hall, on a table.
  2. In Kitchen 2, pick up the Storage Key by the door and take the Warp Portal in the Storage Room. The schematic will be on the table.
  3. Pick up the Storage Key in Kitchen 2, then go through the Warp Pipe in the storage room. Pick up the Cabin IX key, then use it to unlock Cabin IX. Go inside and go through the vent. Drop down the hole and pick up the Captain’s Key. Go up to the captains room and tailpick the safe inside for the schematic.
  4. During the escape from the boat, you’ll see the schematic in one of the cages.

“The Bookkeeper” by Tinsel Bros

  1. After dropping through the floor of the building several times, break the crates on the right and go into the cave. The schematic will be in a safe.
  2. After picking up the Bookkeeper’s Letter, look to the left and you’ll see a safe in the distance. Go up to the wooden platforms and shoot the targets to lower the hook to swing across to the safe with the schematic inside.
  3. From the previous schematic, go back to the cliff and you’ll see a small hole you can jump to in the side of the cliff. The schematic will be pinned to the wall in the cave.

One Flew

  1. After reaching the room filled with water, jump in and underneath one of the bridges will be a way into the center area. The schematic is on one of the crates.
  2. Once in the room with the brain, the schematic will be on the board.
  3. After getting the Jar-Head gun, go through the door and you’ll see a warp pipe open. Go through the warp pipe enter the door on the right. Climb up the ladder and the schematic will be on a table by the door.
  4. Once you reach the top floor balcony, you can jump to the roof of the center area and the schematic will be in the safe.

?lednaB evetS lleH eht erehW

  1. After jumping onto the roof, the schematic will be on the table.
  2. Once you’re on the boat, go upstairs and the schematic will be on a crate.
  3. Once you reach hell, jump across the platforms until you reach the wall running. Look to your right and jump over to the small rock ledge and the schematic will be in the safe.
  4. After turning on the gears, parkour up the platform until you reach the typewriter. Turn to the left and follow the jump pads to the locked room with the schematic.

“Fatal Repulsions” by Tinsel Bros

  1. In the castle area after the enemies kick down the giant painting, go into the room that was revealed and go into the vent. The schematic will be in the safe.
  2. After dropping from the vent into the swamp, the schematic will be pinned to the wall in the room in the top right.
  3. After defeating Reggie and going through the warp pipe, the schematic will be on the desk.

Glugging from the Deep

  1. At the very start of the level, jump up to the warp pipe ahead and the schematic will be on the table.
  2. When you get to the port, parkour up the right side of the roof into the giant building and enter the vent. The schematic will be pinned to the wall.
  3. While underwater, once you reach the large area where you can see the submarine on your right, go up the nearby ladder. The schematic will be in the safe ahead.
  4. After defeating Ze Professor and going back into the water, the schematic will be by the giant dead fish.

Jack Squat

  1. Pinned against the wall of Tammy’s building.
  2. After going to the cellar, it’ll be pinned against the wall right on the main path.
  3. After escaping the first flood, follow the main path until you have to drop down again. Don’t drop down yet, and instead jump across to the other platform and the schematic will be in the safe.

The House of the Empty Mouse

  1. After exiting back outside from the cellar, go over to where you broke the metal pillar from earlier to break the wall. Crouch under the wooden boards and the schematic is on a crate.

Fair Enough

  1. Once you reach the boats, look at the building to the right. You can blow up the wall to reveal a hidden room. You can then shoot the target on top of the building to open the warp pipe leading to the schematic.
  2. After talking to Wanda, go towards the stairs and go up the stairs on the right. The schematic will be on the nearby display on the left.
  3. After fighting the enemies in the statue filled courtyard, go through the gate and jump up the boxes. You’ll see a board you’ll be able to climb up to get inside the crate with the schematic.
  4. After going into the room with loads of crates, go to the top right corner of the area and the schematic will be in a safe.

Big Mouse, Little Hope

  1. After reaching the room with the locked mechanical door, you’ll see the schematic in the small room by the lever. You can kick the glass to get in.
  2. After seeing Soyer go down the elevator, go down the stairs and you’ll see a ladder. Climb the ladder to get the schematic.
  3. In the same safe as the very first one you find in the prologue.
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