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Home » Game Guides » Armored Core VI » Armored Core 6 (VI) How to Unlock All Arena Programs

Armored Core 6 (VI) How to Unlock All Arena Programs

August 23, 2023 by PowerPyx Leave a Comment

Armored Core 6 (VI) features an Arena mode where you can fight against enemy ACs. This guide lists the unlock requirements and rewards for each Arena opponent.

All of them are automatically unlocked from story progress. The first Arena (29 opponents) unlocks gradually throughout the first playthrough.

The second arena (12 opponents) unlocks during New Game+. However, the final 3 opponents are only available in New Game++ which is the third playthrough. The last one will become available in New Game++ > Chapter 4 > Mission 29-B: Underground Exploration.

Defeating all Arena Opponents unlocks the “Testing Complete” & “Master of Arena” trophy / achievement.

Missable Warning: The last 3 Arena Opponents disappear after finishing New Game++ (3rd playthrough). Make sure you defeat them before this.

Records Arena (1st Playthrough)

29/F “Invincible” Rummy (unlocked after Mission 09: Retrieve Combat Logs)

  • 2 OST Chips, 35,000 COAM
  • AC Data: MAD STOMP – “Invincible” Rummy
  • Emblem (Foot)

28/F Index Dunham (unlocked after Mission 09: Retrieve Combat Logs)

  • 2 OST Chips, 37,000 COAM
  • AC Data: BURN PICKAXE – Index Dunham
  • Emblem (Burning Pickaxe)

27/F G6 Red (unlocked after Mission 09: Retrieve Combat Logs)

  • 2 OST Chips, 40,000 COAM
  • AC Data: HERMIT – G6 Red
  • Emblem (Hermit Crab)

26/E Nosaac (unlocked after Mission 11: Attack the Watchpoint)

  • 2 OST Chips, 43,000 COAM
  • AC Data: BITTER PROMISE – Nosaac
  • Emblem (Ninja)

25/E V.VI Maeterlinck (unlocked after Mission 11: Attack the Watchpoint)

  • 2 OST Chips, 45,000 COAM
  • AC Data: INFECTION – V.VI Maeterlinck
  • Emblem (Mosquito)

24/E Little Ziyi (unlocked after Mission 11: Attack the Watchpoint)

  • 2 OST Chips, 47,000 COAM
  • AC Data: YUE YU – Little Ziyi
  • Emblem (Waves)

23/E V.VII Swinburne (unlocked after Mission 11: Attack the Watchpoint)

  • 2 OST Chips, 50,000 COAM
  • AC Data: GUIDANCE – V.VII Swinburne
  • Emblem (Head)

22/D G3 Wu Huahai (unlocked after Mission 14: Ocean Crossing)

  • 3 OST Chips, 52,000 COAM
  • AC Data: LI LONG – Wu Huahai
  • Emblem (Gold Dragon)

21/D Ring Freddie (unlocked after Mission 14: Ocean Crossing)

  • 3 OST Chips, 54,000 COAM
  • AC Data: CANDLE RING – Ring Freddie
  • Emblem (Purple Candle)

20/D V.V Hawkins (unlocked after Mission 14: Ocean Crossing)

  • 3 OST Chips, 56,000 COAM
  • AC Data: RECONFIG – V.V Hawkins
  • Emblem (Mech)

19/D G5 Iguazu (unlocked after Mission 14: Ocean Crossing)

  • 3 OST Chips, 58,000 COAM
  • AC Data: HEAD BRINGER – G5 Iguazu
  • Emblem (Bug)

18/D Rokumonsen (unlocked after Mission 14: Ocean Crossing)

  • 3 OST Chips, 60,000 COAM
  • AC Data: SHINOBI – Rokumonsen
  • Emblem (Painted Die)

17/C G4 Volta (unlocked after Mission 16/17/18: Tunnel Sabotage)

  • 3 OST Chips, 62,000 COAM
  • AC Data: CANNON HEAD – G4 Volta
  • Emblem (Red Cannon)

16/C V.VIII Pater (unlocked after Mission 16/17/18: Tunnel Sabotage)

  • 3 OST Chips, 64,000 COAM
  • AC Data: DUAL NATURE – V.VIII Pater
  • Emblem (Baby Emblem)

15/C Sulla (unlocked after Mission 16/17/18: Tunnel Sabotage)

  • 3 OST Chips, 66,000 COAM
  • AC Data: ENTANGLE – Sulla
  • Emblem (Snakes)

14/C “Chatty” Stick (unlocked after Mission 16/17/18: Tunnel Sabotage)

  • 3 OST Chips, 68,000 COAM
  • AC Data: CIRCUS – “Chatty” Stick
  • Emblem (Glowing Flower)

13/C Middle Flatwell (unlocked after Mission 16/17/18: Tunnel Sabotage)

  • 3 OST Chips, 70,000 COAM
  • AC Data: TSUBASA – Middle Flatwell
  • Emblem (Bird)

12/B V.III O’Keeffe (unlocked after Mission Mission 23: Attack the Old Spaceport)

  • 4 OST Chips, 72,000 COAM
  • AC Data: BARREN FLOWER – V.III O’Keeffe
  • Emblem (Eye)

11/B “Cinder” Carla (unlocked after Mission Mission 23: Attack the Old Spaceport)

  • 4 OST Chips, 74,000 COAM
  • AC Data: FULL COURSE – “Cinder” Carla
  • Emblem (Spider)

10/B Coldcall (unlocked after Mission Mission 23: Attack the Old Spaceport)

  • 4 OST Chips, 76,000 COAM
  • AC Data: DEADSLED – Coldcall
  • Emblem (Sled)

09/B V.IV Rusty (unlocked after Mission Mission 23: Attack the Old Spaceport)

  • 4 OST Chips, 78,000 COAM
  • AC Data: STEEL HAZE – V.IV Rusty
  • Emblem (Wolf)

08/B “Honest” Brute (unlocked after Mission Mission 23: Attack the Old Spaceport)

  • 4 OST Chips, 80,000 COAM
  • AC Data: MILK TOOTH – “Honest” Brute
  • Emblem (Skeleton)

07/A G2 Nile (unlocked after Mission 27: Destroy the Ice Worm)

  • 4 OST Chips, 83,000 COAM
  • AC Data: DEEP DOWN – G2 Nile
  • Emblem (Whale)

06/A V.II Snail (unlocked after Mission 27: Destroy the Ice Worm)

  • 4 OST Chips, 83,000 COAM
  • AC Data: OPEN FAITH – V.II Snail
  • Emblem (Purple Faces)

05/A Chartreuse (unlocked after Mission 27: Destroy the Ice Worm)

  • 4 OST Chips, 83,000 COAM
  • AC Data: UMBER OX – Chartreuse
  • Emblem (Golden Ox)

04/A Thumb Dolmayan (unlocked after Mission 27: Destroy the Ice Worm)

  • 4 OST Chips, 83,000 COAM
  • AC Data: ASTGHIK – Thumb Dolmayan
  • Emblem (Flag with Scales)

03/S King (unlocked after Mission 30: Underground Exploration – Depth 3)

  • 6 OST Chips, 95,000 COAM
  • AC Data: ASTER CROWN – King
  • Emblem (Star and Crown)

02/S G1 Michigan (unlocked after Mission 30: Underground Exploration – Depth 3)

  • 6 OST Chips, 97,000 COAM
  • AC Data: LIGER TAIL – G1 Michigan
  • Emblem (Tiger)

01/S V-I Freud (unlocked after Mission 30: Underground Exploration – Depth 3)

  • 6 OST Chips, 100,000 COAM
  • AC Data: LOCKSMITH – V.I Freud
  • Emblem (Fist)
  • Trophy / Achievement: Testing Complete (Cleared all combat aptitude evaluation programs in the Arena)
  • Part: Vvc-700LD (Laser Drone – L-Back Unit)

Analysis Arena (2nd & 3rd Playthrough)

A-1 Integration Subject 51-001 K (unlocked in New Game+ after Mission 11: Attack the Watchpoint)

  • 8 OST Chips, 60,000 COAM
  • AC Data: MIND ALPHA
  • Emblem (Mind Alpha)

A-2 Analysis Subject 51-011 AL (unlocked in New Game+ after Mission 11: Attack the Watchpoint)

  • 8 OST Chips, 66,000 COAM
  • AC Data: TRAINER
  • Emblem (Trainer)

A-3 Integration Subject 51-012 AL (unlocked in New Game+ after Mission 11: Attack the Watchpoint)

  • 8 OST Chips, 72,000 COAM
  • AC Data: TESTER
  • Emblem (Tester)

B-1 Integration Subject 51-002K (unlocked in New Game+ after Mission 16/17/18/19: Prevent Corporate Salvage of New Tech)

  • 10 OST Chips, 80,000 COAM
  • AC Data: MIND BETA
  • Emblem (Mind Beta)

B-2 Analysis Subject 51-013 BE (unlocked in New Game+ after Mission 16/17/18/19: Prevent Corporate Salvage of New Tech)

  • 10 OST Chips, 86,000 COAM
  • AC Data: CORPORATION
  • Emblem (Corporation)

B-3 Analysis Subject 51-014 BE (unlocked in New Game+ after Mission 16/17/18/19: Prevent Corporate Salvage of New Tech)

  • 10 OST Chips, 92,000 COAM
  • AC Data: RUBICONIAN
  • Emblem (Rubiconian)

Y-1 Integration Subject 51-003 K (unlocked in New Game+ after Mission 27: Destroy the Ice Worm)

  • 15 OST Chips, 100,000 COAM
  • AC Data: MIND GAMMA
  • Emblem (Mind Gamma)

Y-2 Analysis Subject 51-015 GA (unlocked in New Game+ after Mission 27: Destroy the Ice Worm)

  • 15 OST Chips, 100,000 COAM
  • AC Data: INSTITUTE
  • Emblem (Institute)

Y-3 Analysis Subject 51-016 GA (unlocked in New Game+ after Mission 27: Destroy the Ice Worm)

  • 15 OST Chips, 100,000 COAM
  • AC Data: NIGHTFALL
  • Emblem (Nightfall)

D-1 Classified Subject 51-101 R (unlocked in New Game++ after Mission 14: Ocean Crossing)

  • 0 OST Chips, 135,000 COAM
  • AC Data: STEEL HAZE ORTUS
  • Emblem (Steel Haze Ortus) + Emblem (Blue Wolf)
  • Part (R-Back): EL-PW-01 TRUENO

D-2: Classified Subject 51-201 W (unlocked in New Game++ after Mission 21: Eliminate the Enforcement Squads / Mission 22: Destroy the Special Forces Craft)

  • 0 OST Chips, 150,000 COAM
  • AC Data: AC IB-C03: HAL826
  • Emblem (IB-C03: HAL826) + Emblem (Fist Pulling Strings)
  • Part (R-Arm Unit): Coral Rifle IB-C03W1: WLT 011

D3: Classified Subject: —— – (unlocked in New Game++ after [ALT] Mission 29-B: Underground Exploration)

  • 0 OST Chips, 170,000 COAM
  • AC Data: ECHO
  • Emblem (Prototype) + Emblem (Coral Echo)
  • Part (R-Arm Unit): IA-C01W6: NB-REDSHIFT
  • Part (L-Arm Unit): IA-C01W7: ML-REDSHIFT

For everything else needed to obtain 100% completion refer to Armored Core VI Strategy Guide.

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