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Home » Trophy Guides » Arknights: Endfield Trophy Guide & Roadmap

Arknights: Endfield Trophy Guide & Roadmap

February 12, 2026 by Gage Leave a Comment

Arknights: Endfield Trophy Roadmap

  • Estimated trophy difficulty: 5/10
  • Approximate amount of time to platinum: 80-120 hours game time across 3-4 weeks real time
  • Offline Trophies: 0 – game is online-only
  • Online Trophies: 35 (1trophy, 4trophy, 10trophy, 20trophy)
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Both sets of Umbral Monument must be completed on Agony difficulty
  • Hardest Trophy: trophy Le Monument C’est Moi
  • Minimum Playthroughs: 1
  • Autopop & Save Transfer: Progress is shared between PS5/PC/Mobile on the same account, requirements completed on PC/Mobile will automatically unlock associated trophies when logging into PS5
  • Free-Roam / Level Select after Story?: All open world areas can be visited at any time after they are unlocked
  • New Game+ Mode?: Currently no, story missions also cannot be replayed
  • Supports Manual Saves?: No, only 1 Autosave, all progress is automatically saved to the online server
  • Release Date: January 22, 2026

Introduction

Welcome to the Arknights: Endfield Trophy Guide! Endfield is the newest game from Gryphline, a sequel to their mobile tower defence gacha Arknights. Endfield is an open world action game similar to other current major gacha released on console, but with a large portion of the game also being based around factory simulation similar to Factorio or Satisfactory, though to a much more simplified extent.

Trophy wise the game is similar to most of the other open world games from Hoyoverse and Kuro (Genshin Impact, Wuthering Waves) requiring completion of the story, finding collectibles in the open world areas, and completing the launch version high level combat challenges. Engaging with the factory simulation mechanics is required to an extent as it is used to make materials required to craft Operator equipment, but you can use blueprints created by the game or other players and don’t need to entirely plan everything out yourself.

Completing the platinum for the game will take around 80-120 hours of game time, but this will be spread around 3-4 weeks real time at minimum as there are mechanics in the game (energy, rare material growth spots) that are dictated by a real time regeneration. Note that it is not currently known whether there will be more trophies added as DLC, but most other major gacha released on PS5 have had more trophies added continually over time with further updates. These games are generally intended to be supported for upwards of 5+ years with new content, so be aware of this if you like earning 100% of trophies but aren’t sure if you want to commit to a game that you will need to keep playing for a long period of time. You would need to wait for the second year of the game to be able to reasonably tell if the developers don’t plan to add any further trophies.

Step 1: Play Main Story through Chapter II – Process II

Your first step while playing the game will be to mostly focus on the story through Chapter II – Process II, which is the end of the story introduced with the 1.0 release of the game and what is required for the platinum. While working through the story you will be introduced to main mechanics as you progress, such as the factory simulation and collectibles related to it, exploration level increases, and specific materials in Wuling needed to create the current highest level equipment items. It is generally recommended to try and finish the story quickly in the current version of the game so that you unlock the material spots and functions in Wuling, as the materials required to upgrade Operators to the highest level only appear there and have a daily timer associated with them. At some points you may be blocked by the requirement to increase your Authority (account) level, at which time you can work on side missions or upgrading characters until you can progress the main story again.

For walkthroughs of all Main/Side Quests refer to Arknights: Endfield Walkthrough.

Step 2: Open World Collection & Character Leveling

Once you have completed the 1.0 version story, you will have access to all areas and mechanics needed to work on fully upgrading the base game characters and preparing for Umbral Monument. While cleaning up collectibles in the open world you will keep earning more materials and contributing XP toward your account level, which in turn gives more rewards. As you play make sure you are collecting the daily limited rare materials, and keep leveling your main team as you go.

What characters you have available will be dependent on what Limited Banner characters you pull or who you get off the Standard Banner, but you can complete all 1.0 content with only the base game characters. For example, the team of Endministrator, Chen Qianyu, Alesh, and Estella is enough to complete the base game content currently, and this consists of only characters you automatically receive, along with base game 4 and 5 stars who you will almost certainly get lots of while pulling for other characters. Currently who you use is really based on what Limited character you decide to pull and/or who you get from the Standard banner, and most characters in the current game have a decent team that can be set up around them with easier to get characters.

Step 3: Umbral Monument & Cleanup

Once you have a good team, your final step toward the platinum will be Umbral Monument. Once you have completed both sets on Agony difficulty you will earn the hardest trophy in the game, and will only possibly have remaining cleanup of collectible or miscellaneous trophies.

General Game Tips:

  • Keep collecting materials from the Rare Growth and Mineral locations. These are one of the hard limiting factors on leveling Operators as they are on a real life daily timer, and you can’t speed them up outside of growing a limited amount at a time in the Dijian Growth Chamber. At Exploration Rank 7 they regrow in a 4 day cycle, so if you collect them from every spot in one day you only need to do this once every 4 days.
  • Use your Sanity (energy) every day. This is the other real time limiting factor in the game, a feature it shares with most other gacha games. You can only store a little over a day’s recharge worth of Sanity, so you want to try and use it every day if possible on materials or currency. If you have a day where you don’t want to think about what you are grinding for then Operator/Weapon XP or T-Creds are easy choices. T-Creds start to become one of the hardest limiting factors early on when you are trying to upgrade a bunch of characters at once, as all aspects of character leveling requires T-Creds on top of the other materials.
  • Complete the Simulation tutorials for the factory simulation. If you are someone who doesn’t want to spend a lot of time thinking about the factory simulation, completing these gives blueprints you can use to set up basic manufacturing for all aspects of the factory, meaning you don’t need to spend a lot of time working this out yourself. You can also find blueprints created by other players and use those in your game to simplify the setup even further. If you do enjoy the factory gameplay and complete everything without doing the tutorials, you can go into the tutorial menu and claim the rewards without completing the tutorials to save time.
  • Once you reach Wuling and are creating materials for the gold level armor, you can set up the factory in Valley IV to only make materials to give to the Outposts (Batteries and Healing items). This allows you to make lots of Stocks Bills which you can use for items in Stock Redistribution, such as the Valley Engraving Permits which are helpful for grinding weapon Essence.

Useful Tips, Tricks and Guides:

  • Walkthrough – All Quests
  • Collectible Guide
  • All Characters List
  • Sanity Explained
  • Authority Level Explained

Arknights: Endfield Trophy Guide

Endfield Industries
Collect all Arknights: Endfield trophies
Platinum
NOTE: Currently the platinum is unachievable as the second set of stages in Umbral Monument have not been added to the game. Currently they are scheduled to be added on February 26th, 2026. 

Earn all other trophies in Arknights: Endfield to unlock Platinum. Microtransactions/DLC are not required, everything is doable with the free-to-play content.

Peak Explorer
Reach Exploration Level 7
Gold
This trophy is awarded once you have upgraded your current Exploration Level to 7. Exploration Level is the overall “world level” of your game, which determines the difficulty of enemies in the open world, along with the maximum upgrade level of your Operators, the difficulty you can play the repeatable material missions at, and the regrow rate and cap of material gathering sites.

Up to Exploration Level 3 the level is increased automatically from progressing Chapter I of the main story. After this you must complete specific Protocol Space missions that become available which will increase the Exploration Level further. Once you upgrade your Exploration Level it can only be lowered by one, so before trying the Protocol Space mission you should make sure you have whatever main team you are playing upgraded almost as much as they can be

Valley Crate Master
Open 270 Valley IV storage crates
Gold
This trophy is awarded for opening 270 Valley IV storage crates. They are a type of collectible found throughout the world, there are 288 of these in Valley IV and you need 270 of those, so can skip any 18.

» Arknights Endfield All Collectible Locations Guide

Le Monument C’est Moi
Complete all [Umbral Monument] stages under “Inorganic Construct” and “Those Forsaken by the Land” in agony difficulty
Gold
NOTE: Currently this trophy is unachievable as the second set of stages have not been added to the game. Currently they are scheduled to be added on February 26th, 2026. 

This trophy is awarded for completing all stages in the “Inorganic Construct” and “Those Forsaken by the Land” sets in Umbral Monument on Agony difficulty.

Umbral Monument is the first “endgame” mode being added to the game, that functions somewhat like Spiral Abyss in Genshin Impact or Shiyu Defense in ZZZ. It is started from the Umbral Monument icon that appears in The Hub in Valley IV once you are able to participate in it. There are two sets of three stages, with each stage requiring you to defeat a certain number of enemies while having a specific combat effect such as you constantly taking poison damage, enemies dealing increasing damage the longer they are alive, or fighting unique boss setups not found elsewhere in the game. Normal difficulty has enemies capped at level 60, whereas Agony difficulty has enemies capped at level 90 and you cannot use any healing items. At launch these fights only require one team of 4 Operators, and you have 10 minutes to finish each fight with no other requirement than completing them without dying.

When getting set up for these fights you want to make sure you have a team that is fully leveled and geared for Agony difficulty. All 4 Operators should be Elite 4 with all skills upgraded to level 9. You can leave your off characters at level 80 with level 80 weapons, but you want to have your main damage dealing character upgraded to 90 with a level 90 weapon, and try to grind for a Weapon Essence that matches their main weapon in stat bonuses, and try to upgrade it if you have extra Essence. You can upgrade the Mastery levels on skills in your main damage dealer’s Ability Matrix if you want, but this currently isn’t as needed and is more for long term if you want to fully min/max a character. If it better currently to focus on making sure everyone on your team is leveled to Elite 4 and all skills are at level 9.

Make sure all characters have a full set of gold gear with an active set effect (from equipping 3 pieces from the same set) and try to have stats contributing to their main two (shown with the yellow and grey icons in their character stats). You only need to have three of four slots filled with the same set items for the set effect to apply, so you can use a 4th slot for a random other item if it has better stats to give. You can also use two of the same items in the Kit slots if it is helpful for stats, they don’t need to be different for set effects to apply.

While doing the actual fights on Agony difficulty the biggest thing is to be aware of your health. Equipped healing items cannot be used on Agony difficulty, so your only potential source of healing is if you have a healer such as Ardelia in your current party. This also means that if a character is knocked out you can’t revive them, and if your main damage dealer is knocked out early you are better off starting over and trying again. Because of the long 10 minute timer though you have plenty of time to be careful, and if you are nearly finished and have your main damage dealer knocked out you can still try finishing if you think you can get by with your remaining characters. The stages still count as complete even if you finish with only one character left active.

Conference of the Four
Complete the main mission [Intermission: Conference of the Four]
Gold
Story related, cannot be missed.

This trophy is for completing the main mission Intermission: Conference of the Four, which occurs at the end of the Valley IV section of the main story.

Arrival at Wuling
Complete the main mission [Chapter II – Process Ⅱ: Where Danger Sleeps]
Silver
Story related, cannot be missed.

This trophy is for completing main mission Chapter II – Process II: Where Danger Sleeps which is the final story mission available in the Wuling section of the story released with the 1.0 version of the game.

Valley Anchorer
Unlock 28 TP Points in Valley IV
Silver
This trophy is awarded for activating all 28 teleport points in Valley IV. TP Points are represented by the gold spikes on the map, which you can teleport directly to or access the depot inventory while standing inside. Most teleport points you will automatically encounter while progressing the main story in Valley IV and you don’t need to search for. There are two areas though that aren’t involved in the main story and you will have to go out of your way for.

This first is all TP Points in the Aburrey Quarry area. This is a side region within Valley IV that isn’t visited at all during the main story, but is related to a rather involved side quest chain starting from side mission Quarry Rescue.

The second is the two points located in the Rockill Passage area which is on the north side of The Hub, directly east of the Core AIC Area. This area is blocked off by a closed gate until some time after you complete Chapter I – Process III: Mystery in the Building. Currently the exact requirement for this opening is unknown, as some people seem to have it unlocked after this quest and some don’t. If it’s not open for you try coming back later after completing the Valley IV story or completing other side quests in the area.

Valley Crate Master Ⅱ
Open 100 Valley IV storage crates
Silver
This trophy is awarded for opening 100 Valley IV storage crates.

» Arknights Endfield All Collectible Locations Guide

Companions
Complete the side missions [Lone Wolf], [Letter From a Messenger], [Love, Scream & The Prototype], and [Let Fire Consume the Ashen Past]
Silver
This trophy is awarded for completing the 4 character based side missions released with the 1.0 version of the game. These missions will automatically be given to you as you progress the main story and raise your Authority (account) level.

  • Lone Wolf
  • Letter From a Messenger
  • Love, Scream & The Prototype
  • Let Fire Consume the Ashen Past
Promotion Ⅲ
Promote 1 operator to E4
Silver
See Promotion IV :silver: .
Promotion Ⅳ
Upgrade 1 operator to Level 90
Silver
This trophy is awarded for fully leveling an Operator to Level 90 for the first time. Leveling characters requires money, XP materials which are used on characters to increase their level, along with specific sets of upgrade materials that are used to upgrade Operators’ “Elite” levels, which are basically level caps that determine the current max level an Operator can reach along with abilities in their matrix they can unlock.

When you are starting out your Operators’ max level is blocked by your current exploration level. You will need to reach Exploration level 6 to be able to upgrade Operators to Elite 4, along with upgrading their level to 90.

Upgrading level uses two different sets of XP materials. From level 1 – 60 you use the three Combat Record materials. From level 60-90 you use the Cognitive Carrier materials. As of launch there isn’t a way to convert these into each other or use one in place of the other. You can farm both of these types of materials from Protocol Space: Operator EXP missions using energy.

Upgrading Elite levels requires either Protodisks or Protosets, which are materials that can be farmed from Protocol Space: Promotions using energy, along with different rare materials collected from Gathering Sites. These are represented by round hump icons on the map labelled Rare Growths, and each will show the items that can be collected there. As you upgrade your exploration level this increases the cap items at each spot and how many regrow: at launch in all spots this is a cap of 8 pickups, regrowing at a rate of 2 per 24 hours at Exploration level 7. For all launch period characters materials for upgrading to Elite 1 and 2 grow in Valley IV, whereas materials to upgrade to Elite 3 and 4 grow in Wuling. This is likely to change in the future when new areas and characters are added, so if you are unsure you can view the upgrade screen for a character, then by selecting the material view the locations where it is available from which will point it out on the map.

When you are actively playing every day you want to make sure you are collecting all items as they grow. At Exploration level 7 you can leave Rare Growth locations for 4 days at a time, then when you view the map for an area it will show in the Mission Reminder menu on the top left if there are full locations, and when selected will point you directly to them. You can also grow items in the Growth Chamber on the Dijiang, but these generally only grow at a rate of 1 pickup every two days, so you will want to make sure you are still grabbing the growths from the open world as you are playing.

Fully Powered Armament
Tune 1 weapon to T4
Silver
This trophy is awarded for upgrading weapon to Tier 4 for the first time. The weapon upgrade system is effectively the same as the Operator upgrade system, with a couple small changes.

Weapons only have three types of XP materials (Arms Inspector, Arms INSP Kit, Arms INSP Set) and can be used to level a weapon at any time, there isn’t different sets for different level ranges like Operators. These can be farmed from Protocol Space: Weapon EXP.

Upgrading tiers functions the same as upgrading Operator Elite levels, but using different types of materials. They need Cast Dies or Heavy Cast Dies which function the same as the Proto items and can be farmed from Protocol Space: Weapon Tune, along with different materials from gathering sites. These are represented by an icon on the map that looks like a snail shell labelled Rare Ores, which function the exact same as the Rare Growths, and are split the same way between Valley IV and Wuling for weapons available during the launch period.

Umbral Monument
Complete all [Umbral Monument] stages under “Inorganic Construct” and “Those Forsaken by the Land” in normal difficulty
Silver
NOTE: Currently this trophy is unachievable as the second set of stages have not been added to the game. Currently they are scheduled to be added on February 26th, 2026. 

This trophy is awarded for completing all stages in the “Inorganic Construct” and “Those Forsaken by the Land” sets in Umbral Monument on normal difficulty.

See :gold: Le Monument C’est Moi.

Valley Outpost Builder
Add all Valley IV outposts into the Endfield support program
Silver
This trophy is awarded for successfully connecting all 3 outposts in Valley IV to the Endfield support program, which sets them up as factory areas and allows you to set up power from them. The three outposts are:

  • Refugee Camp – This is automatically connected during the main story in Chapter I – Process I: Building an Outpost.
  • Infra-Station – This is connected during the side mission Outpost: Infra-Station.
  •  Reconstruction HQ (Planned Construction Area) – This is connected during the side mission Outpost: Reconstruction HQ.
Fully Rigged and Digging
Place mining rigs on every mining spot of Valley IV, and keep all mining rigs in a state of production
Silver
This trophy is awarded for placing mining rigs on all possible spots in each area of Valley IV, and have all of them mining at the same time. As you progress through the game you will find more mining spots in each region where you can deploy and power drills to mine the basic materials used to manufacture other items. These spots are marked on the map with a white crystal icon, which you can select to view how many mining spots are at the location and whether they are powered.

To earn this trophy you first need to make sure all possible locations have drills placed on all possible spots, and they are all powered. You won’t be able to do this immediately in each area, as the amount of spots in certain locations is determined by your Regional Development Level. You should be aiming to max out your Regional Development Level in each region, as this gives extra rewards and unlocks other features. Regional Development level is increased by placing and powering drills on mining spots, upgrading Outposts, Recycling Nodes, Depots, and Stock Redistribution Stations, and by completing some missions.

Once you are sure you have placed and powered drills on all possible spots, you will need to make sure that all of them are working at the same time. Depending on your manufacturing setup you are very likely to be mining more Originium, Amethyst, and Ferrium than you are actually using, which means that your drills will be starting and stopping as material is slowly pulled for manufacturing.

Once you have set up your Depot Nodes, this allows you to package and ship materials which are then delivered to locations in exchange for Stock Bills. You can use the three mined materials as materials to ship, so if you do all three at once you’ll remove enough material from your depot to have all mining drills working at once.

If you can’t do this, you can also open the Valley IV Depot inventory and specifically destroy the mined materials, but this isn’t generally recommended.

Process: Awakening
Complete the main mission [Chapter I – Process Ⅰ: Awakening]
Bronze
Story related, cannot be missed.

This trophy is for completing the main mission Chapter I – Process I: Awakening, which is the mission completing the prologue before you enter Valley IV, the first overall region of the main story.

Barrier Breaker
Smash the 3 Ankhor cores in the Origin Lodespring
Bronze
Story related, cannot be missed.

This trophy is automatically earned during main mission Chapter I – Process III: Lodespring Crossing as you are working on destroying the Ankhor cores in the Origin Lodespring area.

Trek Through Nature
Complete the main mission [Chapter II – Process Ⅰ: Arrival at Wuling]
Bronze
Story related, cannot be missed.

This trophy is for completing the main mission Chapter II – Process I: Arrival at Wuling, which is the first main mission that occurs in Wuling, the second overall region of the main story.

Promotion I
Promote 1 operator to E2
Bronze
See :silver: Promotion IV.
Promotion Ⅱ
Upgrade 1 operator to Level 60
Bronze
See :silver: Promotion IV.
An Edge First Tuned
Tune 1 weapon to T2
Bronze
See :silver: Fully Powered Armament.
DELTA Savior
Repair 10 Delta robots
Bronze
This trophy is awarded for repairing a total of 10 Delta robots spread throughout Valley IV and Wuling. These appear as stacks of rectangular robots with an SOS above them. Interact with them then you will need to complete a block placement puzzle, which will repair them and give you a reward. There are over 30 of them in Valley IV and more in Wuling, so you will be able to repair 10 early on during the game as long as you are making sure to repair any you come across.

» Arknights Endfield All Collectible Locations Guide

Valley Crate Master I
Open 50 Valley IV storage crates
Bronze
This trophy is awarded for opening 50 Valley IV storage crates.

» Arknights Endfield All Collectible Locations Guide

Valley Investigator
Gather 1 investigation report in Valley IV
Bronze
This trophy is awarded for completing any Investigation Report for the Valley IV region. Investigation Reports are a type of collectible in the Archive menu that are obtained after you collect specific sets of File collectibles. Not all Files contribute toward Investigations, so if you want to complete all of the Investigations you will need to be going out of your way to pick up all File collectibles you see.

If you want to specifically get this and ignore other Files, you can complete the Investigation in the Valley Pass area by picking up 4 specific files included in the Valley Pass Collectibles Locations Guide.

  • File 5: Zealous Insanity
  • File 6: Records of Zealous Joy
  • File 8: Note Stuff in a Wall Crack
  • File 9: Notes from a Crack in a Tire

After you have picked up all 4 go into the Archive menu, then into the Investigation section where you will need to submit the items to complete the investigation.

Auditors Trapped
Break all weak surfaces and fall into the pit of the Origin Lodespring
Bronze
This trophy is awarded for falling into two specific holes into caves in the Origin Lodespring area in Valley IV. The Origin Lodespring area is first accessible starting from main mission Chapter I – Process III: Shattered Veins, after which the area is able to be explored further as you progress the main story.

Within this area there are two specific location you need to walk over, after which the ground will break and drop you into a cave. After breaking the ground to enter both holes you will earn this trophy.

Reunited Fragments
Gather 50 Aurylenes in Valley IV
Bronze
This trophy is awarded for gathering a total of 50 Aurylene in the Valley IV region.

» Arknights Endfield All Collectible Locations Guide

Arts and Flow
Trigger Arts Reactions 5 times and Physical Statuses 5 times during combat
Bronze
This trophy is awarded for triggering Art Reactions and Physical Statuses 5 times each. Art Reactions and Physical Status are the effects that are applied to enemies from characters skills, represented by colored icons for Art Reactions or white icons for Physical Statuses. Typically characters either apply either Art effects or Physical effects, but you should get this early on during the main story as the Operators you are required to use early on apply different effects. Endministrator and Chen apply Physical Statuses, whereas Perlica applies Arts Reactions.
Combined Arms
Perform 100 combos during combat
Bronze
This trophy is awarded for using 100 combo skills during combat. Combos are performed by having a certain action occur during combat, which will display a combo prompt on screen that is performed by pressing :r1: to have one of your current Operators perform an extra attack. Each Operator has a different requirement to trigger their combo skill that can be something like applying certain status effects or after another character performs a combo, so you will need to check what your Operator’s skill are triggered by and make sure your deployed team has combo skills that work together.
Smart Annihilation
Defeat 30 enemies with combat facilities
Bronze
This trophy is awarded for defeating a total of 30 enemies using combat facilities during gameplay. You will be introduced to combat facilities during the story, and this includes all forms of automated turrets or area defences that you can place in AIC mode. They must be placed in an area where they can receive power, but when they are powered they will automatically target enemies within their range. You can either place these on your own around the game world in locations such as near Energy Alluviums to help clear them, or from clearing Outpost Defence missions.
Protocol ε 20.00m
Hit an enemy after falling from a height of at least 20 meters
Bronze
This trophy is awarded for jumping from above and hitting an enemy after falling for a distance of 20 meters using a jump attack. One of the easiest locations to do this is in Valley IV in The Hub. On the south of the map in the Mountain Top area there are crystals you can walk on leading over the ravine between Mountain Top and Southern Meadows. If you look below in the ravine there is a Pincerbeast that walks back and forth along the path. Jump off the crystal toward it and use a jump attack to try and hit it. If you successfully do you will earn the trophy.

Attack Interruption
Interrupt enemy charging states 5 times during combat
Bronze
This trophy is awarded for stopping enemy attack charge states 5 times. Sometimes during combat enemies will start charging attacks that is represented by a large red circle around them. While the circle is present you need to use one of your current Operator’s SP skills to attack the enemy, which will knock them out of the charge state and temporarily stun them.
Friendly Retention
Repair shared facilities from other users 10 times
Bronze
This trophy is awarded for repairing facilities from other players that appear in your game 10 times. During the story you will be introduced to the mechanic of other players’ placed facilities appearing in your game world. Most commonly these appear as ziplines, which will appear on your map with a blue icon to convey that they are shared from other players. If you go near these shared facilities they will have a health bar that represents how long they will stay active, and pressing :r2: while beside them will repair the facility (once per day). Do this 10 times with shared facilities to earn this trophy.
Nexus Upgrader
Upgrade the Control Nexus of Dijiang to Level 5
Bronze
This trophy is awarded for upgrading the Control Nexus facility on the OMW Dijiang to level 5. The Dijiang is your hub ship which includes some facility that you can assign your Operators to, which allows them to perform some actions over time like creating items. The Control Nexus is the facility that determines the max level and which of the other facilities that you can create.

Upgrading the Control Nexus is primarily blocked by story progression. As you progress the main story you will be awarded a material called Algorithm Expansion Chip, which is required to continue upgrading the Control Nexus. You will be awarded the final one that allows you to upgrade the Control Nexus to level 5 after completing main mission Chapter II – Process II: Where Danger Sleeps which is the final story mission available in the Wuling section of the story released with the 1.0 version of the game.

The other materials that you need to upgrade the Control Nexus are Aerospace Material I/II. These materials are obtained from the Recycling Stations throughout Valley IV and Wuling, represented by owl icons on the map. After they are activated they can be upgraded using the regional Stock Bills, which increases the number of materials that can be collected from them each day.

Industrial Apex of the Valley
Research every technology in the Basic AIC Plan
Bronze
This trophy is awarded for researching all technology in the Basic AIC Plan, which corresponds to items that can be placed in the Valley IV area. AIC technology is researched using the collectible Basic AIC Index, which you are introduced to during main mission Chapter I – Process II: Paving the Way. Completing this missions allows you to collect the Protocol Datalogger collectibles, which are the wavy inflatable markers that are spread throughout the open world. Collecting one gives 1 x Basic AIC Index, and all of them need to be collected to research all technology. After these are introduced they are all marked on the map with a light blue circle icon, so you don’t need to go out of your way to look for them. On the world map you can see whether you’ve missed any for an area with the progress circle on the bottom middle of the screen which has the same icon as the Dataloggers.
Wuling Factory Pioneer I
Research every technology in Wuling AIC I
Bronze
This trophy is awarded for researching all technology in the Wuling AIC I plan. Like the Valley IV plan this corresponds to the items that are available specifically in Wuling, and are unlocked with Wuling AIC Index which are collected from Protocol Dataloggers in the Wuling region.

Note that Wuling AIC I corresponds to the top section of the Wuling AIC plan that is available with the 1.0 release of the game. When more is added in the future it won’t be required for this trophy.

 

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