Legacy is a main quest in Dragon’s Dogma 2. This walkthrough will guide you through all objectives of the Legacy main mission.
- Starting Location: Agamen Volcanic Island > Moonglint Tower
- Requirement: having completed The Guardian Gigantus
- Reward: unlocks New Game+
- Quest Description: Led by the Godsbane blade, you followed Phaesus to Moonglint Tower, where he intends to create a dragon and control the world’s fate. Your own destiny—the ultimate choice—is nigh.
Objectives:
- Defeat the imposter
- Face the dragon
- Phaesus summoned a lesser dragon
- Moored World Ending – Become true Sovran of Vernworth
- Unmoored World Ending – Overcome the Trials and lead the people to safety
Starting Location: Legacy
This quest immediately starts after The Guardian Gigantus main quest.
Defeat the imposter
The game wants you to defeat the fake Sovran and his guards. But all you have to do is to survive at least 2 minutes because then a cutscene will automatically play, showing Phaesus completing the ritual and summoning the Lesser Dragon.
Face the dragon
Now approach the dragon. Attack him once by any means to advance.
You will now be riding on the dragon’s back. What you do here decides what ending path you go on. Staying on his back until the end will result in the standard ending where you fight the dragon. If you climb to his heart and use the Empowered Godsbane Blade from your inventory to kill yourself over his heart you will go to the secret “Unmoored World” where the secret ending path takes place.
In order to experience all endings and get their associated trophies/achievements in one run, you should do the standard ending first. Afterward the game lets you go back before the dragon flight and you can do the opposite secret ending in the Unmoored World. Follow the steps below exactly in the order given here to get all ending trophies in one playthrough!
Standard Ending – Trophy: Peace
Simply ride the dragon to the end. Then you must defeat him.
The dragon’s weakness is his head. So get on his head and attack his horns and face as much as you can. To get to his head, climb up onto his back through his legs, or just wait for him to lean down and grab his head directly. The Dragon can also cast spells, which he signals by lifting one of his claws up and gathering energy in his palm. As he is casting his spell, you will see rings of magic appear in the air around him. This is how you can tell where the spell will strike, so just step back and avoid any of the marked spots.
The second weak spot is his heart, which you can sometimes attack when the dragon is on the ground every few minutes.
Once you defeated the dragon, a series of cutscenes will start.
You will now the in the throne room while the credits play. For Peace to become the true Sovran of Vernworth, sit on the throne until the credits finish playing. Simply interact with the throne, then just stay on the throne and don’t press any other buttons. After the screen fades to black and the Capcom logo shows, the trophy will unlock.
Going on the other Ending Path in same Playthrough
After the ending, you go back to the Title Screen. Click “Load from Last Save” (don’t start New Game+) > you are returned to throne room > talk to the blue glowing man to the left of the throne > talk to him again in the crowd in the middle of the room > you will travel back in time to riding the dragon > proceed with the steps below for the Secret Ending path.
Secret Ending Path – How to Enter Unmoored World
While riding the dragon again, climb to the orange glowing heart on its belly. Then open the inventory, use the item “Empowered Godsbane Blade” > press the interaction button to use it on yourself while hanging over the dragon’s heart. You will sacrifice yourself and it kills the dragon. You will then enter the Unmoored World and unlock Dragon’s Dogma 2. This is the “true” ending path, the logo in the title screen now also changes from “Dragon’s Dogma” to “Dragon’s Dogma 2”.
See the next steps below.
The Hero Trophy/Achievement – Finish all Trials in Unmoored World
To complete all the trials in the unmoored world, you must complete them within 4 days. If you are not fast enough, each land will be destroyed one by one. The trials can be recognized by the red beacons shining from the sky. There are 4 trials in total, one of which is automatically completed as the first objective as soon as you get your pawn back in the Unmoored World. The ideal way is as follows.
Step 1: Reach the Unmoored World – as explained above. Caution: If you die in the Unmoored World you will respawn at the start of it and any progress made in the Unmoored World gets reset. You must finish all remaining steps in one life.
Step 2: Recover your main pawn. You do this by tracking side quest “Dreams Apart” going to Bakbattahl, in Forbidden Magick Research Lab upstairs.
Step 3: Now travel directly to Vernworth and complete the trial (red glowing dot on map) located to the left outside Vernworth. You can get there by going down the stairs in the north of Vernworth to reach the seafloor, then head south. The strongest boss in the game awaits us here, which is why it is recommended to pack Wakestones. The boss can only be killed by attacking its weak points or using an Unmaking Arrow. After The Boss is dealt with, Vernworth is saved. You must go straight to the next location. Caution: This boss will instakill you if you attempt it under level 30.
Step 4: Now travel to Sacred Arbor, where another red dot is on the map, northwest of Vernworth. The next boss awaits us there, but it is the easiest one. This is a worm. Here you have to attack the weak points again so that you can defeat him. Here you work your way from the tail to the head. Caution: This boss has instakill attacks if you attempt it under level 30.
Step 5: The next trial is right where you killed the Gigantus (where he dropped to his knees, on Agamen Volcanic Island southeast of Bakbattahl). Interact with him to get the I, Talos trophy. For this trial you simply have to watch the fight.
Step 6: Now Phaestus and the Pathfinder will show up, telling you of a final trial taking place in Bakbattahl. If they don’t show up automatically, simply head to Bakbattahl for the final trial. In Bakbattahl, head towards the red marker and then follow Phaestus until you can slay the dragon. IMPORTANT: As soon as you interact with the beacon, the game is over! After the cutscene you get the trophy that all trials have been completed.
Step 7: Since the world can no longer be destroyed, you can now explore the world. You should now bring all people to safety. For the next steps continue with The Guardian.
The Guardian Trophy/Achievement – Lead the People to Safety
To get people to safety, you have to talk to all the leaders you met. However, it is advisable to complete all tests first so that the world cannot be destroyed. If you don’t take the tests, you have a short window of time to get people to safety.
Step 1: Complete The Hero to finish all trials of the unmoored world.
Step 2: Go to the Seafloor Shrine and interact with Rothias from within the BLUE beacon aura (NOT the red one). After talking to him, Luz will show up asking you to evacuate as many people as possible. Caution: DON’T interact with the red beacon, it will end the game!
Step 3: Travel to Vernworth and speak with Brant at the Inn. This will initiate side quest “The Regentkin’s Resolve”. Head to the castle and speak with Sven, who can be found in his room on the second floor of the castle. Enter it and take the staircase on your left, then head all the way down the corridor to find him in the last room on the right. He will talk to you. Now head for the next marker and use on Visa, Sven’s mother, and bring her back to Sven. Next, head down to the next objective, by the oxcart and intimidate Allard by grabbing him. He will flee because you scared him. Now simply head back to Sven and tell him that the oxcart is ready. Quest complete and Vernworth is evacuated.
Step 4: Travel to Sacred Arbor, the city northwest of Vernworth where you fought the worm boss. Here, speak with Glyndwr, the blonde archer elf found on the round platform at the entrance of the town. Follow him to his father Taliesin to convince him to evacuate his people. Bring a pawn with the “Woodland Wordsmith” specialization to understand him. Keep talking to him until he gives up. You have to sleep, talk to him again, he changes his dialogue each time you sleep, repeat until he gives up (sleeping 3 times at the nearby inn and talking to him each time after you sleep is enough). Alternatively, you can complete the side quest The Ailing Arborheart > Out of the Forest, Into the Forge, then after planting the seed return to Taliesin to complete this side quest and evacuate the Sacred Arbor.
Step 5: Travel to Bakbattahl and head towards the Flamebearer Palace. On your way, you’ll be stopped by Menella. If not, continue to the palace and talk to her (if she’s not there, make sure you completed the trials for The Hero in the same life without dying). Now you have to witness and end three different scuffles. Whether you end them with peace or violence doesn’t influence the evacuation of Bakbattahl. You can simply attack them all to break up the fights. Evacuating Bakbattahl also completes side quest “Civil Unrest”.
The Guardian may already unlock early here before evacuating the other people.
Step 6: Travel to Volcanic Island Camp and speak with Ernesto by the northern gate. He will want you to rescue Ciodhna and Gautstafr. Simply head to the mission marker and after a brief intermission between Ciodhna and Gautsafr, grab Gautsafr and Ferrystone your way back to the Camp. Carry Gautsafr to Ernesto to complete this part of the quest. Next, we need to convince Lamond to evacuate. After talking to Ernesto, intercept Lamond on his way to the hot geysers. Choose any of the dialogue options with him to get him on board the evacuation and you’ll have evacuated all Volcanic Island Camp and completed side quest The Importance of Aiding Ernesto.
Step 7: Head for the Excavation Site near the Volcanic Island Camp, defeat the Magick Golem and then talk to Henrique at the gate. Follow him to the nearby gaol and he will give you a key. Return where you met him at the gate and unlock the door of the second hut on the hill. Here, retrieve the Diminished Godsawy staff and return to Henrique. Doing so will evacuate the Excavation Site and complete side quest Shepherd of the Pawns.
Closure Trophy/Achievement – End the Cycle (True Ending)
Go to the red beacon at Seafloor Shrine and interact with it. The game will end once you interact with it. During the credits you’ll be walking on a dragon. After a while, the dragon will start spewing fire onto himself as a way to kill you. When it does, you must stand on its ridges to avoid burning to death.
Then you get the “true” ending and the cycle ends. If you followed everything here, you should now have all ending trophies. If you kept an “Inn Rest” Save before the endings (as outlined in previous quest walkthroughs), you can reload the Inn Save from the Title Screen to go back and finish your cleanup. Otherwise, you can choose to start a new playthrough from the Title Screen which begins New Game+. Your level and equipment carries over and you can change the design of your character. You get your equipment back in NG+ upon reaching the Borderwatch. Continue the main quests until reaching Vernworth, then you can freely explore the entire world again and finish any side quests or trophies/achievements you didn’t get in your first run.
For anything remaining check out the Dragon’s Dogma 2 Trophy Guide & Roadmap and Dragon’s Dogma 2 100% Completion Wiki.
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