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Home » Trophy Guides » Final Fantasy Tactics Trophy Guide & Roadmap

Final Fantasy Tactics Trophy Guide & Roadmap

September 30, 2025 by Gage 5 Comments

Final Fantasy Tactics: The Ivalice Chronicles Trophy Roadmap

  • Estimated trophy difficulty: 4/10
  • Approximate amount of time to platinum: 30-60 hours (heavily dependent on prior experience with the game)
  • Offline Trophies: 50 (1trophy, 3trophy, 6trophy, 40trophy)
  • Online Trophies: 0
  • Number of missable trophies: 3 – :gold: Master of All Trades (Partially), :bronze: A Thickening of the Plot, :bronze: Secrets Beneath Goug
  • Glitched trophies: 1 – :gold: Master of All Trades (Trophy does not unlock correctly if Zodiark is the last ability learned)
  • Does difficulty affect trophies?: No, can play on any of the three difficulties and switch at any time, but trophies can only be earned in the Enchanced version of the game
  • Hardest Trophy: :silver: Ruler of the Abyss
  • Minimum Playthroughs: 1
  • PS4/PS5 Autopop & Save Transfer: No save transfer between PS4 and PS5
  • PS4/PS5 Crossbuy: Yes
  • Free-Roam / Level Select after Story?: After completion of the story you create a Clear Save, then loading the clear save places you on the world map before the final sequence of story battles
  • New Game+ Mode?: No
  • Supports Manual Saves?: 5 rotating autosave slots + 50 manual save slots
  • Release Date: September 30, 2025

Introduction

Welcome to the Final Fantasy Tactics: The Ivalice Chronicles Trophy Guide! The Ivalice Chronicles is a remake/remaster of the original Final Fantasy Tactics on the PS1, but using the War of the Lions PSP version script and includes a number of changes including full voice acting, difficulty options, and other quality of life improvements. Anyone who played the original game or WotL version should feel right at home, with the quality of life changes making the game much more friendly to new players.

Trophy-wise the game has a relatively standard RPG list, requiring finishing the story and most side content, along with some grinding that can be cleaned up after the story. There are three missable trophies to keep in mind, trophy Master of All Trades, :bronze: A Thickening of the Plot, and :bronze: Secrets Beneath Goug.

NOTE: Trophies can only be earned in the “Enhanced” version of the game, no trophies can be earned in the “Classic” version.

Step 1: Complete the story

The first step will be to work your way through the story. You can work on the miscellaneous trophies and complete errands as you go if you want, or leave them for after the story as all are still available. You can check out the trophies related to each chapter for tips on the story fights. Check the information on the three missable trophies and keep them in mind as you progress:

trophy Master of All Trades requires learning every job ability on a single character and this is partially missable depending on who you want to do it with. If you want to learn all abilities on the main character Ramza then you need to learn an ability during specific story battles in Chapter 4, and if you miss it there you can’t learn all abilities on Ramza. The other ability learned from enemies comes from the final boss and then random enemies in the Midlight’s Deep dungeon, but it’s recommended you complete this after the story.

trophyA Thickening of the Plot involves watching an extra scene in the Chronicle that becomes available in Chapter 2 after the character Mustadio joins the party, it can’t be viewed if you decline recruiting him.

trophy Secrets Beneath Goug involves watching a scene in Chapter 4 that can only occur if you have Mustadio in your party, but as long as you make sure to always recruit the unique story characters and don’t dismiss them or let them completely die during battle, then you can view this scene at any point after the start of Chapter 4.

Step 2: Midlight’s Deep dungeon + Cleanup

After completing the story you can create a clear save, then when you load the clear save you’ll be placed back on the world map before the final sequence of story battles and can continue cleaning up any remaining activities. The Midlight’s Deep dungeon that you can access starting in Chapter 4 will be the main thing to worry about, and is where to learn the final Summoner ability that comes from the final boss of the dungeon or random enemies when replaying the floor. It’s recommended to try and learn it from the final boss during the first battle, as it’s more consistent to learn from them instead of trying on the random enemies.

General Tips

  • When travelling the world map you can choose to flee random battles and not fight them, or continually select the same spot you are standing to trigger them without moving the date forward. This also means you can just move around to immediately complete errands without fighting in between. This is a good way to level alternate jobs on the main units you are using, though note you can’t send Ramza or other unique characters on errands.
  • Auto equipping gear prioritizes highest HP/Physical Attack over everything else, so double-check if you are using this on magic classes and give them more suitable gear.
  • If you are grinding alternate jobs on characters make an Equipment Set with their main setup before switching. This saves current Job, Abilities, and Equipment for that character, and makes switching back to their main job much easier.
  • While grinding Job XP/JP you can set characters to have the Fundamentals ability in their second slot, then continually use the ability Focus to perform a successful action each turn. This doesn’t work with the unique characters as their Squire equivalent doesn’t have the Focus ability, but you can have these characters perform basic attacks and heal your other party members to earn Job XP/JP. On Ramza you want to use Tailwind as this increases his speed and makes him have turns more frequently.
  • Character Zodiac compatibility can be mostly ignored unless you are playing on the highest difficulty and want to min/max. Bravery and Faith have more of an effect: higher Bravery increases damage dealt with bare fists, Knight swords, and Katanas, while higher Faith increases damage dealt and received from Magic actions. You don’t need to pay a huge amount of attention to this or go out of your way to try and get very high stat recruited characters unless you want to min/max. The only character this becomes extremely useful on is Ramza as he has very high Bravery and this can be boosted with Steel and Shout, which makes him extraordinarily strong on the Monk job which has a very large damage bonus from high Bravery.
  • Enemies in the random battles on the world map and the first 9 floors in Deeplight are scaled relative to the highest level character in your deployed party, but the majority of story battles have enemies at a set level. This means if you’re ever struggling with a story battle you can return to the world map and grind some extra to help out. Character level doesn’t matter as much as equipment does though, so while grinding between story battles the bigger focus should be on learning Job abilities instead of just trying to boost the level of your characters.
  • The in game Chronicle has a lot of detailed information on in-game mechanics and systems, if you’re ever curious about how certain Jobs functions or what effects do this is a great place to check.

Final Fantasy Tactics: The Ivalice Chronicles Trophy Guide

The Brave, the Forgotten
Uncover every truth that had gone untold.
Platinum
Earn all other trophies in Final Fantasy Tactics: The Ivalice Chronicles to unlock platinum (no DLC needed).
In Pursuit of the Truth
Complete the prologue.
Bronze
Story related, cannot be missed.

This trophy is awarded when you complete the prologue. The prologue is the single fight at the start of the game where you only have control of Ramza, and the other friendly units will end up taking out most of the enemies without your input.

The Meager
Complete Chapter 1, “The Meager.”
Bronze
Story related, cannot be missed.

This trophy is awarded at the end of Chapter 1, which occurs after the 10th story related battle in Zeikdan Fortress.

For tips related to the following battles you should read the full info before entering the battle locations, as they include some recommendations on setups or things to do before the battle starts.

2 – Magick City of Gariland

  • Watch out for the enemy Chemist healing the other units, don’t rush your own Chemist in and get them downed so you can’t use them for healing your own units.

3 – Mandalia Plain

  • Depending on your response in the dialogue choice you either need to Protect Argath or just take out all enemies. If you choose the option to protect him watch for the other enemies rushing him.

4 – The Siedge Weald

  • The first battle against all monsters, it can be helpful before this fight to start thinking about how you want to level some units, such as switching someone to an Archer. Keep a Chemist early on to heal your units if needed.

5 – Merchant City of Dorter

  • Watch for the Archers on the upper platform, along with the two Mages. Delita and Argath will normally rush up the platform on their own to fight the Archers, but they typically aren’t very fast dealing with them. Getting your own Archer up there can be helpful, along with switching someone like Ramza to a Knight.

6 – Zeklaus Desert

  • This is the first fight where you have split groups of units. Try not to only stick your strong units on one side, spread out one or two between, such as having one Knight in each group.
  • All the enemies being stuck inside the building also makes a Black Mage very useful here if you’ve swapped a Chemist to one, as the enemies typically bunch up near the door to attack you.

7 – Brigand’s Den – Defeat Milleuda to win the battle

  • Milleuda is the main target, and in battles like this just defeating the main target will cause the battle to end. Be careful trying to rush them early in the game though, unless you’ve purposely done some grinding, as you can run into a bad situation being surrounded by other enemies.
  • Try to at least get rid of the White Mage first so that they don’t heal the other enemies.
  • Argath leaves as a guest party member after this fight.

8 – Lenalian Plateau – Defeat Milleuda to win the battle

  • Milleuda is back to fight you again, with the same objective to defeat her as before.
  • Watch for the two Black Mages and the Time Mage, as they can give you a bad time if you rush in. Try to deal with them first.

9 – Fovoham Windflats – Defeat Wiegraf to win the battle.

  • Be careful of rushing Wiegraf as he’s stronger than Milleuda was and can cast Holy Knight abilities that will deal a lot of damage.
  • The enemy Chocobo can travel a large distance, so be careful of it rushes you from far away. Dealing with the other enemies before Wiegraf is recommended her unless you’ve leveled up quite a bit.

10 – Zeikdan Fortress – Defeat Argath to win the battle

  • You have a split party again, so try to keep someone like a Knight in both groups.
  • Argath is the main target, but just defeating him can be a problem as he has a crossbow and will try to run away from you. If you can get near him and have the Rend Weapon ability on a Knight you can make him totally useless if you can successfully break it.
  • Watch for the two Mages behind as they will cast spells from on the hill.
The Manipulative & the Subservient
Complete Chapter 2, “The Manipulative & the Subservient.”
Bronze
Story related, cannot be missed.

This trophy is awarded at the end of Chapter 2, which occurs after the 21st story related battle in Lionell Castle (Castle Keep).

11 – Merchant City of Dorter

  • Agrias and Gaffgarion are guest members during these next few fights, and they can do a ton of the work for you with their special Knight abilities.

12 – Araguay Woods

  • Depending on your dialogue choice you have to the option to protect the Chocobo or not. If you choose to protect it then it will be able to join your party after the fight.

13 – Zeirchele Falls – Defeat all enemies whole protecting Ovelia

  • Swap Gaffgarion to weaker gear before entering this fight, as he’ll turn traitor and attack your party.
  • Ovelia will typically hide on the waterfall and cast buffs on herself, so she doesn’t need a lot of protecting.
  • Try to focus Gaffgarion first to get him to run away, Delita will handle the Knights near him pretty well on his own.

14 – Castled City of Zaland – Defeat all enemies while protecting Mustadio

  • Mustadio has a gun and will normally stay on the wall outside of enemy range, so he doesn’t need much direct protection.
  • If you have magic or ranged units who can get up on the wall quickly this can be helpful to hit the enemies from above, otherwise you might get stuck trying to get everyone through the main doorway.

15 – Balius Tor

  • Watch for the summoners on either side of the cliffs, as they can cast large area of effect mage spells on you or heal the enemies on top of the cliffs.
  • The Knights can use items, so watch for them reviving other units.
  • Agrias leaves as a guest party member after this fight.

16 – Tchigolith Fenlands

  • Purchase Seal Evil on Mustadio before entering this fight to help out, as he will use it on the enemies.
  • Be careful going in the water, as ending a move action in it will immediately poison you.

Beware when you progress to Goug Lowtown you will be locked into a lower area of the map until you progress the story back through Lionel Castle, so if you want to do some grinding do it before starting the next fight.

17 – Goug Lowtown

  • Mustadio doesn’t have any equipment during this fight, so he doesn’t do much. He’s still a guest character currently so he can’t die, so you can mostly ignore him.
  • Mustadio joins main party after this fight. Note that when guest members join your party like this they can now permanently die as they’re no longer required for story events, but if you have them in story battles they’ll sometimes have extra voice lines.

18 – Balias Swale

  • Watch out for the water with Submerged 2 depth, as you will get stuck in it if you move a character there who doesn’t have specific Actions equipped you likely haven’t unlocked yet.
  • Agrias joins main party after this fight.
  • It is recommended to level Agrias a bit before each of the next story fights as her Holy Knight abilities are very strong.

19 – Gollgollada Gallows

  • Focus Gaffgarion first if possible as he’s the most dangerous, he’ll run away once he is downed or hits critical health which makes cleaning up the other enemies much easier.

The next fights occur in sequence, you must beat them all in a row. You can back out in between if you are struggling, but you’ll need to do them again and you don’t keep any XP or rewards if you back out. Recommend having Agrias set up and a character with the White Mage spell Holy to make battle 21 much easier.

20 – Lionel Castle (Castle Gate)

  • Ramza starts on top of the wall, you need to run him down to spot where the gate switch is to open it for the rest of your party if you want to have them help with Gaffgarion, or fight him with just Ramza.
  • It is also possible to hit Gaffgarion through the wall with magic abilities if he’s standing close enough.

21 – Lionel Castle (Castle Keep)

  • This is a boss fight against Cuchulainn, the first Lucavi you encounter. Try to not bunch up your units as they’ll cast Nightmare to inflict status effects on all of them, and if they stack up you are done for.
  • They are very weak to Holy, which is why it’s good to bring a unit in that can cast it on him. Agrias’ ranged abilities are very good too as they count as Holy damage.
The Valiant
Complete Chapter 3, “The Valiant.”
Bronze
Story related, cannot be missed.

This trophy is awarded at the end of Chapter 3, which occurs after the 32nd story related battle in Riovanes Castle (Roof).

22 – Mining Town of Gollund – Defeat all enemies while protecting Orran.

  • Orran is pretty strong and it’s mostly the Rogue that attacks him, you can get away with mostly focusing on the enemies unless they start ganging up on him. Be aware that the enemy Thieves are likely to use Charm on your units.

23 – Lesalia Castle Postern – Defeat Zalmour to win the battle.

  • He’ll move to the back of the area and generally try to stay away from you, which makes it harder to reach him through the other enemies. Alma is low level, but will help you out with some healing spells.
  • If you have any characters using Battle Boots to increase movement you can now purchase Germinas Boots which also increase jump.

The next section in Orbonne Monastary is three battles in a row like the section at the end of Chapter 2, so if you want you can do some grinding now to level up.

24 – Orbonne Monastary (Vaults – Second Level)

  • Watch out for the Dragoons using jump, as it will deal a ton of damage. Try to take them out first to remove most of the damage dealing ability of this enemy group, along with the Chemist so that they aren’t revived.

25 – Orbonne Monastary (Vaults – Third Level) – Defeat Isilud to win the battle.

  • He’s quite strong and has a lot of backup, so you may be better picking off the other enemies first before focusing on him. If you have high movement characters you can run then across the top of the shelves pretty effectively, but this leaves them open to the ranged enemies. Isuld is a unique class, but can use the Dragoon ability jump to attack almost anywhere in the area. He typically targets Ramza, so try to keep his health as full as possible to tank the Jump hits.

26 – Orbonne Monastary (Vaults – First Level) – Defeat Wiegraf to win the battle.

  • Wiegraf is back for a second fight, this time as a White Knight who uses the same abilities that Agrias has on her Holy Knight class. Try not to bunch up your units as he’ll deal a ton of damage to them with the attacks that hits in a 3×3 cross.
  • All the enemies start on the other side of the wall which makes the start of this fight annoying, but Wiegraf will typically run through to your side immediately to attack your group, so if you can put a ton of damage into on the first turn of all your units you can end the battle before any of the enemy units can reach you.
  • After the battle there are now some new Errands available around the world map in previous locations.

27 – Grogh Heights

  • The two Chemists have firearms so can hit you from effectively any distance, otherwise nothing special about this basic fight.

28 – Walled City of Yardrow – Defeat all the enemies while protecting Rapha

  • Rapha is tough and can handle herself, so you can mostly focus on the enemies.
  • Watch out for the Summoners as they can deal a lot of damage in a large area.
  • The toughest part of this battle is getting in where the enemies are unless you have units with very high jump stat.
  • Rapha joins as a guest party member after this fight.

29 – The Yuguewood

  • All of the enemies in this fight are Undead, so when downed will revive at the end of their heart counter instead of disappearing.
  • If you have units who can use Throw from the Chemist job you can immediately kill the enemies by using Phoenix Down on them.

The next section is two fights in a row (with the second being in two parts), so you can use this opportunity to grind some jobs before progressing if you wish. Check the tips for fight 31 because you will need to be set up on Ramza to have a one on one fight.

30 – Riovanes Castle (Castle Gate)

  • Ranged units are helpful here, as you are fighting from the bottom of the wall.
  • Marach will run away once he hits critical health, and so will Rapha is she hits critical or when Marach flees.

31 – Riovanes Castle (Castle Keep)

  • This starts as a one on one fight with Wiegraf, where you only have Ramza to fight him, even though the game allows you to place 5 units like a normal battle.
  • Try to have Ramza as high of speed as possible, using something like the Ninja class. If you’ve grinded level Ninja is especially effective, as you can go behind Weigraf and attack him for a ton of damage with dual wield weapons.
  • The classic option if you’re not set up for this is having Ramza equipped with Auto-Potion from the Chemist job and throw away low level potions so that you automatically heal with the higher level ones when attacked, which should allow you to tank through the fight even if you don’t have Ramza set up with higher level job abilities.
  • After defeating Weigraf, he’ll transform into Belias and your other units enter. Like the fight against Cuchulainn he’s weak to Holy, so if you have someone with this White Mage skill you can defeat him quickly. If you can do this, you can ignore the other enemies.
  • Note you start this fight in the same state as the prior one, so you keep the same health on Ramza, but also any buffs if you went that route for defeating Weigraf.
  • Belias will cast Confusion on your party members which can make this fight quite annoying. If this happens it is likely better to deal with the other enemies with any non Confused party members if you don’t have the ability to remove the status.

32 – Riovanes Castle (Roof) – Drop one of the three enemies into critical health to finish this fight while protecting Rapha.

  • High speed units such as Ninja are useful again here to be able to quickly attack the three enemies. Put whoever it is on the back of the placement area (opposite where Ramza starts) because it will make it easier to deal with the enemies.
  • Celie and Lettie will typically cast Stop on your party members, so if you have any equipment to counter this it can be helpful.
  • Rapha and Marak join your party as normal units after this battle.
In the Name of Love
Complete Chapter 4, “In the Name of Love.”
Gold
Story related, cannot be missed.

This trophy is awarded at the end of Chapter 4, which occurs after the final 54th story related battle in Necrohol (Airship Graveyard).

At the start of this Chapter Ramza’s base class changes to Gallant Knight, and can also learn the new action Shout on it. This functions as a combined version of Focus, Tailwind, and Steel and is extremely powerful in combat for boosting Ramza’s skills, as it applies for the duration of the current battle.

33 – Dugeura Pass

  • Try to focus the Dragoons first as they are the deadliest damage wise.

34 – Free City of Bervenia – Defeat Meliadoul to win the battle

  • All other units with Meliadoul are ranged which can make this annoying if you can’t get up the hill quickly, but if you have high movement units like Ninja you can rush her and take her out while ignoring the others.
  • Be careful of her attacks, as she will actively destroy your unit’s armor while dealing damage, which will reduce the health of your units significantly. After the fight make sure to reequip armor if she destroyed any.

35 – Finnath Creek

  • Don’t accidentally send your units in the deep water and get them stuck.
  • Watch the Red Chocobo as they can use Chocobo Meteor, so have a very high range attack they can keep hitting you with, deal with them first if possible.

36 – Zeltennia Castle – Defeat Zalmour to win the battle

  • If you have characters leveled on Dragoon the Ignore Elevation movement ability is very useful here due to the extreme slope of the area. You can use this to rush Zalmour and take him out first.
  • Delita is a guest character during this fight and will clean up enemies on his own. There are no ranged enemies outside of the Mystics, so if you don’t have this setup you can also rush through the enemies up the slope.
  • Zalmour will cast Arise on enemy units to revive them at full health, so if you are making your way up the main path watch for any that get revived behind you.

37 – Beddha Sandwaste – Defeat Barich to win the battle

  • All your units are immediately poisoned from the start of the fight. You can try to heal this on everyone immediately, or just ignore it and rush Barich.

The following is a series of two more sequential battles, so make sure you’re prepared before starting. You can pick between either going to the North Wall or South Wall. Neither battle should be overly difficult, but South Wall is traditionally considered slightly easier.

38 – Fort Besselat (North Wall)

  • Watch for the Monk that is on ground level to the right of where you start.
  • Be careful of bunching your characters up outside the wall as they can be hit by the Summoner standing inside on the second level.

38 – Fort Besselat (South Wall)

  • Stick to one side of the area first, working your way around. Most enemies are up high on the walls, so having units with high movement ability is helpful here to rush them down.

39 – Fort Besselat (Sluice) – Open the sluice to win the battle

  • There are two ways to wins this battle, either taking out all the enemies, or dealing with the two knights on the wooden platforms on either side of the wall and stepping your units on there. The knights won’t do anything if you don’t go near them, so it’s easier to just deal with the other enemies then take out the knights last instead of either moving the knights off the platforms or waiting for them to disappear after being downed.
  • Orlandeua joins as a party member after this battle. If you don’t plan to immediately use him, you can take his weapon off him and give it to someone else, though he is extremely strong and can use the same Holy Knight actions that Agrias can use along with some others, so is generally worth replacing another party member with him going forward depending on your setup.

40 – Mount Germinas

  • Try to deal with the Ninja first, as he has some high damage throw attacks he can hit you with from quite a distance.
  • The one archer can also use Samurai actions to heal the enemy units, so watch out for them regaining health if they’re grouped up.

41 – Lake Poescas

  • This battle is against Undead enemies like the one in Chapter 3, so you can instantly defeat any of the enemy units by throwing Phoenix Down at them. Agrias and Orlandeau are also very good with their Holy Knight actions.

The following is another series of three battles, and are the remaining two opportunities for Ramza to learn Ultima if you want to have him learn all job abilities. It is highly recommended to do it in the first battle.

42 – Limberry Castle (Castle Gate)

  • If you are trying to learn Ultima, equip Ramza with Black Garb and a Nu Khai Armband. Doing this should effectively guarantee Celia cast Ultima on him on her first turn as long as she goes before him. The only problem that can occur with this is if one of the Reavers manages to inflict Stone or Toad on Ramza, then he won’t learn the ability. Reload one of the middle battle saves if this occurs and try again.
  • Once you successfully have Ramza learn Ultima, you can then focus on either Celia or Lettie and they will run away along with all other enemies once either of them hits critical health.

43 – Limberry Castle (Castle Keep) – Defeat Elmdore to win the battle

  • Give all your units Japa Mala before this fight to prevent the enemies from using some of the more nasty debuffs on them.
  • You only need to defeat Elmdore to finish this fight, but if you are wanting to learn Ultima on Ramza and didn’t do it in the prior battle you want to focus Celia and Lettie first. When they die they will transform into Ultima Demons, where they can still use the Ultima attack. This is much more annoying to do this battle instead of the previous one, so isn’t recommended.
  • If you are just trying to finish the battle, you can rush Elmdore and the battle will end when he is defeated.

44 – Limberry Castle (Undercroft) – Defeat Zalera to win the battle

  • Another fight against a Lucavi, so bring along someone who can use Holy and your characters who can use the Holy Knight abilities.
  • Meliadoul is a guest character during this fight, but you can leave her on her own and just focus Zalera as quickly as possible.
  • You can also instantly take out the Undead enemies with Phoenix Down if needed like prior fights.
  • Meliadoul joins the main party after this battle.

After this point all errands are available to be completed, with the exception of Eagros Castle where the next fight is which you’ll need to complete before you can complete the errand.

45 – Eagrose Castle – Defeat Dycedarg to win the battle

  • This is another two part fight, so be aware of that going in. Having someone with Holy is helpful for the second part of the fight.
  • If you’re using Orlandeau and/or Meliadioul you can learn Crush Weapon on them beforehand to destroy Dycedarg’s weapon and make dealing with him much easier, as otherwise he’ll use the Holy Knight attacks to hit you from above.
  • Zalbaag is a guest character for this fight and will distract the other enemies, so you can hit Dycedarg with ranged attacks or magic.
  • After defeating Dycedarg, the expected happens and he turns into a Lucavi, which is why someone with Holy is helpful. He disappears all the other enemies along with Zalbaag, so it’s just your party versus him.
  • Keep hitting him with this and the Holy Knight attacks like prior enemies.
  • Be aware he’ll turn your units to Stone, so having someone with the item command who can heal this will make your life easier.

Next up is another sequence of three battles, so you can work on some job leveling before if you want.

46 – Mullonde (Front Gate)

  • If you have any units with Ignore Elevation it is very helpful here to rush down the enemies on the rooftop.
  • The White Mage will use magic to revive the enemy units, so try to take them out quickly before they can start doing this.

47 – Mullonde (Nave) – Defeat any of the three enemies to win the fight

  • The objective specifies Folmarv, but you can target any of the three enemies and get them to critical health to cause them to run away.
  • Clietienne has the lowest health, so if you’re using Orlandeau and the other newer characters you can just rush him with the Holy Knight attacks and end the battle quickly.
  • Be aware of your turn order if you don’t take them out immediately, as all the enemies with use the Crush attacks to break your unit’s equipped items.

48 – Mullonde (Sanctuary) – Defeat Zalbaag to win the battle

  • Remember to reequip armor if it was broken on any of your units, then equip everyone with Japa Mala.
  • Keep someone equipped with Holy, and the units with the Holy Knight abilities and just attack Zalbaag to end the fight quickly.

At this point you have access to all the world map activities, including all Errands and the full side quest chain. You’ll now be able to trigger the start of Midlight’s Deep if you want to start the dungeon now, or complete the story and come back to it after. The next set of battles all occur in a row, so only start them if you’re wanting to progress to the end of the story with no returns to the world map in between.

49 – Orbonne Monastery (Vaults – Fourth Level)

  • If you didn’t before, make sure to swap back to your normal gear from the Japa Mala you equipped in the prior battle.
  • This is pretty standard fight against normal human enemies, so you can rush them and take them out quickly with your high damage units.

50 – Orbonne Monastery (Vaults – Fifth Level) – Defeat Loffrey to win the battle

  • Loffrey can break your equipment, so either try to break his weapon first with your units or take him out very fast. You want to try and take him out before the rest of the enemy units can cast spells, or deal with them after breaking his weapon if you don’t think you can kill him fast enough.
  • Be aware of the holes in the map that you can’t always walk past, you may need to go around the left side of the map to physically reach the enemies.

Note that if you return to the world map right now you’ll need to redo the two Orbonne Monastery fights, even though this is a separate fight sequence map.

51 – Necrohol of Mullonde (The Capitoline) – Defeat Cletienne to win the battle

  • Like the previous fight, you can just focus Cletienne to win the fight. Hit him with your Holy Knight attacks and high damage spells.
  • Most of the enemy units will probably be faster than your own, but if you focus on Cletienne then you should be able to end this fight quickly.

52 – Necrohol of Mullonde (Lost Halidom) – Defeat Barich to win the battle

  • The same as before, focus on Barich to end the battle quickly. He uses a gun and can uses the same actions that Mustadio has, so he’ll immobilize your units from quite a distance which will make the fight much more difficult if the unit he uses it on isn’t close to him after their first turn.
  • If you can’t take him out quickly, watch for the Chemist who will heal other units.
  • The enemy dragons can fly across the gap in the area, so they’ll quickly reach you if you take too long.

53 – Necrohol of Mullonde (Airship Graveyard)

  • You do have a party refresh in between these next battles, so you can set up again if needed or change unit setups.
  • As it is another Lucavi fight, try to have someone with Holy and your unique characters with the Holy Knight abilities.
  • Before this sequence if you’ve been using Agrias swap Meliadoul’s weapon and shield to her, as Meliadoul’s abilities aren’t useful here.
  • In the first part of this battle Alma is technically a guest character, but don’t try to revive her as she’s stuck on the ground.
  • Hashmal is the only enemy, so deal with him in the same way you’ve dealt with prior Lucavi.

54 – Necrohol (Airship Graveyard) – Defeat Ultima to win the battle

  • Like before, have your Holy Knight ability characters, along with someone who can cast Holy.
  • Alma is now a proper guest character and will cast buffs on your party if you keep her alive.
  • Unlike prior Lucavia fights, you do want to get rid of the extra enemies as soon as possible. They’ll keep shredding your party if you leave them alive, so dealing with them quickly is beneficial here.
  • At this point having Auto-Potion on all units will let you tank a lot of damage if they are all set up to automatically use X-Potions, which will make your life way easier.
  • Once you deal enough damage to Ultima, they’ll move to the second phase of the fight where it is just Ultima by themself. Keep hitting them while keeping your party up. Try to keep all of your party up even if it is just reviving characters. If you keep characters up as bait Ultima will typically go after the weaker characters, so you can keep hitting them with characters like Orlandeau.
Dependable Fighters
Reach level 30 or above with five different party members.
Bronze
This trophy is awarded for reaching at least level 30 with any five party members.
Proven Veterans
Reach level 40 or above with five different party members.
Silver
This trophy is awarded for reaching at least level 40 with any five party members.
Seasoned Warrior
Reach level 50 with Ramza.
Silver
This trophy is awarded for reaching level 50 with Ramza.

Leveling in this game functions somewhat differently from other typical RPG level systems. Each level always requires 100 XP, and whenever a unit earns 100 XP they level up, with their current XP being reset to 0 and no extra XP earned above 100 is carried over. XP gain is determined by the level difference between your unit and who you are performing an action on. If you are attacking a unit of the same level (or performing a self-action) you earn 10 XP. If they are attacking a unit higher than their level they gain slightly more XP, but if you are attacking a unit lower level they gain less. Downing an enemy unit gives a flat 10 XP bonus.

Enemies at the end of the story are around level 40, so if you are just doing the story battles and not doing extra grinding for job levels you may not hit 50 on Ramza by the end, but you will reach this while working through Midlight’s Deep and then grinding for all Job Abilities on one character. Just make sure to keep Ramza in your party while doing this if he isn’t the character you are learning all abilities on.

Inn Demand Worker
Take on an errand at a tavern.
Bronze
Errands are side tasks that you can send your party members on that are accepted from Taverns in the towns. Errands become available at the start of Chapter 2. You choose up to three units (Ramza and unique characters can’t be selected) then choose a date range to send the units on the errand. They won’t be available in your unit menu until the errand is finished, after which you return to the same tavern to learn the completion status of the errand.
Master Treasure Hunter
Earn the title of Master Treasure Hunter.
Silver
Some errands reward you with an Artefact, which are viewable in the Collection section of the Chronicle. These are lore items and don’t have any gameplay function, nor does Treasure Hunter rank aside from as a representation of how many of the Artefacts you have collected. There are a total of 27 Artefacts to be collected, with Master Treasure Hunter rank being equivalent to level 8.
Master Adventurer
Earn the title of Master Adventurer.
Silver
Some errands reward info on a Wonder upon completion, which are viewable in the Collection section of the Chronicle. Like Artefacts these are lore items and don’t have any gameplay function. There are 16 Wonders to be collected, with Master Adventurer rank being equivalent to level 8.
Knight Errand of Ivalice
Achieve great success in every errand.
Gold
Achieving great success in an errand just means completing it and receiving a gold stamp on the text box when you view the results, which then makes the errand no longer appear. You can fail errands, but as long as you are sending three units each time you shouldn’t ever fail any errands. If you do happen to fail one, the errand will become available in the same location again after a certain number of days pass in game, so you can’t completely miss errands by failing them. As you can ignore random battles on the world map you can use errands to level alternate jobs and gain JP on your main party by just walking back and forth on the world map to pass time.

Errands become available in groups and as you progress through Chapter 2 and 3 they will become available in new settlements. Following story battle #26 at Orbonne Monastary in Chapter 3 more will become available at already visited locations. Finally more will be available at the start of Chapter 4, then again after story battle #44 at Limberry Castle where all errands will now be available. Once you have completed all errands at a location the :sq: Locations menu will show “All errands complete” on the right side in the Errands info box.

There are 4 specific errands that are only available in certain months of the year. You gain access to the final location in Chapter 3 when you reach the Walled City of Yardow, then can complete these errands at any time after as long as you are in the correct month of the year.

  • Magick City of Gariland – The Gariland Magick Melee – Month of Virgo
  • Castled City of Zaland – The Zaland Melee – Month of Aries
  • Clockwork City of Goug – Goug Artificers’ Contest – Month of Sagittarius
  • Walled City of Yardrow – The Yardrow Melee – Month of Cancer

Months of the in-game calendar in order:

  • Aries
  • Taurus
  • Gemini
  • Cancer
  • Leo
  • Virgo
  • Libra
  • Scorpio
  • Sagittarius
  • Capricon
  • Aquarius
  • Pisces
Great Expectations
Recruit a new party member from the warriors’ guild.
Bronze
This trophy is awarded for recruiting a new party member from any warriors’ guild for the first time. The warriors’ guilds in settlements allow you to recruit new base level units to.
Welcome, Poacher
Use the services of a poachers’ den.
Bronze
Poachers’ dens become available at the start of Chapter 3, and are available in Merchant City of Dorter, Port City of Warjilis, and Trade City of Sal Ghidos when it becomes available later on. To visit them you need to have at least one unit in your group equipped with the Poach ability from the Thief job. When a unit with the Poach ability equipped defeats a monsters you’ll automatically obtain the carcass, which you can then bring to one of the poachers’ dens to trade for items. Trade for any item one time to earn this trophy.
Rare Wares
Have ten different items produced at a poachers’ den that cannot be purchased from outfitters.
Silver
Certain monsters will have unique items that can be obtained from the poacher that can’t be purchased from any outfitter. These are typically from the rarer versions of monsters that appear at higher level with more abilities, with some having a unique items from both the normal and rare (gold border and star beside the name) carcasses. You can tell if a carcass is giving a unique poacher only item as it will have the poacher skull beside it in the Process Carcasses menu at the Poacher.

While working on poaching items the best way to make sure you are able to gain carcasses is by recruiting monsters from random battles, then allowing them to create more monsters from eggs in your party. Monsters in your party will lay eggs over time as you progress days by moving around the world map, then turn into more monsters. You can then take these monsters into random battles and poach them yourself to gain their carcasses. This will remove them permanently from your party, but is much more consistent than hoping for monsters to show up in random battles multiple times. If you start a turn beside one of your units, you can attack the unit to kill and Poach it, and if you didn’t get the carcass you wanted then reload the most recent auto save, as the game creates an autosave at the start of each of your unit’s turns.

To easily recruit monsters to your party have a unit equipped with the Orator support ability Tame, which will force a critically wounded monster to join as an ally when they are hit with a normal attack from that unit. This can be melee or ranged attacks, but must be from the base Attack action, not from any abilities.

When in your party monsters will eventually create monsters of other types with the same family, so you can recruit the lower level versions of monster and wait for them to spawn the higher level version. For example, a normal Chocobo will eventually spawn the Black and Red Chocobo. You can cause this to occur by moving back and forth between two locations on the world map to pass time. While searching for specific monsters you can also choose to back out to the world map if you don’t find a monster you need in a random battle if you don’t want to finish out the fight.

Monsters with unique poacher only items and locations you can find the same type of monster for breeding:

Behemoth type monster – Balius Tor

  • Behemoth King
    • Normal – Cherche
    • Rare – Artemis Bow
  • Dark Behemoth
    • Rare – Stoneshooter

Dragon type monster – Grogh Heights

  • Blue Dragon
    • Rare – Dragon Rod
  • Red Dragon
    • Normal – Sortilege
    • Rare – Dragon Whisker

Dryad type monster (walking tree) – The Siedge Weald

  • Dryad
    • Rare – Healing Staff
  • Treant
    • Rare – Faerie Harp
  • Elder Treant
    • Rare – Defender

Flying Eye type monster – Grogh Heights

  • Plague
    • Rare – Zwill Straightblade

Greater Malboro – Grogh Heights

  • Normal – Elixer
  • Rare – Omnilex

Hydra trype monster – Balius Tor

  • Hydra
    • Normal – Blood Sword
    • Rare – Scorpion Tail
  • Greater Hydra
    • Normal – Septieme
    • Rare – Rubber Suit
  • Tiamat
    • Normal – Wyrmweave Silk
    • Rare – Whale Whisker

Pig type monster – Dorvauldar Marsh

  • Pig
    • Rare – Cachusha
  • Swine
    • Normal – Chantage
    • Rare – Nagnarok
  • Wild Boar –
    • Normal – Ribbon
    • Rare – Fallingstar Bag

Red Choboco – Mandalia Plain

  • Rare – Barrette

Sekhret (minotaur) – Mandalia Plain

  • Normal – Holy Lance
  • Rare – Ivory Pole
A New Path
Change the job of a party member.
Bronze
This trophy is awarded for changing the job on any party member for the first time. After the first battle in Chapter 1, you can change jobs and learn abilities on your party members. Jobs are the “class” that your party member has equipped, and determines the equipment they can have as well as their main ability set. To learn new jobs you need to level prior jobs, starting from either the Squire or Chemist jobs. You can see unlock requirements for each job in the Job Tree, viewable by pressing :sq: in the Jobs menu for a specific unit.
Foundational Learning
Learn an ability with a party member.
Bronze
This trophy is awarded for learning an ability on any party member for the first time. After the first battle in Chapter 1, you can learn abilities or change jobs on your party members. Through the Units section of the menu. Abilities are then learned using Job Points, which are gained through battle on the job the party member is set to.
Practical Application
Use an action ability with a party member during battle.
Bronze
This trophy is awarded for using an action ability with a party member for the first time. Action abilities are the job specific skills that party members can learn, then use in battle through the command menu. Use one of these for the first time on any unit to earn this trophy.
Expert in One Field
Learn all the abilities of a single job with one party member.
Bronze
This trophy is awarded for learning all abilities of a single job on any party member for the first time. Learning all abilities on a job will show a “Mastered” tag on that job in the job menu for a unit.
Master of All Trades
Master every ability of every job with one party member.
Gold
PARTIALLY MISSABLE/GLITCHED

This trophy is marked as GLITCHED as it does not seem to unlock correctly if Zodiark is the last ability a unit learns. If you are grinding for abilities before learning Zodiark save one ability purchasable with JP and learn it after the unit you are earning the trophy with has learned Zodiark. If you accidentally learn Zodiark last you can still earn the trophy on your current playthrough by transferring Zodiark to another unit by having the first unit die and turn into a crystal, then another unit pick it up and learn Zodiark that way. 

This trophy is awarded for learning every ability on every job with one party member. This can be done on a normal unit or Ramza if you prefer, as you will likely spend the most time playing as Ramza and have the most JP on him.

The majority of abilities are learned by purchasing them with JP, which is earned by performing successful action with a unit. There are two exceptions to this, the Ultima ability that can be learned on Ramza’s Gallant Knight job, and Zodiark which is the final Summon available on the Summoner job.  Ultima can only be learned from certain enemies during story fights and if you miss it during the fights you can’t learn it elsewhere and wouldn’t be able to earn the trophy on Ramza. Zodiark is only used by the final boss in Midlight’s Deep or by randomly appearing Summoners when replaying the floor.

To learn Ultima, Ramza must be on his Gallant Knight job and be hit with the spell and survive while not under the effects of other debuffs (toad, stone). It is used by the enemies Celia and Lettie who appear in the final battle in Chapter 3, along with a handful in Chapter 4. The easiest place to learn it is in story battle #42 – Limberry Castle (Castle Gate). Equip Ramza with Black Garb and a Nu Khai Armband. Doing this should effectively guarantee Celia cast Ultima on him on her first turn as long as she goes before him. The only problem that can occur with this is if one of the Reavers manages to inflict Stone or Toad on Ramza, then he won’t learn the ability. Reload one of the middle battle saves if this occurs and try again.

To learn Zodiark on Ramza or another Summoner, you must currently be on the Summoner job while fighting the final boss Serpentarius in Midlight’s Deep. The boss will cast Zodiark to attack your units, and the Summoner must be hit with it and survive to have a 90% chance to learn it. If you are hit with it and don’t learn it, reload a prior save during the battle and try again. You can see the explanation for the floor End under Ruler of the Abyss for more tips on this fight and learning the ability.

If you don’t learn Zodiark from the boss you can replay the level where it will now give a random enemy layout each time, with the potential for Summoners to appear in one of the groups. These Summoners can use Zodiark so the ability isn’t completely missable, but it’s easier to learn from the boss with the setup specified under Ruler of the Abyss.

All other abilities they can be purchased with JP, which is gained by performing successful actions. Units gain more JP per action the higher their Job Level, which can be boosted further by equipping the JP Boost support ability from the Squire class (or first class in the list on special units or Ramza). You can equip the Fundamentals action or equivalent action on a unit, then go into a random battle and continually use a self-buff like Focus on normal units, or Tailwind then Shout on Ramza once he can learn it in Chapter 4. This is a self-buff that always succeeds, so means you can continually gain JP every turn, and at an extremely fast rate on Ramza as Tailwind and Shout increases his speed on each use for the rest of the battle. The only characters you can’t do this on are special units like Agrias, as their unique class doesn’t include an ability like Focus. If you are using them during fights while grinding and want to keep leveling them you can have them attack your other units then heal them with the Item command.

Another way to quickly learn abilities on a character is by picking up crystals from human units who disappear during battle. If a unit disappears and turns into a crystal you can move a unit over to it, and there is a chance that you will be allowed to learn the abilities that the unit had learned. This can be from enemy units, or your own if you were trying to optimize learning them quickly from specific classes by letting your own units die during battle. A crystal is more likely to appear if the unit doesn’t have any equipment on them, so if you are trying to pull skills from your own friendly units don’t have them equipped with anything during the battle.

Fighting Back
Knock an enemy away with “Counter Tackle.”
Bronze
Counter Tackle is a reaction ability that is on the Squire job or special units base job. When equipped, the unit will sometimes automatically attack back after being hit by another unit, and if there is an open space behind the attacking unit they will sometimes be knocked backward one square away from your unit performing the counter.
Emergency Treatment
Remove an ally’s status ailment or restore their HP five times using “Throw Items.”
Bronze
Throw Items is a support ability on the Chemist Job, which a unit set to Chemist will inherently have. While a unit is on the Chemist Job or has the Throw Items ability equipped it will allow them to throw healing items using the Items command, instead of only being able to use them on themselves or a unit directly beside them. Use this to heal other units 5 times.
Fragilities Exposed
Destroy enemy equipment using Arts of War abilities five times.
Bronze
Arts of War is the action ability of the Knight job. The Rend Helm, Armor, Shield, and Weapon actions allow you to attempt to destroy the corresponding item on another human unit. The success of Rend is determined by a character’s physical attack and weapon power, so this will be more likely to succeed the stronger a character is. Destroy equip 5 times with any of the Rend actions to earn this trophy.
Guaranteed Hit
Inflict damage on enemies five times using Aim abilities.
Bronze
Aim is the action ability of the Archer job. Aim functions as a charged attack which can be used with ranged or melee weapons, so this is usable on other jobs than the Archer. The higher the +X of the Aim command the stronger it is, but also has an increasingly longer charge time. Aim commands target a specific tile, not the specific unit, so if the enemy moves from the tile you target before the Aim action finishes then it will miss. Be sure to check the turn order on the left when using the Aim command, as it will show at what point it will complete, so you can know that it will occur before the targets unit can move. Successfully damage enemies using any level of the Aim command 5 times to earn this trophy.
Earth Rent Asunder
Simultaneously inflict damage on two or more enemies with “Shockwave” five times.
Bronze
Shockwave is an action ability on the Monk job, and requires 600 JP to learn. Shockwave is a ranged attack that occurs in a straight line away from your unit, damaging any unit in the effect line as long as they are on similar elevation to the unit casting it. Line up at least two enemies and successfully damage them with Shockwave 5 times to earn this trophy.
Corrupted Souls
Deal the felling blow to five enemies with the White Magick ability “Holy.”
Bronze
Holy is an action ability on the White Mage job, and requires 600 JP to learn. Holy is the only offensive White Mage spell, but is very powerful, with the tradeoff that it takes a very large amount of MP to cast, likely your entire MP bar of a unit in the early parts of the game. It has an effect area of only the target square, so you will need to cast this 5 times finishing off an enemy each time to earn this trophy.
As Anticipated
Inflict damage on an enemy with a Black Magick ability targeted on a tile. Do this five times.
Bronze
Black Magic is the action ability of the Black Mage job. Black Magic are offensive magic abilities that typically occur in a 3×3 cross around that targeted location. When using them you can either target a specific unit who will still be targeted even if they move, or target a specific tile that will hit any units currently standing on those targeted tiles, but won’t change target location if the units move. Use Black Magic when targeting specifically tiles to damage enemy units five separate times to earn this trophy.
Now You See Me
Successfully use “Teleport” five times.
Bronze
Teleport is a movement ability on the Time Mage job, and requires 3000 JP to learn. When equipped this causes the unit to immediately teleport to the selected square when moving instead of walking to the selected spot. It allows attempting to move to any location on the field, but has a chance of failing if it is outside the unit’s movement or jump ranges.
Mystical Beings
Summon five different espers in battle.
Bronze
Summon is the action ability of the Summoner job. The Summoner summons Espers through magic, which function as very powerful spells that can affect a large area of the field while not targeting your friendly units for damage, or only targeting your friendly units for healing or buffs. There are 16 possible abilities to learn with the Summoner, so you need to learn 5 and use them once each, whether they are to attack enemies or help friendly units.
The Poacher’s Way
Successfully use “Poach” five times.
Bronze
Poach is the support ability on the Thief job. When equipped Poach will cause you to gain a monster carcass if you kill a monster with a normal attack, which can then be taken to a poachers’ den to exchange for items. Successfully gain monster carcasses when equipped with poach 5 times to earn this trophy.
I Want You
Successfully use “Entice” five times.
Bronze
Entice is an action ability on the Orator job, which allows you to attempt to invite an enemy unit to become an ally if they are alive when a battle ends. The success rate of Entice is affected by magic attack power of the unit, so it will be much more likely to succeed the higher a units magic attack power. It can be used on humans or monsters, but if you are not on the Orator you will need to also equip their support ability Beast Tongue which allows the speech skill to be used on monsters. Successfully entice enemy units five times to earn this trophy.
No Shadow Without Light
Inflict status ailments on enemies five times with Mystic Arts abilities.
Bronze
Mystic Arts are the action abilities of the Mystic job. This job specializes in inflicting status effects on enemies, so most of their abilities are based around these. Mystic Arts are affected by the magic attack power and faith of the two units, so there is a higher chance of success with higher magic attack power and higher faith. The abilities that inflict status ailments are the ones with the icon of a shield and a downward arrow. You don’t need to use unique abilities, so you can learn one of them, then use them to inflict status ailments a total of 5 times. Note this must be in 5 separate casts of the abilities, if you successfully inflict a status ailment on multiple enemies with 1 cast it still only counts as 1.
The Lay of the Land
Inflict damage on enemies with five different Geomancy abilities.
Bronze
Geomancy is the action ability of the Geomancer job. Geomancy abilities work by taking the attribute of the ground tile a unit is standing on, then using it to attack enemies. There are 12 different abilities, each costing 150 JP to unlock. If you want the most general usage on a Geomancer unit, unlock the abilities from the top to the bottom of the list. Alternatively, you can unlock the reaction ability Nature’s Wrath for 300 JP, which will cause the unit to counter with a Geomancy skill for their current ground tile when attacked, and can trigger ones that they haven’t learned yet from the abilities list.
Dizzying Ups, Terrifying Downs
Inflict damage on enemies with “Jump” five times.
Bronze
Jump is the action ability of the Dragoon job. This functions somewhat different from other job abilities as it works similar to the basic attack action where you only choose to do Jump, then choose a target. Learning the options in the job menu increases the range of the action, allow you to hit targets farther away or at a larger elevation difference. When purchasing these actions (other than on the character you are learning all abilities on) only learn the highest one you can instead of all individual options, as they don’t stack, the Jump action just have the effect of the highest a unit has learned (for example if you learn Vertical +1 then Vertical +2 it would be the same as learning Vertical +2, lower ones don’t contribute).

Jump has a very long cast time, so only try to use it on enemies who have went immediately before the Dragoon, or who are immobilized by status effects. You aren’t able to see the action in the turn order until after choosing the target, which makes it hard to use for this reason. Wearing gear that increases the speed of the unit can help as this decreases the turn duration of the Jump action.

Soul of the Sword
Utilize the hidden power of five different katana with “Iaido.”
Bronze
Iaido is the action ability of the Samurai job. This functions as a single attack, where your unit uses a specific learned ability based on the different katana that can be obtained. The ability uses the katana that you hold in your overall inventory, not the one that is currently equipped on the character, and using Iaido may destroy the katana when used, so if you are wanting to run samurai abilities regularly you will want to purchase multiple of the katana in case one breaks. There are 10 possible katana and therefore 10 possible abilities to use, and you must use any 5 of them at least once each.

You can purchase 5 different katana starting in Chapter 3 when you are meant to go to Orbonne Monastary.

Throwing Weapons
Inflict damage on enemies with “Throw” five times.
Bronze
Throw is the action ability of the Ninja job, which allows you to throw specific consumables or weapons from your inventory at enemies to deal damage. To throw an item you must learn the associated skill from the abilities list, along with having that type of item available in your inventory. If you are learning all of the throw abilities make sure you don’t accidentally throw weapons you want to keep, as there isn’t a way to get the thrown item back once it is used.
A Calculated Attack
Inflict damage on three or more enemies at once with Arithmeticks abilities without harming an ally.
Bronze
Arithmeticks is the action ability of the Arithmetician job. Arithmeticks is unique in the magic jobs in that they don’t have any direct abilities of their own, but cast other magic abilities they have learned based on a set of parameters that you set on their turn. In the ability list for the Arithmetician you need to learn each of the parameters because you can use them, so for the easiest time it is recommended that you learn them all first before trying for this trophy. When casting a spell you pick a specific parameter to target, followed by the number to target for. When confirming the cast you can view the entire battlefield to see which units are being targeted, so can cycle through each of the options to see which units on the map are being hit. It will target all units that fit the parameters regardless of them being friendly or enemy, so you need to double-check which you are hitting for the most optimal cast. Successfully cast an ability that inflicts damage on at least 3 enemies while not targeting any friendly units to earn this trophy.
Allow Me a Song
Utilize the power of five different Bardsong abilities.
Bronze
Bardsong is the action ability of the Bard job, which is a male unit specific job. Bardsong abilities function differently from other magic style abilities as once activated the unit casts them continually unless you stop them, with the action occurring after a certain amount of time and conveying different buffs to your party members based on the action you selected. Depending on the speed of your unit they will likely get two turns in between the Bardsong ability being cast, so you need to make sure not to interrupt the action in between or this resets the cast time. Bardsong abilities automatically target all of your units regardless of their position on the battle map, so when using a Bard you generally want to keep them away from your other units so they can keep singing uninterrupted. Successfully provide buffs using 5 different Bardsong abilities to earn this trophy.
When Demons Dance
Inflict a status ailment on three or more enemies at once with “Forbidden Dance” five times.
Bronze
Forbidden Dance is an action ability on the Dancer job, which is a female unit specific job. Forbidden Dance functions similar to the Bardsong abilities, but to attempt to inflict debuffs on all enemies in a battle. Like the Bardsong actions this functions as a continuous cast ability, so you need to not interrupt the unit while they are in the middle of casting it. Once the cast occurs the unit has a 50% chance per unit to inflict them with a debuff. Successfully inflict debuffs on at least 3 enemy units 5 times to earn this trophy.
Direct Imitation
Use “Mimic” five times.
Bronze
Mimic is the action ability of the Mime job. The Mime is a unique job in that it doesn’t have any other abilities of its own, but will automatically copy the standard job abilities used by your party members (it won’t copy unique abilities like Agrias’ Holy Knight actions). It will use the ability with the same range in the direction the unit is facing, so it can be tough to effectively use. If you are trying to actively use a Mime, the best actions to copy with Mimic are Summons, due to their big area of effect and the fact they won’t hit your own party members. When trying to earn this trophy is still counts if it copies actions that don’t successfully hit though, so it can copy actions like ranged attacks even if they miss enemies. Have Mimic successfully copy an action 5 times to earn a trophy.
Finders Keepers
Obtain a buried item during battle.
Bronze
Treasure Hunter is a movement ability on the Chemist job. When equipped on a unit this will cause the unit to sometimes pick up hidden items from the ground when moving to their final spot in a turn. Each battle map has 4 spots, where one of two possible items can be picked up from each spot.
Succession of Power
Acquire an ability from a crystal.
Bronze
This trophy is awarded for acquiring an ability on a friendly unit by picking up a crystal for the first time. When units die in battle they will turn into either a treasure chest or a crystal, and if a human unit turns into a crystal you have the chance of being able to learn the abilities that unit learned on one of your own human units if you move them over it. If you don’t earn this through the progression of the story you can still sometimes find human enemies in random battles, but they are much less common than monsters. You can also do it by letting one of your own units die and turning into a crystal. If they don’t have any items equipped on them (or if you destroy all equipped items on an enemy unit) then they are more likely to turn into a crystal.
My Feathered Friend
Mount a chocobo.
Bronze
The first opportunity to mount a chocobo is in main story battle number 12 which occurs in Chapter 2 in the location Araguay Woods. You have the opportunity to protect a chocobo, and will receive the tutorial on how to ride them during battles. Riding a chocobo gives significantly increased movement ability, as well as protects the chocobo by having attacks be directed at the unit riding them. If you protect it this is also an opportunity to have a monster join your party without using the Entice skill.

If you miss the chocobo in the above fight, you’ll need to recruit monsters using the Entice or Tame abilities on the Orator job. Entice is an action ability that allows you to compel enemies to join your side in a fight, which allows them to be recruited at the end of a battle. Tame is a support ability to automatically forces enemy creatures to join your side if they are dropped into critical health range (where the monster slumps on the ground but is still alive) which makes it a better option for recruiting monsters effectively. Find a chocobo in a random fight and recruit it to your party, then take it into another fight and have another of your human units ride it.

Pleased to Meet You
Hatch a creature egg.
Bronze
After a chocobo or other monster joins your party for the first time, they will sometimes lay eggs which create more of the same monster. Eggs hatch after a certain number of days have passed progressing around the map, and automatically turn into a new monster of that type.
Amateur Historian
Read about five different people in the Encyclopedia section of the Chronicle.
Bronze
This trophy is awarded for viewing the entries for 5 different people in the Chronicle. The Chronicle becomes available in the map menu after you complete the first battle in Chapter 1 of the story. Scroll through any 5 characters in the Persons section to earn this trophy.
The Scriptures of Germonique
Read the Scriptures of Germonique to the end in the Reading Materials section of the Chronicle.
Bronze
The Scriptures of Germonique are a book that is automatically obtained during the story, after completing the series of battles at Orbonne Monastary in Chapter 3. It is then viewable in the new Reading Materials section of the Chronicle. Read through the entire thing to earn this trophy. You can speed up the speed of the text scroll slightly by hitting :r1: .
A Thickening of the Plot
Watch the scene “Seekers of the Stone” in the Events section of the Chronicle.
Bronze
MISSABLE

Seekers of the Stone is an extra scene viewable in the Events section of the Chronicle. It becomes available after progressing past Lionel Castle in Chapter 2 of the story  as long as you have Mustadio in your party. If you don’t, either due to declining to let him join or from him dying in battle, you cannot view the scene this playthrough. View the scene once to earn this trophy.

Secrets Beneath Goug
Watch the scene “The Metallic Sphere.”
Bronze
MISSABLE

The Metallic Sphere is an optional story scene that can be viewed starting in Chapter 4. To see it, go to Clockwork City of Goug for a scene related to Mustadio and his father. This starts a chain of side quests that allow you to recruit some unique party members, though progression of it isn’t required for any trophies past viewing this initial scene.

This is missable as you are required to have Mustadio in your party to trigger the scene. If you don’t, either due to declining to let him join or from him dying in battle, you cannot view the scene this playthrough.

Ruler of the Abyss
Complete all levels of Midlight’s Deep.
Silver
Midlight’s Deep is an optional dungeon that is accessible near the end of Chapter 4, after the series of story battles in Mullonde. To access it, travel to Port City of Warjilis to automatically trigger a scene where you will learn about its location. It consists of 10 floors you must progress through and beat the boss at the end to complete it. This is also the only location where you can learn the final Summoner ability for Master of All Trades, so make sure you are prepared before you enter. You can work on this dungeon before completing the final section of the story, or come back to it after during cleanup.

The first 9 floors of the dungeon have a set layout, but will spawn random enemies similar to the random fights on the world map. To finish a floor you must defeat all enemies after finding the exit for that floor. Each floor has 5 possible exit spots which you must have a unit end a turn on, after which you will receive a message saying “Found a passage leading deeper”. If you defeat all enemies before finding one of the exits then the floor won’t be completed and you will have to do it again. Which of the five spots you need to go to is random each time you enter, so you’ll need to have units land on each spot until you receive the message. During your turn if you can hit multiple spots with the same unit you can reset the move to try again, but when you find the correct spot it will bind the movement for that turn.

While progressing through the first 9 floors the area on the ground will be completely black so you can’t see what the map looks like. When enemies die and turn into crystals it will light up the map, making it easier to see. If there are two crystals present on the map then you will be able to see the entire thing like a normal battle.

Midlight’s Deep Floors and Exits

Start positioning is different for each floor, so numbering will be given relative to one of the starting places with the grid in the direction your units start facing. It can be helpful to have a character such as a Bard, Dancer, or Arithmetician who can affect units on the entire field standing in the anchor spot to orient yourself. Use Tactical View with :r2: to view the field from above and more easily location the exit tiles.

1 – NOISSIM – From bottom right of the starting grid

  • Left 3 – Height 18
  • Left 9 – Height 2
  • Up 1, Left 6 – Height 7
  • Up 6, Left 8 – Height 1
  • Up 8, Left 8 – Height 1

2 – TERMINATION – From back middle of the starting grid

  • Up 2, Right 5 – Height 8
  • Up 7, Right 4 – Height 5
  • Up 10, Left 1 – Height 1
  • Up 11, Left 3 – Height 2
  • Up 11, Right 5 – Height 1

3 – DELTA – From back middle of the starting grid, this area has holes in the floor you will have to deal with.

  • Up 4, Right 2 – Height 1
  • Up 7, Left 2 – Height 2.5
  • Up 7, Left 3 – Height 6
  • Up 13,  Left 3 – Height 0
  • Up 14, Right 4 – Height 0

4 – VALKYRIES – From back right of the starting grid

  • Left 8 – Height 3
  • Left 11, Up 7 – Height 3
  • Left 13, Up 8 – Height 2
  • Left 14, Up 6 – Height 1
  • Left 15, Up 4 – Height 1

5 – YROTCIV – From back middle of the starting grid. Note you don’t start on the edge in this area so try not to get turned around, all possible exits are in front of the starting grid, but you need to move around the back to reach the lower area unless you have Ignore Elevation on your units.

  • Up 4 – Height 10
  • Up 4, Left 3 – Height 0
  • Up 6, Left 1 – Height 0
  • Up 6, Right 2 – Height 0
  • Up 8, Left 3 – Height 1

6 – TIGER – From back left of the starting grid. The area is shaped like a W so you need to make your way around from left to right.

  • Right 5, Up 2 – Height 2
  • Right 8, Up 8 – Height 0
  • Right 9, Up 3 – Height 1
  • Right 10 – Height 0
  • Right 10, Up 9 – Height 0

7 – BRIDGE – From back left of the starting grid. The area is shaped like an arch so you need to go to the far wall to reach the spot on the right.

  • Right 8 – Height 0
  • Up 1, Right 6 – Height 0
  • Up 6, Right 6 – Height 2
  • Up 8, Right 3 – Height 7
  • Up 12, Right 4 – Height 5

8 – VOYAGE – From back right of the starting grid. Ignore Elevation is very helpful here because of the large height differences on the right where the possible exits are.

  • Right 1 – Height 3
  • Right 2 – Height 3
  • Up 3, Right 1 – Height 3
  • Up 3, Left 8 – Height 9
  • Up 8, Left 6 – Height 3

9 – HORROR – From back right of the starting grid. Ignore Elevation also very helpful here.

  • Back 1, Right 3 – Height 1
  • Up 2, Right 1 – Height 2
  • Up 4, Right 3 – Height 2
  • Up 6, Right 1 – Height 4
  • Left 7 – Height 2

10 – END

This final area is the boss fight against the super boss Serpentarius. This is the ONLY location where you can learn the final Summoner ability Zodiark. It is used by Serpentarius, or Summoners that can appear in the random enemy groups if you replay the floor, but it’s easier to learn off Sepentarius with the setup below.

Ramza or the character you want to learn Zodiark on need to be set to the Summoner job, as to learn Zodiark they need to be hit with the summon while on the Summoner job and survive. Have that character (or all members in the party if you want to be safe) equip the Time Mage reaction ability Mana Shield. This causes you to take damage to MP before HP, increasing the chance of surviving the attack. Only one character has the possibility of learning the spell per cast from the boss, so you can’t set all characters to Summoner to learn it on 5 at once.

Equip all your party members with Japa Mala to prevent status effects from Serpentarius and make them more likely to cast Zodiark. Bring Orlandeau and Agrias into the fight to help take out the enemies quickly. Have a couple characters equipped with the Item commands and able to use the items to cure Stone and Toad as the Reavers will cast Biora to try and inflict it.

During the battle there is an ally monster Byblos who will help you, and can be recruited as a party member if you keep them alive to the end of the fight. They will rush the Reavers so if you want to keep them alive try to take them out before Bylbos can reach them.

Make your way up the slope taking out the enemy Reavers first, don’t try to run past them to get to the boss. When all the enemies are defeated, move your unit who you want to learn Zodiark close to where the boss is and hope that they cast it on them. After the cast occurs there is a 90% chance to learn it if you take damage while not under the effect of any debuffs like Stone or Toad. If the learn action occurs then make sure to accept it, if not reload a prior auto save during the fight before the action occurs. After you successfully learn it you can rush the boss with Orlandeau and Agrias and take them out like the other Lucavi bosses.

 

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Comments

  1. Omairi says

    October 4, 2025 at 6:07 am

    I was looking for a guide the past two days, and i was like man lets hope powerpyx do it, all the sudden saw your post on x, much appreciated <3

    Reply
  2. Alex says

    October 5, 2025 at 2:50 pm

    I really appreciate you doing the guide when I know it wasn’t originally planned. It’s lovely to have one but also as a complete newbie it’d be nice to have some guidelines for when to level up and what characters with certain jobs or compatible zodiac signs as there’s so much to this game and with random battles leveling with you there definitely is a way to play it wrong and get into some really difficult situations. Still I’m grateful for the guide!

    Reply
    • Gage says

      October 6, 2025 at 2:11 am

      I’ll put some stuff in the tips section, but the zodiac compatibility stuff isn’t really necessary to pay attention to unless you wanted to min/max on the highest difficulty. I completely ignored it while I was playing.

  3. Mike says

    October 7, 2025 at 11:03 pm

    Master of All Trades might be bugged.
    I had a fully maxed-out Summoner — all skills learned on every job except Zodiark. I went into Midlight Deep, learned Zodiark, but the trophy didn’t pop. I reloaded the save and tried again with Ramza (all skills learned on every job, including Ultima), and this time the trophy unlocked right away when he learned Zodiark. Not sure what the issue was.

    Reply
  4. Jumba says

    October 8, 2025 at 5:04 am

    I just found a very irritating bug in the game concerning the Master of all Trades trophy. I had a character that had already learned every ability with the exception of Zodiark. I used this character to learn the ability during the Elidibus fight by using a mana shield. Despite learning the ability, I did not get the trophy, and I could not get it to pop after changing jobs, reloading a save, or restarting the game. I ended up going into a random battle and killink the character, then picked up the crystal (which passed along Zodiark) with another character of the same gender that had all jobs unlocked. I still had to grind out JP again, but it was far quicker than the first time around.

    Reply

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