Mouse P.I. For Hire Trophy Roadmap
- Estimated trophy difficulty: 3/10
- Approximate amount of time to platinum: 20 hours
- Offline Trophies: 35 (1
, 3
, 18
, 13
) - Online Trophies: 0
- Number of missable trophies: – All non-story related trophies are missable as you cannot replay missions, and after starting the mission “Jack Squat” you can no longer access the main hub
- Glitched trophies: 2 –
Misfortunes of the Missing Magician,
Our Lesser Brothers - Does difficulty affect trophies?: No, everything can be done on Easy
- Minimum Playthroughs: 1
- Free-Roam / Level Select after Story?: No
- New Game+ Mode?: No
- Supports Manual Saves?: 50 Manual Saves + 3 Autosaves
- Release Date: April 16, 2026
Introduction
Welcome to the Mouse P.I. For Hire Trophy Guide! Mouse P.I. For Hire is a black-and-white first person shooter. The game doesn’t have a mission replay feature, even after finishing the story. Because of this, everything can be considered missable. As a precaution you should make use of the 50 save slots and keep a manual save after each mission.
Step 1: Complete the Game + All Collectibles
Play through the story, along the way follow the Mouse P.I. For Hire Collectible Guide to find everything.
All trophies are missable because there’s no mission replay, so there are a couple things you’ll want to be aware of as you’re going through your playthrough to minimize the chances of having to start a new game:
- Make sure you’re collecting all Newspapers, Baseball Cards, and Comics as you go through the game. If you miss any that are found in missions, you can simply buy them from the in-game shop.
- Make sure you’re collecting as many schematics as you can get. You’ll need 63 schematics to fully upgrade all your weapons, which the game has more than that so you can afford to miss a few.
- Make sure you’re always checking the P.I. Office for new side jobs and completing them as if you miss them, you’ll need to start an entirely new playthrough. Some of these side jobs also reward Baseball Cards, which cannot be bought if you never completed the side job.
- Try to collect every clue you come across as not all of them are required to complete the story. It’s still currently unknown if collecting the optional clues is required for
So, Whodunit, or any of the trophies related to collecting Key Clues, so to be safe you’ll want to collect them. - You’re going to want to try and get all the miscellaneous combat trophies as soon as possible to avoid missing them. You can reload your last save in order to farm these trophies if you need to, but if you’re actively going out of your way to get them whenever possible, this shouldn’t be necessary.
With everything in the game being missable as well as having 50 manual save slots, it’s recommended to have a save before starting every single mission since there is no mission replay and if you miss a side job, or a random miscellaneous trophy, you’ll have a save to fall back on. Below are some recommended locations to make an extra save at so you don’t miss anything. This will also be helpful for earning any of the buggy and unobtainable trophies once they get patched, meaning you won’t need to replay the entire game.
- Make a save before starting the Mission “Saltwater Cambozo” in case you miss
Quint’s Delight, for kicking the shark at the start of the level. - Make a save before starting the Mission “”The Bookkeeper” By Tinsel Bros” in case you miss
Herr Flick of the Wrist, for punching the BMP Agitator at the P.I. Office. - Make a save directly after finishing the Mission “Glugging from the Deep” so you can still unlock
S’all in the Cards and
Everbody Loves Rayguns as starting the “Jack Squat” Mission is the point of no return for the P.I. Office. Just make sure you also have enough coins as it requires 50 coins per game of Baseball Cards, which after winning 30 games will cost 1500 coins assuming you win every single game.
Useful Tips, Tricks and Guides:
Mouse P.I. For Hire Trophy Guide
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The Platinum Falcon All trophies acquired. The stuff that dreams are made of. |
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| Earn all other trophies in Mouse P.I. For Fire to unlock Platinum (no DLC required). | ||
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Smoked Cheese and Mirrors Wrap up the Missing Magician case. |
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| This trophy will unlock after collecting the “Ze Professor & BMP” Clue in the “Glugging from the Deep” Mission.
Note: There are differing reports of this trophy unlocking or not. It’s currently unclear if this is due to bugs or an obscure secondary requirement and needs further confirmation. |
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Tricks of the Trade Unlock all special abilities. |
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| Story-related and cannot be missed. | ||
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Guns, Lots of Guns Collect all non-corporate-locked weapon. |
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| You’ll need to collect every weapon, with the exception of the X1 D-Mousifier. All of them are either given to you automatically as part of the story, or are directly on the path of completing the story so they’re very difficult to miss. | ||
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Boom Town Kill 20 enemies in a single playthrough by throwing/kicking explosive barrels. |
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| Explosive barrels can be found riddled throughout the levels in the game. To unlock the trophy you’ll need to defeat 20 enemies by either kicking the barrel towards them, or picking it up and throwing it at them. Shooting the barrel does not count towards this trophy. | ||
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Babe Got Bat Collect 10 Baseball Cards. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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S’all in the Cards Win 30 Baseball Card matches. Home Run! |
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At the P.I. Office Bar, or the bar in the Roadhouse’s you can play a game of Baseball Card by paying 50 coins. Winning the game will then reward you with Prize Token. Collecting 20 of these tokens will let you use the Prize D-Spenser in the bar to claim the X1 D-Mousifier weapon, which will unlock Everybody Loves Rayguns.
The cards you use for this game are the ones you’ve been collecting, so for this reason it’s best to save this for towards the end of the game as not only will you have better cards, but you’ll also have more coins to be able to play the game back to back as you’ll need at least 1500 coins to play all 30 games, assuming you win every single one. The game itself is pretty simple, and it is broken up into 2 different rounds: the batter round and the pitcher round. The batter round is where you’ll get all your points, and the pitcher round is where you’ll want to stop your opponent from getting points. General Gameplay Once the game starts, you’ll be given 5 random cards. Some will be player cards, and some will be tactic cards. Player cards are what you actually need to play to face your opponent, and tactic cards will boost certain stats for them. You will be able to play 1 of each card type per turn. If you don’t like some of the cards that were dealt to you that turn, you can press Each card has different values on it, some of which can mean different things.
For scoring on your opponent, you’ll want to make sure that your value is higher than their value in order to win. If the value is the exact same, there will be a coin toss to see who is the winner of that round. Once you start collecting enough cards, you will also be able to ban certain cards from appearing in your hand. You’ll want to ban the lower tier cards to increase your chances of getting better ones. Batter Gameplay The game will always start you as the batter, which is the round where you earn all your points. Batter cards have 2 different values: strength value & speed value. If the strength value is higher than the pitcher, you win and will move the number of spaces equal to your speed value. If your strength value is at least 3 however, the speed value is ignored and you hit a homerun, having every one of your cards currently on a base run to the home plate, including the one that just hit the ball. In the event you’re up against a pitcher with a fielding value, even if you do manage to win the turn, the fielding value is subtracted from your speed value, making you move less spaces or make you not move at all that turn. For example if your speed is 3 and the opponent’s fielding is 2, you’ll only move 1 space. The only exceptions is moving from the home plate to the first plate, as even if your speed value is 1 and the fielding value is 2, you’ll still move that 1 spot to the first plate. The other exception is in the event of a homerun, the fielding value is completely ignored. Pitcher Gameplay In the second round, you’ll play the pitcher, which is where you want to stop your opponent from earning any points. Some pitcher cards have 2 different values: strength value & fielding value. If the strength value is higher than the batter, you’ll win and stop the batter from moving. Some pitcher cards will also have access to a fielding value, this will slow your opponent down even if your strength value is lower, sometimes even stopping them in their tracks. For example if your opponent’s speed is 2 and your fielding is 2, they won’t move at all that turn even if they won the turn, as long as they aren’t moving from the home plate to the first plate. You’ll want to take advantage of fielding to make sure the cards that have managed to take spaces, don’t move as much or at all. You’ll also want to make sure you’re always playing high strength cards to avoid the opponent hitting a home run, as those can very quickly turn the tide against you. |
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So, Whodunit? Pin every clue to your evidence board. |
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| After every mission you’ll head back to the P.I. Office to pin your clues to the board. After pinning the last clue on the board after “Glugging from the Deep” the trophy should unlock.
It’s currently unknown if you need to find and pin every single clue in the game on the board, or just the ones you’ve collected throughout your playthrough so to be safe, try to collect every clue you can. |
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Burdens of Blue Betty Find key clues in the Blue Betty case. |
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| This trophy should unlock after collecting the “Ze Orders” Clue in the “One Flew” Mission.
Note: There are differing reports of this trophy unlocking or not. It’s currently unclear if this is due to bugs or an obscure secondary requirement and needs further confirmation. |
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Herr Flick of the Wrist Clock a BMP agitator right in the snout. |
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After getting the mission “The Bookkeeper By Tinsel Bros”, a BMP Agitator will appear by the entrance to the Little Big Bar. You can press to punch him, which will unlock the trophy. |
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Comic Relief Collect 5 comic strips. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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Dime Novel Sleuth Complete 5 side jobs. |
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| » Mouse P.I. For Hire Side Jobs Guide | ||
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Extra! Extra! Collect all issues of the Mouseburg Herald. Even the weird ones. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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Firestarter Blast 20 enemies in a single playthrough by shooting at explosive barrels. |
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| Explosive barrels can be found frequently throughout the levels in the game. To unlock the trophy you’ll need to defeat 20 enemies by shooting the explosive barrel. Throwing it or kicking it does not count towards this trophy. | ||
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Misfortunes of the Missing Magician Find key clues in the Missing Magician case. |
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| Unobtainable: Currently believed to be bugged and it’s believed that this is supposed to unlock after collecting the clue “Bandel’s Confession” Clue in the “?lednaB evetS si lleH eht erehW” Mission. | ||
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Real Deal Gumshoe Complete every side job. Dot those i’s, detective. |
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| » Mouse P.I. For Hire Side Jobs Guide | ||
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We’ll B.A.N.G., ok? Upgrade every weapon to tier 3. |
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Weapon upgrades unlock after completing the Bandel’s Laboratory Mission and can be used either at Tammy’s Workshop, or at the Roadhouse. Weapons are upgraded with schematics, which can be found scattered throughout the levels, or from Side Job rewards. Each weapon will cost 9 schematics to fully upgrade. Not every single weapon can be upgraded. Below are all the weapons that can be upgraded:
You’ll need 63 schematics to fully upgrade all the weapons and the game has over 80 schematics to collect, so as long as you’re looking around the levels and checking every safe you come across, you should have enough schematics by the end of the game to fully upgrade them. |
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The Prequel Collect all comic strips. Some things never change. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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Quint’s Delight Kick the Wallop Bay shark till it drops the license plate. |
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| During the “Saltwater Cambozo” Mission you’ll go to Wallop Bay. At the very start of the mission, you’ll see a giant fish tied up. Go up to the fish and kick it for it to drop the license plate. | ||
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Secrets of the Shrew Shortage Find key clues in the Shrew Shortage case. |
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| This trophy should unlock after collecting the “Shrew Route: Nuthouse” Clue in the “Swamp Oddity” Mission.
Note: There are differing reports of this trophy unlocking or not. It’s currently unclear if this is due to bugs or an obscure secondary requirement and needs further confirmation. |
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This is My Boomstick! Upgrade one weapon to Tier 3. |
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Refer to We’ll B.A.N.G., ok?. |
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Goud’em! Kill 5 enemies in 10 seconds. |
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Refer to M-m-muenster Kill! |
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Cover to Cover Collect 10 issues of the Mouseburg Herald. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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Our Lesser Brothers Wrap up the Shrew Shortage case. |
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| Unobtainable: Currently believed to be bugged and is believed to be unlocked after collecting the clue “Simms & BMP” Clue in the “To Catch a Mockingmouse” Mission, or completing the mission itself. | ||
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Extremely Graphic Novel Collect 10 comic strips. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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Paper Person Collect 5 issues of the Mouseburg Herald. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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Pocket Aces Win one Baseball Cards match. |
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Refer to S’all in the Cards. |
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Everybody Loves Rayguns Unlock X1 D-Mousifier – Spike-D’s “exclusive gun of sorts.” |
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To unlock the weapon, you’ll need to first collect 20 Prize Tokens, which can either be rewarded from certain side jobs, or from winning in a game of Baseball Cards. After having 20 Prize Tokens, you can interact with the vending machine in the bar in the P.I. Office area to get the weapon. You’ll need to win 30 Baseball Card games anyway for S’all in the Cards, so you’ll have more than enough to buy it after getting that trophy. |
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Starter Deck Collect 5 Baseball Cards. |
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| » Mouse P.I. For Hire Collectible Guide | ||
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Card Shark Collect all Baseball Cards. A real gathering, innit? |
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| » Mouse P.I. For Hire Collectible Guide | ||
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M-m-muenster Kill! Kill 10 enemies in 20 seconds. M-m-muenster Kill! |
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| Throughout the game you’ll be defeating a lot of enemies, with some sections sending quite a lot at you so this should probably come naturally. You’ll want to focus on using stuff that kills enemies quickly, like explosives or the Boomstick so you can maximize your chances of killing 10 within 20 seconds. | ||
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Spike-D 16 TONS Crush 20 enemies with heavy objects in a single playthrough. |
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| You’ll find heavy objects sometimes suspended in the air throughout the levels. When shot, it will drop to the ground, killing any enemy it lands on. You’ll need to defeat 20 enemies this way. | ||
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Tinsel Boulevard Wrap up the Blue Betty case. |
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| This trophy will unlock after collecting the “Letter from Vivian” Clue in the “”Fatal Repulsions” by Tinsel Bros” Mission.
Note: There are differing reports of this trophy unlocking or not. It’s currently unclear if this is due to bugs or an obscure secondary requirement and needs further confirmation. |
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Tip of the Cheeseberg Rest easy, detective. Case closed… or is it? |
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| Story-related and cannot be missed. | ||
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Hole-y Trinity Kill 3 enemies with one shot. |
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| There are multiple ways to kill 3 enemies with a single shot, but the easiest way would be to use an explosive barrel. Bring 3 enemies over to one of the explosive barrels and once they’re close enough to it, shoot it to blow it up. If all 3 enemies die, the trophy will unlock. If you’re struggling to get this to work, you could try using the charged shot of the fully upgraded Boomstick on a group of the small melee enemies that can be found in some missions as they’re one of the weakest enemies in the game and should easily kill multiple with a single charged shot. | ||

, 3
, 18
, 13
)






on a card and press
to discard the card and draw a new one. You’ll be able to do this twice per turn to try and get a better hand.


to punch him, which will unlock the trophy.
























Anonymous says
Thank you for the trophy guide. I’m surprised but glad Mouse: P.I for Hire got a guide on this website before the game has released. Hopefully the developers fix the glitched trophies as soon as possible, and maybe add New Game Plus/mission replay.
A says
This is the same as reviewers getting their reviews out before the game releases. Those running this site get the game early and then follow the publisher’s set embargo date/time and post whenever they are allowed. I’d wager just about all of their trophy guides have been released before whatever game launches.
Anonymous says
Maybe the way I worded it made you misunderstand me, but I already understand how review copies and embargos work, my point was that this game was not in the list of upcoming guides, so that’s why I was surprised it got a trophy guide on this website before the game came out (also Dying Light: The Beast and Life is Strange: Reunion are examples of games getting trophy guides after they have released, but I agree that most PowerPyx trophy guides come out before or on launch day).
Budderz_ says
Let’s go!! #115
Sim says
If you save before every mission say I’m missing something in mission 2 can I go back get the collectible then reload a current mission say mission 10 will me going back still recognise the collectible I went back to get despite reloading my current mission?
MikeCheckx says
I have the same question. I, like most, despise no chapter select and tons of missables.
If you can go back like you mentioned to cleanup without affecting your actual progress it’s tolerable
Ben says
Can you farm the combat related trophies by reloading previous saves?
DrejzLV says
On twitter post they mentioned they are investigating now bugged trophies referenced to PowerPyx site :)) so hopefully next hotfix addresses the issues.