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Home » Trophy Guides » Metal Gear Solid 4 Trophy Guide & Roadmap

Metal Gear Solid 4 Trophy Guide & Roadmap

August 26, 2026 by DK Leave a Comment

Metal Gear Solid 4: Guns of the Patriots (PS5 Master Collection 2) Trophy Roadmap

  • Estimated trophy difficulty: 7/10
  • Approximate amount of time to platinum: 60-70 hours
  • Offline Trophies: 35 (1trophy, 5trophy, 9trophy, 20trophy)
  • Online Trophies: 0
  • Number of missable trophies: technically most of them, but you need to do 8 playthroughs for platinum anyway so you have many opportunities to retry missed trophies
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Yes, one playthrough has to be done on Boss Extreme difficulty, every other can be done on Liquid Easy
  • Hardest Trophy: trophy Sounds of the Battlefield (requires getting all 40 Emblems to unlock one of the iPod songs)
  • Minimum Playthroughs: 8 to get all Emblems (needed for one of the iPod songs)
  • PS4/PS5 Autopop, Save Transfer, Crossbuy: No PS4 Version
  • Free-Roam / Level Select after Story?: No
  • New Game+ Mode?: Yes and it is required to ALWAYS keep playing on the next NG+ cycle
  • Supports Manual Saves?: Yes, you can save anytime but you have to move to a different area to save the progress
  • Release Date: August 27, 2026

Introduction

Welcome to the Metal Gear Solid 4 (PS5 Master Collection 2) Trophy Guide! This is a PS5 version released in August 2026 as part of the Metal Gear Solid Master Collection Volume 2. The trophy list is identical to the PS3 version except for one additional trophy which asks you to read (or skip through) the complete Screenplay Book of hundreds of pages of text, just like every other game in the MGS collections does.

Metal Gear Solid 4 Platinum is notorious for being an endurance test as it requires a minimum of 8 playthroughs. The reason for that is trophy Sounds of the Battlefield, which asks you to unlock every single iPod Song in the game. One of them unlock after obtaining all 40 emblems which are unlocked at the end of every playthrough. There are many of them that require you to finish the game with a certain amount of Alerts, Kills and Continues and because the requirements often completely contradict each other (e.g. finish the game with more than 250 kills or finish the game with fewer than 250 kills), you will have to finish the game at least 8 times to be able to unlock them all.

Every step of the roadmap will be for one of the 8 playthroughs and will tell you what you should be doing in each run (what to pick up, where to farm for certain stuff etc.). Feel free to change the order of those 6 playthroughs however you like but make sure to not leave the Big Boss playthrough for your last one.

General Tips and Info

  • Farming Kills: Has to be done in either Act 1 or Act 2 due to lack of infinite spawns or human enemies in later acts. Ideally, you should farm kills in Act 1 Downtown. Shortly after the cutscene with Johnny you can find a spot on the left where militia will jump down from a wall. They will spawn infinitely here for you to farm kills and alerts. Another spot is right after you crawl to the next area. You will see some militia behind a barricade and they will keep coming to that barricade from the alley to the right. It’s also a great spot if you want to combine farming kills, rations, alerts and weapon pickups at the same time. You can grab defeated enemies to have another chance for a Ration drop as well.
  • Farming “Continues”: Can be done best in either Act 3 during the Raging Raven fight by rolling out of the windown behind you, in Act 4 by dropping into the hole in the ground in the last area with the small robots just before the Vamp fight.
  • Zero Alerts (Chaff Grenades): Chaff Grenades are very important for a zero alert playthrough, which also includes the Big Boss Emblem. They are very limited though. You can find 4 sets of 2 Grenades per playthrough, or you can farm them from one spot by leaving the area they are in by 2 additional rooms and coming back. This will only work on the easiest difficulty. You want to have some spare ones to be able to finish 2 playthroughs without being seen. The easiest spot they can be found is in Act 4 in the middle of the helipad at the very start of Shadow Moses. Just grab them at every opportunity. Other locations are: Confinement Facility in Act 2 in the middle house there, on the left side at a market stall just before the final Gecko at the very end of Act 2, north of the sewers searchlight area of Act 3 (not worth getting those, too out of the way to be worth picking up), and you can also get 2 Chaffs each playthrough starting from your second playthrough in the Advent Palace in Act 1 – Johnny will give you ammo to whatever weapon you have equipped).
  • Farming Holdungs/CQC: You can farm holdups and CQC by coming back to previous areas to perform it on respawning enemies there. Especially good areas are the ones around Power Plant in Act 2.

Step 1: CHICKEN Emblem Playthrough (ideally 20/40 Emblems done)

In this playthrough you want to focus on Emblem #40: Chicken.

40 Chicken – Finish the game while getting more than 500 kills, more than 150 alerts, more than 50 continues and using more than 50 recovery items with a playtime higher than 35 hours.

The game basically wants you to play like you never played a stealth game. The game is not even remotely 35 hours long. In this playthrough you will want to get rid of all the movement, action and time-based emblems as well. Additionally since you need to accumulate more than 35 hours you will be watching all the cutscenes in the game and get all Flashbacks required for trophy Flashback Mania (refer to the trophy for full list). Additionally, use this time to collect all the weapons and iPod songs that have to be picked up (refer to trophy Sounds of the Battlefield). Just to make it clear, this playthrough will include a lot of idling to accumulate time. You should aim for the following emblems in this playthrough:

28 Pig + 29 Cow + 30 Crocodile + 31 Giant Panda + 39 Puma – all those will be unlocked automatically since they are partial requirements (kills, alerts, playtime, recovery items used) which are all covered by the 40 Chicken emblem.

18 Tortoise – Spend more than an hour in the cardboard box or the drum barrel – Equip the cardboard box, hide somewhere and let the game idle for more than 1 hour.

21 Gecko + 25 Lobster – Stand against the Wall for more than 1 hour + crouch for more than 2.5 hours – You can combine those 2. Simply press :triangle: to hug a wall and press :x: to crouch. Let it idle for more than 2.5 hours.

22 Scarab – Perform more than 100 side rolls – While on the ground unequip your weapon, then hold :l2: , press either left or right and :x: to perform a roll. You have to perform 100 individual rolls, holding left or right while Snake keeps rolling will only count as one no matter how long you keep rolling.

24 Inch Worm  – Crawl for more than 1 hour  – get into the crawling position and just idle for 1 hour.

23 Frog – Perform more than 200 forward rolls – press :x: while running 200 or more times.

19 Rabbit – “Read” 100 Pages of Playboy Magazine – Equip a Playboy as your weapon, hold :l2: and :r2: , switch to first person view with :triangle: and keep pressing :circle: more than 100 times to change the page of the magazine.

09 Bear – Grab 100 enemies with CQC – Hold :r2: without any directional input to grab an enemy, can performed on the same soldier 100 times by just letting them go again.

17 Gibbon – Perform 100 Holdups – Get behind an enemy without getting noticed and aim at them with :l2: . Snake will tell them to freeze. Can be combined with the emblems below.

16 Ant – Search 50 enemies for items – once you hold up an enemy you can press :triangle: on them to search them for items.

20 Bee – Inject 50 enemies with the Syringe – after obtaining the Syringe you can use it to tranquilize enemies. Grab them with :r2: and while having the Syringe equipped as your active item, you can press :triangle: to inject the enemy with it. You can do it 50 times on the same enemy if you wish to do so.

26 Hyena – Pick up 400 weapons – while farming kills make sure to pick up the weapons from defeated enemies so they automatically get sold to Drebin.

10 Eagle – Perform 150 headshots – while farming kills make sure to aim for the head.

27 Hog – Achieve 10 Combat Highs – while farming kills make sure to use a fast-firing weapon like an assault rifle. During an Alert firing 100 bullets quickly will activate a Combat High. Repeat 10 times.

That’s all the emblems you should aim for during this playthrough.

Step 2: Assassin + Tarantula Emblems (22/40 Emblems done)

On your second playthrough and with some obtained knowledge of the game’s CQC mechanics you can focus on the following emblems for your second playthrough:

11 Assassin – Finish the game with more than 50 knife kills, more than 50 CQC holds and fewer than 25 alerts 

33 Tarantula – Finish the game with more than 250 kills, fewer than 25 continues and fewer than 75 alerts

Those 2 emblems go well together since their alert and kill requirements go in a similar direction. You want to sneak up on enemies, grab them by holding :r2: and slit their throat by pressing :triangle: (do not equip the Syringe since it overwrites the knife kill by using the Syringe instead). Some places to farm the kills: first few areas of the game, areas around the Power Plant in Act 2 since you can go back to the Power Plant / Confinement Facility areas to farm respawning patrols, soldiers in Act 3 since you can very easily sneak up on them while wearing one of the BB corps face camo. If you mess up the Assassin emblems you can also combine it with the next emblem.

Step 3: Centipede (23/40 Emblems achieved) + Obtaining Stealth Camouflage

In this run you will aim for:

34 Centipede – Finish the game with fewer than 250 kills, fewer than 75 alerts and more than 25 continues

If you messed up Assassin in your previous run you can also get it in this runs since the requirements are similar but it would be better to focus on obtaining the Stealth Camouflage in this playthrough since it makes the remaining ones more convenient. To obtain Stealth you are not allowed to trigger a single alert during the entire game. To farm the 25 continues without getting an alert, either roll out of the window during the Raging Raven bossfight, drop into the hole in the small room with little robots just before Vamp boss fight or shoot the unconsious Meryl in the Head during the Screaming Mantis boss fight.

Step 4: 3 out of 4 of the following Playthroughs – Spider, Jaguar, Leopard, Panther (28/40 Emblems done) – Getting Bandana

It is completely up to you which run you go for next. They are all pretty similar but make sure to leave one of the runs for your 8th playthrough for a reason that will be explained in Step 6. Also make sure to gift 50 recovery items to Militia or Rebels in Act 1 or Act 2 and get praised by them by shooting enemies with tranq ammo while being close to friendly rebels. Since the previous runs weren’t particularly combat-heavy, you should have accumulated some spare Rations from previous playthroughs, enough to gift to militia. You can also use either Jaguar or Leopard playthrough to obtain the Bandana by not killing anyone during your playthrough.

35 Spider – Finish the game with more than 250 kills, fewer than 75 alerts, more than 25 continues

36 Jaguar – Finish the game with fewer than 250 kills, more than 75 alerts, fewer than 25 continues

37  Panther – Finish the game with more than 250 kills, more than 75 alerts, fewer than 25 continues

38 Leopard – Finish the game with fewer than 250 kills, more than 75 alerts, more than 25 continues

13 Blue Bird – Gift 50 recovery items to Militia/Rebels – You can gift them Rations, Noodles or Regain. You can gift 50 to the same person.

14 Hawk – Get praised by friendly Rebels/Militia 25 times – while standing close to friendlies, shoot enemy soldiers with a tranquilizer gun to hear praise like “Nice Shot” and similar 25 times.

Finish 3 of the 4 mentioned above and leave the fourth one for your last run AFTER the Big Boss Emblem run.

Step 5: Big Boss Emblem (38/40 Emblems achieved)

Time for the big one, the Big Boss emblem. Your main objective is:

01 Big Boss – Finish the game on Boss Extreme Difficulty in under 5 hours, without triggering an alert, without killing a single human enemy, without continues, without using recovery items and without using any special items like Bandana or Stealth

Emblems 02 Foxhoud, 03 Fox, 04 Hound, 05 Mantis, 06 Wolf, 07 Raven, 08 Octopus, 12 Pigeon, 32 Scorpion are all partial requirements for the Big Boss emblems so you don’t need to worry about those individually. You might have even unlocked some of them without trying on your previous runs.

Recommended items for your Boss Extreme playthrough:

  1. Solar Gun – can be obtained by defeating Frog Unit and all 4 BB Corps non-lethally and picking up their dolls after the fights.
  2. Chaff Grenades – grenades that glitch out electronic devices, extremely helpful in Act 4 of the game
  3. Any BB corps face camo – very helpful in Act 3 of the game
  4. Grenade Launcher with stun grenades – makes quick work of Crying Wolf boss fight
  5. Twin Barrel Shotgun with non-lethal rounds – helpful for forced fights if you are running low on tranquilizer ammo or Solar Gun
  6. Smoke Grenades – needed for Crying Wolf quick kill
  7. Middle East camouflage – can be found in a locker inside the Militia underground compound in Act 1

Tips for Boss Extreme playthough:

  • Save very often.
  • You can recover Snake’s health by lying on the ground for a while. You can get back to full health without using any recovery items that way.
  • In Act 1 of the game once you get to places with Milita, equip the Middle East costume so they ignore you, saves time that you would have spent by sneaking around them.
  • Solar Gun is very strong against the Frog Unit battle. Since some of the rooms get sunlight you can also recharge the gun during the short breaks in the gunfight by aiming with :l2: and holding :circle: by standing in the sunlight.
  • Should you run low on tranquilizer ammo you can hold up an enemy and search them for ammo. When low on tranqs, the chances are good the enemy will drop some while getting searched.
  • For every BB corps boss fight you can use lethal weapons for the first phase of the fight. You are only required to take out the non-armored phase of each fight non-lethally. To prevent the girls from dodging your bullets keep a bit of distance, lie down on the floor and press :triangle: a few times to switch your lying position. This causes the girls to get on the floor and crawl in your direction without being able to dodge your shots. Saves both time and ammo.
  • You can save time in Act 3 by following the resistance member until he reaches the transition to next area, waiting for him to run into the next sector while yourself staying in the same area. Once he is gone to the next area, save the game, leave the game and reload your savefile. The resistance member will be in the second area, while you are at the beginning of the first one. This will save you time spent on following him, since you can just run straight up to the next area he went to, without having to follow him. Saving after he changes the area does NOT add any time to your total playtime since it only refreshes your in-game game after you yourself switch the region. You can do that for every single tailing area and have each of them only add up a minute to your total playtime instead of 5-10 minutes each.
  • In Act 3 you can basically become invisible by switching your face camo to one of the BB core girls. As long as you only walk and not run near the resistance, he will not get alerted and will only get charmed by you when you get too close. The enemy soldiers will not alert about you at all with the face camo.
  • During the bike chase, save after every room. Should you get low on health, you can change your console’s date by 1 week into the future which will replenish your health completely. This will allow you to start each of the section during the notoriously random bike chase with full health. This will make it easier, but will still remain one of the harder parts of the game.
  • In Act 4 you can use Chaff grenades on all the small enemies so you can just run past all of them and you only have to worry about dodging the Gekkos.
  • To defeat Crying Wolf quickly, as soon as the fight starts equip the Night Vision Goggles and head left. Tranquilize any frogs you run into and try to reach Wolf without being noticed by her. Get close enough to throw a Smoke Grenade right at her and when she starts coughing blast her with Stun Grenades with your Grenade Launcher, killing her in seconds. You can also do the same with Smoke Grenades + regular Stun Grenades but you will have to throw a few more Smokes in between Stuns to have her in the coughing animation all the time.
  • Shoot Vamp once with fully charged Solar Gun shot and he will go down in one shot. Grab him afterwards to inject him.
  • For Ocelot fight in Act 5, in phase 1 knock him out once and then hold :l2: and tap :r2: once to break his block after he gets up and hit him again with :r2: to knock him down again. You can semi-loop him like this in phase 1. In phase 2 keep your distance and wait for his charged punch – after he does it, dash up to him for a single strong punch. In phase 3 just beat him up with full combos and occasionally press :triangle: . Phase 4 make sure to land your punches before he does since you can still fail if he hits you too often.

Step 6: Your final Playthrough (40/40 Emblems achieved)

You want to leave one of the 4 playthroughs mentioned in Step 4 for your last because you will unlock some weapons after finishing the Big Boss emblem, needed for the 15 Little Gray emblem. This emblem wants you to finish the game after obtaning all 69 weapons and this can be only done after either finishing Big Boss emblem or using cheat codes. But since you will have to do 8 runs anyway using the codes is not needed at all.

Useful Tips, Tricks and Guides:

  • Metal Gear Solid 4 All Emblems List

Metal Gear Solid 4: Guns of the Patriots (PS5 Master Collection 2) Trophy Guide

The Legendary Hero
Obtained all trophies
Earn all other trophies in Metal Gear Solid 4: Guns of the Patriots (PS5 Master Collection Volume 2) to unlock Platinum.
Liquid Sun,
Cleared Act 1 (Middle East)
Automatic story-related trophy, cannot be missed.
Solid Sun
Cleared Act 2 (South America)
Automatic story-related trophy, cannot be missed.
Third Sun
Cleared Act 3 (Eastern Europe)
Automatic story-related trophy, cannot be missed.
Twin Suns
Cleared Act 4 (Shadow Moses)
Automatic story-related trophy, cannot be missed.
Old Sun
Cleared Act 5 (Outer Haven)
Automatic story-related trophy, cannot be missed.
You enjoy all the killing, that’s why
Killed many enemies in one area, and vomited
MISSABLE TROPHY

Will most likely unlock while going for the Chicken emblem. At some point after defeating too many enemies in one area, Snake will throw up and the trophy will unlock. Since you will be farming kills for some of the emblems, it is guaranteed to unlock.

Laughing Octopus Doll
Defeated Laughing Octopus by non-lethal means, and obtained the Laughing Octopus Doll
MISSABLE TROPHY

Defeat the first, armored phase of Laughing Octopus non-lethally. After the fight you can pick up a doll that looks like the boss. You will find it on a bed in the boss area.

Frog Soldier Doll
Dealt with the Haven Troopers in the Middle East non-lethally, and obtained the Frog Soldier Doll
MISSABLE TROPHY

While fighting the Frog Unit with Meryl and the boys in Act 1, only use non-lethal ammo. After Meryl leaves, you grab the doll from the garage you are standing in.

Raging Raven Doll
Defeated Raging Raven by non-lethal means, and obtained the Raging Raven Doll
MISSABLE TROPHY

Defeat the first, armored phase of Raging Raven non-lethally. After the fight you can pick up a doll that looks like the boss. You will find it at the top of the tower.

Crying Wolf Doll
Defeated Crying Wolf by non-lethal means, and obtained the Crying Wolf Doll
MISSABLE TROPHY

Defeat the first, armored phase of Crying Wolf non-lethally. After the fight you can pick up a doll that looks like the boss. You will find it right behind you after the Beauty phase starts.

Screaming Mantis Doll
Defeated Screaming Mantis by non-lethal means, and obtained the Screaming Mantis Doll
MISSABLE TROPHY

Defeat the first armored phase of Screaming Mantis non-lethally. After the fight you can pick up a doll that looks like the boss. You will find it at the end of the long narrow corridor that leads to the middle section of the boss arena. There is no way of beating her first phase lethally since the boss’ mechanics always force you to end the fight in the same way.

Divine Wind
Caused a “Divine Wind” using the Tanegashima
Tanegashima is a shotgun / hunting rifle that costs 1,000,000 Drebin Points. It only costs half of that 500,000 during Act 5 when Drebin goes on 50% sale in each playthrough. This weapon has a hidden mechanic that can only be activated outdoors. When using it, you have a chance of activating a tornado that sucks in everything in the area. You have a guaranteed chance of creating a tornado with it in the area where you first obtain the Drum Barrel in Act 1.
Handle with Caution
Broke off the most important part of a statue
MISSABLE TROPHY

In Act 1 when you enter the area called Red Zone you will see a pedestal with 2 statues in front of you. Get on the pedestal and press :triangle: to blend in. Snake will then accidentally break the statue’s best part and you will unlock the trophy.

Hands up!
Held an enemy soldier at gunpoint and performed a body check
Sneak up on an enemy and aim at them with :l2: to make them freeze. Afterward press :triangle: to perform a body check on them.
Flashback Mania
Viewed all flashbacks
HIGHLY MISSABLE TROPHY

During many of the game’s cutscene you can press :x: multiple times to trigger flashbacks from previous games. You have to find all of them. This is best done during your Chicken Emblem run since watching the cutscenes adds time to your total count and the game has many, many cutscenes, during which you will have to pay attention to not miss any of the flashbacks.

At the end of the prologue:
– When Snake is saluting at the graveyard
– When Snake mentions FOXDIE
– When Otacon mentions Naomi.
– During the helicopter taking off when Otacon says “We found him”

ACT 1:

– When you first get your Mk 2 and it gets compared to Metal Gear Rex when you first meet the Rat Patrol
– When Snake talks about Akiba not taking off the safety of his gun
– When Meryl reveals her face
– When Akiba/Johnny gets stomach pain and drops down to his knees when seeing Liquid
– When Liquid gets introduced with a name card
– When Naomi appears and injects herself with a needle

ACT 2:

During Mission Briefing:
– When Otacon says Meryl and the boys will be fine
– When Otacon says some guys’ hearts just stopped beating
– When Naomi mentions Shadow Moses nine years ago
– While watching the radar data from Shadow Moses
– When Otacon mentions Mei Ling

First cutscene of the act:
– While Snake crawls and Solidus is mentioned
– When Vamp gets introduced

When talking to Drebin:
– When Drebin mentions the BB corps by names
– When Snake remembers the bosses from MGS1
– When Drebin talks about Patriots keeping the world in check

When meeting Naomi:
– After Naomi mentions Shadow Moses

After saving the game:
– When Snake mentions FOXDIE killing Darpa Chief and Liquid
– When Snake mentions Drebin injecting him

After Laughing Octopus fight, outdoors:
– When Snake inspects the footprints

After the van crashes:
– When Naomi and Snake hold the monkey’s Hand
– When Raiden is introduced and takes down the Gekkos

ACT 3:

During Mission Briefing:
– When Olga gets mentioned
– When Snake says “So that’s what Liquid was talking about.”
– When Naomi looks at a blue screen
– When Naomi kneels next to Raiden
– When Naomi asks Otacon about Emma

After meeting Big Mama, after asking to save the game and a few more cutscenes later:
– After Eva shoots the last Gekko
– When Eva talks about combat training

After the bike section when Eva gets injured:
– After Eva pulls herself out of the metal debris that impaled her
– After Snake gives Eva a gun to protect herself

After defeating Raven and meeting with Eva again:
– After Eva looks at her broken bike

ACT 4:

During Mission Briefing:
– When Sunny is coming down the stairs, Snake will talk about Patriots’ AI
– When Snake stands up and talks about Liquid’s plan

After inputting the password at Otacon’s office:
– When Snake looks at the closet where Otacon hid in MGS1
– When Otacon talks about Naomi betraying you
– When Otacon mentions Rex’s underground hangar
– When Snake talks about doors requiring keycards in the past

After defeating Wolf:
– When a Wolf comes to take away Crying Wolf’s body
– When entering the hangar and looking around

After beating Vamp and destroying the Gekkos:
– When Otacon cries about this always ending this way when Naomi is staying behind

Hidden Flashbacks: After defeating Ray when Raiden mentions Rose just keeps mashing :x: until the end of chapter. There are many hidden flashbacks which have no prompt and this is the safest way to get them all.

ACT 5:

During Mission Briefing:
– When Otacon is speaking about Naomi
– When Otacon tells Snake about Naomi handing the program to Sunny
– When Otacon mentions Emma

When meeting Mantis:
– When Screaming and Psycho Mantis are introduced

-After defeating Screaming Mantis when Mantis tries to read your Memory Card
– When Psycho Mantis vibrates your controller or not
– When Psycho Mantis starts exploding, this will show Hideo Kojima
– After Mantis is gone, you will get a Flashback of the Sorrow

During Merly and Akiba’s last stand:
– When Akiba mentions not having any nanomachines
– When they talk about Johnny’s stomach pain
– After Johnny confesses his love to Merly

During the Ocelot Boss fight:

– You will receive all the Flashbacks during the fight automatically.

During the Epilogue, in the final cutscene where Drebin and Otacon are talking:
– When Drebin talks about his family

DEBRIEFING:

During the Debriefing at the graveyard, the flashback will start appearing during the third cutscene:
-When Big Boss says, “Under certain conditions, someone can be made to play a specific role.”

Two cutscenes later:
– When Big Boss mentions Para-Medic, Sigint, Ocelot and Eva passing on
– After Big Boss turns off Zero’s oxygen and grabs his shoulders
– When Big Boss says, “The FOXDIE Zero planted in you…”
– When Big Boss says, “Truth is… The FOXDIE in you…” a few seconds later- When Big Boss gets a last look at his gun while getting carried- When Big Boss salutes at the Boss’ grave

SUNLIGHT!
Obtained the Solar Gun
MISSABLE TROPHY

In order to obtain the Solar Gun, finish the game after getting all the 5 dolls that are needed for trophies: trophy Laughing Octopus Doll, trophy Frog Soldier Doll, trophy Raging Raven Doll, trophy Crying Wolf Doll, trophy Screaming Mantis Doll.

So defeat the Frog Unit in Act 1 and all 4 BB corps non-lethally.

Sounds of the Battlefield
Obtained all iPod® tracks
MISSABLE TROPHY

Most likely your final trophy in the game. You will have to unlock every single iPod song in the game. Many of them are pickups in the world itself but a few are connected to the emblems in the game. One song will only be unlocked once you obtain all 40 emblems which means at least 8 playthroughs of the game. Here’s the list of all available songs:

ACT 1:

  1. Destiny’s Call: Rebels / Militia will gift it to you in exchange for recovery items in Act 1 or 2.
  2. Love Theme (Action):  Rebels / Militia will gift it to you in exchange for recovery items in Act 1 or 2.
  3. MPO+ Theme:  Rebels / Militia will gift it to you in exchange for recovery items in Act 1 or 2.
  4. Show Time:  Rebels / Militia will gift it to you in exchange for recovery items in Act 1 or 2.
  5. Theme of Tara: Can be found inside the Militia Safehouse right after the hospital.
  6. Zanzibarland Breeze: Urban Ruins – just before the cutscene with Akiba and the barrel you can find it in a small alcove inside the ruins. Before dropping down for the final time.
  7. Level 3 Warning: Advent Palace – in the kitchen on the third floor.
  8. Theme of Solid Snake: Millenium Park- When you see a guard on a humvee with a turret, crawl behind the crates into the building on your left and find it there.

ACT 2: 

  1. Boktai 2 Theme: During the Act 2 Briefing you can pick it up with Mk 2 in the kitchen upstairs.
  2. The Fury: at the beginning of Act 2 you can find it inside the burnt building in Cave Valley Village.
  3. Rock me Baby: During the skirmish at the Confinement Facility you can find it on a small island in the southeast of the middle section of the water area.
  4. Metal Gear 20 Years History Part 3: In the Confinement Facility area as well, inside the main building in the room with the beds.
  5. Sailor: Outside Vista Mansion between the outer wall and a container.
  6. Bon Dance: At the marketplace at the end of Act  2 wait until the Gekko destroys the first stall in front of you and pick it up afterwards.

ACT 3: 

  1. Shin Bokura no Taiyou Theme: During Act 3 briefing upstairs in the kitchen.
  2. Test Subject’s Duality: Midtown S Sector – on the road to the east of your starting location.
  3. One Night in Keo Kobe City: Hold up the soldier that is outside the park you will visit while tailing the resistance member. You can find the soldier in the east area of the outside of the park. If he does not drop the song while being searched you can also shoot him with the Solar Gun in NG+ to have him disappear and drop everything he holds, including the song.
  4. Bio Hazard: You will need to hold up and search the Resistance Member you are tailing after he changes into the soldier outfit.
  5. On Alert: When the disguised Resistance member joins a group of 3 other soldiers. Follow them until the final one splits from the Resistance member and follow the soldier into a dead end alley where the song is.
  6. The Essence of Vince: In the Raging Raven boss fight location at the top of the tower.

ACT 4:

  1. Lunar Knights Main Theme: During Act 4 Briefing upstairs in the Kitchen.
  2. Warhead Storage: At the heliport go upstairs to the second floor and enter the hangar through the vent there. Follow the vent to the end to find the song inside.
  3. Flowing Destiny: At the Canyon with the 2 “sleeping” Gekkos you can find a tiny cave on the left just before transitioning to the next area.
  4. Old L.A. 2040: In Otacon’s Lab enter the code 78925 into the computer instead of the code Otacon gave you earlier.
  5. Policenauts End Title: In Otacon’t Lab enter the code 13462 into the computer instead of the code Otacon gave you earlier.
  6. Metal Gear 20 Years History Part 2: When heading back from Otacon’s Lab you will get surprised by a Gekko. You can use an alternative route by crawling under a table behind where the Gekko first appeared. There you will find the song.
  7. Beyond the Bounds: After opening the door with Mk 2 instead of heading out directly, head back to the Tank Hangar since one of the doors on the second floor will now be open and there you will find the song.
  8. The Best is Yet to Come: Right after Crying Wolf fight and just before the “switch to disc 2” conversation.
  9. Yell Dead Cell: In the room with the conveyor belts. Just before the exit on the right side at the end of the conveyor belt.

ACT 5:

  1. Metal Gear Solid Main Theme (Document Remix): Right next to your starting location of Act 5 you can find a hatch on the floor. Open it and follow it to the song.

MISCELLANEOUS:

  1. Inorino Uta: Found upstairs during Act 1 Briefing (Act 1 Briefing can only be accessed in the main menu)
  2. Big Boss: Reward for obtaining the Big Boss emblem.
  3. Snake Eater: Reward for obtaining all 40 emblems in the game.
I Just Don’t Fear Death
Ended ALERT status while wearing the Corpse Camo
You will unlock the Corpse Camo after finishing the game with more than 50 continues, so after your first Chicken Emblem playthrough. In your NG+ run equip this camo, trigger an alert and then lie on the ground and hold :triangle: to play dead. This will end the alert.
I am THE expert on arms, equipment, and tech
Obtained all weapons
MISSABLE TROPHY

There are 69 weapons in the game. 65 of which are needed for this trophy. You will, however, need all 69 for the Little Gray emblem anyway. Most of the weapons can be bought from Drebin Shop and only a few are either picked up or unlocked. 

  1. XM8 – Act 2 – After meeting Drebin at the Power Plant, you can either walk a forested path to the left or a sandy route to the right. Take the left and you can find the XM8 there at the end next to a wooden shelter.
  2. VSS – Act 2 – Can be found in a worn-down house at the end of the left path from the Confinement Facility or in an unguarded storage while tracking Naomi’s footprints. The storage house will have a lot of Guinea Pigs.
  3. Chaff Grenades – Act 4 – can be picked up in the middle of the Helipad in Act 4
  4. Mk 23 – Act 4 – At the heliport crawl underneath the track in the north part of the heliport.
  5. Mantis Doll and Sorrow Doll – Act 5 – Shoot both of Screaming Mantis’ Dolls and pick them up when she drops them.
  6. Solar Gun – defeat Frog Unit and all 4 BB Corps non-lethally and pick up their respective dolls.

Every other weapon can be bought from Drebin or will be unlocked as a reward for emblems. Make sure to buy every type of Smoke Grenade (every color) in NG+ as well.

Infinite Ammo
Obtained the Bandana
MISSABLE TROPHY

Finish the game without killing anyone. You can kill Gekkos, small robots and Raven’s gliders. Those do not count as human enemies.

Stealth Camouflage
Obtained the Stealth Camouflage
MISSABLE TROPHY

Finish the game without triggering a single alert. 

Ghost Photography Addict
Snapped at least 5 shots of ghosts on Shadow Moses Island
MISSABLE TROPHY

During Act 4 of the game in Shadow Moses, you can equip your camera and take pictures of ghost in specific spots of the facility. In order to get the camera during any briefing take the Mk 2 upstairs and pick it up in the kitchen. To do so switch to full screen during the briefing press :triangle: and then :square: to take control of Mk 2. There are way more than 5 spots for ghost pictures but you do not need all of them. Below is a list of some of the known ghost sightings (not all available locations but more than enough):

  1. Heliport – Look above the Chaff grenades.
  2. Heliport – To the left of the cargo elevator in the south of the Heliport.
  3. Heliport – Southernmost hangar on the west side of the heliport. Inside you can find it between 2 crates on your left.
  4. Heliport – Northeast of the Heliport next to the surveillance camera that watches the stairs.
  5. Heliport – to the west of the main door above a vent.
  6. Tank Hangar – enter the west vent at the Heliport and while reaching a fork in your path you can find the ghost there.
  7. Tank Hangar – inside the hangar check the left side of the tank there.
  8. Tank Hangar – above the elevator door on the first floor of the hangar.
  9. Tank Hangar – enter the half-closed hangar door in the northeast and once inside turn around and check the left corner.
  10. Canyon – Once outside it is above the second stone on the left.
FaceCamo Addict
Obtained all FaceCamo
MISSABLE TROPHY

This trophy seems to be positively glitched and may unlock before obtaining all the Face Camo available in the game. In my case it unlocked while 3 Face Camo were still missing. Here is the list of all available camos:

  1. Regular FaceCamo – obtained as reward for defeating Laughing Octopus in the story
  2. Laughing Beauty – defeat Laughing Octopus non-lethally
  3. Otacon – during Mission Briefing in Act 3 take control of Mk 2 during the briefing and bump into Otacon at any point (you can replay every single Mission Briefing from the Main Menu and overwite your current save file to save the Camo obtained)
  4. Raiden without Vizor – same as above, but bump into Naomi instead
  5. Young Snake – obtained automatically at the start of Act 3
  6. Young Snake with Bandana – same as above
  7. Raging Beauty – defeat Raging Rave non-lethally
  8. Raiden Vizor Down – during Act 4 Briefing bump into Sunny
  9. MGS1 Snake – unlocked at the beginning of Act 4 automatically
  10. Crying Beauty – defeat Crying Wolf non-lethally
  11. Drebin – obtain at least 60 different weapons
  12. Screaming Beauty- defeat Screaming Mantis (only one way to defeat her)
  13. Roy Campbell – bump into Campbell during Act 1 Briefing (you can only access Act 1 Briefing in the Main Menu of the game, there is no Briefing in the story itself)
  14. Big Boss – obtain the Big Boss emblem
Can you feel my power now!!!?
Took control of an enemy soldier’s body using the Mantis Doll or Sorrow Doll
In New Game+ you can use the Dolls obtained from the Screaming Mantis boss battle to take control of an enemy. Simply equip the Mantis Doll and aim at the enemy with :l2: and shoot him with :r2: to obtain the trophy.
Emotion Control
Controlled an enemy soldier’s emotions using an Emotive Magazine
MISSABLE TROPHY

Emotive Magazines are just like Playboy but they show pictures of the BB corps instead. Additionally, they will not only distract the enemies but also cause an emotion in them corresponding to one of the 4 BBs. You can buy Emotive Magazine from Drebin’s Shop cheaply.

Hurt me more!
Performed an electric shock attack on an enemy soldier using Mk. II/III
MISSABLE TROPHY

Equip Mk II or MK III, drive toward an enemy and electrify him by aiming with :l2: and pressing :r2: .

Drum Can Addict
Knocked an enemy soldier flying using a Drum Can
MISSABLE TROPHY

Equip the drum can and roll into an enemy soldier.

Crop Circle
Found a crop circle and heard a mysterious voice
MISSABLE TROPHY

At the End of Act 2 while following Naomi’s footsteps. When you reach a small river. Instead of crossing it directly, head to the left side of this area before the river and find the crop circle there.

Are you an otaku too?
Viewed all model posters
MISSABLE TROPHY

For this you will have to find 4 posters of Akina and view them in first person mode. The trophy stretches over Acts 2 & 3. Once you find a poster aim at it with :l2: and switch to first person mode with :triangle: . Wait until you hear Snake say “Akina” to make sure it counted each time. The locations of the posters are:

  1. In Act 2, South America – Inside the Vista Mansion follow the story path upstairs and inside the master bedroom, lie down on the big bed and look towards the ceiling there.
  2. In Act 2, South America – from the previous head back downstairs and turn left. Go towards the narrow hallway in front of you and you will see 2 paintings on the wall to your left. Shoot down the bigger painting to reveal Akina.
  3. In Act 3, Eastern Europe – in Midtown S Sector when you reach the park while following the Resistance Member, follow the park’s wall on the outside to the east and once you reach the northeast area of the walls you can find it behind some columns on your right.
  4. In Act 3, Eastern Europe – in Midtown Central Sector. You will not come here automatically when following the Resistance Member on Liquid Easy difficulty. Head to the Central Sector of the map and at one end of the bridges you can find the poster on the wall there. The Resistance member will come through here on Boss Extreme difficulty.
You’re pretty good
Got kissed by Ocelot during the final battle
MISSABLE TROPHY

At the end of Act 5 during the fight against Liquid/Ocelot you will go through 4 phases of the fight. Each represented by lifebars from different games from MGS1 to MGS4. During the 3rd phase of the fight when the lifebars look like in MGS3 and say “Ocelot” and “Naked Snake” respectively and Snake Eater theme song plays, let Ocelot grab you. Instead of using your analog stick to get out of his grab simply wait a bit and Ocelot you will kiss you for the trophy.

That Tune Is His Mind Control Music
Played “Oishii Two-han Seikatsu” and made one of the BB Corps dance
MISSABLE TROPHY

After defeating one of the 4 BB Corps bosses you will have to keep avoiding them during their second phase for 3 minutes. This will teleport you and the beauty into a white void with a timer. In there equip your iPod and play the song “Oishii Two-han Seikatsu” for a dancing easter egg.

Overhead view… just like old times…
Used overhead view on Shadow Moses Island
MISSABLE TROPHY

Shortly after beginning of Act 4 when you reach Shadow Moses heliport, use your right analog stick to tilt the camera until it is above you for an overhead view.

LIQUID!
Piloted REX and screamed at your enemy
MISSABLE TROPHY

At the end of Act 4 during the boss fight against Metal Gear Ray while you’re piloting Metal Gear Rex hold :triangle: to roar.

Cover-to-Cover Solid 4:Books of the Patriots
Read all the pages in the Screenplay Book
In the main menu go to Screenplay and skip through all the hundreds of pages.

 

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