Ace Combat 8: Wings of Theve Trophy Roadmap
- Estimated trophy difficulty: 5/10
- Approximate amount of time to platinum: 150 hours+ (because of 25,000,000 MRP grind)
- Offline Trophies: 56 (1
, 2
, 5
, 48
) - Online Trophies: 0
- Number of missable trophies: 0 (all trophies can be earned in Free Mission after campaign)
- Glitched trophies: 0
- Does difficulty affect trophies?: Yes, campaign must be completed on Elite difficulty to unlock Ace difficulty, then campaign must be completed on Ace difficulty with all S-Ranks. Enemy Aces only appear on Veteran difficulty and above.
- Hardest Trophy:
Ace of Aces (all S Ranks on Ace difficulty, which is the highest difficulty) - Minimum Playthroughs: 2+ (one on Elite difficulty to unlock Ace difficulty, one on Ace difficulty with all S Ranks)
- PS4/PS5 Autopop, Save Transfer, Crossbuy: Game doesn’t have a PS4 version
- Level Select after Story?: Free Mission mode is available after campaign, at any unlocked difficulty level
- New Game+ Mode?: All unlocked planes and parts can be used in Free Mission and in replays of Campaign
- Supports Manual Saves?: No, only Autosave
- Release Date: September 29, 2026 (Deluxe Edition) / October 02, 2026 (Standard Edition)
Introduction
Welcome to the Ace Combat 8: Wings of Theve Trophy Guide! After Ace Combat 7 shattered franchise sales records, Bandai Namco have heard fan requests and have brought back several legacy mechanics for Ace Combat 8, like wingmen commands and mid-mission landings to repair/rearm. As with previous Ace Combat games, you will have to complete the campaign on the hardest difficulty (Elite) in order to unlock Ace difficulty, then you will have to complete the campaign again on Ace difficulty earning an S Rank in all 30 missions. Once you’ve completed the campaign the first time, you’ll also unlock Free Mission mode which will allow you to replay any mission in the campaign on any difficulty you’ve unlocked. So if you don’t get an S rank the first time, you can go back in Free Mission and complete it again. Every mission you complete will earn you MRP (Military Result Points) for every target you destroy during the mission, with a multiplier based on difficulty (x0.8 on Casual, up to x1.5 on Ace). There are 30 missions in the campaign, during which you will be able to spend MRP to unlock aircraft, special weapons, and parts from the Aircraft Tree that you will carry over to any future campaigns or individual missions. Aside from S Ranking every mission on Ace difficulty, the real time sink is going to be earning 25,000,000MRP. So while technically you only have to complete the campaign twice, you will still have to grind missions to earn MRP to reach the full 25 million. Luckily it counts all money earned over all playthroughs, because you’ll need all that MRP to unlock every plane, special weapon, and part in the Aircraft Tree.
Step 1: Complete Campaign on Elite Difficulty to Unlock Ace Difficulty, Don’t Skip Cutscenes
If you’re already familiar with Ace Combat or flight sims in general, feel free to start on Elite difficulty and complete the campaign to unlock Ace difficulty. Don’t skip any of the takeoffs, landings, or mid-air refueling sequences, and you’ll earn
By the Book when you complete the campaign (don’t hold
to skip scenes). Each of the 30 missions in the campaign has its own
trophy, and finishing the campaign on any difficulty will unlock
Promised Land. If you’re having trouble on Elite, you can do a player on a lower difficulty first to unlock the end-game planes before you bump it back up to Elite. Since you have to earn 25,000,000 MRP anyway, an extra playthrough won’t be a waste at all.
Step 2: Earn MRP While Obtaining All Assault Records
Take some time to go back and complete your Assault Records by downing the named Aces that appear in each mission, and fleshing out your roster of planes and weapons. Play on at least Veteran difficulty to let the named Aces appear, but bear in mind that you have to complete the mission after shooting down the Ace for it to count.
It also helps to buy additional planes of each type so that your wingmen can pilot more capable aircraft. Don’t lean into the grind too heavily though, since you’ll earn a significant amount of MRP in Step 3. As long as you’ve unlocked the endgame planes and special weapons you’ll need for Ace difficulty.
» Ace Combat 8 All Assault Records & Enemy Aces
Step 3: Complete Campaign on Ace Difficulty, Obtaining S Ranks in Each Mission
You will need to earn an S Rank on Ace Difficulty in all 30 missions for
Ace of Aces. You can do this by replaying the Campaign, or you can do them individually through Free Mission mode. While you will have access to all planes, special weapons, and parts that you’ve unlocked, in Campaign mode some missions will be restricted to only aircraft that can take off from a carrier, or may occur in sets where you will have to use the same aircraft for multiple missions until you return to base. In Free Mission mode however, you will always have access to every plane, and be able to choose the plane you fly at the top of each mission (aside from mission 14 where you will always fly the unarmed A-6 Intruder) which makes some missions easier since you can customize your parts and weapons loadout individually for each mission. As an added bonus, most of the story cinematics will be skipped between missions and during the briefing, though you’ll still have to manually skip ones that occur mid-mission.
» Ace Combat 8 All Ace Difficulty S-Ranks Walkthrough
Step 4: Cleanup & 25 Million MRP Grind
Earning 25,000,000 MRP will take you several playthroughs, even with the multipliers for completing a campaign on Elite and Ace difficulties. After two full playthroughs you will probably already have earned the other miscellaneous trophies, but if not clean up any that remain while grinding towards the 25 million.
General Gameplay Tips
- Target Designator
- The Green shapes in your HUD that appear around targets that are in range of your radar. The TD will relay important information about your current target and your readiness to engage them all without having to look away.
- Square TDs indicate air targets, either an aircraft or a key component of a larger craft that you can target individually (such as a VLS system on a Podarge).
- Hexagonal TDs indicate ground targets, either a vehicle, a fixed emplacement, or a key component of a larger vehicle that you can target individually (such as a CIWS system on a Land Battleship)
- Your current target will flash until it is in range of your currently selected weapon. Once in range, you will see an indicator towards the TD until you have a lock, then both the TD and indicator will turn red to indicate you have a lock.
- The shape of the indicator will also show you which weapon is currently active. A diamond shape (literally called a Missile Diamond) indicates regular missiles, while a crosshairs or other shapes will indicate Special Weapons.
- Mission critical objectives will also show TGT next to the TD on the upper left
- Distance to the current target will be shown next to the TD on the upper right.
- When they are targeted, named enemies will show the name of the target next to the TD on the lower right.
- If the TD turns into a dotted line it means that you do not have direct line of sight to your target. Usually this means it’s behind some kind of geographical feature or structure. On large vehicles sometimes components or weapon turrets can be blocked by the hull/fuselage of the vehicle itself, and will only be vulnerable from attacks from specific angles.
- If the missile diamond turns into a dotted line, it means your missiles are still reloading and it will turn solid again when they are ready to fire.
- Radar
- Color: Allied blips are blue, neutral or undetermined are yellow, and enemies are various tints between white and red
- Shape: Aircraft are arrowhead shaped, land targets are squares, missiles are long curving lines, and railgun strikes are dotted red lines while they’re aiming, and solid red when they fire. Mission critical targets (TGT designated) will have a circle around them, and are always red.
- Value: You can also tell the general value of enemy targets by their color. White are the most basic, low value targets. The “redder” a target is on your radar, the more points it will be worth. Named Aces for example are always a deep red.
- Some missions also have “Return Lines”, a border on one or more sides of the map indicated by a line of blue chevrons. Crossing these lines will allow you to land, repair and rearm.
- Artificial Horizon / Pitch Ladder
- At the center of your HUD is a “W” symbol (also called the Waterline symbol), which indicates your boresight. This is the direction your aircraft’s nose is pointing.
- The floating circle with short “wing” lines coming off the top and sides is your Flight-Path Marker. This shows the craft’s actual direction of travel, and you will see it trail behind the nose of the plane during maneuvers as your new attitude overcomes your previous momentum.
- The green bars above and below the Waterline is your Artificial Horizon, indicating your attitude relative to the ground. If your Waterline is lined up with the thick green bars (the Horizon line), your plane is level with no pitch or roll.
- Above and below the Horizon line are a series of bars called the Pitch Ladder. Bars above the Horizon line are solid and dashed lines are below. So if you’re level but the dashed lines are above the Horizon, you’re inverted!
- You’ll see each bar on the Pitch Ladder has “feet” coming off the end, that point back towards the Horizon line (0 degrees pitch and level flight), and numbers next to them that indicate the degrees in pitch that bar represents: 90 degrees is straight up, -90 is straight down.
- Above your Artificial Horizon, you’ll see your current heading in degrees as well as compass markers if navigation isn’t your strong suit.
- On the left of the Artificial Horizon is your speed indicator, showing in mph/kph, but the arrow around your numeric speed also points to graduated markings that show how your current speed compares to your maximum speed.
- Your throttle is indicated by the vertical bar next to the Altitude graduated markings. When not touching the throttle, it will be halfway up, indicating cruising speed. All the way up is maximum throttle (and engaging afterburners, indicated by the A/B designator at the top of the bar), and all the way down is maximum braking. As a general rule, roughly one quarter throttle is safe, but below that you run the risk of stalling. Some planes are more prone to stalling than others, and maneuvers and installed parts will have an affect on this as well, but as a rough estimate it’s fairly accurate.
- On the right of the Artificial Horizon is your Altitude indicator, showing in feet/meters, but the arrow around your numeric altitude also points to graduated markings that show your altitude in relation to the ground and maximum ceiling.
- If you run out of regular missiles entirely, after about 30 seconds at 0 missiles you’ll be given 2 more. It’s not long, but it can seem like forever in a dogfight.
- The upper right corner of your UI will show time left in the mission, your score, and the third line will tell you what your current target is and how much it is worth. As a general rule, aircraft are almost always worth more than land targets so they should be your main focus. Prioritize “redder” targets that have high value, and leave white enemies as targets of opportunity while on the way to other high value groups.
- Leave mission objectives (TGT) for last to maximize your score. Usually when the last TGT has been destroyed, you will either immediately or shortly thereafter lose the ability to destroy enemies to earn points.
- The only thing more important than target value is your safety so be sure to prioritize dangerous targets and weapons systems: AA (Anti-Aircraft guns), SAM (Surface-to-Air missile battery), VLS (Vertical Launch System), and MANPADS (Man Portable Air-Defense Systems ie: dude with a strong shoulder, a Stinger launcher, and a grudge).
- On ships and land battleships, they will also frequently have CIWS defenses (Close-In Weapon System), turrets acting as point defense that spew out thousands of bullets a second to shoot down missiles or guided bombs before they hit. Always target them first before attempting to attack other components, overwhelming them with multiple missiles until destroyed.
- On missions where you have to either defend a fixed position or a target that you have to escort through hostile territory, enemies will often try to make you chase them to lure them away from the target you’re protecting. Stay in their general vicinity, and intercept any hostiles that try to reach them. If you’re guarding a base or airstrip, always be on the lookout for bombers on your radar. It only takes a couple TU-95s or B-2s to ruin your whole day. Once an escort target takes a certain amount of damage, you will see a blue ping indicator emanate from the target on your radar. A single ripple will mean minor damage, two ripples will mean major damage, and three ripples means the target has taken critical damage. There is no fourth ripple.
Useful Tips, Tricks and Guides:
Ace Combat 8 Wings of Theve Trophy Guide
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Wings of Theve Obtained all trophies. |
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| Earn all other trophies in Ace Combat 8: Wings of Theve to unlock Platinum (no DLC required). | ||
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Inherited Dog Tags Completed the PROLOGUE in campaign mode. |
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| Automatic story trophy. Earned for completing the PROLOGUE “Wings of Theve”. | ||
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Expulsion Completed MISSION 01 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 01 “Joker’s Wild”, AKA Operation Seabird. | ||
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World Left Behind Completed MISSION 02 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 02 “Nomad”, AKA Operation Falling Sparks. | ||
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Birth of an Ace Completed MISSION 03 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 03 “Purple Magic Takes Flight”, AKA Operation Frostwave. | ||
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Relentless Completed MISSION 04 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 04 “The Fall of the Numbered Fleets”, AKA Operation Elder Hand. | ||
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From the Brink Completed MISSION 05 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 05 “Retaking of Theve”, AKA Operation Long Shot. | ||
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Fireworks Completed MISSION 06 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 06 “Attack on the Drinwich Airfield”, AKA Operation Redouble. | ||
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Cutting Supply Lines Completed MISSION 07 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 07 “A Lifeline in the Desert”, AKA Operation Squeeze. | ||
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Retaking the Capital Completed MISSION 08 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 08 “Retaking of Theve II”, AKA Operation Gut Shot. | ||
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Securing the North Completed MISSION 09 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 09 “The Land Battleship Blockade”, AKA Operation Ogre Pitfall. | ||
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Rainband Breakthrough Completed MISSION 10 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 10 “Over the Rainband”, AKA Operation Raincoat. | ||
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Downing Giants Completed MISSION 11 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 11 “Maximum Payload”, AKA Operation Gaffed Card. | ||
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Suspicion Completed MISSION 12 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 12 “An Island in Darkness”, AKA Operation Worker Bee. | ||
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Split Second Completed MISSION 13 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 13 “The People of the Lost Country”, AKA Operation Twin Birds. | ||
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Vanishing Act Completed MISSION 14 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 14 “Two on the Run”, AKA Operation Homing Pigeon. | ||
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Downing a Dragon Completed MISSION 15 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 15 “Wings of Wax”, AKA Operation Deal Cards. | ||
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Watching Eye Completed MISSION 16 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 16 “Singer”, AKA Operation Lighthouse Lady. | ||
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Armor Penetration Completed MISSION 17 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 17 “Land Battleship No. 3”, AKA Operation Broncobuster. | ||
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Sudden Dive Completed MISSION 18 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 18 “Moonlight and Shadows”, AKA Operation Branching Path. | ||
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Light Completed MISSION 19 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 19 “Clearing the Lighthouse”, AKA Operation Silver String. | ||
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The Courier Completed MISSION 20 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 20 “Escort Orbiter”, AKA Operation Migration Keeper. | ||
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On Cloud Nine Completed MISSION 21 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 21 “The Star-Bound Bird”, AKA Operation Dawn Rising. | ||
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Good News from Space Completed MISSION 22 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 22 “Pursuing the HSCA”, AKA Operation Patch of BlueAutomatic story trophy. Earned for completing Mission 22 “Pursuing the HSCA”, AKA Operation Patch of Blue. | ||
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The End in the East Completed MISSION 23 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 23 “The Destruction of Expo City”, AKA Operation Rumbling. | ||
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Securing a Beachhead Completed MISSION 24 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 24 “The Battle of Rocky Island, Day 1”, AKA Operation Coastal Hammer. | ||
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Freeing Usea Completed MISSION 25 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 25 “The Battle of Rocky Island, Day 2”, AKA Operation Paint it Blue. | ||
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Nightmare Completed MISSION 26 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 26 “Crossing Fleets”, AKA Operation King Tide. | ||
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Troop Rallier Completed MISSION 27 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 27 “Fatsia, The Ocean Fortress”, AKA Operation Rootbreaker. | ||
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Wings Upon Wings Completed MISSION 28 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 28 “A Thousand Points of Light”, AKA Operation Locust Purge. | ||
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The Anemone Completed MISSION 29 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 29 “Selene”, AKA Operation Lunar Eclipse. | ||
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The Real Wings Completed MISSION 30 in campaign mode. |
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| Automatic story trophy. Earned for completing Mission 30 “Song of Wings”, AKA Operation Showdown. | ||
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Promised Land Completed campaign mode. |
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| Automatic story trophy, finish all 30 campaign missions on any difficulty to unlock this. | ||
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Ace of Aces Cleared all missions in campaign mode on ACE difficulty with an S rank (including free missions). |
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| You have to beat all 30 Campaign Missions with an S Rank on the highest difficulty “ACE” for this.
After you have completed For strategies, loadouts, and videos of all Ace S-Ranks, refer to the full walkthrough below: |
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The Ace Completed campaign mode on ACE difficulty. |
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| Ace difficulty must be unlocked by finishing the campaign on Elite difficulty first, then you can then go back and replay the campaign on Ace difficulty. | ||
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Meritorious Service Obtained 10 medals. |
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There are a total of 29 medals that you can earn in Ace Combat 8, listed below with the criteria for earning each one. You can check your progress by going to Data Viewer > Campaign Data > Campaign Medals. While working towards platinum, you will most likely unlock the * marked medals through normal play. In addition, since Ace of Aces requires you to S-Rank every mission on Ace difficulty, that will effectively earn you four medals since the medals for completing Pilot, Veteran, and Elite difficulty with an S-rank specify to complete on that difficulty “or higher”.
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By the Book Completed campaign mode and successfully completed all takeoffs, aerial refuelings. |
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While playing the campaign mode, you will be prompted to hold to skip a scene. Don’t! Never skip takeoffs, landings, or aerial refueling throughout the campaign and you will get this as you take off for the final mission. |
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Yes, Sir! In campaign mode, a wingman destroyed an enemy after Forward Atk, Dispersed Atk, and Cover commands. |
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Wingman commands are tied to the D-Pad. Pick an easy target using the button. Then press for Cover, for Dispersed Atk, and then for Forward Atk, which will end with all your wingmen concentrated on a single target. For safety, also hit to authorize the use of special weapons and you’ll get All Weapons Free as well when your wingman shoots down the target. |
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A Record of Rivalry Obtained all assault records. |
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| There are a total of 83 enemy pilots who appear in the Data Viewer > Campaign Data > Campaign Assault Records screen. Over half of them are Lux Lunae units that will appear in the normal campaign, with a special cinematic and title placard. The last 31 of them however, are named enemy Aces that have special conditions that must be met before they will appear. Also you must be playing on Veteran difficulty or above, otherwise enemy Aces will not spawn at all, and once you’ve shot them down you will have to complete the mission for the kill to count.
See Ace Combat 8 All Assault Records & Enemy Aces for details. |
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Aircraft Annihilator Destroyed a total of 3,000 aircraft in campaign mode. |
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| This will occur during normal play, and will take approximately one and a half playthroughs to accomplish. | ||
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Need A Bigger Bank Obtained 16,000,000 MRP in total. |
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See trophy below MRP Aplenty. |
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MRP Aplenty Obtained 25,000,000 MRP in total. |
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| This trophy will take a significant amount of time and is by far the longest time factor toward platinum. A full campaign playthrough will net you between 3-4 million MRP, depending on your performance. There is also a multiplier to your destruction score and your time bonus for difficulty level, so it’s worthwhile to grind on Ace difficulty. If you want a single mission that yields the most money, it’s Mission 28: “A Thousand Points of Light”, hands down. There are lots of aircraft to shoot down, and you can reload at the Cima Island airstrip as many times as you want. Bonus, you also have plenty of bombers and slow aircraft if you’re trying to get machine gun kills. | ||
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All Weapons Free In campaign mode, allowed Special Weaponry use and a wingman downed an enemy with a special weapon. |
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See Yes, Sir! |
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Bolstered Forces Obtained at least 5 aircraft types in campaign mode. |
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See Patron of the Parts |
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Fully Kitted Out Obtained at least 20 aircraft types in campaign mode. |
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See Patron of the Parts |
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Budding Buyer Obtained a combined total of 15 special weapons and upgrade parts in campaign mode. |
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See Patron of the Parts |
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Regular Customer Obtained a combined total of 100 special weapons and upgrade parts in campaign mode. |
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See Patron of the Parts |
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Patron of the Parts Obtained all aircraft, special weapons, and upgrade parts in campaign mode. |
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| Spend your 25,000,000 MRP by buying everything in the Aircraft Tree, including planes, weapons, and parts to unlock this trophy. | ||
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Air-to-Air Ace Destroyed a total of 100 enemy units using air-to-air special weaponry in campaign mode. |
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| When choosing your SP Weapons for your plane’s loadout, any weapon that has a blue missile indicator next to its name counts as an Air-to-Air weapon, eg: 2AAM, 4AAM, 6AAM, LAAM, QAAM, SAAM, SASM, HCAA, HPAA, HVAA etc.
You have to shoot down 100 enemies with any of these weapon types to earn this trophy. |
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Anti-Ground Ace Destroyed a total of 100 enemy units using anti-ground special weaponry in campaign mode. |
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| When choosing your SP Weapons for your plane’s loadout, any weapon that has a red bomb indicator next to its name counts as an Air-to-Ground weapon, eg: 4AGM, 6AGM, 8AGM, GPB, LACM, LAGM, LASM, UGB,RKT, SOD, SFFS, XSDB, etc. Kill 100 enemy ground units with any of these weapon types to earn this trophy. | ||
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Like the Wind Successfully made a post-stall maneuver in campaign mode. |
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| The following aircraft are verified as capable of post-stall maneuvers: F-22A, F-35C, MiG-29A, Su-33, Su-47, FA-36, X-40.
A post-stall maneuver is executed in a similar fashion as a high-G turn, but at much lower speeds. The easiest one to perform is called a Kulbit maneuver. When in an aircraft that is capable of a post-stall maneuver, slow down until you’re below 500kph. To start the maneuver, you must release the throttle so that your plane will begin to speed up again back to cruising speed. Before you get back above 500kph, press and hold Post stall maneuvers have to be performed in campaign mode for this trophy, not in Free Flight. |
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Birds of a Feather Purchased the same aircraft for wingmen in the Aircraft Tree in campaign mode. |
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| After you buy the first aircraft of a type, you can purchase three more for a reduced price so that all of your wingmen can also fly that type. Once you buy those additional aircraft, this trophy will pop. | ||
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Aircraft Inspection Previewed an aircraft using the aircraft viewer in campaign mode. |
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| From the Campaign menu, select Data Viewer > Aircraft Viewer. View any aircraft to unlock the trophy. | ||
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Birdwatching Watched a replay in the replay viewer in campaign mode. |
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| After you’ve completed a mission, your replay will save. Then from the Campaign menu, select Data Viewer > Replay Viewer, select the replay you just recorded and watch it to unlock the trophy. | ||
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Plane Coordinator Customized an aircraft skin or emblem in campaign mode. |
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| Finishing the campaign once will unlock Aircraft Sets on the mission menu. In that menu, choose any slot to reach the Edit Aircraft Set menu, then choose Select Skin. Pick any of the skins you’ve unlocked in the campaign to unlock the trophy | ||
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Welcome to Boot Camp Cleared one mission in training mode. |
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| From any mission menu, select Training to unlock a series of training missions. Complete any of them for the trophy, and an easy 1000MRP. | ||

, 2
, 48
)









































button. Then press
for Cover,
for Dispersed Atk, and then
for Forward Atk, which will end with all your wingmen concentrated on a single target. For safety, also hit
to authorize the use of special weapons and you’ll get 












&
and pull back on the left stick hard. Once you see your nose start to lift, release 




ilya says
Any news on the trophies on AC0 that’s a preorder bonus?
PowerPyx says
It has its own separate trophy list with a platinum trophy. Requires completing all missions on Expert difficulty with S Rank.
Reck says
Looking forward to this. Fairly straightforward list. Must say I’m a bit dissapointed Ace difficulty is not available for the jump. I’ll be playing this multiple times over so not a huge problem for me but would have liked to get started on Ace.
Powerfrix says
Just how difficult is ACE??? S ranks
PowerPyx says
5/10 difficulty (the reason for the plat difficulty rating). Because it can be done in free missions with custom jets it’s not as bad as it would’ve been otherwise.
Victor says
Does playing online count for the 25 million MRP? If I get bored of grinding the campaign, I might as well play online with friends.
Jack McBastard says
Online has its own currency.
wickdsamurai says
Will “The Ace” trophy (Completed campaign mode on ACE difficulty) pop if you complete all the missions exclusively through mission select?
SBZ says
I would like to know this too
hlvtsmkt says
aircraft inspection trophy DOESN’T POP. I completed the game once on veteran, have many planes purchased. tried to acquire this trophy after completing the game, doesn’t work. aircraft viewer DOES NOT pop the trophy no matter what I do.
ChocoCo says
press square (Preview) on the VIEW AIRCRAFT screen…
Jawshunter says
For some reason the yes sir trophy does not pop regardless. I’ve tried every possible order and have a wingman kill in the campaign but doesn’t trigger.
Hard_Khor says
Same here