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Home » Game Guides » Final Fantasy XV » Final Fantasy XV – All Dungeon Locations

Final Fantasy XV – All Dungeon Locations

November 28, 2016 by PowerPyx 2 Comments

Dungeons in Final Fantasy XV are high level raids with some of the strongest monsters and best rewards in the game. You reveal their locations on the map by talking to tipsters at Outposts and Parking Spots (restaurant owners). They will then be marked by a red icon on the map.

One thing that makes the dungeons tricky is that you cannot save your game. So if you die you will have to restart. You can, however, teleport yourself back to the start in the map menu and the enemies will stay dead. The rewards are worth the risk. Some dungeons even contain the mighty Royal Arms.

A few of them can only be reached at night. Upon entering a dungeon you get a side quest for completing it. Always select it as your active quest to receive waypoint markers. Some dungeons are rather complex and have confusing layouts. The waypoints make it much easier. If you get lost open the in-game map to see the outlines of potential paths.

Some dungeons have a locked vault at the end. More instructions on how to unlock them can be found here: How to open locked Dungeon Vaults.

All Dungeons Locations Map:

dungeon-locations

 

Crestholm Channels: Level 50

A very lengthy high level dungeon. You can reach it from the start but should wait until after the story. In the dungeon you have to find and activate 4 control panels which will open a gate and let you reach the boss. The entrance can be a tricky to locate – look for an opening in the fence near the map location. Go through the fence and down the stairs. You’ll come to a ladder that leads into the dungeon.

2016_11_28_22_18_15 2016_11_29_20_56_22

Keycatrich Trench: Automatically during Story Chapter 2

This is the first dungeon you’ll visit automatically during the story. Easy and straight forward one.

2016_11_28_22_18_23

Balouve Mines: Level 50

Can be reached from the start. There’s only one strong lvl 50 enemy in here. The other enemies are level 7 and very easy to kill. The dungeon is basically a mine with multiple layers. Ride the elevator 3 times and follow the path. At the end you need to push through a tight opening in a wall to find a Royal Tomb deep within the dungeon. If you get lost at any point use the in-game map and activate this dungeon’s side quest to see waypoint markers. After looting the Royal Tomb you may notice a locked Vault door. See How to Unlock Dungeon Vaults.

2016_11_28_22_18_31

Fociough Hollow: Automatically in Story Chapter 6

You visit this during the story. Very simple dungeon.

Costlemark Tower: Level 55

Only available at night (after 8PM / 20:00). At day the entrance will be closed.
It’s the hardest dungeon of them all. Has tons of high level enemy groups. At one point you’ll come to an area where you have to activate tiles on the floor to use them as “elevators” and progress further. This puts you into a maze in which you must fight one group of enemies after the other. When you see a red button on the floor DO NOT step on it cause it teleports you back to the dungeon entrance. After making your path through a seemingly endless labyrinth of enemies you’ll get to fight a massive boss. He drops a royal arm. The floor tile that led me to the endboss was to the right of the red teleport button. This seems randomized however and can be different for you. Just use each floor tile once and use the red teleport button as a reference point. Come very well prepared with 99 health potions (especially when playing on normal difficulty). This dungeon can last 2-3 hours depending on how lucky you get with the floor tiles.

Daurell Caverns: Level 28

To reach this dungeon follow the path from the road (just north of the entrance, east of the road tunnel). It is recommended for level 28 in the quest list but there are some level 40+ enemies here. The dungeon is a big cave. There’s also a fishing hole to be found here. The cave system can be somewhat confusing so go to your side quest list and select the dungeon as your active quest. It will show you the path with waypoints. Open your in-game map if you get lost, the outlines of the paths can be seen there.

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Malmalam Thicket: Level 35

A relatively short and straight forward dungeon. There’s a miniboss at the end and a Royal Tomb that contains a Royal Weapon.

2016_11_28_22_19_15

The Rock of Ravatogh: Level 30

This dungeon contains lots of smaller enemies. You have to climb to the top of a volcano and open the Royal Tomb. You have a long climb ahead of you but the enemies aren’t a big threat if you have a sufficient level. There’s no boss in this dungeon, it’s geared more towards exploration.

2016_11_28_22_19_22

Greyshire Glacial Grotto: Automatically during Story Chapter 3

You go here automatically, relatively easy and short dungeon.

2016_11_28_22_19_29

The Myrlwood: Level 35

Found in the north-west of Cleigne. A very quick dungeon with one miniboss at the end. There’s a Royal Tomb at the end.

2016_11_28_22_19_36

Steyliff Grove: Automatically during Story Chapter 7

You go here during the story, it’s unmissable. The dungeon opens only at night.

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Pitioss-Ruins: Requires Regalia Type-F, Level doesn’t matter

You can only reach this after doing all of Cindy’s quests, obtaining the Regalia Type F and beating the story. See How to Unlock Regalia Type-F.

Now head to Lestallum between 21:00 and 5:00. Go to the far east of town. There should be a window you can interact with (see screenshot below). This only works between 21:00 and 5:00! After interacting with the window you receive a new quest. Now basically just follow the quest and you will end up right before the dungeon entrance. At one point in the quest you’ll have to reach a point far off the map (to the north of the volcano in Cleigne). In order to reach it you must land the Regalia Type-F (flying car) on a very small dirt road. There is very limited space and it’s not easy to land here. After landing successfully you must go up the ruins to the quest marker and pick up an item. This gives you 50,000XP and you end up in front of the dungeon entrance. To enter the dungeon jump through the broken fence (where you just picked up the quest item). It can only be entered at night (after 20:00). Just wait till nightfall. There are no enemies in this dungeon. It’s a very complex maze that will test your coordination skills.

secret-dungeon-3
Quest Start (Map Location) Quest Start (Interact with Window)
secret-dungeon-2 secret-dungeon
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Filed Under: Final Fantasy XV, Game Guides

Comments

  1. Dominic says

    November 30, 2018 at 7:54 pm

    Great tutorial. Only one thing, what a massive idiot designed landing spot near Pitios with the regalia f controls.

    Reply
  2. The King Willex. says

    April 6, 2021 at 3:24 am

    What are the boss’s we gotta fight in those dungeon’s. It be nice to have pictures of the boss’s next to the location’s. 🙂

    Reply

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