Hell is Us includes 14 Timeloops that need to be closed for the trophies/achievements End the Suffering and Legend of the Phol.
Timeloops are the black domes that you can find throughout the game world and are the source of the Hollows that appear throughout the game. Closing them requires defeating all Timeloop Guardians that appear in the area the Timeloop is associated with, then entering the Timeloop and using the correct Amine Prism to collapse it. You receive the Guardian Detector from Gildas Brom in Vyssa Hills during the story which when used points toward the location of the Timeloop Guardians.
To earn Legend of the Phol you also need to also defeat all remaining Hollows in the area, as they don’t respawn once the Timeloop in the area they are related to is collapsed. Unfortunately there isn’t a way to find remaining enemies without manually searching, but you can tell that an area has no more enemies when you have the Threats: Clear text displaying it on the APC map menu.
For locations with multiple levels of enemy threats (Senedra Forest, Vyssa Hills) the map will also display the level of present threats there, so you can use that in those area to tell if you’re missing enemies in one of the areas. For example Senedra Forest showing level I threats means it’s an enemy in the initial forest/underground area from the start of the game, but level III threat means its an enemy in Arcas Spire.
None of the Timeloops are missable, so can all be dealt with after the story.
If you want to deal with all Timeloops as you progress you can follow the Hell is Us Collectible Walkthrough and you’ll get all trophies in 1 playthrough. It includes all trophies, collectibles, missables, and explains how to advance the story objectives.
Timeloops
Timeloops are listed in the order that they appear in the Exploration – Timeloops menu. They will list their associated Amine Prism that is required to close them. You can pick up Amine Prisms in the environment, and if you find all of them you end up with three extra Theta and four extra Rho Prisms. You can get enough Prisms to close all Timeloops with the ones in the main story path, along with completing all Good Deeds and getting the rewards from Gildas, solving all Mysteries, and opening all Vaults of Forbidden Knowledge so if you are missing one while cleaning up post story make sure you’ve completed all these and received their rewards.
Below each Timeloop are listed some problem areas to check if you are missing enemies to clear an area.
Timeloop #1: Senedra – Hilltop
Amine Prism – Sigma
Complete Mystery #3: Lymbic Door – Senedra, Hilltop to access the room where the Timeloop is located.
Rewards:
- Relic: The Omen of Oblivion
- Glyph: Waves of Grief – Enhanced
- Glyph: Waves of Wrath – Enhanced
Problem enemies:
- In the underground area where you go through at the start of the story.
- Around the OMSIF camp.
- On the path leading to Arcas Spire.
- In the forest between the APC and Ernest Caddell’s house.
Timeloop #2: Senedra Forest – Arcas Spire
This Timeloop is story related, as you are required to close it to pick up the Keystone of Terror.
Rewards:
- Relic: The Dream Aculeus
- Glyph: Shriek of Terror – Elite
- Glyph: Interrupt – Elite
Problem enemies:
- Hollows in the cells located in the room where you need to step on damaging plates then pull the levers in cages. Standing on the platforms with the number 4 will open all cells in that section.
Amine Prism – Sigma
Located east of Jova past the bridge.
Rewards:
- Glyph: Lymbic Slivers
- Glyph: Berserk
- 3 x Tuning Stone – Weak
Problem enemies:
- In the shallow pools of water around the marshes. These are the most likely to be missed as the enemies won’t be visible until they stand up to attack you, so you need to walk through the pools of water to trigger them.
- In the tunnels underneath Jova.
- In the tunnel where you rescued Victor.
Timeloop #4: Acasa Marshes – Pathem Abbey
Amine Prism – Theta
In the underground section of Pathem Abbey past where you speak with Abbot Jaffer as required in Act 2.
Rewards:
- Relic: The Heart of Aria
- Glyph: Lingering Pain – Elite
- Glyph: Eager Embrace – Elite
Amine Prism – Sigma
Located in the center of the area near the mine entrance.
Rewards:
- Relic: The Blood Queen’s Phalange
- Glyph: Interrupt
- 3 x Tuning Stone – Weak
Problem enemies:
- Enemies located in the mine tunnels or around the entrance on top of the hill
- In the shall pools of water on the lower parts of the area
Timeloop #6: Vyssa Hills – Francis’ Church
Amine Prism – Theta
Go through the first two stone tunnels, and this is in the area with the large Hollow statues before going through the third tunnel to the church room.
Rewards:
- Relic: Knell of Waning Grief
- Glyph: Masochistic Delight – Enhanced
- Glyph: Frightful Ambush – Enhanced
Problem enemies:
- Enemies in the mine tunnels accessed in the area between the first and second stone tunnel
Timeloop #7: Lake Cynon – Lymbic Forge
Amine Prism – Theta
Located at the bottom of the elevator where you progressed the story at the end of Act 1.
Rewards:
- Relic: Kolig’s Providence
- Glyph: Rapture
- Glyph: Fury – Enhanced
Problem enemies:
- Along the side paths you needed to go through while progressing the story. Make sure to check the dead end areas.
Timeloop #8: Lake Cynon – Sphere Antechamber
This Timeloop is story related, as you are required to close it to complete Act 3 of the story. You don’t receive a reward from Gildas for closing it.
Amine Prism – Theta
In the northwest corner of the town past the barn.
Rewards:
- Relic: Entropic Enigma
- Glyph: Nightfade – Elite
- Glyph: Chromatic Shield – Elite
Problem enemies:
- On the paths on the north and south edges of the town.
- In the garage area by the APC.
Anime Prism – Theta
Go west from the APC to the ruins area, and hug the left wall to find this in the forest area through some smaller ruins.
Rewards:
- Relic: The Eternal Sands
- Glyph: Recoil- Elite
- Glyph: Overwhelm – Elite
Problem enemies:
- Along the paths in the forest east of the APC
- In the crypt under the church
- In the caves leading to the Blood Queen statue past the town
Timeloop #11: Plains of Mist – Temple of the Fallen
Amine Prism – Rho
Located on the lower level when you enter the temple.
Rewards:
- Relic: Wisdom of the Griffon
- Glyph: Gluttony – Elite
- Glyph: Lymbic Mending – Elite
Problem enemies:
- If you didn’t close this the first time through the area and need to come back and kill all the Hollows again, remember to check all side paths while you’re progressing to the top of the temple.
Amine Prism – Rho
Located underground in the dig site area, through the tunnel under the stairs in the room where you can see the Timeloop.
Rewards:
- Relic: Knell of Receding Rage
- Glyph: Void – Elite
- Glyph: Berserk – Elite
Problem enemies:
- Around the cemetery area close to the APC (there are some dead Hollows that are always present in this area, with some that will stand up to attack you)
Timeloop #13: Auriga Museum B1
In the room you reach through the Training Room as you progress the story.
Rewards:
- Relic: Cyrene’s Requiem
- Glyph: Delirium – Elite
- Glyph: Shared Pain – Elite
Problem enemies:
- On level B2 behind some of the green/red doors.
- On level B3 behind some of the blue/orange doors.
Timeloop #14: Auriga Museum B4
Amine Prism – Rho
Located on level B4 where you obtain the Keystone of Rage. To defeat the guardians and close the Timeloop you need to interact with the computer and enter the code 7584 which allows you to spawn the Timeloop Guardians.
Rewards:
- Relic #21: Blessed Hand of Sethyris
- Glyph: Animosity – Elite
- Glyph: Feed on Fear – Elite
For all other Collectible Types refer to Hell Is Us Collectible Guide.



























Spartan24 says
This trophy is driving me crazy. How am I supoto know what enemy I haven’t killed in each area? I roamed in the marches for 40 minutes, came back to the APC and it still wasn’t cleared. I have no idea we’re enemies could be left in each area.
PapaGahee says
Same!! I was running to every corner of the map to look for the last one. I spotted a few areas where they come out of the water so don’t forget to check those. I found my last one in the sewers near the crying baby.
Arkonite says
Same here… every timeloop closure should kill every remaining entity. This part of the trophy is completely ruining this plat 🙁
QMG says
For Acasa marshes check all of the puddles of water , there are two or three areas where the enemies are hiding under the water. Once I found these it popped for me. Yes very aggravating. It took me 2 hours just to clear marshes.
UltraCasualz says
Can anyone please help I have one tier 3 enemy of the senedra Forrest level and a couple of enemies in marshes/jova. I’ve spent hrs and hells searching the spire and all of the Forrest as well and the marshes and jova. There just not there
Oniryoshi says
The last timeloop before ending story doesn’t count toward the trophy for closing all timeloops?, and it doesn’t have any reward either??
Gediminas says
i have the same problem. i ran through linear level, there are no more enemies, but still, thread is not cleared. Plain Myst is bugged, because, one moment it shows it was cleared on APC, the next moment it isn’t.
went through all Vyssa, no more enemies anywhere. still not cleared.
i wish, that scanner type of thing should have showed all enemies alive, not just timeloop guardians.
jooj says
Yes, Plains of Mist appears to be bugged. If you hover the cursor over a different area in the map, then go to Plains of Mist in the map, it’ll show the same threat level that was on the previous area. Example: I hover the cursor over Jeljin, which is Clear, then go to Plains of Mist, and it shows as Clear. However, if I hover the cursor over Acasa Marshes, which has Threats: II, then go back to Plains of Mist, it now shows Threats: II as well.
Hopefully, that’s fixed soon, because it is very annoying. Also, closing the timeloop should kill every enemy affected by it, it’s weird that it doesn’t.
sc says
I had uncleared Plains of Mist and Vyssa Hills. I then cleared out Vyssa Hills from enemies to then have Plains of Mist show as cleared just out of the blue.
Unfortunately, I still have most of the areas uncleared; I think I was pretty thorough in my playthrough, and that there are some areas that just appear to be super bugged for this trophy.
For example, some enemies, that don’t show up in one go through an area, see Senedra Forest for example, will show up when you go to a different area and come back later: there is one lymbic being in the area near the trenches, just next to the hilltop, that seems like it doesn’t load every now and then.
I get that clearing areas out may be difficult and worthwhile on one hand, but once the game is cleared, just give the players some item to go through each area and get rid of the enemies that need to get ridden of. I don’t think there’s much excitement in going through each mazed dungeon, without any markers, from top to bottom, and bugged enemy loads.
xGuNz says
Hi guys I need to kill enemies level 1 in vyssa I go everywhere in the map but nothing I look in the water too nothing if anyone have idea where I miss tell me please ????
Bruner says
https://youtu.be/-gC-ioF8RHA?si=IIFaH6yDVHf58Ww5 Check out this video, around 18:50:06. There’s a section in the mines I missed every time somehow, maybe it’s the same for you?
Gizmo says
Same here…
Bruner says
One thing that helps was the threat level changes if you eliminate all the enemies of that level. So I know for a fact I killed all the Level 1 enemies and don’t have to inspect the earlier areas of the game. Helps narrow the search, kind of.
Pete says
OMG! The first region is driving me mad.
Feels like i cleared the forest, tunnel and i did the prison tower.
But still havent cleared it! AGGGGGGHHHHHHH!
Adrian Cooke says
I am missing only the Senedra Forest says there is a level 3 enemy. Checked the tower been everywhere can’t see an enemy. This is such a stupid trophy!
Andy says
:
Hi, I’m playing Hell is Us on PS5 and the Legend of the Phol trophy won’t unlock.
I have completed all 14 Timeloops, collapsed them with the correct Prisms, and killed every enemy in each region.
On the APC map, every area shows Threats: Clear.
I already tried restarting the game/console, reloading areas, and exploring hidden spots (underwater, caves, tunnels).
My game is fully updated to the latest patch.
Despite all this, the trophy never pops. Looks like a tracking bug.
Is this a known issue, and is there any workaround or upcoming fix?
Thanks