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Home » Game Guides » SAROS Boss Guide – All Overlords

SAROS Boss Guide – All Overlords

April 27, 2026 by Archavia Leave a Comment

SAROS contains 8 boss fights (Overlords), one at the end of each biome. This SAROS Boss Guide will walk you through the best tactics to defeat all main bosses in the main story. They are listed in chronological order below. Each of the bosses also unlocks a trophy for defeating them.

Boss #1 – Prophet

Prophet is the Overlord of the first biome, Shattered Rise. This boss will have three health bars, and can only be hurt by attacking its weakspot when it is exposed. To expose its weakspot, you must first destroy all the yellow buds that appear around it on either side. While destroying them, make sure to dodge and jump over all the projectiles it launches at you, don’t worry too much about charging your Power Weapon. Once the buds are destroyed, the weakspot will open in the middle of the boss, a larger yellow bud. For the first health bar, the boss will do the same rotation here: launch a barrage of blue projectiles that you can absorb with your shield, then 3 waves of corrupted projectiles. Absorb the blue projectiles so that you can use your Power Weapon on him, then dodge the triple attack while spamming your Main Weapon, repeating the cycle. Once the health bar is halfway depleted, the weakspot will hide again and more buds will appear, so repeat the process until the health bar is fully depleted.

After the first health bar is depleted, the boss will go through the same phases, except with more attacks. During the yellow bud phase, more buds will appear around the wall, and the boss will spawn large bulbs in the arena that shoot out projectiles, which you can destroy to potentially get aether (health) drops. With all buds destroyed, the weakspot will once again be exposed, with the boss doing occasional barrages of blue projectiles for you to absorb. This time there will be more waves of corrupted projectiles for you to dodge, with different attack patterns, but the tactic of dodging and shooting while waiting for blue projectiles will get you through it.

Once you reach the third and final health bar, it will continue in the same phase with the weakspot exposed, doing the same attacks, except now the arena is blocked off on either side, leaving you only a narrow tunnel to dodge around in. Fortunately it’s not too difficult to avoid the attacks even in this smaller arena, so just keep repeating what you did for the previous health bar until it is defeated.

If you are struggling to beat Prophet, make sure to get as many upgrades as you can from the Armor Matrix. Second Chance in particular is especially helpful, as it will allow you to die once and continue.

Boss #2 – Bastion

Bastion is the Overlord of the second biome, Ancient Depths. It will have three health bars, but unlike the first overlord you do not need to expose a weakspot to attack it. Immediately you can start attacking it. For the first health bar, the boss will shoot barrages of blue and corrupted yellow projectiles simultaneously, so you will want to position yourself so that you can use your shield to absorb the blue projectiles without getting hit by the corrupted projectiles. Use your Power Weapon whenever you get a charge, as you will constantly be able to charge it up throughout the fight.

After the first health bar is depleted, the boss will retreat temporarily and multiple stationary bots will appear around the arena. You will need to kill all of them, at which point the boss will return. This cycle will repeat for the second and third health bars, with barrages of attacks and enemies to fight between health bars. The main difference in the second and third health bars is that the boss will now occasionally use Nova attacks. These are red projectiles that cannot be dodged through, so you will need to position yourself in a way where you can avoid these entirely. Generally these attacks are done alongside blue or yellow projectiles so you can simply position yourself near those attacks, but sometimes it will do a full wall of red Nova projectiles that cover the entire arena, which is where you will want to utilize the many jump pads in the arena to reach the higher platforms to avoid these attacks.

Boss #3 – Rhabdom

Rhabdom is the Overlord of the third biome, Shattered Descent. He is the easiest boss in the game because he only has one health bar. He will spam many barrage attacks that fill the area with yellow corrupted projectiles, but there are jump pads on either side to get to platforms to avoid most attacks. As you will also have Overdrive at this point, make sure to use it when your Overdrive bar is fully charged. There isn’t really much strategy involved here, just dodge and shoot and he’ll go down pretty quickly.

Boss #4 – Legion

Legion is the Overlord of the fourth biome, Blighted Marsh. Like the first two Overlords, it will have three health bars. This boss is a flying horde of enemies, but the only part that will actually hurt the boss is the central, bright red enemy. They will use a lot of red Nova projectile attacks, but with your newly acquired ability to parry, you can deflect these back at the boss. Most of the attacks are barrages from a distance that are easily dodged, but there are two attacks worth noting. One will have the entire horde except the central enemy form a circle around you, launching Nova projectiles at you. You will want to rotate and parry these attacks to clear them all out, usually requiring 2-3 parries to clear them all out. The other noteworthy attack is where the horde launch blue homing projectiles at you while the central enemy will shoot a corrupted beam at you. Run and dodge away from the beam, shielding to absorb the blue projectiles.

Whilst the boss has three health bars, there is no discernible difference between phases except for new attacks, so just continue focusing all your fire on the central enemy, making sure to use your Power Weapon and Overdrive whenever they are available.

Boss #5 – Architect

Architect is the Overlord of the fifth biome, Desecrated Fortress. This boss will have three health bars. Architect is a massive flying monster that will alternate between hovering in front of you doing attacks, flying circles around the arena and doing strafe runs over you. It has a variety of attacks using blue, yellow and red projectiles, but for the most part it is best to just try and dodge these rather than trying to absorb blue or parry red projectiles. Depending on the weapon you are using, it can be difficult to hit the boss when it’s moving, so it is recommended to either use autohit weapons like Handcannons or Rifles, or wait until the boss stops moving if using Crossbows. Shotguns aren’t recommended as this boss is mostly fought from a distance.

The boss can be hurt at all times and has no weakspot that specifically needs to be targeted. As the health bars are depleted, the boss will destroy part of the arena, making your platform smaller. Occasionally, the boss will land on the platform with you and launch you backwards, so you will want to be ready to grapple back to the platform if this happens.

Boss #6 – Shepherd

Shepherd is the Overlord of the sixth biome, Acolyte’s Haven. This boss will have three health bars. Before you can hurt the boss, you will first have to take out several tentacles slamming down on the boat. After this, the head of the boss will pop up and be attackable. Shepherd will do many frontal and side attacks, mostly in wave patterns. It will use blue, yellow and red attacks. Try to absorb the first two and reflect the third, which should allow you to very regularly use your Power Weapon.

As you decrease its health bars, the boss will move around to different sides of the arena and add new attacks, but really the boss will not change too drastically throughout the fight. At this point of the game with the upgrades you should have in your Armor Matrix, there shouldn’t really be any issues with fighting here.

Boss #7 – Priestess

Priestess is the Overlord of the seventh biome, Cathedral. This boss will have three health bars. At the start, there will be three smaller priestesses, you must defeat two of them before the main Priestess boss will appear and be damagable. The boss uses massive waves of blue and yellow projectiles allowing you to quickly and easily fill up your power for your Power Weapons. Halfway through the first health bar, the three priestesses will return, so once again kill two to continue fighting the boss.

After removing the first health bar, the arena will change and three priestesses will return, but this time they’re larger. Rather than killing two of them, you will notice around the arena are three red chimes that you can ring. Destroy all three of these to immediately bring the boss back. The attacks get bigger but the same applies, absorb what you can and dodge or parry the red projectiles.

At the third health bar, the arena will change again, into multiple platforms that periodically fall away. You will want to jump between platforms when this happens. You can attack the boss immediately on this phase, but it will occasionally be unattackable and require you to destroy two of the red chimes before you can continue attacking.

Boss #8 – King

King is the Overlord of the eighth biome, Yellow Shore. This boss will have three health bars. Despite being the final boss, this boss is one of the easier bosses due to all your upgrades at this stage, plus the fact it spams attacks with a high volume of projectiles for you to absorb so that you can constantly use your Power Weapon. For the first health bar, it will exclusively use blue projectile attacks that can all be absorbed. Periodically throughout this phase, it will put up a yellow shield, which you can destroy by meleeing it.

After the first health bar, King will start using exclusively red Nova projectiles, so you will want to avoid or parry these. Once again he’ll occasionally get a shield you can destroy with melee. The third and final health bar he will primarily use yellow corrupted projectiles which you can absorb.

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