Chapter 4: Dark Descent is the fourth section of Valor Mortis and occurs in the Caverns region. This walkthrough will guide you through all collectibles available in the Dark Descent section. Everything that’s needed for trophies and 100% completion is included, nothing is missable and you can return to all areas at any time.
Collectibles Walkthrough:
Chapter 4: Dark Descent
Abandoned Church
Empty Ferrofluid Flask #3
Lantern: Abandoned Church
Can now be purchased from Louis’ station at the Abandoned Church for 5000 currency.
Ferrofluid Flask Power Upgrade #5
Lantern: Abandoned Church
Can now be purchased from Louis’ station at the Abandoned Church for 3000 currency.
Key Item: Cave Grotto Key
Lantern: Abandoned Church
After rescuing Louis, speak with James in the church to receive this key that allows you to go through the door in the cliffs across the grapple point to progress.
Valley of Ashes
Ferrofluid Flask Power Upgrade #6
Lantern: Valley of Ashes > Quarry
Return to the Quarry Lantern, and ride the nearby elevator up to the upper level. There are grapple points across the area you can now use. Pull the crate on the other side to be take up to an area with a bunch of enemies. Deal with them while making your way to the top of the area, where this is in a chest near the zipline back down.
Caverns
Quest: Homesick – Step #1
Lantern: Caverns > Last Sunlight
From the Lantern go into the next area where you view a memory from a Concerned Mother. Beside where the memory apparition is sitting you can pick up the note “Longing Wife Letter” which starts this side quest.
Amber #16: Dominatus (Duplicate > Level 2)
Lantern: Caverns > Last Sunlight
Progress into the next cavern area that is full of enemies. Stick to the left side where you can find a miniboss along with some other enemies near a campfire. Defeat the miniboss to obtain this Amber.
Amber #17: Lucky Shot
Lantern: Caverns > Last Sunlight
In this same large area with all the enemies there is one hole in the ground with a tunnel you can see in it. Follow this to a new area, where there is a chest near a Grenadier. Inside is this Amber.
Quest: Homesick – Step #2
Lantern: Caverns > Last Sunlight
Just past where the Grenadier was walking you can jump over some water to find a boat with the note “Death Notice” sitting on it.
Quest: Homesick – Step #3 (Complete)
Lantern: Caverns > Last Sunlight
Go back to the spot in the cave you picked up the first letter to automatically finish the quest after William finishes talking.
Amber #18: Bottomless Well (Duplicate > Level 2)
Lantern: Caverns > Weeping Ledge
Reward for completing side quest “Homesick”.
Amber #19: Lunatics Grasp
Lantern: Caverns > Weeping Ledge
Follow the main path until you drop into the room with the large number of Carrion enemies. To the left of the gold vines you burn to progress through there is a chest that contains this Amber.
Transmutation #2: Stasis
Lantern: Caverns > Weeping Ledge
Automatically obtained in story progression, after using the first crank to turn the rotating walkway.
Quest: The Oathbound – Step #3
Lantern: Caverns > Old Mine
In the next area use the box on the crane to jump across to the other side, then climb the ladder and use the box to reach the top platform. Follow the path to the end where you can find the Eternal Guardian enemy in a cave. Defeat it to receive Mysterious Stone Pyramid and Jean Pierre Polnaire’s Emblem.
Amber #20: Perfectionism (Duplicate > Level 2)
Lantern: Caverns > Old Mine
In the chest behind where the Eternal Guardian was standing.
Empty Ferrofluid Flask #4
Lantern: Caverns > Old Mine
Go back down and use the box on the crane to reach the other side of the area again, then go in the tunnel to the left. On the first left turn there is a spinning platform you can stop, with a Chest on the other side with this upgrade.
Amber #21: Surplus
Lantern: Caverns > Old Mine
Keep progressing through the area until you reach the tunnels with the mine carts going through them. In the first tunnel where you drop down a ladder between two tracks that is by a shortcut back to the Lantern, walk back past the ladder and there is a path leading to a new area. Make your way through this area until you reach a spot with a lever that moves a box up and down that you can freeze. Go up the platforms to the right where this is in a chest.
Ferrofluid Flask Power Upgrade #7
Lantern: Caverns > Old Mine
Jump across the stopped platform from the location of Amber #21 and this is in a chest in the corner of the platform.
Key Item: Mining Shaft Key
Lantern: Caverns > Old Mine
Keep progressing through the area with the mine carts moving through it. At the end is an elevator that leads back to the Lantern. In the middle of the elevator you can drop onto a ledge with a body to pick up the Mining Shaft Key. This opens the door beside the switch that redirected the minecart to break the wall open to reach the elevator.
Boss: The Sphinx
NEXT: Chapter 5: Crime
For all other Chapters and by-type collectibles, check out the complete Valor Mortis Collectible Guide.






































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