The Wind Temple, also known as Wind Ark, is a location in The Legend of Zelda: Tears of the Kingdom. It is reached exclusively during Main Quest “Tulin of Rito Village“. The goal in this location is to open the 5 locks to release the hatch. This guide shows how to do that.
Wind Temple Lock #1
On the main deck (1F as per map), head north until you reach some locked doors. Use Ultrahand to attach an icicle (found on floor) to the lever of the right door. Then using Ultrahand push the lever to the left. The Icicle has to be placed straight, like a lever handle, so that it doesn’t block the lever when trying to push it.
Go through the door to find a wind turbine. Command Tulin to create a Wind Gust with to power it on, thus opening the first lock in the middle of the ship.
Wind Temple Lock #2
Use Paraglider in the big wind turbine in the middle of 1F main deck, land on top of the tallest tower in the north fo the ship.
Use Ultrahand to open the two metal gates on the roof’s floor.
Now you can drop inside the tower. Evade the red lasers as you fall (can make a manual save beforehand). As you reach the bottom open the Paraglider to quickly glide into the opening where the next wind turbine is. Again use a wind gust to power it.
To get back out use the glider again to fly up the tower, be careful of the red lasers. You can make another manual safe beforehand.
Wind Temple Lock #3
Now glide down the right side of the ship (B1 floor). On the back right side is a wall of icicles. Land there.
Destroy those icicles. Any melee attack will suffice
Go inside, on the right is a big spinner. Use Recall ability and stand on it to rotate it backwards.
In the next area shoot down one of the larger icicles from the ceiling with an arrow.
Use Ultrahand to connect the circle between the two cogs. The left cog is rotating, by connect the icicles it acts as an extension that makes the right cogs spin too. This opens the door.
Go through the door and cast wind again to open the third lock.
You can get back out by using Ultrahand on the lever near the cogs. Then fly from one ship to the next and bounce off their roofs to get back on the 1F main deck.
Wind Temple Lock #4
Fly down the left side of the ship, there you will see an opening in the side of the ship. Land there (B1 level).
Beware of an enemy here, it will shoot ranged attacks. Optionally, crouch & jump over the lasers on the left to find a chest with a Ruby, which can be sold for 100 Rupees at merchants.
Then take the path on the right until you reach icy walls. Drop down and fly into the secret opening below the left icy wall to reach the bottom floor B2. There defeat the enemy and use wind on the turbine to open the 4th lock.
Afterward, glide out the side of the ship and use the bouncy roofs to backtrack through the side of the ship to the icy wall.
Wind Temple Lock #5
Go back to the icy wall where you dropped down for the 4th lock. This time, use a gust of wind to fly across the gap, thus reaching the south of Floor B1. You will be in a room with a single enemy, there’s another Ruby you can loot here. Afterward use Ascend to teleport through the ceiling in this room.
At the top, you will find a cog and locked door. Use Ultrahand to attach a stone plate underneath the cog. Then keep using Ultrahand to turn the stone, which will turn the cog attached to it. Turn it until you see the door on the right opening up. Keep turning it just a little bit further.
Let go and cast Recall ability. Quickly climb up the ladder to the locked door. When the time rewinds the door will open again, giving you a short moment to climb through. Then climb up the ladder and use wind gust to power on the 5th and fine wind turbine. This removes the last lock. If the door doesn’t stay open long enough you must turn the wheel again with Ultrahand and hold it longer in the “sweet spot” where the doors stays open. The long you keep holding it open in real time, the longer the door will stay open when rewinding time with Recall. It may take a few tries to get the timing right.
Now you can return to the main deck and interact with the green gate. Doing so will trigger a boss fight. It’s recommended to make a manual save beforehand.
Continue with Tulin of Rito Village Walkthrough for the remaining quest steps.
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