The Lightning Temple, also known as the Mural’s Myth, is a location in The Legend of Zelda: Tears of the Kingdom (TotK). It is reached exclusively during Main Quest “Riju of Gerudo Town“. The goal in this location is to activate the elevator by charging 4 batteries with Riju’s power. This guide shows how to do that.
Path into the Temple
First play Main Quest Riju of Gerudo Town until you reach the Temple. In the first room of the temple, wipe away the sand pile in front of the closed gate. It reveals a pressure plate on the floor. Stand on it. This opens the door.
Now go forward through the door. Take the first turn on the right. When you see a wall of fire, be careful, the floor in the middle will crumble. You can run-jump over it before it falls, or if you drop down you can get back up by using Ascend.
Watch the rhythm of the flames turning on and off. You must quickly run through when they are off. Stand on the pressure plate behind the flames, this turns them off so that Riju can get across.
The next room has fireballs rolling at you. Use Recall ability to make a ball roll back, then quickly run through the corridor and stand on the floor plate to disable this trap.
Follow the path until you reach a room with a beam of light and a Zonai enemy. Defeat the enemy. Use the Korok-Fond Guster weapon on the sand in the corner to reveal a small mirror. Pick up the mirror with Ultrahand and hold it in the light to make it shine on the yellow crystal above the locked door. This will open the door.
Go through the door and upstairs to reach the Room of Ascension. Interact with the green altar. Now you must charge 4 batteries in the temple, this will activate the elevator to reach the top of the temple. The batteries are on floor 1F, 2F, 3F, 4F.
Lightning Temple Battery #1
The first battery is straight in front of you on floor 1F (Room of Ascension). In the right corner you can use Ultrahand to remove the loose stones from the wall.
Then you can walk through the hole in the wall to find the battery. Activate Riju’s lightning ability by clicking on her with then shoot an arrow at the battery to charge it with electricity.
Lightning Temple Battery #2
In the right corner of the main room on first floor (1F Room of Ascension) there is a stone blocking a gust of wind. Lift it out of the way with Ultrahand. Use the Paraglider over the wind to fly to the top, Floor 5F.
From the top floor, look down one floor and watch for a locked metal gate and an opening in the wall next to it. You must glide down there, land in the open wall next to the gate (Floor 4F).
Defeat the enemy here, then go through the opening in the two moving stones. There you find a beam of light that’s blocked by 2 stones. Lift them out of the way with Ultrahand.
The light gets blocked by the two rotating stones. Use Recall on one of them to line up the openings in the two stones. Stop Recall, now wait until the opening of both stones rotates in front of the light. If you lined up the openings properly, the light can now shine through and opens the gate.
Wait for the stones to do another 1-2 full rotations, then the light will shine to the other end of Floor 4F through the entire tower. This opens a statue there. Glide over to this statue and stand on the floor plate. This opens the path behind the statue.
You will reach two spiked walls. Grab a stone from the right and place it between the spikes. The stone blocks the spikes, now you can safely go through.
Shoot the archer on the left, then grab another stone and place it underneath the spikes coming from above. Crouch by pressing the Left Stick to sneak under those spikes.
On the other side, defeat the enemy and drop the left side where you see the light coming from. Next to the light source use a Korok-Frond Guster on the sand to reveal a small mirror (alternatively, can take the one dropped by the previous enemy).
Use Ultrahand to hold the mirror in the light and shine it at the yellow crystal on the side behind the rotating wall. Hold it until the crystal turns green (takes a few wall rotations). This opens the roof above the light.
Get back up by using Ascend on the metal grate above the light.
Unblock the spike trap by taking out the stone. Then hold a mirror in the light to shine it through the corridor. This opens the gate to the second battery. You can find a small mirror here in the sand (use Korok-Frond Guster) or pick it up from the defeated enemy.
Block the spike trap again to backtrack to the previous room. If you haven’t already, you must stand on the floor plate at the first spike trap, so that Riju can pass through the trap and rejoin you. Then use Riju’s ability and shoot an arrow at the battery to charge it.
Lightning Temple Battery #3
Backtrack to the Room of Ascension on Floor 1F (where you started). From there glide in the gust of wind to Floor 5F.
In 5F you can see a light shining from the wall where an archer enemy is. The light is blocked by a statue in front it. You must move the statue with Ultrahand, it has a mirror on it that will reflect the light to the side towards a 2nd statue.
Go to the 2nd statue and move it too until the beam of light hits it. This activates a statue on Floor 2F.
Follow the beam of light and stand on the floor plate at this statue to open the path behind it.
Follow the path to reach a room filled with enemies. Destroy the purple Hive using Riju’s ability. Shoot an arrow at the two floating rocks with archers on them, this drops the archers and you can quickly defeat them with melee attacks. Then take care of the remaining enemies.
After everyone is defeated, attach a balloon on top of a metal grate. Then attach a small mirror on the side.
Place it over the beam of light in the middle, with the mirror facing forward (towards where the battery is). Grab the torch from the left side of the room, light it by holding it in the small fires near the beam of light.
Then stand on the balloon platform, the torch will fill the balloon with hot air and it floats up. The mirror will shine the light forward. Stay on the platform with the balloon until it reaches the top, then the mirror will shine light at a yellow crystal.
This opens the gate to the 3rd battery. Activate it with Riju’s lightning.
Lightning Temple Battery #4
Again backtrack to the Room of Ascension on 1F and use the Gust of Wind to get back to 5F.
We need to use the same light on 5F that we used for the 3rd battery. This time, move the statue in front of the light all the way to the side so that it shines across to another statue.
Move the statue across from the light to reflect it to the next statue. You must move the next statue to reflect the light upward to 6F. This will light up a statue.
Use the Gust of Wind to fly up and climb the wall to 6F. Stand on the pressure plate where the light shines.
This opens the path behind the statue and leads to a hole in the floor. Drop down and glide between the streams of fire to reach 2F.
You will land in front of the battery. Stand on the floor plate to open the door, then Riju can come in and you can use her ability to charge the battery.
Now all 4 batteries are charged and you can return to the elevator on 1F. Activating the green altar will activate the elevator and leads to a boss fight. You may want to make a manual save beforehand. Make sure you bring plenty of cooked meals for this fight.
This finishes the Lightning Temple in Zelda TotK. For the rest of the quest continue with Riju of Gerudo Town Walkthrough.
Leave a Reply