A Place To Call Home is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the A Place To Call Home Story Mission. Region: Downtown Quest Giver: Lawan Requirement: Complete Let’s Waltz! Reward: 2000 Combat XP, 2000 Parkour XP, Walking Stick weapon, Master of Onion weapon charm, 1 Military Medkit, 5 […]
Dying Light 2 Let’s Waltz! Walkthrough
Let’s Waltz! is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Let’s Waltz! Story Mission. Region: Quarry End Quest Giver: Sophie or Aitor (depending on whether you completed Revolution or Into the Dark based on Water Tower choice) Requirement: Complete Revolution or Into the Dark Reward: 3000 Combat XP, 1000 […]
Dying Light 2 Snipers’ Alley Walkthrough
Snipers’ Alley is a Story Quest (Side Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Snipers’ Alley Story Mission. Region: Quarry End Quest Giver: Hakon Requirement: Complete Revolution or Into the Dark, choose to help Hakon Reward: 2250 Combat XP, 750 Parkour XP Mission Info: Hakon was attacked by sniper. And yes, […]
Dying Light 2 Into the Dark Walkthrough
Into the Dark is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Into the Dark Story Mission. You get this quest if you sided with the Peacekeepers faction. If you sided with the Survivors Faction you will get a different quest called “Revolution” instead. Region: Quarry End Quest Giver: […]
Dying Light 2 Revolution Walkthrough
Revolution is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Revolution Story Mission. You get this quest if you sided with the Survivors faction. If you sided with the Peacekeepers Faction you will get a different quest called “Into the Dark” instead. Region: Trinity Quest Giver: Sophie Requirement: Complete Water Tower, assign the […]
Dying Light 2 Story Choices Guide
This guide covers all important story choices in Dying Light 2 that have lasting effects. There are more choices than this, but anything not listed here only has short-term effects (such as changing the next line of dialogue or minor dialogue options). The choices listed here are the ones that can “come back to haunt […]
Dying Light 2 Water Tower Walkthrough
Water Tower is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Water Tower Story Mission. Region: Horseshoe Quest Giver: Sophie or Aitor (choice dependent) Requirement: Complete The Raid Reward: 250 Combat XP, 1000 Parkour XP, Loose Screw Weapon, 1 Remote C4 throwable, Gang Leader weapon charm Mission Info: Jack and […]
Dying Light 2 The Raid Walkthrough
The Raid is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the The Raid Story Mission. Region: Trinity Quest Giver: Sophie Requirement: Complete The Arrival Reward: 1500 Combat XP, 25 Parkour XP, Inferno weapon shaft mod, 3 Resin, 1 Oxidizers, Hermann’s Bludgeon weapon (choice dependent) Mission Info: Sophie wanted revenge for […]
Dying Light 2 The Arrival Walkthrough
The Arrival is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the The Arrival Story Mission. Region: Trinity Quest Giver: Sophie Requirement: Complete Unruly Brother Reward: 1500 Combat XP, 250 Parkour XP, Decoy blueprint, 1 Cans, 10 Scraps Mission Info: Carl insisted that Sophie negotiate with Jack and Joe for access […]
Dying Light 2 Unruly Brother Walkthrough
Unruly Brother is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Unruly Brother Story Mission. Region: Trinity Quest Giver: Sophie Requirement: Complete The Only Way Out Reward: 1000 Combat XP, 1000 Parkour XP, Molotov blueprint, Scrapper Hammer weapon, 4 Resin, 3 Rags, 1 Alcohol Mission Info: Aitor suspected the Bazaar […]
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