Far Cry 6 Vaas Insanity DLC (Vaas’ Mind) has 10 Vaas Chibis Locations. Finding all Chibis Collectibles unlocks the Puff, Puff, Vaas trophy and achievement. They also unlock the Lil Vaas bobblehead for your callable car in the main game. None of these Collectibles are missable, you can find them at any time. They spawn on any Mind […]
Far Cry 6 Vaas Insanity All Visions Locations
Far Cry 6 Vaas Insanity DLC (Vaas’ Mind) has 18 Vision Locations. Finding all Visions unlocks the So Much For Poetics trophy and achievement. The Visions during main objectives are semi-missable because they disappear if you run past them or go too far away from them. They would require a new playthrough to respawn. The ones in the […]
Far Cry 6 Vaas Insanity All Diary Page Locations
Far Cry 6 Vaas Insanity DLC (Vaas’ Mind) has 7 Diary Page Locations. Finding all Diary Pages unlocks the Dear Diary trophy or achievement. None of these Collectibles are missable, you can find them at any time. They spawn on any Mind Level from Level 1 to 5, all are in fixed positions. They look like […]
Far Cry 6 Vaas Insanity All 20 Locations in Vaas’ Mind
Far Cry 6 Vaas Insanity DLC has 20 Vaas’ Mind Locations. Finding all explorable Locations unlocks the This Is Your Brain trophy or achievement. They are basically side activities, different types of open world events. These include the Safe Houses, Trials, Weapon Challenges, Mind Sequences, Main Objectives. They spawn on any Mind Level from Level 1 to […]
Far Cry 6 Vaas Insanity All Armory Weapons Locations
Far Cry 6 Vaas Insanity DLC (Vaas’ Mind) has 9 Weapon Locations. Unlocking every weapon in Vaas’ Armory unlocks the Freudian Field Day trophy and achievement. For the trophy you only need to unlock the first level of each weapon, no need to upgrade them. This guide shows you how to unlock all weapons quickly. None of the […]
Sherlock Holmes Chapter One Plan Bee Walkthrough
Plan Bee is a Police Case in Sherlock Holmes Chapter One. This walkthrough will guide you through all objectives of the Plan Bee side quest. Starting Borough: Scaladio Starting Location: Cordona Police Station Quest Giver: Sergeant Stark automatically gives it to you after The Scapegoat Requirement: Complete 5th Police Case The Scapegoat Reward: 30 Money, 2 Wardrobe Items, Well-Earned Rest Case Info: I agreed […]
Sherlock Holmes Chapter One The Scapegoat Walkthrough
The Scapegoat is a Police Case in Sherlock Holmes Chapter One. This walkthrough will guide you through all objectives of The Scapegoat side quest. Starting Borough: Scaladio Starting Location: Cordona Police Station Quest Giver: Quest Board inside Police Station, to the left of the entrance Requirement: Complete 4th Police Case What Was Did In The Shadows Reward: 20 Money, Child’s Play […]
Sherlock Holmes Chapter One What Was Did In The Shadows Walkthrough
What Was Did In The Shadows is a Police Case in Sherlock Holmes Chapter One. This walkthrough will guide you through all objectives of the What Was Did In The Shadows side quest. Starting Borough: Scaladio Starting Location: Cordona Police Station Quest Giver: Quest Board inside Police Station, to the left of the entrance Requirement: Complete 3rd Police Case Splitting […]
Sherlock Holmes Chapter One Splitting the Loot Walkthrough
Splitting the Loot is a Police Case in Sherlock Holmes Chapter One. This walkthrough will guide you through all objectives of the Splitting the Loot side quest. Starting Borough: Scaladio Starting Location: Cordona Police Station Quest Giver: Quest Board inside Police Station, to the left of the entrance Requirement: Complete 2nd Police Case The Collie Shangles Reward: 20 Money Case Info: Three […]
Sherlock Holmes Chapter One The Collie Shangles Walkthrough
The Collie Shangles (Report No. 18-04) is a Police Case in Sherlock Holmes Chapter One. It requires you to reconstruct a bar fight. This walkthrough will guide you through all objectives of The Collie Shangles side quest. Starting Borough: Scaladio Starting Location: Cordona Police Station Quest Giver: Quest Board inside Police Station, to the left of the entrance Requirement: […]
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