Throughout the chapters of Daymare: 1994 Sandcastle there are various puzzles for you to solve. Some of these are simple codes to be found, while others are more traditional logic puzzles. This guide will list all of them, making it a good reference when doing a speedrun for S Rank so you can quickly see all the solutions.
Chapter 2 – Area 51 Entrance
Locker Code
The code for the locker is 215, which is found in the Note from the Security Officer.
Power Activation
You must power on each generator in the following order: 3 > 6 > 2 > 7 > 4 > 1.
Chapter 5 – Propellent Area
Fuel Pipes
Use your Frost Grip to freeze the three pipes, starting with the one furthest from the door. Once all are frozen you can run through before any unfreeze.
Chapter 6 – Aircraft Hangar
Cargo Lift Control Panel
You must line up the two corresponding symbols for Power, Pressure and Joint in the two middle circles. The easiest way to do this is to place one of the two symbols in the top left circle, and the other in the first of the two middle circles, then rotate the left to get them both in the middle. Repeat for all symbols.
Overheating Cargo Lift
Before you cross the cargo lifts, simply freeze the overheating pipe, otherwise the cargo lift will drop down and you will need to go back to the Control Room to raise it.
Chapter 7 – Water Supply Plant
Badge Upgrade System
Once you have the badge to upgrade in the system, use the code 0035 to activate it, then input the sequence as per below.
Chapter 8 – Area 51 Outside
Electricity Mainframe
Connect the symbols on the left with their corresponding partner without crossing paths. See below for solution.
Chapter 10 – Detention Area
Ventilation System
The panel for the ventilation system is orientated differently to your perspective when you enter the room, so the bottom of the panel image is your left when you enter. Activate the buttons in the corresponding order.
Chapter 13 – Residential Area A
Security Room Code
The code for the security room is hidden in the sign outside the broken window on 2F. The code is the four odd numbers: 9517. This solution is found in the Janitor’s Journal.
Chapter 14 – Residential Area B
Basement Locker Code
The code for the locker in the basement is 425, which is found in the Technician’s Notes.
Chapter 16 – CASTLE
Director’s Office Code
The code for the Director’s Office is 2244, which is found in the H.A.D.E.S. Operative’s Note.
Drainage Pipe Puzzle
In order to drain the pool you must fix the drainage pipe that is missing segments. Freeze the overheating pipe when the desired pipe section is above it, then use the crane to put it into position. The order for pipe sections is: T-Section, Long Straight, Long L-Section.
That’s all of the puzzles in Daymare 1994: Sandcastle. Also check Collectible Locations and Trophy Guide & Roadmap.
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