Dragon’s Dogma 2 contains 10 vocations (character classes). 4 are available from the start, the remaining 6 are unlocked from story progress and side quests. This guide explains how to unlock them all and what each vocation does. You can change your vocation and that of your main pawn at any time. This can be […]
Dragon’s Dogma 2 How to Change Vocation (Character Class)
In Dragon’s Dogma 2 you can change your vocation (character class) at any time. This can be done at the inn in Melve, or at Vocation Guilds found in the major towns. You can also change the Vocation of your Main Pawn, the ally that follows you around. However, some of the late-game vocations are […]
Dragon’s Dogma 2 Tips & Tricks
This page contains Beginner Tips & Tricks for Dragon’s Dogma 2. It’s a list of everything you should know before starting the game to make your playthrough easier. Remember where you find your first Seeker Token, write down the exact location or keep a screenshot of it. You need to find this again later for a Riddle. If you don’t remember […]
Dragon’s Dogma 2 A Place with Plenty of Tomes Location
In Dragon’s Dogma 2 you must find A Place with Plenty of Tomes for The Caged Magistrate main quest. It is needed to get Magistrate Waldhar out of his cell. It is one of the trickiest objectives in the early game as it’s completely unmarked and doesn’t provide you with a quest marker. It’s an underground library beneath […]
Dragon’s Dogma 2 The Caged Magistrate Walkthrough
The Caged Magistrate is a main quest in Dragon’s Dogma 2. This walkthrough will guide you through all objectives of The Caged Magistrate main mission. Starting Location: Vernworth > The Stardrop Inn (only at Night) Quest Giver: Captain Brant Requirement: Finished Main Quest: Seat of the Sovran, arrived in Vernworth Reward: 7000 G, Ferrystone Quest Description: The Magistrate is being held in the dungeons. Make use of […]
Dragon’s Dogma 2 False Sovran at Masquerade Location
To approach the False Sovran at the Masquerade is a main objective in Dragon’s Dogma 2, during The Stolen Throne main quest. It can seem like the game is bugged because you can talk to all NPCs at the Masquerade but the False Sovran is nowhere to be found. This is actually not a bug, you […]
Dragon’s Dogma 2 The Stolen Throne Walkthrough
The Stolen Throne is a main quest in Dragon’s Dogma 2. This walkthrough will guide you through all objectives of The Stolen Throne main mission. Starting Location: Vernworth > The Stardrop Inn Quest Giver: Captain Brant Requirement: Finished Main Quest: Seat of the Sovran, arrived in Vernworth Reward: Wakestone + 6500 Gold Quest Description: You are to attend a masquerade and seek an opportunity to draw near the […]
Dragon’s Dogma 2 The Heel of History Walkthrough
The Heel of History is a side quest in Dragon’s Dogma 2. This walkthrough will guide you through all objectives of the The Heel of History side mission. Starting Location: Vernworth > Slums (outside The Gracious Hand building) Quest Giver: Kendrick Requirement: Donate food + 1000 Gold to Kendrick Reward: Panacea + 3000 Gold Quest Description: Malcolm’s absence caused quite a stir, but if not for the boy’s […]
Dragon’s Dogma 2 A Place to Call Home Walkthrough
A Place to Call Home is a side quest in Dragon’s Dogma 2. This walkthrough will guide you through all objectives of the A Place to Call Home side mission. Starting Location: Vernworth > at street south of Stardrop Inn Quest Giver: Mildred Requirement: Finished Main Quest: Seat of the Sovran, arrived in Vernworth Reward: Trophy A House? In This Economy? Quest Description: Mildred has a request to make of […]
Dragon’s Dogma 2 Seat of the Sovran Walkthrough
Seat of the Sovran is a main quest in Dragon’s Dogma 2. This walkthrough will guide you through all objectives of the Seat of the Sovran main mission. Starting Location: Stardrop Inn in Vernworth at night Quest Giver: Captain Brant Requirement: having completed In Dragon’s Wake Reward: Monster Culling, Disa’s Plot, and The Caged Magistrate quests Quest Description: You have learned that the capital is wrought […]
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