MindsEye Trophy Roadmap
- Estimated trophy difficulty: 2/10
- Approximate amount of time to platinum: 10-15 hours
- Offline Trophies: 30 (1
, 4
, 16
, 9
)
- Online Trophies: 0
- Number of missable trophies: 0 – can get everything via mission replay
- Glitched trophies: 0
- Does difficulty affect trophies?: No, can do everything on Easy difficulty
- Minimum Playthroughs: 1
- PS4/PS5 Crossbuy, Autopop & Save Transfer: No, there is no PS4 Version.
- Free-Roam / Level Select after Story?: Yes, there is “Free Roam” mode in the “Play” Menu after the story (Free Roam is a different mode from the linear Campaign). There is also a Mission Select to replay every mission.
- Supports Manual Saves?: No, only 1 Autosave
- Release Date: June 10, 2025
Introduction
Welcome to the MindsEye Trophy Guide! MindsEye is a completely linear story game. It is divided into 35 main missions. The story takes around 10 hours on the easiest difficulty if you run past enemies, and up to 15 hours on the hardest difficulty. Cutscenes are unskippable so it can’t be done much faster than that. There are also “side missions” but these can all be skipped for trophy purposes.
Step 1: Finish Story on any difficulty + Combat Trophies + Collect Weapons
Play through the story on any difficulty. There are no difficulty-related trophies, so playing on Easy is fine. All trophies come automatically from the story, except Smooth Flying in Mission 10: Executive Paranoia, and the combat trophies for 50 headshots & 50 kills on stunned enemies. The other trophies are all automatic story rewards, so don’t worry about them. Just play through the story.
The only thing to collect are the 11 weapons. They come from automatic story rewards and as drops from enemies. The only unique weapon you won’t get from enemies is the “SGIAN-DUBH” in Mission 33: In Pursuit Of The Orb. For everything else, mark enemies with and run over their corpses to collect their weapons.
If you missed anything you can get it via Mission Select after the story, hence nothing is missable. Your weapons carry over in Mission Select too.
ALL TROPHIES & WEAPONS IN CHRONOLOGICAL ORDER:
- Mission 1: Welcome to Redrock –
Through a different Lenz (automatic story trophy)
- Mission 3: A Strange Happening – Weapon #1: Delta .45 (automatic story reward)
- Mission 4: Industrial Espionage –
I Spy (automatic story trophy)
- Mission 6: Watch and Observe – Weapon #2: VT-9 (dropped by enemies)
- Mission 7: This Means War –
Razed Anatomy (automatic story trophy)
- Mission 8: Robin Hood – Weapon #3: Linebacker + Weapon #4: Wraith (dropped by enemies in trailer park shootout) + Weapon #5: DPR (dropped by enemy in residential area shootout) +
Robin Hood (automatic story trophy)
- Mission 9: Meeting Marco Silva –
Good First Impression (automatic story trophy)
- Mission 10: Executive Paranoia –
Smooth Flying (semi-missable, finish drone section without taking damage, can replay mission if you missed it)
- Mission 12: A New Companion –
Not So Total Recall (automatic story trophy)
- Mission 13: Penthouse Gamble –
Robin Of Lock Keys (automatic story trophy)
- Mission 16: Solar Implant –
Jazzed On Java (automatic story trophy) +
Robotic Blind Spot (automatic story trophy)
- Mission 17: A New Job – Weapon #6: L-RAM 3000 (automatic story reward)
- Mission 18: Solitary Confinement –
Little Jacob (automatic story trophy) +
We gotta be sneaky Charlie! Sneaky! (automatic story trophy)
- Mission 20: It Looked Bigger in the Photos –
It Looked Bigger in the Photos (automatic story trophy)
- Mission 22: Airspace Ban –
I Started Last Week… (automatic story trophy)
- Mission 24: Lights In The Sky –
Collect Call (automatic story trophy) + Weapon #7: FERRER-Y1 (dropped by enemies)
- Mission 25: Oh Lily! – Weapon #8: CARNYX (dropped by robot enemies with laser weapons) +
Crushed Lily (automatic story trophy)
- Mission 26: The Wrong Move –
In Too Deep (automatic story trophy)
- Mission 27: The Transponder – Weapon #9: .50 SC (automatic story unlock)
- Mission 28: A Tango with Charlie –
Swan Songs and Swan Dives (automatic story trophy)
- Mission 30: Save Who You Can –
Rocket Science! (automatic story trophy)
- Mission 31: The Ziggurat –
I Have No Memory Of This Place… (automatic story trophy) +
Lesser Key of Solomon (automatic story trophy) +
Xenoarchaeologist (automatic story trophy) +
Bionic Malfunction -> if you need help with the puzzles refer to the Puzzle Guide.
- Mission 33: In Pursuit Of The Orb – Weapon #10: SGIAN-DUBH (must pick it up yourself, when you walk past it Rigby says “That weapon, what is it?”, it will be in a side room visible from the main story path – Video Guide) + Weapon: CLAYMORE #11 (dropped by bipedal robots near the end of the mission, after collecting the SGIAN-DUBH and after the next cutscene).
- Mission 35: The End of the World –
Sacrifice (automatic story trophy) +
Mindseye (Platinum)
Optional: Cleanup
After the story, if you are missing one of the non-automatic trophies, use Mission Replay to get what you need. This should only take a few minutes to clean up. Your already unlocked weapons carry over to old missions when replaying.
Useful Tips, Tricks and Guides:
- Weapon Locations
- Underground Puzzles (How to Decipher the Pattern & How to Unlock the Statue’s Secrets)
MindsEye Trophy Guide
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Mindseye Complete all other trophies |
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Earn all other trophies in MindsEye to unlock Platinum (no DLC required)! | ||
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Through a different Lenz Welcome to Redrock |
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Automatic story-related trophy, cannot be missed. Unlocks in Mission 1 “Welcome to Redrock”, during the intro cutscenes, before taking control of your character for the first time. | ||
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Robin Hood Saved the Hacker |
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Automatic story-related trophy, cannot be missed. Unlocks at the end of Mission 8 “Robin Hood”. | ||
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Good First Impression Met the boss…and saved his life |
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Automatic story-related trophy, cannot be missed. Unlocks after Mission 9 “Meeting Marco Silva”. | ||
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Not So Total Recall Made a little friend |
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Automatic story-related trophy, cannot be missed. Unlocks at the start of Mission 12 “A New Companion”, after the cutscene where you unlock the Companion Drone. Afterward you can use the drone with ![]() ![]() |
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Jazzed On Java Met the real brains behind the operation |
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Automatic story-related trophy, cannot be missed. Unlocks at the start of Mission 16 “Solar Implant”. | ||
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We gotta be sneaky Charlie! Sneaky! Breaking in is certainly easier than breaking out |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 18 “Solitary Confinement”, after escaping the prison area. | ||
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It Looked Bigger in the Photos Saw Silva’s really big toy…and left a little present |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 20 “Big Rocket, Little Boy”, after escaping the prison area. | ||
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I Started Last Week… RedRock is the new Houston |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 22 “Airspace Ban”, after launching the rocket from the control room. | ||
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Collect Call Contacted someone…or something? |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 24 “Lights In The Sky”, when you get the objective to “Get in the Sky Car”. | ||
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Crushed Lily The flower may crumble, but they can grow again |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 25 “Oh Lily!”, inside the bunker, when you get objective “Bring Morrison to the Factory”. | ||
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Swan Songs and Swan Dives To the Greenwood they go… |
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Automatic story-related trophy, cannot be missed. Unlocks after Mission 28 “A Tango with Charlie”. | ||
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I Have No Memory Of This Place… Found the source of it all |
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Automatic story-related trophy, cannot be missed. Unlocks in Mission 31 “The Ziggurat”, when you get objective “Find Morrison”, after entering the catacombs. | ||
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Sacrifice No one else dies… |
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Automatic story-related trophy, cannot be missed. Unlocks after finishing the story, after Mission 35 “The End Of The World”. | ||
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I Spy Tracked Conti through the factory |
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Automatic story-related trophy, cannot be missed. Unlocks in Mission 4 “Industrial Espionage”, after you tracked Conti through the cameras in the factory. | ||
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Razed Anatomy Saved Conti after the explosion |
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Automatic story-related trophy, cannot be missed. Unlocks in Mission 7 “This Means War”, after the QTE minigame where you revive Conti. If you fail the minigame it will automatically keep restarting the checkpoint until you finish it, so can’t miss it. | ||
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Smooth Flying Got the Pincer Drone to Claudia’s apartment without taking damage |
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SEMI-MISSABLE (but obtainable via Mission Replay if missed) Mission 10: Executive Paranoia During Mission 10 “Executive Paranoia” you will fly a little drone through an AC Vent. On the left side of the screen it will show a damage bar in %. This has to remain at 0% until you reach Claudia’s apartment and get the objective “Search for Clues”. If you bang the drone against a wall at full speed it will take damage. If the AC turns on and pushes you into a wall you will also take damage. The trick here is to take it slow and land the drone every 10 seconds before the AC turns on again. Hold down If you take damage, simply “Return to Start Screen” and continue to retry from the last checkpoint. This is the only story trophy that doesn’t come fully automatically. If you missed it, you can replay it at any time via the “Story Missions” menu. There’s only a short 1-minute car ride before the drone section so you don’t need to replay much. |
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Robin Of Lock Keys Opened the safe in Morrison’s apartment |
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Automatic story-related trophy, cannot be missed. Unlocks in Mission 13 “Penthouse Gamble”, during objective “Crack the Safe”. As part of the main story, you come to an office room and must interact with a safe. There you must complete a minigame QTE – there will be circles around the safe, and one part of the circle is colored red. You must press ![]() |
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Robotic Blind Spot Installed the ODT in the Solar Farm |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 16 “Solar Implant”. While fighting your way through the solar farm, you will get a main objective to install the ODT on a wall panel. This can’t be missed, you have to do it to proceed with the story objectives. | ||
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Little Jacob Rerouted the power in the Prison |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 18 “Solitary Confinement”. After sneaking past the prison guard robots (can press ![]() In case you fail, it alerts a nearby robot that will come to check the computer room, but you can hide until it goes away. If you’re caught it will restart the checkpoint until you reroute the power, so there’s no way to miss the trophy. |
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In Too Deep Dug your own grave…and lived to tell the tale |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 26 “The Wrong Move”. After the QTE where you dig a grave. If you fail the QTE, you will get a game over screen and the story forces you to keep trying until you finish digging the grave. Therefore it can’t be missed. | ||
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Rocket Science! Aligned the satellite |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 30 “Save Who You Can”. After the minigame in space where you must align the satellite. First, you must align the triangle on the satellite with the red triangle shape on the screen. Then you must rotate the solar panels to the side and turn them upwards towards the sun so they get 98% energy. | ||
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Xenoarchaeologist Solved all the puzzles underground |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 31 “The Ziggurat”, after the objective “Unlock the Statue’s Secret”.
If you get stuck on the puzzles refer to MindsEye How to Decipher the Pattern & Unlock the Statue’s Secret. |
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Bionic Malfunction That is going to leave a mess |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 31 “The Ziggurat”, when you get the objective “Escape the Ziggurat”. | ||
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Soldier Eliminate 100 enemies |
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Automatic story-related trophy, cannot be missed. You will automatically have to defeat much more than 100 enemies throughout the story (probably 1000+ automatic kills). 100 kills will come very fast, it will be one of the first few trophies you unlock. | ||
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One Shot, One Kill Eliminate 50 enemies with headshots |
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Odds are this will come automatically, since you kill probably close to 1000 enemies during the story. Simply shoot 50 enemies in the head. If you don’t have this trophy after the story, replay any missions to farm it. You can keep track via the counter on the trophy itself (via PS5 trophy list menu). | ||
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Finisher Eliminate 50 enemies that are stunned |
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The ability to stun enemies becomes available during Mission 12 “A New Companion”, this is when you unlock the Companion Drone. Then you can use the Companion Drone with ![]() ![]() The Drone has only 2 stun charges. These slowly recharge over time. Remember to stun enemies after Mission 12 whenever possible before killing them. Note that the drone’s stun ability gets upgraded in Mission 31: The Ziggurat to also inflict damage (the laser is then colored red). After this point the stun ability will instakill regular human enemies, but robots can still be stunned. If you don’t have the trophy by the end of the story, it would be easier to replay earlier missions, before Mission 31. |
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Explosive Personality Eliminate 25 enemies with explosions |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 29: Send Them All To Hades. In this mission you automatically get the grenade upgrade for the drone. Then you can fly the drone with ![]() ![]() ![]() ![]() It’s possible to unlock this trophy early by shooting explosive canisters near enemies. Note that enemies sitting inside exploding cars don’t count. |
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Lesser Key of Solomon Unlock the full potential of the Companion Drone |
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Automatic story-related trophy, cannot be missed. Unlocks during Mission 31: The Ziggurat. You get all drone upgrades automatically from story progress, they are nothing you collect or buy. After objective “Decipher the Pattern”, when you watch the next cutscene, you will unlock the final drone upgrade and the trophy unlocks. So don’t even worry about these upgrades, they are entirely automatic story unlocks. | ||
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Sticks and Stones Collect all main campaign weapons |
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There are 11 Weapons. 10 of these come as automatic story rewards and as drops from enemies. Each enemy you defeat will drop a weapon. Always mark enemies with ![]() The only weapon that isn’t dropped by enemies is the SGIAN-DUBH (Rocket Launcher) in Mission 33: In Pursuit Of The Orb. If you’re missing one after the story it’s likely to be this weapon. For a list of all weapon locations refer to this guide (they are also listed in Step 1 of the Roadmap): » MindsEye All Weapon Locations |
Powerfrix says
Thanks for the guide but I guess this is a wait for sale game how bad is the performance?
PowerPyx says
Performance is shockingly bad. Plays like a PS3 game (Patch 1.03).
NoHeroes94 says
Thanks for this. Would you say performance is the No. 1 problem, as in, would this be a competent game if it functioned properly, or would it suck anyway?
Tom says
Solid 5/10 game and I’m being generous. Wanted to scratch that GTA itch and preordered.
Very easy platinum. Incredible graphics and a reasonable story. The gameplay was clunky and the performance was shocking. Hopefully performance issues will be resolved in the near future.
Wurkz- says
This game is the backwash of a failed Fortnite copy the company was going to be putting out at first as a game launcher for games like this
Powerfrix says
Are you making the alters trophy guide?
Anonymous says
Thank you for the trophy guide. While I was initially interested in MindsEye before release, it became more and more obvious that it would not be good, which seems to be the case. At the very least, the game has an easy Platinum trophy that takes a reasonable amount of time, so if it ever ends up on PS Plus and is patched up, I might play it.
Jon says
I picked up the vt-9 smg during the mission but later on it isn’t in my weapon wheel, is this a glitch or will it show up later?
Marcel says
Some weapons on the weapon wheel can only be accessed if you press the d-pad to the left or right while having that slot selected with the analogue stick.
Nikki_boagreis says
I can’t stress this enough, i hope they fix how sensitive the QTE is when doing Cpr. Literally took me like 50 attempts.
InnesJack says
QTE is now much easier with latest patch