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Home » Game Guides » Valor Mortis » Valor Mortis All Side Quest Locations

Valor Mortis All Side Quest Locations

October 13, 2026 by Gage Leave a Comment

Valor Mortis contains 20 Side Quests. Completing side quests is required to earn the following trophies:

  • We Wear the Same Colours :gold: – Complete the Oathbound Quest
  • Ambersmith :gold: – Gather all Ambers
  • A Bitter Cure :bronze: – Complete the Laudanum quest
  • Blood and Wine :bronze: – Complete the Curious Case of Seamus Diggory quest
  • Hand in the Jar :bronze: – Complete the Deserter quest
  • Aggressive Reconnaissance :bronze: – Complete the Unheard Farewell quest
  • The Book of Beasts :bronze: – Complete the Monster Hunt quest

Side Quests occur throughout the game, typically involving picking up specific notes or accessing specific locations. They typically reward Amber or upgrade materials, so most quests must be completed even though only 6 of them have individual trophies/achievements specifically for finishing them.

Except for “The Choir” no side quests are missable, and they can all be started and completed after the story. The Choir occurs in the jail area that is temporarily available only during Chapter 10: Shackled, but it only rewards a consumable item so isn’t required to be completed for any trophies/achievements.

Certain side quests have different dialogue choices you can make that affect the outcome of the quest, but in these cases the reward from the side quest is always the same.

Collectibles Overview:

  • Valor Mortis Collectible Guide

Side Quests are listed in the order that they can be started through the game. This typically corresponds to the order they are completed in, as most side quests are started and completed in the same region.

Side Quest #1: The Oathbound

Rewards Empty Ferrofluid Flask and Quintessential Blade Material (in the final room of the quest) and We Wear the Same Colours :gold:

Step #1
Lantern:  The Battlefield > Onslaught Arch
From the Lantern turn around and go back up the cliffs and continue past the camp to the split in the path with the enemies. Go left where there is a weak point to shoot on a wall. In this area defeat the Eternal Guardian enemy, gives key items Mysterious Stone Pyramid and Valen Duroc’s Emblem.


Step #2
Lantern:  Valley of Ashes > Demolished Path
From the area where you kick down the ladder, follow the path back down the plague vines and when you are behind the ground of 3 enemies, take the path to the left to find an enemy. Defeat them to start the quest and obtain key items Mysterious Stone Pyramid and Lucien Lafontaine’s Emblem.


Step #3
Lantern: Caverns > Old Mine
In the next area after the Lantern use the box on the crane to jump across to the other side, then climb the ladder and use the box to reach the top platform. Follow the path to the end where you can find the Eternal Guardian enemy in a cave. Defeat it to receive Mysterious Stone Pyramid and Jean Pierre Polnaire’s Emblem.


Step #4
Lantern: Fallen Village > Marketplace
Return to the Marketplace Lantern, turn around and go back through the carriage then left at the intersection. There is a path you can follow now that you can interact with the Neptho-structures. Follow the path to the end and in a cave you can find an Eternal Guardsman. Defeat them to receive a Mysterious Stone Pyramid and Etienne Vauclair’s Emblem. You can also pick up a note, a Legendary Catalyst Clot, and a Pure Transmutation Material from the chest.


Step #5
Lantern: Cursed Hollow > Deep Water
Progress through the area until you reach the long straight stretch before the church, where there is the round area with a hay bale in the center and a cannon enemy walking around. To the right past the building leading to the shortcut, you can see some explosive barrels on the left island. Go on the right island and go around the hay where you can find an Eternal Guardsman near a building.  Defeat them to receive a Mysterious Stone Pyramid and Severin Susse’s Emblem.

Step #6
Lantern: City of Orphans > Shamble Street
Take the shortcut out the large gate toward the river, then to the left to the ramp with the two tall enemies walking around. At the bottom of the ramp on the left is a poison area you can now go through. Follow the path through the area then when climbing into a house you can shoot a weakpoint to clear a path. At the end of this area you can find the Eternal Guardsman, who drops Mysterious Stone Pyramid and Adrien Cassell’s Emblem.


Step #7
Lantern: Fortress > Courtyard
Progress through hallway that the flag is hanging above, then turn left in the large room to find the monster Eternal Guardsman at the end. Defeat them, then inspect the body to obtain the Oathbound items, Mysterious Stone Pyramid and Bastien Beaufort’s Emblem.


 

Step #8
For collecting all of the Emblems, you now receive the Mysterious Stone Slab.

 

Step #9 (Complete)
Lantern: Fortress > Courtyard
Opposite side of the room from where you fought the monster Eternal Guardsman in this area, and go to the opposite direction where there is a wall with the Oathbound symbol to the left. Interact with it to open the wall. Pick up the note off the table to complete the quest.


Side Quest #2: An Unheard Farewell

Awards Sleight of Hand Amber and Aggressive Reconnaissance :bronze: .

Step #1
Lantern: Valley of Ashes > Guidepost
In the open area after the first Grenadier enemy, interact with the man speaking to you from the carriage window and agree to help him.

Step #2
Lantern: Valley of Ashes > The Climb
While progressing through the cave after the lift, this step automatically completes when you climb to the top of the ladder to exit the cave.

Step #3
Lantern:  Valley of Ashes > The Climb
After climbing the cliff and reaching the second spot where you can shoot Nephtoglobin spots to release the lift, ride it back down to the central platform (you need to jump off while the lift is moving up or down). Opposite the path you originally took, there is now a wall of gold vines you can burn. In this area defeat the miniboss, then pick up the note “Letter to all Commanding Officers of the Line Infranty”.


Step #4 (Complete)
Lantern:  Valley of Ashes > Demolished Path
Continue up to the top of the area and you can kick down a ladder to get back to the first lantern along with the adjutant in the carriage. Speak to him and respond however you want, the reward is the same. You can rest at the Lantern nearby and then on the ground near the carriage you can pick up an Epic Catalyst Clot.

Side Quest #3: The Emissary

Awards a Sands of Time consumable.

Step #1
Lantern: Valley of Ashes > The Other Side
From the Lantern, go into the left area that is full of poison gas. In the carriage partway through the area you can pick up the key item Emissary’s Seal off a table.


Step #2
Lantern: Vale of Wrath > Old Windmill
Immediately after the Slaughtermill boss when you are walking down the tunnel from the platform, the note “Emissary’s Letter” is on the ground on the right side a short distance into the tunnel.

Step #3
Lantern: Valley of Ashes > The Other Side
You can now traverse the poison area. Follow the path down the hill where you come to a camp hidden by the poison. Go in and pick up the note off the ground, then interact with the body in the middle of the area.

Step #4 (Complete)
Lantern: Fortress > The Other Side
Shoot the weak spot in the train car to open up the path near the poison (if you can’t find an angle from ground level, you can go to the area up the cliffs and aim down toward it). Go further into this area and by the blocked gate you in can interact with the red cloth to complete the quest and receive a Sands of Time consumable.

 

Side Quest #4: The Scarecrow

Rewards Bountiful Harvest Amber.

Step #1
Lantern:  Fallen Village > Fields
From the lantern, follow the paths toward the field and follow the road leading right. Interact with the body that is strapped to the scarecrow post. You can interact with them multiple times to find out about the items you’re looking for.

Step #2
Lantern:  Fallen Village > Fields
Walk forward toward the barn, then go down the right path towards the big tree. At the base of the tree there is a body on the ground, where you can pick up the Lover’s Pendant.

Step #3
Lantern:  Fallen Village > Fields
Continue on the path until you reach the area with the tall haystacks and the group of 4 human enemies that attack you. Just past them you can go up the hill to the left to enter a house. On the top floor pick up the note “Letter with a Drawing” on the table. You can go out the door downstairs to be back near the prior chest.


Step #4
Lantern:  Fallen Village > Fields
Go back to the scarecrow in the field and interact with it to give it the two items.

Step #5 (Complete)
Lantern:  Fallen Village > Fields
Continue into the next field area, and on the right there is a barn full of exploding bodies. Climb up to the top level barn and interact with the two pillows to complete the quest.

Side Quest #5: Lullaby

Rewards Tomorrow’s Promise Amber.

Step #1
Lantern:  Fallen Village > Marketplace
From the Lantern go toward the water area with the flames in the distance, then go into the house. When you approach the empty crib the quest automatically starts.

Step #2
Lantern:  Fallen Village > Marketplace
Go out the back door of the house and pick up the key item Weathered Key off the ground near the enemies.

Step #3
Lantern:  Fallen Village > Marketplace
Go back to the lantern and follow the path back to the previous area. After the Volunteer turn right and go to the end of the path where there is a house you can jump across the river to reach. Interact with the door to use the Weathered Key to open it. Pick up the Toy from the bed inside.


Step #4 (Complete)
Lantern:  Fallen Village > Marketplace
Go back to the house with the crib, interact with it to place the Toy and complete the quest.

Side Quest #6: Homesick

Awards Bottomless Well Amber.

Step #1
Lantern:  Caverns > Last Sunlight
From the Lantern go into the next area where you view a memory from a Concerned Mother. Beside where the memory apparition is sitting you can pick up the note “Longing Wife Letter” which starts this side quest.

Step #2
Lantern:  Caverns > Last Sunlight
In this large cave area with all the enemies there is one hole in the ground with a tunnel you can see in it. Follow this to a new area, where there is a chest near a Grenadier. Just past where the Grenadier was walking you can jump over some water to find a boat with the note “Death Notice” sitting on it.

Step #3 (Complete)
Lantern:  Caverns > Last Sunlight
Go back to the spot in the cave you picked up the first letter to automatically finish the quest after William finishes talking.

Side Quest #7: The Lost Boy

Awards Wounds that Heal Amber (from chest in room where the side quest is completed).

Step #1
Lantern:  Vale of Wrath > Wolfsbane Field
From the Lantern go to the house on the left that you’re required to enter to progress. On the right when you enter pick up the note “Mirek’s Note” from the bench to start the quest.


Step #2
Lantern:  Vale of Wrath > Wolfsbane Field
After destroying the second weak point, continue into the cave with the shortcut that leads back to the prior area. Behind where the miniboss in this cave was was there is a ramp leading into a separate cave area. Past the chest that contains a Blade Upgrade Material you can pick up the Cellar Key beside a body.


Step #3 (Complete)
Lantern:  Vale of Wrath > Wolfsbane Field
Go back to the prior area and to the right of where you first entered the house there is a door you can enter with the Cellar Key. Pick up the note off the table to complete the side quest.

Side Quest #8: The Deserter

Awards Bountiful Harvest Amber and Hand in the Jar :bronze: .

Step #1
Lantern:  Vale of Wrath > Under the Bridge
From the Lantern follow the path across the bridge, then in the shack you pass through pick up the note “Wanted Notice” on the ground to start the quest.

Step #2
Lantern:  Vale of Wrath > Under the Bridge
After exiting the basement from In the Name of Art turn right and there are two grapple points you can use to go nearby. In the area after the second one defeat the Eternal Guardsman enemy to receive the Beekeeper’s Hut Key. Use it to open the door of the building and pick up the note Deserter’s Diary from the table.



Step #3
Lantern:  Vale of Wrath > Under the Bridge
Outside the house you can pick up the “Beekeeper’s Note” from the ground, which explains that the hives with red Xs on them are dangerous. In this area, interact with the square one that’s farthest away from the house to receive an Anubis Figurine Part.

Step #4
Lantern:  Vale of Wrath > Under the Bridge
Continue down the road covered in bodies and on the right before the wooden walls there is another group of beehives. Interact with the square one to the right to receive an Anubis Figurine Part.

Step #5 (Complete)
Lantern:  Vale of Wrath > Under the Bridge
In the town area go through the first house immediately on the right, then out the back where there is one more set of hives. Interact with the square one to the left of the group of three to receive the last Anubis Figurine Part, which completes the Anubis Figurine and the side quest.

Side Quest #9: In the Name of Art

Awards Butcher’s Carnage Amber.

In the Name of Art – Step #1
Lantern:  Vale of Wrath > Under the Bridge
Keep following the path up to a house with a blocked front door. Go around the right side and you can shoot a weak spot through a window, which allows you to enter the front door. Go upstairs and interact with the painting to the right of the body which moves it out of the way, starting the side quest. You can then shoot the weak point through the gap to allow you into the area nearby.


Step #2
Lantern:  Vale of Wrath > Under the Bridge
Go into this area beside the house and beside the gravestone at the top of the hill you can pick up the Basement Key.

Step #3 (Complete)
Lantern:  Vale of Wrath > Under the Bridge
Go back into the house and the door at the back of the first floor can be opened with the Basement Key. Follow the path through the basement viewing the memories, then in the final room pick up the “Painter’s Final Letter” note off the ground in front of the body to complete the side quest.


Side Quest #10: Till Death

Awards Tomorrow’s Promise Amber and a Revenant’s Return consumable.

Step #1
Lantern: Cursed Hollow > Eerie View
After defeating main boss The Bride, go to the altar at the end of the area and interact with the wreath to start the quest.

Step #2
Lantern: Cursed Hollow > Village Church
After obtaining the Claymore in the Church, go out the back and then turn to the right where you can view a memory and then pick up the Red Ribbon from the grave.

Step #3
Lantern: Cursed Hollow > Village Church
Go back to the area where the boss fight occurred and interact with the wreath at the altar to place the Red Ribbon.

Step #4 (Complete)
Lantern: Cursed Hollow > Village Church
Go to the Lantern and rest, then come back and interact with the wreath again to finish the quest and receive a Revenant’s Return consumable.

Side Quest #11: Sleeping Beauty

Awards a Distilled Transmutation Material.

Step #1
Lantern: Cursed Hollow > Village Church
Progress through the village area until you reach the large tree. Instead of going toward it, go to the right and crouch under the fence. Follow the path into the building, then down to the small island with the shrine. Pick up the note “Headman’s Daughter’s Prayer” from the ground to start the quest.


Step #2
Lantern: Cursed Hollow > Village Church
Progress into the next area where you will be attacked by a miniboss in the second room in the building that drops the Headman’s Key when defeated.

Step #3 (Complete)
Lantern: Cursed Hollow > Village Church
Follow the path back to the main area, and you can now interact with the door on the building and open it with the Headman’s Key. Go up to the second floor and pick up the note on the table to the right, then interact with the spinning wheel. You then have the choice of waking the girl up or letting her sleep, whichever you choose the reward is the same. Rewards a Distilled Transmutation Material.


Side Quest #12: The Curious Case of Seamus Diggory

Awards a Ferrofluid Flask Power Upgrade and Blood and Wine :bronze: .

Step #1
Lantern: Cursed Hollow > Silent Cannons
Progress across the river with the platforms, when you reach the spot with the cannon enemy go to the right where there is a wallrun spot. In this area interact with the window of the house to start the quest and receive Empty Bottle.

Step #2
Lantern: Cursed Hollow > Silent Cannons
In the same area as the miniboss, interact with the pig on the ground to receive the Blood-Filled Bottle.

Step #3
Lantern: Cursed Hollow > Silent Cannons
Go into the shack with the animals hanging from the ceiling, and you can pick up the Bottle of Wine from on top of a barrel.

Step #4 (Complete)
Lantern: Cursed Hollow > Silent Cannons
Go back to the house and interact with the window to speak with Seamus. If you collected both the pig blood and the wine, then you have the choice of what to give him. You can choose whichever you prefer, the reward is the same regardless.

Side Quest #13: The Shrike’s Anthem

Awards a Tiny Whisker Gift (XP consumable).

Step #1
Lantern: The Outskirts > Island of Whispers
Progress from the lantern to the next area and pick up the note on the ground by the wooden shrine.

Step #2
Lantern: The Outskirts > Island of Whispers
Go left of the shrine and between the gap in the buildings. Keep following the path left, then break the boxes to enter the building. Climb up ledge and interact with the burrow for another portion of the anthem.

Step #3
Lantern: The Outskirts > Island of Whispers
Continue across the bridge and go left into the barn building, then left again and crouch under the hole in the wall to find another burrow and another part of the anthem.

Step #4
Lantern: The Outskirts > Island of Whispers
Go up in this building and out the other side. Look toward the water and there is a house with the white marking you can jump on, then into the attic of another building with the burrow.


Step #5 (Complete)
Lantern: The Outskirts > Island of Whispers
Continue until you reach the barn with the shortcut door that you have to climb up the middle. To the right of the path where you progress there are beams you can walk across to find the final burrow.

Side Quest #14: Laudanum

Awards Potent Concoction Amber.

Step #1
Lantern: The Outskirts > Island of Whispers
In the street area after the children speak to you again, walk down the road toward where the weak point that opens a shortcut back to the last Lantern is. Before reaching it interact with the brown door on the right to start the quest.

Step #2
Lantern: The Outskirts > Island of Whispers
Go left of the door around the building where you can find another wooden door to interact with. You can agree or decline to help the children, the reward for the quest will be the same, but this locks you into the choice immediately instead of at the end of the quest like previous ones. If you agree you’ll receive a Poison-Filled Bottle.

Step #3
Lantern: The Outskirts > Market Square
From the Lantern, go toward the poisoned area. Follow the path all the way through until you reach the house.  Go up to the second floor and immediately in front of you there is a hole in the floor. Drop down to the bedroom below and pick up the Laudanum. If you agreed to help the children then you will get Poisoned Laudanum.

Step #4 (Complete)
Lantern: The Outskirts > Island of Whispers
Go back to the door and interact with it to give your bottle of Laudanum. Go rest at the Lantern, then come back. You either go to the upstairs or downstairs depending on your choice during the quest, after which it will be complete.

Side Quest #15: Monster Hunt

Awards Quintessential Transmutation Material and The Book of Beasts :bronze: .

Step #1
Lantern: City of Orphans > Tribunal Square
Right beside the Lantern, pick up the “Drawing of a Lancer” that’s stuck to the tree.

Step #2
Lantern: City of Orphans > Tribunal Square
Around the corner of the burrow near the river, you can pick up “Drawing of a Risen Soldier” stuck to the wall.

Step #3
Lantern: City of Orphans > Tribunal Square
Immediately after walking through the tunnel full of burning wood, go left then right to a small dead end where you can pick up “Drawing of a Howler” stuck to the wall.

Step #4
Lantern: City of Orphans > Tribunal Square
Progress into the building with all the boxes in the first room. Follow the path to the ramp to the second floor and walk left of it where you can pick up “Drawing of a Volunteer” stuck to the wall.

Step #5
Lantern: City of Orphans > Tribunal Square
Immediately after exiting the building, go left toward the burning area, then immediately left again. On the right wall in an alcove you can pick up “Drawing of an Eternal Guard” stuck to the wall.

Step #6
Lantern: City of Orphans > Tribunal Square
After the tentacle arm enemy, go through the burning tunnel then immediately turn left where you can see a chest with a consumable in it. Left of that chest you can pick up “Drawing of an General Lothaire” stuck to the boxes on the cart.

Step #7
Lantern: City of Orphans > Shamble Street
Continue on the main path until you enter a building where you can open and close Neptho-walls to block enemies and move around. In the room where the two ones shooting at you were, look to the right where there is a spot where you can drop yourself to a lower area. Very quickly get out of the poison by jumping and dodging forward, then in the next big room you can pick up “Drawing of a Sapeur” stuck to the wall.

Step #8
Lantern: City of Orphans > Shamble Street
Grapple across the courtyard, instead of going down the stairs, go into the room to the right where you can pick up up “Drawing of the Slaughtermill” stuck to the inside of a cabinet.

Step #9
Lantern: City of Orphans > Shamble Street
Go into the building near the man strapped to the pile of wood and follow the path up to the top floor. When you exit onto the balcony turn right immediately to pick up “Drawing of a Swarm Mother” stuck to the wall in the corner.


Step #10
Lantern: City of Orphans > Shamble Street
Progress until you reach the ramp leading up to another burning tunnel. To the left of it is a small area with stairs where you can pick up “Drawing of a Shambling Civilians” stuck to a pillar.

Step #11
Lantern: City of Orphans > Shamble Street
Just past the large open area by the tower where the chest is located, on the front right of the building around the corner, you can pick up “Drawing of a Remnant of the Iron Regiment” stuck to a pillar.

Step #12
Lantern: City of Orphans > Shamble Street
Progress to the top of the tower and ride the zipline down. Go past the sewer building to the right where you can pick up “Drawing of a Sphinx” stuck to a pillar.

Step #13
Lantern: City of Orphans > Sewers
Continue past this room and on the left will be an open area with a blob enemy hanging from the ceiling. Jump across and you can pick up “Drawing of a Grenadier” stuck to the wall on the right.

Step #14
Lantern: City of Orphans > Sewers
Go back to the spot with the split in the path that you went down the stairs last time. This time go to the right crouching under the boards and using the grapple. Follow this path to where there is a shortcut back to the Lantern. Go down the ladder into the lower sewer area that is full of poison. Carefully jump across to where you can pick up “Drawing of a Carrion” stuck to the wall on the right.

Step #15
Lantern: City of Orphans > Sewers
Go through the door in the circular room using the Sewer Key. Grapple across where the enemy is, then go right to a dead end. You can pick up “Drawing of an Unknown Monstrosity” stuck to the wall on the left by a locked gate.

Step #16
Lantern: City of Orphans > Sewers
Continue on the path until you reach a spot where it splits left and right. In the middle on the left of the sewer you can pick up “Drawing of an Abomination” stuck to the wall on the left of the round sewer tunnel.

Step #17 (Complete)
Lantern: City of Orphans > Sewers
Continue until you end up outside where two enemies are. Go to the edge of the area where the water is and turn right around the corner, and you can pick up “Drawing of an Unknown Figure” stuck to the wall on the right. This should be the last drawing which completes the quest.

Side Quest #16: Bedtime Stories

Awards either 1 or 2 Tiny Whisker Gifts (XP Consumables).

Step #1
Lantern: City of Orphans > Tribunal Square
Immediately after walking through the tunnel full of burning wood, go up the stairs immediately in front of you and interact with the burrow and agree to help the children.

Step #2
Lantern: City of Orphans > Tribunal Square
Progress up to the second floor and in the larger room there is a trapdoor that drops you to do the basement. You need to go to the basement and on a shelf you can pick up the “Bedtime Stories” from a shelf.

Step #3 (Complete)
Lantern: City of Orphans > Tribunal Square
Go back to the two children by using the shortcut behind the man and give them the book. You have the option of reading them a story which you should choose to do, and you will then receive 2 x Tiny Whisker Gifts as a reward from the quest instead of 1.

Side Quest #17: Misericorde

Awards a Remnant’s Return consumable.

Step #1
Lantern: City of Orphans > Shamble Street
Progress through the area after the Lantern. To the left near the stairs leading to a shortcut gate, you can speak with a man strapped to a pile of wood.

Step #2 (Complete)
Lantern: City of Orphans > Shamble Street
Go into the building nearby and follow the path up to the top floor. Continue on the outside of the building to where can shoot a weak point in the attic. After that go back down and interact with the man to complete the quest and receive a Remnant’s Return consumable.

Side Quest #18: Mummy and Daddy

Step #1
Lantern: City of Orphans > Sewers
In the area with the Lantern, interact with the burrow behind the ladder on the opposite side of the sewer to start the quest and receive Cheese.

Step #2
Lantern: City of Orphans > Sewers
Progress through the main path in the sewers down the stairs to where you obtain the Sewers Key from the chest. Burn the gold vines to the left of the chest and then in the next room interact with the burrow to learn about the undead in the cell to the right. DO NOT SHOOT THEM or this instantly fails the quest.

Side Quest #19: The Choir

Awards a Remnant’s Return consumable.

Step #1
Continue along the linear path while escaping the jail. On the left while progressing there is a room with a horn, and the note “Prison Warden’s Journal – Part One” on the desk that starts this side quest. If you’re struggling to do these two steps right away you can wait until you get your weapons back. If you die in this area it respawns you back at the cell.

Step #2
Progress to the upstairs area, and in the larger room with the multiple patrolling soldiers where you can jump in the rafters, interact with the door at the end of the long hallway.

Step #3
Beside where you pick up the Armoury Key is a small room with the note “Prison Warden’s Journal – Part Two” on the table.

Step #4
On the opposite side of the upper floor, there is a side room with a memory in it, and on the table the Key to the Chapel. 

Step #5
Go back to the chapel door and interact with it to use the Key to the Chapel. Go inside and pick up the note “Letter to Headquarters – A List of Deceased Prisoners” from the counter behind the bodies.

Step #6 (Complete)
Continue until you exit the sewer and are back in the city. Directly beside the Lantern interact with the board to place the letter and complete the quest, receiving a Remnant’s Return.

Side Quest #20: The King of Smugglers

Rewards Butcher’s Carnage Amber (from the chest in the area the side quest is complete).

Step #1
Lantern: Vale of Wrath > Ship Graveyard
From the Lantern turn around and grapple back toward the village, then turn right to find a poison field. Continue through this area past where you fight on the boat against the soldiers and flying enemies. After the walljump onto the cargo you can pick up the note “Cargo Manifest” to start the quest.

 

Step #2
Lantern: The Outskirts > Harbour
From the Lantern, go through the poison area to reach a side dock. Go through the ship and into the hold where at the end you can find a miniboss. Defeat them to obtain the Harbour Residence Key.

Step #3 (Complete)
Lantern: The Outskirts > Harbour
Go back toward the poison area and there is a building you can enter with the Harbour Residence Key. Go to the top floor and pick up the note “Crusty Benek’s Journal” off the table, then loot the chest to the left.

For everything else needed for 100% Completion, refer to the Valor Mortis Collectible Guide.

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