Angel de la Muerte is a Main Story Quest (Operation) in Far Cry 6. This walkthrough will guide you through all objectives of the Angel de la Muerte main mission. Region: Valle do Oro Sub-Region: Barrial Quest Giver: Paolo de la Vega Requirement: Complete Operation “Surgical Extraction” Reward: 300 Guerrilla XP Mission Info: We know where El Doctor is. He can’t hide from us […]
Far Cry 6 Surgical Extraction Walkthrough
Surgical Extraction is a Main Story Quest (Operation) in Far Cry 6. This walkthrough will guide you through all objectives of the Surgical Extraction main mission. Region: Valle De Oro (Central Region) Sub-Region: Barrial Quest Giver: Paolo de la Vega (via phone) Requirement: Complete Operation “Intervention” Reward: 150 Guerrilla XP Mission Info: Talia’s going to die unless she gets antibiotics. The army is […]
Far Cry 6 Intervention Walkthrough
Intervention is a Main Story Quest (Operation) in Far Cry 6. This walkthrough will guide you through all objectives of the Intervention main mission. Region: Valle De Oro (Central Region) Sub-Region: Barrial Quest Giver: Paolo de la Vega Requirement: Complete Operation “Lost and Found” Reward: 100 Guerrilla XP Mission Info: Bicho has lost his mind and gone after Bembe by himself. Find him […]
Far Cry 6 Lost and Found Walkthrough
Lost and Found is a Main Story Quest (Operation) in Far Cry 6. This walkthrough will guide you through all objectives of the Lost and Found main mission. Region: Valle De Oro (Central Region) Sub-Region: Noventarmas Quest Giver: Bicho Requirement: Complete Operation “Words Like Bullets” Reward: 150 Guerrilla XP Mission Info: Get Paolo back! He’s down in that airport and he can fix […]
Far Cry 6 Words Like Bullets Walkthrough
Words Like Bullets is a Main Story Quest (Operation) in Far Cry 6. This walkthrough will guide you through all objectives of the Words Like Bullets main mission. Region: Valle De Oro (Central Region) Sub-Region: Cruz de Salvador Quest Giver: Talia Benevidez Requirement: Complete Operations “Firebrand” and “Bottle Episode” Reward: 300 Guerrilla XP Mission Info: I’ve got something really special planned for Maria. […]
Far Cry 6 Bottle Episode Walkthrough
Bottle Episode is a Main Story Quest (Operation) in Far Cry 6. This walkthrough will guide you through all objectives of the Bottle Episode main mission. Region: Valle De Oro (Central Region) Sub-Region: Cruz de Salvador Quest Giver: Bicho Requirement: Complete Operation “Guerrilla Radio” Reward: El Ron (Charm) Mission Info: Dani. DANI! Drink with me! You be the guerrilla with the cerveza, I’ll […]
Deathloop Trophy Guide & Roadmap
Deathloop Trophy Roadmap Estimated trophy difficulty: 3/10 Approximate amount of time to platinum: 15-20 hours Total Trophies: 55 (1, 1, 11, 42) Offline Trophies: 52 (1, 11, 40) Online Trophies: 3 (1, 2) Number of missable trophies: 0, nothing missable Glitched trophies: 3 (as of Patch 1.1): Play It Again, Colt , Don’t Mind Me , Clean-ish Hands Does difficulty […]
Deathloop Walkthrough
Here you can find a full Deathloop Walkthrough for the entire game. Deathloop has 10 Main Missions that can be tracked through the Visionary Leads Menu. A playthrough will take around 10 hours. There are no difficulty settings, meaning it’s the same for every difficulty for every player. This Walkthrough will guide you through all of […]
Deathloop All Mostly Naked Character Locations
Deathloop has 14 Mostly Naked Character Locations. Finding and killing all Mostly Naked Characters unlocks the Deathday Suit trophy. The mostly naked character is an enemy that has one fixed spawn per time of day per map. There are 4 maps (The Complex, Updaam, Karl’s Bay, Fristad Rock) x 4 daytimes (Morning, Noon, Afternoon, Evening), except for Karl’s Bay […]
Deathloop All Door Codes & Lock Combinations
This guide shows the locations to all the door codes, safe combinations and other lock keys in Deathloop. All codes for locks in Deathloop are random to each playthrough and will be different for every player, thus you will need to locate the code to be able to open a lock. Once a code is found […]


