Book Club IV is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Book Club IV side mission. Region: The Wharf Quest Giver: Albert Requirement: Automatically started after completing Side Quest “Book Club III“, however it may take a while before you receive it Reward: Military Medkit Mission Info: I agreed to help Albert, […]
Dying Light 2 Book Club V Walkthrough
Book Club V is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Book Club V side mission. Region: The Wharf Quest Giver: Albert Requirement: Automatically started after completing Side Quest “Book Club IV” Reward: Military Medkit Mission Info: I agreed to help Albert, the librarian, with an unusual task. I had to find the […]
Dying Light 2 Book Club VI Walkthrough
Book Club VI is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Book Club VI side mission. Region: The Wharf Quest Giver: Albert Requirement: Automatically started after completing Side Quest “Book Club V” Reward: Military Medkit Mission Info: I agreed to help Albert, the librarian, with an unusual task. I had to find […]
Dying Light 2 The Baba I Walkthrough
The Baba I is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the The Baba I side mission. Region: Saint Paul Island Quest Giver: Plague Witch Requirement: Available after speaking to Jack Matt during Main Quest “Welcome On Board” Reward: 500 Combat XP, Toughness Booster, 250 Old World Money Mission Info: I met a herbalist […]
Dying Light 2 The Baba II Walkthrough
The Baba II is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the The Baba II side mission. Region: Saint Paul Island Quest Giver: Plague Witch Requirement: Automatically started after completing Side Quest “The Baba I” Reward: 1000 Combat XP, Endurance Booster, 250 Old World Money Mission Info: I met a herbalist who mixes […]
Dying Light 2 The Baba III Walkthrough
The Baba III is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the The Baba III side mission. Region: Saint Paul Island Quest Giver: Plague Witch Requirement: Automatically started after completing Side Quest “The Baba II” Reward: 500 Combat XP, 3x Meat Bait, 250 Old World Money Mission Info: I met a herbalist who mixes […]
Dying Light 2 The Baba IV Walkthrough
The Baba IV is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the The Baba IV side mission. Region: Saint Paul Island Quest Giver: Plague Witch Requirement: Automatically started after completing Side Quest “The Baba III” Reward: 1000 Combat XP, 10x Toxic Arrows, 750 Old World Money Mission Info: I met a herbalist who mixes […]
Dying Light 2 Baba V Walkthrough
The Baba V is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the The Baba V side mission. Region: Saint Paul Island Quest Giver: Plague Witch Requirement: Automatically started after completing Side Quest “The Baba IV“, however it may take a while before you receive it Reward: 1000 Combat XP, 10x Fire Arrows, 500 Old […]
Dying Light 2 Renegades Walkthrough
Renegades is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Renegades side mission. Region: Garrison Quest Giver: Dierk Requirement: Automatically started after completing Main Quest “Orders”, and becomes unavailable after completing Main Quest “Observatory” Reward: 3500 Combat XP, 3500 Agility XP, 2X Boomstick Mission Info: For some reason, Renegades began appearing in areas that […]
Dying Light 2 Protecting the Boys Challenge Walkthrough
Protecting the Boys Challenge is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Protecting the Boys Challenge side mission. Region: Houndfield Quest Giver: Instructor Requirement: Assign the Houndfield Electrical Station and activate the ‘Birch’ Windmill Reward: Parkour Manual, An old Villedor tourist map annotated by someone (Memento Collectible), 215-807 Agility XP (depending on your medal […]
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