To Kill or Not to Kill is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the To Kill or Not to Kill side mission. Region: Central Loop Sub-Region: New Dawn Park (guy sitting at bar) Quest Giver: Paul Requirement: Have NOT activated Metro: Newalls Crossing (in New Dawn Park) & finished Main Quest 11: A Place […]
Dying Light 2 The Colonel Walkthrough
The Colonel is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of The Colonel Story Mission. Region: New Dawn Park Quest Giver: Juan Requirement: Complete Verkonika, agree to help Juan in Welcome on Board and therefore complete the quest Cathedral, give the antenna to Juan in Broadcast Reward: 1000 Combat XP, […]
Dying Light 2 Deals with the Devil Walkthrough
Deals with the Devil is a Story Quest (Side Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Deals with the Devil Side Mission. Region: Houndfield Quest Giver: Juan Requirement: Agree to Juan’s proposal in Veronika, agree to help Juan in Welcome on Board and therefore complete the quest Cathedral, give the antenna to […]
Dying Light 2 Spy Game Walkthrough
Spy Game is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Spy Game Story Mission. Region: The Wharf Quest Giver: Juan Requirement: Complete The Shoe, agreed to help Juan in Welcome on Board and therefore complete the quest Cathedral, give the antenna to Juan in Broadcast Reward: 3000 Combat […]
Dying Light 2 Assassination Walkthrough
Assassination is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Assassination Story Mission. Region: The Wharf Quest Giver: Jack Matt Requirement: Complete Veronika, had assigned the VNC Tower antenna to Peacekeepers in Broadcast Reward: 1000 Combat XP, 2000 Parkour XP Mission Info: The city was devastated in the missile attack and […]
Dying Light 2 X13 Walkthrough
X13 is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the X13 Story Mission. Region: Garrison Quest Giver: Depends on prior choices Requirement: Complete Now or Never Reward: 5500 Combat XP, 5500 Parkour XP, Heavy Duty weapon, E3 2019 Biomarker weapon charm Mission Info: type mission blurb from quest journal Objectives: […]
Dying Light 2 Now or Never Walkthrough
Now or Never is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Now or Never Story Mission. Region: Garrison Quest Giver: Not available Requirement: Complete The Breakthrough, Assassination, or The Colonel Reward: 4000 Combat XP, 4000 Parkour XP, Shoelace Machete weapon, 2 Military Medkit, 1000 Old World Money Mission […]
Dying Light 2 The Breakthrough Walkthrough
The Breakthrough is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of The Breakthrough Story Mission. Region: New Dawn Park Quest Giver: Frank Requirement: Complete Veronika, assigned the VNC Tower antenna to Frank in Broadcast Reward: 1000 Combat XP, 2000 Parkour XP Mission Info: Missiles had devastated the city and I […]
Dying Light 2 Veronika Walkthrough
Veronika is a Story Quest (Main Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the Veronika Story Mission. Region: Trinity Quest Giver: Jack Matt/Frank Requirement: Complete Nightrunners or Empire Reward: 3500 Combat XP, 3500 Parkour XP, Renegade Mask weapon charm, 1 Military Medkit, 2000 Old World Money Mission Info: Dr. Veronika Ryan might know about […]
Dying Light 2 No Mercy Walkthrough
No Mercy is a Side Quest (Side Mission) in Dying Light 2. This walkthrough will guide you through all objectives of the No Mercy Side Mission. Region: Garrison Quest Giver: Jack Matt Requirement: Gave control of VNC Tower antenna to Peacekeepers in Broadcast, agree to help Jack Matt deal with one of the Butcher’s officers in Veronika Reward: 3000 […]
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