4.1. Cry Havoc – Made D-Dog available for deployment
4.2. Speechless – Made Quiet available for deployment
4.3. Deterrence – Developed a nuclear weapon
4.4. Disarmament – Disposed of a nuclear weapone
Step 1: Beat Side Op #107 “Extract the Legendary Gunsmith”. This side op becomes available after story mission 13. It usually doesn’t show up right away because there can only be a limited amount of side ops per area at the same time. So keep doing other side ops (especially in the Angola-Zaire Border Region) until it shows up.
Step 2: Beat Side Op #108 “Extract the Legendary Gunsmith Again”. This should be triggered automatically after side op 107 (return to ACC and it should be available). If it’s not available you must keep doing other side ops. For some people it showed up after side ops 06 and 48 were complete.
Step 3: Beat Side Op #109 “Extract the Legendary Gunsmith Yet Again”. This is the last part of this little quest line. Same as before, complete side op #108 and it will become available.
You can now customize weapons in the ACC from your iDroid. Go to the tab “Mother Base” – “Customize” – “Weapons” and choose what type of weapon you want to create. To get new parts you must develop more weapons. The parts of each developed weapon will be available for customization.
How to Get Wormhole Fulton
The Wormhole Fulton Extraction Device is a very useful upgrade in Metal Gear Solid V: The Phantom Pain. Other than the normal fulton this one cannot be shot down, making it perfect for extracting enemies and their vehicles mid-combat. You can even use it in buildings or when there’s something overhead, it always has a 100% extraction chance.
In order to get it you must beat side op #50 “Capture the Legenday Jackal”. This side op only becomes available after completing story mission 31. If it doesn’t show up after mission 31 right away it’s because only a limited amount of side ops can be active per area at the same time. Just keep doing other side ops and it will show up eventually.
You must then develop the Wormhole Device via mother base in your iDroid. Development requires 850,000 GMP and your R&D team + Support Unit must be level 40.
Everything that you can extract with the normal fulton can also be extracted with the wormhole.
How to Get Hand of Jehuty Teleport Weapon
The Hand of Jehuty is a teleport upgrade for your Prosthetic Arm in Metal Gear Solid V: The Phantom Pain. When you shoot someone with it they will be teleported to your location and you can use CQC to take them out silently. Even though the range is quite limited, it’s a really fun tool to use and will keep your enemies wondering what just happened. It’s perfect for taking out heavily armored enemies with a single hit (especially in multiplayer). You can also upgrade it to increase range and battery life.
In order to get it you must beat side op #49 “Capture the Legenday Ibis”. This side op only becomes available after completing story mission 31. If it doesn’t show up after mission 31 right away it’s because only a limited amount of side ops can be active per area at the same time. Just keep doing other side ops and it will show up eventually.
You must then develop the Hand of Jehuty via mother base in your iDroid. Development requires 340,000 GMP, 120 Precious Metal and your R&D team must be level 28.
How to Get Raiden Suit
To get the secret Raiden Suit in Metal Gear Solid V: The Phantom Pain you must complete all story missions with an S-rank (excluding duplicate missions with Extreme, Subsistence, Total Stealth mods). Only the 38 unique missions and the prologue must be completed with S-rank and the 12 duplicates can be ignored. This will then give you the key item “Grand Master Certificate (Elite)” which lets you develop the Raiden Suit via your iDroid in Mother Base.
Development costs 1,190,000 GMP, 70 Digitalis Purpurea, 20 Digitalis Lutea and your R&D Team must be level 53 or above.
This is only a costume / skin, you don’t actually play as Raiden himself. The main strength of this outfit is the increased sprinting speed and jump distance (and of course it looks totally badass). It lets you run at the speed of your horse. When you run into enemies it will knock them down. Usage costs 8400 GMP per deployment. It also comes with some disadvantages: you cannot use your prosthetic arm, it cannot be used during FOB missions and you are limited to A-rank when playing main missions. For open world exploration and side ops it’s the perfect suit though.
There are two golden rules for getting S-ranks:
1. Don’t try it on your first playthrough (a lot of strategies only work when replaying missions and you will unlock better gear over the course of the game).
2. Skip all cutscenes to save time (yes, cutscenes add to your time and will greatly reduce your points!)
S-Rank Strategies, basic tips and things you should know:
– Getting 130,000 points in a mission unlocks the S-rank (same score requirement for all missions)
– Only main missions have a ranking system, side ops don’t. Main missions 02, 22, 43 are an exception, they don’t have any ranks. There are 50 main missions in total.
– Completing the missions as quickly as possible without being seen is usually good enough. Skip the bonus objectives, they take too long and will complicate things.
– Equipping the Invisibility Camo, Parasite Suit, Raiden Suit, Cyborg Ninja Suit, Chicken-Hat, Infinity Bandana, using D-Walkers Fulton Ballista or calling in air strikes / helicopter support will void the S-rank. With these items you are limited to A-rank at best. So don’t use them!
– On your first playthrough of the missions, always try to take out the enemy radar stations. This gives you a huge tactical advantage because you can call the extraction helicopter directly to the enemy base (or start the mission there).
– S-Ranks earn you a lot more money and heroism than lower ranks
With these tips in mind you should have very little trouble following these video guides and obtaining all S-ranks. Be warned, however, that the game uses a variable difficulty system. If you use a lot of headshots, enemies will get helmets. If you always infiltrate at night, enemies will get night vision goggles. If you always use sleeping grenades, enemies will wear gas masks etc.
In this walkthrough series I stick to the basics to make it as easy to replicate as possible. These guides are fairly spoiler free as I skip the cutscenes to save time.
For a complete guide with text descriptions and a video for each mission click here:
Complete all SIDE OPS.
The Target Practice Side Ops are the last 7 Side Ops in Metal Gear Solid V: The Phantom Pain and they are among the hardest ones. In each of them you have to shoot 35 Practice Targets in 5 minutes. Every side op takes place on another platform of mother base. The game doesn’t tell you where the targets are and some are a bit hidden. Using the Night Vision Goggles, however, will make it easier to spot the targets (they will be highlighted in yellow).
The trickiest one by far is the R&D platform (side op 152). Some of the targets there are easy to miss and the platform is very complex. Most others are quite easy as you can see all targets from the starting point.
You have to complete every side op for the “Achieved” trophy / achievement. There are 157 side ops total. The other side ops are fairly easy and are all unlocked automatically as you progress through the game.
Side Op 151 – Target Practice (Command Platform) – 0:05
Side Op 152 – Target Practice (R&D Platform) – 1:19
Side Op 153 – Target Practice (Support Unit Platform) – 3:26
Side Op 154 – Target Practice (Base Development Platform) – 4:17
Side Op 155 – Target Practice (Intel Team Platform) – 5:16
Side Op 156 – Target Practice (Medical Platform) – 6:26
Side Op 157 – Target Practice (Combat Unit Platform) – 7:19
Extracted all wild animal species.
There are 47 Wild Animals in Metal Gear Solid V: The Phantom Pain. Finding all of them unlocks the “Conservation” trophy / achievement.
Before doing this you must fully upgrade the Capture Cage to grade 4! There are three ways to extract wild animals. The one you’ll use the most is the capture cage. It randomly catches animals that live around the area where you placed the cage. The second tactic you’ll use quite a bit is Fulton extracting them (for bigger animals). And the third option is to stun and pick up smaller animals that cannot be fulton extracted.
The golden rule for capture cages: Place all 8 of them in a circle next to each other and immediately leave the area via helicopter. When you begin at the landing zone, always call back the helicopter right away so you don’t have to wait later. Do NOT go back to the ACC via the pause menu! You must extract via the helicopter so that the cages will capture animals.
Most animals have very specific and small habitats. Knowing those locations is the key to capturing them. This does, however, not always guarantee you capture the animal you want. Rarer animals may take a few tries to capture. If you don’t get the animal you’re looking for, simply return to the ACC and come back for another try.
None of the animals are missable. You can still get everything after the story and side ops are complete. You can always keep track of your progress in the iDroid under “Mother Base” – “Database” – “Encyclopedia” – “Wild Animals”.
#1 – Gerbil – 0:05
#2 – Long-eared Hedgehog – 0:35
#3 – Four-toed Hedgehog – 1:05
#4 – Afghan Pika – 1:44
#5 – Common Raven – 2:17
#6 – Trumpeter Hornbill – 2:54
#7 – Black Stork – 3:25
#8 – Oriental Stork – 3:56
#9 – Jehuty – 4:55
#10 – Griffon Vulture – 6:02
#11 – Lappet-faced Vulture – 6:43
#12 – Martial Eagle – 7:33
#13 – Karakul Sheep – 8:08
#14 – Cashmere Goat – 9:00
#15 – Nubian – 9:44
#16 – Boer Goat – 10:35
#17 – Wild Ass – 11:14
#18 – Grant’s Zebra – 11:54
#19 – Okapi – 12:35
#20 – Gray Wolf – 13:19
#21 – African Wild Dog – 14:08
#22 – Side-striped Jackal – 14:50
#23 – Anubis – 15:26
#24 – Brown Bear – 16:22
#25 – Himalayan Brown Bear – 17:19
#26 – Deathstalker – 18:47
#27 – Emperor Scorpion – 19:21
#28 – Oriental Ratsnake – 19:55
#29 – Black Mamba – 20:29
#30 – Tsuchinoko – 21:00
#31 – Rainbow Agama – 21:37
#32 – Namaqua Chameleon – 22:10
#33 – Leopard Gecko – 22:40
#34 – African Fat-tailed Gecko – 23:14
#35 – African Bullfrog – 23:49
#36 – Russian Tortoise – 24:25
#37 – Leopard Tortoise – 25:01
#38 – Bechstein’s Bat – 26:15
#39 – Rock Hyrax – 26:50
#40 – Tree Pangolin – 27:24
#41 – Sand Cat – 27:55
#42 – Caracal – 28:28
#43 – African Civet – 29:01
#44 – Marsh Mongoose – 29:30
#45 – Red Fox – 30:01
#46 – Blanford’s Fox – 30:29
#47 – Honey Badger – 31:02
– BLUEPRINTS –
There are 27 Blueprints in Metal Gear Solid V: The Phantom Pain. Finding all of them is required for the “Collector” trophy / achievement. In addition to the 27 Blueprints you must also obtain all 20 Key Items to unlock the trophy.
12 of the Blueprints are actual collectibles in the open world. You have to make a lot of progress in the main story to pick all of them up. The earliest you can do this is after story mission 31.
6 are rewards for completing the blueprint side ops (you have to pick them up as part of the side ops).
9 come from completing all key dispatch missions in the game. The key dispatch missions require you to send your combat unit on missions via the iDroid. The higher level ones are only available after story mission 31! There are also other key dispatch missions in between that do not reward you with a blueprint (they only unlock emblem parts and such).
To see the blueprints you have found, open your iDroid and go to “Mother Base” – “Database” – “Documentation” – “Blueprints”. Each blueprint has its own name, so they are very easy to keep track of.
#1 – [UN-ARC] – 0:05
#2 – [Bambetov SV] – 0:36
#3 – [PB Shield] – 1:17
#4 – [UN-AAM] – 1:42
#5 – [Isado RGL-220]- 2:16
#6 – [G44] – 2:42
#7 – [Stun Grenade] – 3:15
#8 – [Kabarga-83] – 3:42
#9 – [URAGAN-5] – 4:13
#10 – [MACHT-37] – 4:36
#11 – [Brennan LRS-46] – 5:00
#12 – [Flamethrower] – 5:39
#13 – [Riot SMG] – 6:03
#14 – [Stun Arm] – 6:38
#15 – [IR-Sensor] – 7:12
#16 – [Antitheft Device] – 7:49
#17 – [Gun-Cam Defender] – 8:16
#18 – [UA-Drone] – 8:47
#19 – [Geist P3] – 9:16
#20 – [WU S333] – 9:31
#21 – [ZE’EV] – 9:51
#22 – [FB-MR R-Launcher] – 10:10
#23 – [AM MRS-71] – 10:28
#24 – [LPG-61] – 10:45
#25 – [Hail MGR-4] – 11:00
#26 – [Zorn-KP] – 11:19
#27 – [Bullhorn SG] – 11:35
– KEY ITEMS –
There are 20 Key Items in Metal Gear Solid V: The Phantom Pain. They are needed for the “Collector” trophy / achievement and can be used to craft new equipment (similar to blueprints).
– 12 of them will come automatically over the course of the story by just beating all missions and important (yellow) side ops
– 2 for getting S-ranks in all missions. There are 12 hard difficulty missions that unlock one key item (extreme, subsistence, total stealth missions) and 38 normal missions + prologue that unlock another.
– 2 for fulton extracting 1000 enemies
– 2 for finding all invoices / fast travel points (there are 21 of them, see link below)
– 1 for marking 500 enemies
– 1 for finding the first aid manual collectible
In addition to the key items you must also obtain the 27 blueprints to unlock the Collector trophy / achievement. None of them are missable. You can check your progress anytime in the iDroid by opening the tabs “Mother Base” – “Database” – “Documentation”.
TIMELINE + UNLOCK REQUIREMENTS:
#1 – Children’s Reward – Beat Mission 18 – 0:05
#2 – Conch Shell – Beat Side Op 113 (After Mission 26) – 0:38
#3 – Master Certificate Marking – Mark 500 Enemies – 1:18
#4 – Skulls Machete – Beat Mission 29 – 1:48
#5 – Strangelove’s Memento – Beat Side Op 143 – 2:16
#6 – Man on Fire Corpse – Beat Side Op 144 – 3:04
#7 – Quiet’s Examination Report – Watch Quiet’s Interrogation Cutscene or beat Mission 40 – 3:49
#8 – Handkerchief – Beat Mission 40 – 4:04
#9 – Emmerich’s Research Notes – Watch Emmerich’s Banishment Cutscene – 4:30
#10 – Star of Bethlehem – Beat Mission 46 – 5:16
#11 – Master Certificate Standard – Beat all Story Missions (except hard difficulty ones) – 5:37
#12 – Grand Master Certificate Standard – Get S-Rank in all Story Missions (except hard difficulty ones) – 5:46
#13 – The Codename: Big Boss – Beat Mission 46 – 5:54
#14 – Grand Master Certificate Elite – Get S-Rank in all 12 Hard Difficulty missions – 6:06
#15 – Master Certificate Elite – Beat all 12 Hard Difficulty Missions – 6:39
#16 – Master Certificate Fulton – Fulton extract 500 enemies – 6:49
#17 – Grand Master Certificate Fulton – Fulton extract 1,000 enemies – 6:49
#18 – Master Certificate Box – Find all invoices on one map – 7:20
#19 – Grand Master Certificate Box – Find all invoices on both maps – 7:44
#20 – First Aid Manual – Can be picked up in Masa Village, Africa – 8:11
There are 12 Invoices (Fast Travel Points) in Afghanistan and 9 in Africa. When picking up an invoice you will unlock a fast travel point for its location. Most of the named places have one. The fast travel points look like orange loading zones. When you hide in a box and stay on the loading zone a truck will come and pick you up, then you can fast travel to any other place where you’ve previously picked up an invoice.
They are also required to unlock two key items for the “Collector” trophy / achievement. You must find all invoices in Afghanistan and Africa. Finding all invoices in one area unlocks the “Master Certificate (Box)” key item. Finding all invoices in both areas unlocks the “Grand Master Certificate (Box)” key item.
Fastest way to get them is to ride from one place to the next with D-Horse. When you are at one fast travel point you can see the other ones you have unlocked to keep track of them.
– Afghanistan –
– Africa –
Obtained all memento photos.
There are 11 Memento Photos. The first 10 are rewards for completing side ops 51-60 “Extract the Wandering Mother Base Soldiers”. Side op 60 is only available after story mission 38, so that’s the earliest you can obtain this trophy / achievement. A very easy trick to capture the soldiers is to approach them while crouching under a box. They will then recognize you and surrender immediately.
After the first 10 photos have been obtained you must head to the Medical Platform of mother base. Go visit Paz on the 2nd floor. Give her all 10 photos. After handing her a photo she will go to sleep for a while. Just use phantom cigars until she wakes up. After a few photos you must return to the ACC to make her wake up. So when the phantom cigars no longer do the trick, just go back to the ACC and return to Paz right away.
When all 10 photos have been given to Paz the 11th photo spawns outside her room on the wall. Pick it up and the trophy / achievement will unlock.
Step 1: Fulton extract the dog puppy at the start of mission 4 (he’s at the landing zone where you leave the helicopter). If you’ve missed this you can replay the mission. He can also be found at landing zones of mission 3 and 5.
Step 2: Return to mother base (either complete the mission or call back the helicopter to abort). You will now see a cutscene with the dog when you arrive at base.
Step 3: Beat main missions 7, 8, 9, 10 and two other missions of your choice. Now return to mother base and the puppy will be grown up, you’ll see a cutscene when you arrive. D-Dog is now available as a buddy. If he isn’t grown up yet, keep playing a few more missions and come back later.
Step 1: At the end of mission 11 do not kill Quiet (in the cutscene where you hold the gun to her head)! If you have killed her you can replay the mission.
Step 2: Finish main mission 14 and you’ll unlock Side Op 111: Visit Quiet. Go visit her on the medical platform of mother base. When you arrive at the helipad go down the stairs in front of you to find her cell.
Step 3: Call back the helicopter to leave the area and you’ll see a cutscene with Quiet. She’s now available as a buddy.
Developed a nuclear weapon.
Disposed of a nuclear weapon.
To develop a nuke you must complete story mission 31 and build your own FOB. You can then develop and dispose of nuclear weapons in the “Resources” tab of your iDroid. The FOB construction becomes available after mission 22 and requires an online connection! You must also be logged into the servers to develop and dispose of a nuclear weapon, this feature is not available offline.
Making a nuke costs 750,000 GMP + 75,000 processed fuel + 50,000 processed Minor Metal. You will also lose 50,000 hero points and quite probably turn into Demon Snake (which can be reversed by building up your hero rank again). The development of the nuke takes anywhere from 18-36 hours, depending on the level of your base development platform. You have to spend this time in-game (it stops development when you leave the game). You can just keep sitting in the ACC until the Nuke is ready if you wish.
When the nuke is finished you unlock the “Detterence” trophy / achievement.
Now you can immediately dispose of it for the “Disarmament” trophy / achievement. This costs 100,000 GMP and you will lose the nuke.