Resident Evil 2 Remake Trophy Roadmap
- Estimated trophy difficulty: 6/10 (easier if you purchase the infinite weapons DLC for real money, which gives you infinite ammo from the beginning)
- Approximate amount of time to platinum: 30 Hours (can be done faster if you purchase the infinite weapons DLC for real money, which gives you infinite ammo from the beginning so you could rush through Hardcore difficulty in 1st playthrough)
- Offline Trophies: 42 (1, 4, 9, 28)
- Number of missable trophies: All trophies for defeating bosses in a certain time / way, trophies for Ada / Sherry specific tasks. You will be finishing the game multiple times anyway.
- Glitched trophies: 0
- Does difficulty affect trophies?: Yes, hardcore difficulty is needed
- Minimum Playthroughs: A minimum of 4, but very unlikely. You will be looking at probably at least 6 playthroughs (3 runs with each Leon and Claire).
- PS4/PS5 Autopop & Save Transfer: Yes, there is save transfer from PS4 to PS5 and all trophies autopop
- Release Date: Jan 25, 2019 (PS4) / Jun 13, 2022 (PS5)
Welcome to the Resident Evil 2 Remake Trophy Guide! The waiting is finally over. After receiving the remake of the first Resident Evil game in 2002 and wishful thinking of a remake for the beloved 2nd part of the series, our prayers have finally been answered. Just like in the case of the first remake, this game isn’t simply just a remaster but more of a reimagination of the original.
Just as the original PS1 game this remake offers a scenario for both Leon and Claire as well as a second scenario for each of them after finishing the game. To unlock Leon B you will have to finish Claire A and to Unlock Claire B you need to finish Leon A. To see the real ending you will have to play through either character’s B scenario. While the first remake chose to keep the fixed camera angles, REmake 2 chose the 3rd person – over the shoulder perspective familiar from Resident Evil 4. Another feature new to REmake 2 is self-defense items, which made their debut in the first remake. While being grabbed by the enemy you can use those to avoid taking damage and you will have a chance to damage an enemy instead.
In order to unlock the platinum you can expect 6+ playthroughs of the game. Because each of the 4 campaigns (Leon A, Leon B, Claire A, Claire B) has different collectibles you have to play through them all. You can try to get S-Ranks on the 2nd-4th playthrough. Then you need 2 more playthroughs on Hardcore. Add another playthrough to cleanup the remaining trophies on easier difficulty, in case some of the trophies are still needed.
Step 1: Finishing the game with each Character, All Collectibles, Combat-based Trophies
Start with Leon’s campaign on Assisted Difficulty and pick up all Collectibles as you play. Follow the Resident Evil 2 Remake Collectible Locations Guide, this all-in-one guide has everything in chronological order. The reason Assisted Difficulty is recommended is that there’s a huge enemy, the “Tyrant”, constantly chasing after you halfway through the game. On Normal he walks much faster. On Assisted he walks very slow, which gives you time to look around for Collectibles and just get to know the game.
If you don’t mind spoilers you could try getting the boss fight-based trophies. While Gotcha! can be achieved with both Leon and Claire, In the Blink of an Eye can only be achieved with Leon and With Time to Spare only with Claire.
After you finished Leon’s A scenario, go to the main menu and select “New Game” to play Claire’s A Scenario and get her Collectibles. After her playthrough, you can go to the title menu again and choose “New Game [2nd Run]” to play Leon’s B Scenario. Lastly, do Claire’s B Scenario. The B Scenarios have different puzzle solutions so refer to the Resident Evil 2 Remake Puzzle Solutions Guide if you get stuck at any point. Ideally, try to combine this with Step 2 of the Roadmap and attempt S-Ranks on Normal difficulty during your B Scenario playthroughs.
Finding all Collectibles (the Mr. Raccoons in particular) gives you a knife that never breaks, which can be quite helpful in subsequent playthroughs and for Hardcore difficulty. That’s why you should get the Collectibles first to make things easier later on.
Step 2: Getting the S-Ranks (Standard Difficulty) – Unlocks Infinite Ammo Handgun
In order to achieve an S-rank the only thing you will have to look at is your completion time. To get an S-rank you will have to finish the game in the following time on Standard difficulty:
- Leon A / Claire A – 3:30 on Standard, 2:30 on Hardcore
- Leon B / Claire B – 3:00 on Standard, 2:00 on Hardcore
Please note that the S-Rank trophies won’t unlock on easy (Assisted difficulty). It has to be Standard difficulty or above. When you pause the game it stops the timer. If you know your way around the game, these time requirements shouldn’t be a problem. You will unlock an infinite ammo Samurai Edge handgun for reaching your first S-rank which you can use on your second character run as well as for the hardcore runs! This is why you should definitely do S-Ranks before attempting Hardcore cause you get a free infinite ammo handgun to be used on Hardcore. It makes things much easier for you.
Step 3: Hardcore Difficulty
Once you know the game well, and unlocked the infinite ammo handgun from getting S-Rank on normal, it will be time to tackle the hardcore difficulty. You will have to finish the game on this difficulty with both characters. Check Hardcore Rookie / Hardcore College Student for some life-saving tips on how to tackle this madness.
Step 4: 4th Survivor
You must finish the 4th Survivor bonus game mode once. Refer to “Grim Reaper” for a walkthrough.
Useful Tips, Tricks and Guides:
- Resident Evil 2 Remake Collectible Guide
- Resident Evil 2 Remake Full Walkthrough
- Resident Evil 2 Remake All Puzzle Solutions
- Resident Evil 2 Remake All Safe Code Combinations & Locations
- Resident Evil 2 Remake All Weapon Locations
- Resident Evil 2 Remake How to Get True Ending
Resident Evil 2 Remake Trophy Guide
|Raccoon City Native
Obtain all trophies.
|Earn all other trophies in Resident Evil 2 Remake to unlock Platinum.|
|Welcome to the City of the Dead
Make it to the police station.
|Unlocked automatically at the beginning of the game.|
|Path to the Goddess
Solve the Goddess Statue puzzle.
|A story-based trophy which cannot be missed. See Resident Evil 2 Remake Walkthrough if you get stuck.|
Escape the police station.
|A story-based trophy which cannot be missed. See Resident Evil 2 Remake Walkthrough if you get stuck.|
Complete Ada’s segment.
|This is a story-based trophy exclusive to Leon’s campaign and cannot be missed. See Resident Evil 2 Remake Walkthrough if you get stuck.|
|Hide and Seek
Complete Sherry’s segment.
|This is a story-based trophy exclusive to Claire’s campaign and cannot be missed. See Resident Evil 2 Remake Walkthrough if you get stuck.|
|A Great Need for a Shower
Escape from the sewers.
|A story-based trophy which cannot be missed. See Resident Evil 2 Remake Walkthrough if you get stuck.|
|A Hero Emerges
Complete Leon’s story.
|A story-based trophy for finishing Leon’s scenario which cannot be missed. See Resident Evil 2 Remake Walkthrough if you get stuck.|
|A Heroine Emerges
Complete Claire’s story.
|A story-based trophy for Claire’s scenario which cannot be missed. See Resident Evil 2 Remake Walkthrough if you get stuck.|
Witness the true ending.
|In order to witness the true ending you will have finish the B-scenario of Leon or Claire (here called 2nd run). After beating the game once you unlock “New Game [2nd Run]” in the title menu, that’s the B-scenario! Beating this 2nd run mode unlocks the special ending, doesn’t matter if you take Leon or Claire.
Leon’s A-Scenario unlocks Claire’s B-Scenario and Claire’s A-Scenario unlocks Leon’s B-Scenario.
|The Basics of Survival
Combine two items together.
|You will receive this trophy automatically very early in the game, it’s story-related and unmissable. You are forced to combine key items throughout the story as well as for your best interest by combing herbs / ammunition etc. You can do this in the inventory by selecting two compatible items.|
|Hip to Add Squares
Increase your inventory slots.
|You will be able to increase your inventory six times during the game by finding hip pouches. For the inventory slot upgrades refer to the Collectible Guide:|
Customize a weapon.
|You will be able to find weapon parts for your weapons during your playthrough, for example in safes (which are mandatory for the collectible trophies). This trophy will unlock when you combine them with your weapon. For example, there’s a weapon part in the locked desk of the West Office (1st Floor Police Station). The combination to the desk is Left = NED / Right = MRG.|
|Don’t Need No Stinkin’ Gun
Defeat an enemy with a knife.
|You will unlock a knife early in the game. Kill an enemy with it by holding and slicing with :r2:. Your knife, however, will get damaged and can break. Don’t worry though, as you will find a lot of them in the game.|
Counterattack with a sub-weapon.
|While having a knife, grenade or a flash grenade in your inventory you will have a chance to counter your enemy by pressing .|
|That’ll Hold ‘Em
Use Wooden Boards to board up a window.
|In the Police Station you can find a few Wooden Boards and use them to barricade a window. You will see them easily and shouldn’t worry about missing it, as they are in the middle the path.|
Destroy a Mr. Raccoon.
|See Complete Vermin Extermination for the locations.|
|A Vault-like Mind
Open a portable safe.
|You can find 2 portable safes in the game. One of them is located in the “Shower Room”, the other one in “Linen Room” (both in the police station). In order to unlock them you will have to press the 8 buttons on it in the right order. The order is randomized for every player.
Also see » Resident Evil 2 Remake Collectible Locations
Open a dial safe.
|See Master of Unlocking trophy.|
Shoot the grenade you fed to an enemy.
While countering your enemy with and having a grenade / flash grenade equipped, you will feed it to an enemy. The enemy will stagger for a while with the grenade in their mouth. Simply shoot it. If you didn’t get it from natural gameplay on your first playthrough, it can quickly be done at the start of the B-Scenario (2nd run) of both Leon / Claire. In the first room you enter is a grenade, only a few seconds after starting the B-Scenario Story.
Kill 3 enemies at once with a sub-weapon.
Throw a frag grenade in a group of 3 or more zombies. It will instantly kill them and unlock the trophy. If you didn’t get it from natural gameplay on your first playthrough, it can quickly be done at the start of the B-Scenario (2nd run) of both Leon / Claire. In the first room you enter is a grenade, only a few seconds after starting the B-Scenario Story.
|Like Skeet Shooting
Shoot a zombie dog or a licker out of the air.
This is far more easily done with Zombie Dogs than Lickers. In Leon’s campaign you encounter dogs in the Parking Garage after turning on the power. In Claire’s campaign you encounter them on the way to the Orphanage after exiting the Parking Garage. When you see a zombie dog, keep your weapon aimed in its direction (preferably shotgun or a submachine gun) and wait for it to jump at you. The chance is high you will get it without trying.
|Keep Their Heads Ringin’
Paralyze a licker’s sense of hearing.
Simply throw a flash grenade at a licker. For example, you will encounter a Licker in the corridor leading to the S.T.A.R.S. Office on the 2nd floor of the Police Station (and a flash grenade is inside the S.T.A.R.S. Office so it’s a perfect opportunity to get this early on). Lickers are the enemies that crawl up walls and attack with sharp claws and whip around their long tongues.
Shoot Tyrant’s hat off his head.
After extinguishing the fire on the rooftop of the Police Station (halfway through the story with either Leon /Claire), you will encounter the Tyrant. “Tyrant” (also known as Mr. X) will start chasing your throughout the police station. Simply shoot his hat off for the trophy. You can’t kill him, only stagger so don’t waste your time and ammunition.
Defeat Stage 2 G using the crane only once.
This is highly missable! Make sure to save the game after placing all chess-figure plugs in the Sewer’s Monitor Room.
At the end of the sewer section you will encounter G for the second time. First, you will be attacked by him in a burning room. Place yourself next to the “high voltage box” between the metal shutter and the switchbox and he won’t be able to hit you there.
Once you reach a platform with a container, press the red button in order to send the container away. Damage G with everything you got. There’s no clear health indicator so just blast away all your ammo on him. When you are close to running out of ammo, stagger him and press the red button on the control panel to call the container back. It will hit G and knock him into the abyss. The trophy only unlocks if he’s defeated when calling back the Crane for the first time. If he doesn’t fall, it means you didn’t damage him enough, in which case just quit to main menu and continue or reload the last manual save. Don’t stand in the middle of the platform since the container can hit you as well. If in doubt, bringing G to his knees 5 times should be sufficient damage to make him fall in the first Crane use.
Using the photo hints, find 2 hidden items.
You will first have to find the film roll for this. You can find it on a table in the Workroom in the sewers. Use the T-Bar Handle to open the Valve in the Lower Waterway (Lower Sewers), which leads to the Workroom Lift. Take the lift up and you’ll find the film roll on a table there. Keep going through the Worker’s Break Room and you will be able to backtrack all the way to the Police Station.
Head to the Dark Room to develop the film and you will receive 2 pictures of where to find hidden items. Those places are Press Room (Police Station 1F) and S.T.A.R.S Office (Police Station 2F).
|A Waist of Space
Expand inventory slots to max.
|You must find six inventory upgrades for this. Refer to the Collectible Guide for all of them.|
|One Slick Super-spy
Use only the EMF Visualizer to complete Ada’s gameplay segment.
This can only be done in Leon’s campaign!
Make a manual save after defeating the crocodile in the sewers with Leon. You will have to finish Ada’s part without using her handgun to get this trophy. You will have to hack some consoles with her Visualizer instead. She will automatically equip it and you can see hackable devices through walls in yellow color. You can hack them by holding .
Escape the bedroom within 60 seconds during Sherry’s segment.
This can only be done in Claire’s campaign!
Make a manual save before the electric parts puzzle in Chief Iron’s “Private Collection Room” (just after returning from the Clocktower).
When Sherry’s gameplay sequence starts: Turn right, get the stuffed animal, examine its back to find a block. Place the block in the corner of the room to start a puzzle. Now comes the tricky part! The starting arrangement of the puzzle blocks is randomized for every player. However, what the final arrangement needs to look like will always be the same. Check the image below what it’s supposed to look like in the end:
Now the good news! You can take your time to figure out how to solve your puzzle in the fewest move. The goal is simply to replicate the block positions in the above picture. Write down which starting block you moved where. This will likely take you longer than 60 seconds on first try and thus void the trophy, but there’s a workaround: Quit to the main menu, click Continue. Now you respawn in Sherry’s room and the timer resets to zero but the Puzzle Solution is still the same! When you do the continue “trick” it doesn’t randomize the puzzle so your previous solution will still work. Redo it as quickly as possible and as often as possible until you memorized the solution that applies to you. The puzzle rewards you with scissors that can be used to cut a hole in the wall and escape, at which time the trophy is supposed to pop. If no trophy pops it means took more than 60 seconds. So just quit to main menu again and continue, repeat until you can pull off the puzzle fast enough and earned the trophy.
|With Time to Spare
Defeat Stage 4 G with 4+ minutes left until detonation.
This can only be done in Claire’s story!
4G is the final boss in Claire’s story. You will have 10 minutes to escape and kill the boss. Use your hardest hitting weapons and this shouldn’t be a problem. Claire gets a minigun for this fight which kills the boss quickly.
|In the Blink of an Eye
Defeat Super Tyrant with 5+ minutes left until detonation.
This can only be done in Leon’s story!
Super Tyrant is the final boss in Leon’s Story. You will have 10 minutes to escape and kill the boss. Use your hardest hitting weapons and this shouldn’t be a problem. You will receive a rocket launcher to finish him off after dealing enough damage.
Read all of the files.
|There are 58 Files. Refer to the Collectible guide for everything in chronological order.|
|Complete Vermin Extermination
Destroy all Mr. Raccoons.
|There are 15 Mr. Raccoons. Refer to the Collectible guide for everything in chronological order.» Resident Evil 2 Remake Collectible Locations|
|Master of Unlocking
Open all of the safes and locks in the game.
|There are 8 Safes & Locks. Refer to the Collectible guide for everything in chronological order.» Resident Evil 2 Remake Collectible Locations|
|Leon “S.” Kennedy
Complete Leon’s story on “Standard” or “Hardcore” with an S rank.
|See trophy “Sizzling Scarlet Hero”.|
|Sizzling Scarlet Hero
Complete Claire’s story on “Standard” or “Hardcore” with an S rank.
In order to get S-Rank you must beat the game within the following time frames:
The only factor that determines your rank is how long it took you to beat the story. Nothing else matters (deaths, number of saves are irrelevant for it). You can pause the game to stop the timer if you want to take a break or look at the video walkthrough where to go next.
Warning: If you die, never choose “Continue” as it keeps counting your time and doesn’t reset it to the last checkpoint! Always choose “Quit” and from the Title Menu pick “Continue” or Load Save. This way it will revert the time back to last checkpoint. This can save you lots of time and makes this tremendously easier!
If you followed the Roadmap and got all Collectibles in Leon’s A-Scenario, you still got to play through the remaining 3 campaigns for their collectibles. You can actually try going for the S-Ranks at the same time to cut down on number of playthroughs for the platinum. 3 hours is very lenient, I did it in 2 hours on my first B-Scenario attempt while looking for Collectibles. Doing it in the A-Scenario gives you even more time and is easier. Keep in mind you must play on Standard difficulty for this! It won’t give the trophy on easy (assisted) difficulty! The video above is a full S-Rank playthrough in which also the trophy “A Small Carbon Footprint” was earned.
Complete Leon’s story on “Hardcore” game mode.
|See “Hardcore College Student” trophy just below.|
|Hardcore College Student
Complete Claire’s story on “Hardcore” game mode.
Hardcore difficulty will be your hardest task on your way to platinum. On hard difficulty the enemies are a lot tougher, you will be in Danger-Status after one hit and die after a second one and you will need to find Ink Ribbons in order to save your progress.
Some tips on how to tackle the difficulty:
Complete the game without using a recovery item.
|To make the trophy as easy as possible wait for it to be one of your last and play on Assisted difficulty. Use some weapon with infinite ammo (infinite handgun is from getting S-Rank on Standard), save a lot and focus only on items you need to progress the game. To get the trophy, beat the game without using a single healing item. Luckily though, your health automatically regenerates to 50% on Assisted Difficulty so it’s not as bad as it sounds. On Assisted you can take about 3 hits at 50% health.|
Clear the game without opening the item box.
|Grab the six Inventory Upgrades throughout the game and you shouldn’t have a problem with this once you know what to grab and where to go. Do keep in mind that you can’t use infinite ammo weapons on this playthrough because they can only be retrieved from the item box. It would be best to pair it with one of your collectible runs on Assisted difficulty.|
|A Small Carbon Footprint
Take 14000 steps or fewer in one playthrough.
You can check your steps at the very bottom of the records section while pausing the game. The record for it is called “A Small Carbon Footprint”, just like the trophy title. Perform a speedrun of the game and only focus on things you need. Simply said: avoid steps you don’t need to take. The above video walkthrough shows how to obtain the trophy.
The B-scenarios are shorter but it is totally doable in the A-scenario as well. It’s best to pair this with the Frugalist trophy. After unlocking the Infinite Ammo Handgun (from S-Ranking Standard Difficulty) your best option would be to speedrun a B Scenario with infinite ammo.
Complete “The 4th Survivor” extra mode.
This one will test your patience, skill in the game and your luck. In 4th survivor you play as Hunk and have to make your way through the sewers all the way back to the main entrance of the Police Station while obviously having to take the long way each time since your usual fastest way is somehow blocked.
You start with 4 weapons, some ammo and a few healing items as well as some defensive items and gun powder. In the video above you will see how I managed to finish it, but let me explain why I did some actions which might not be obvious at first: