Wondering what is the best starting class in Steelrising? This guide explains what starting classes there are, what they do, and what to avoid. There are 4 different starting classes in Steelrising. The starting class only affects your starting equipment and initial attribute point allocation. You can then level up your character as you wish. An all-rounder starting class can still be turned into a defensive, offensive, or alchemical class, once you find the needed weapons in Paris and allocate attribute points accordingly.
What Starting Classes are in Steelrising?
1. Bodyguard: a classic defense melee build, Bodyguards rely on their strength to withstand hits and sustain Physical Damage from enemies. You start with a +3 on Durability, which increases Health and Balance, and a +2 on Engineering, which increases Armor, the effectiveness of Alchemical Afflictions, and the chance of finding loot. Aegis starts with a +60 Health boost and a +0.14 Loot Multiplier. Attack gets a +0.14 Affliction multiplier. Being a defensive class, Defense attributes are favored with Balance gaining +12% and +30 on Armor. You start with Body of Work, a Heavy Weapon whose special move is Block. It fires Petrification Grenades, projectiles that can temporarily immobilize an enemy. Perfect for those who want to play things safe and land weapon attacks only when it’s safe to do so.
2. Soldier: a classic attack melee build, Soldiers are strong fighters and can wield heavy weapons to perform powerful physical attacks. You start with +3 on Power, which increases Physical Damage and Impact, and +2 on Vigor, which increases Endurance and Critical Damage inflicted on enemies. Aegis earns a +14 Endurance boost. Attack receives a +7 on Physical Damage, a +9 on Impact and a +0.16 on Critical Hit Multiplier. You start with Gribeauval Halberd, a Heavy Weapon whose special move is Ranged attack. It fires Explosive Grenades, projectiles that can knock over an enemy. Perfect for Soulsbornelike enthusiasts who don’t shy away from a challenge.
3. Dancer: a slight departure from the Soldier class, Dancers are highly resilient and can chain attacks together in quick succession to immobilize enemies and inflict critical hits. You start with +3 on Agility, which increases Immobilization Damage and Physical Damage, and +2 on Vigor, which increases Endurance and Critical Damage inflicted on enemies. Aegis’ Endurance gets a +14 increase. Attack receives +2 Physical Damage, +5 Immobilization and +0.16 Critical Hit Multiplier. You start with Armoured Fans, a Medium Weapon whose special move is Block. It fires Flame Grenade, explosive projectiles that can ignite an enemy. Perfect for players who want a compromise between speed and attack and don’t want to feel the encumbrance of heavy weapons.
4. Alchemist: an elemental build with strong defensive stats, Alchemists favor alchemical weapons that can ignite, freeze or electrocute their enemies and cause persistent elemental afflictions. You start with a +3 on Elemental Alchemy, which increases alchemical damage and resistance, and +2 on Engineering, which increases Armor, the effectiveness of Alchemical Afflictions, and the chance of finding loot. Aegis receives a +0.14 on Loot Multiplier. Attack receives a +0.14 on Affliction Multiplier. Defense stats get a boost as well, with +40 on Armor and +12% on all Elemental Resistances (Flame, Frost and Fulmination). You start with Glas-core Batons, a Medium Weapon whose special move is a Frost infusion for a few seconds. It fires Alchemical Resistance Vials, vials that can neutralize enemy alchemical attacks. This is perfect for those who want to add a certain elemental flavor to their play style.
What is the Best Start Class in Steelrising?
The best starting class is the Dancer, a well-balanced all-rounder. The class comes with a Medium Weapon, ensuring swift attacks and damage from explosive projectiles (best ammo in the game). It also grants speed and agility when necessary, with a small initial boost in Vigor. The small increase in Endurance also allows Aegis to recover her stamina quickly. The Attack stats are also worthwhile, especially the +5 on Immobilization, giving you a small chance to finish off an enemy more quickly. This class has no defense stat buffs, but you can always rely on the Armored Fans’ special move to Block enemies, on Aegis’ quick dodging and Rapid Cooling for quick Vigor (stamina) regeneration.
How to Spend Attribute Points in Steelrising
With the exception of the Alchemist class, who should also spend some points in Elemental Alchemy and Engineering, all other classes should rotate attribute point allocation between Power (damage output), Durability (health) and Vigor (stamina). Depending on where you struggle as you play the game, you might want to allocate more points to one attribute instead of another. For Vigor, you don’t need to go higher than 7 as after that it won’t make much of a difference, especially if you learn how to master Rapid Cooling. If you need more Stamina, it’s much better to use an Endurance module and save your Anima Essence for consumables or anything else.
What Weapons are Recommended in Steelrising?
As soon as you find them, equip Falchion and Sabre (found in a chest in the barn right before the docks in Saint-Cloud) and the Requiem Mallet (found in a chest in the room where you decide what to do with the dynamites). These are two of the most powerful weapons in the game. The first comes with a Special Move called Blade Tornado, a flurry of dancing attacks dealing enough damage to whittle down an enemy’s health bar to almost its half. When at level 5, this weapon is perfect for most enemies because it’s fast, deals lots of damage and is kind on Vigor. The Requiem Mallet is both a Heavy and a Ranged Weapon and comes with a Special Move called Ranged Attack. The Requiem Mallet’s Special Move is perfect for taking down enemies super fast and only consumes 2 Alchemical Bullets at level 5. You can even use its heavy attacks form time to time if your Agility stats allow it.
That’s all there is to know about Steelrising’s Starting Classes