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Home » Game Guides » God of War 2018 » God of War Bestiary: All Monsters

God of War Bestiary: All Monsters

April 20, 2018 by dalailama1989 Leave a Comment

God of War’s Bestiary features a total of 71 entries, all of which you can see on this site.

The Bestiary is divided into the following sub-sections; click on any to directly scroll to the section:

  • Primordial
  • Seidr
  • Beast
  • Hel-Walker
  • Elves
  • Friends
  • Aesir
  • Trolls

Primordial

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DRAUGR

Mother said that Draugr were warriors who died, but their souls were too stubborn and angry to stop fighting. They’d fight off the Valkyrie that came to collect them, and bring their own dead bodies back to life… warping and twisting their previous form into something else. Now they’re husks of their former selves and fight anybody they can find. She also said they can come back in all different shapes and sizes and that some even have powers that others may not.

  • Draugr fight with dangerous weapons, but they aren’t very skilled with them. Not like Father and his axe. If we watch their movements, it should be easy to dodge or block their attacks.
  • These basic Draugr aren’t very fast or strong. We can dodge or block them and take them down pretty easily.
  DRAUGR (DUAL WIELD)

A Draugr with two weapons is twice as dangerous, right? When they’re with a more defensive enemy, we should consider taking down these dual-wielding Draugr early in the fight an not turn our back on them.

  • These Draugr really know how to use their weapons. We need to be ready for several attacks at once.
  • With two weapons they like to combo their attacks, but we can disrupt their flow by parrying their attacks.
  DRAUGR (EXPLOSIVE)

I’m not sure how they do it, but these Draugr store energy in their bodies, and then explode on contact. But the explosion doesn’t hurt them at all! I wonder if it feels good to them? Anyways, we should attack from a distance when we see that they are fully charged up.

  • We should avoid hitting them with melee attacks when they’re powered up, we’ll be knocked back by an explosion.
  • Farther should throw his axe at them when they’re powered up. They’ll explode and damage all nearby enemies.
  DRAUGR (POWER WEAPON)

As if the undead trying to kill us with sharp objects wasn’t bad enough, some Draugr can channel energy through their arms, charging their weapons and making them even more dangerous. Getting hit with a rusty old sword hurts, but getting hit with a fire-charged sword hurts worse.

  • They power up their weapon attack with a forward moving shockwave.
  • They have a strong attack, but if we dodge to the side we should be okay.
  DRAUGR (PROJECTILE)

These Draugr can shoot fireballs. How do they do that? They like to attack from a distance, which can be really annoying when we’re fighting a bunch of other enemies, but luckily they go down pretty quickly.They can attack from long range, but we should be safe if we dodge or block.He has to create his projective before launching it, if either of us can interrupt his attack, he’ll have to create it again.

  DRAUGR (SHIELD)

I already knew that Draugr weren’t just mindless monsters, but I didn’t think they were smart enough to use a shield. They like using it, too. We’ll have to change up our strategy a bit and see where we can find an opening.

  • Swinging wildly won’t break his guard, but if Father uses his Block Break, he should be able to find an opening (double tap :l1: ).
  • Parrying his attacks can also break his guard.
  DRAUGR (SPEED)

What’s more terrifying than a Draugr? A Draugr that can run at you really fast. Mother said some Draugs had special powers, and these ones are able to shoot fire out their legs and move quickly around the battlefield. We’ll need to be on our toes.

  • These speedy enemies can be hard to hit. Father should wait for them to rush him and parry their attacks.
  • I see them stompg their feet right before they sharge. Should help us spot their incoming attacks.
  HEAVY DRAUGR

These Draugr seem bigger than the ones we first encountered. They carry heavier, more dangerous weapons. It makes them slower, but they’re a LOT stronger than the regular ones.

  • It takes a beat for him to recover after swinging, if we dodge, he’ll be open to a counter-attack.
  • His attacks are so strong, it makes blocking them really hard. Father should probably just dodge them.
  FIRE NIGHTMARE

These Nightmares Nightmares shoot fireballs. As if we needed MORE reasons to hate Nightmares.

  • Using the :r2: axe throw will freeze them and bring them down to earth.
  • My arrows can stun them which will allow Father to finish them off. If he grabs them when stunned, he can throw them at other enemies and they’ll explode!
FOREST ANCIENT

We ran into an Ancient of the Forest on our way out of Fafnir’s Storeroom. This one was walking around, instead of just hibernating like most of them do. Or maybe we woke it up while we were trying to get inside? These Ancients are kind of beautiful… I wish their hearts weren’t so valuable.

FROST ANICENT

We ran into a Frost Ancient on our way up the Mountain. Before this journey, I thought all the Ancients were made of fire and rock, but I guess it’s just the rock part they all share. This one must have originally been part of the Mountain itself. I bet it got tired of being a mountain, and one day just got up and walked away.

ICE ANCIENT

An Ancient in the ice and snow… I wonder if they have thoughts like we do? I can’t hear any. They don’t have mouths or ears… none that I can see, anyways. They’re mostly pretty peaceful, unless we attack first. I’d never say this to Father, but I wish we could just leave them alone.

SOUL EATER

They look almost exactly like Ancients, but there’s something… off about them. Mom always called the Soul Eaters, “Dangerous abominations.” She never said a bad word about ANY living creature (even poisonous bugs!), so her saying that always stuck with me. I wish I could tell her Father and I killed one.

STONE ANCIENT

One of the Ancients… I can’t believe it! Did Mom know they were still alive? They’re, well… ancient! Supposedly they’re a part of Ymir himself, and they’ve been around since the beginning of time. I thought they were all in Midgard… I wonder why this one is in Alfheim?

 Seidr

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BROOD

These things are a complete mystery. They always show up in groups, but at least they go down fairly easily. They don’t have weapons, but they can grow their limbs into sharp points that are just as dangerous. They also tend to try and latch onto Father, and use their greater numbers to overwhelm us.

  • They can poison us, and we need to be extra careful of their leaping attack.
  • The Brood explode when they die. We can use this to damage and knock away any nearby enemies.
NIGHTMARE

Mom used to tell me stories about Nightmares until, well… I started having nightmares. I was embarrassed, but she said they were just another part of life, and that sometimes there was “beauty in the horror.” She always saw the upside to everything, even these creepy little floating eye monsters. They’re named after an older creature, called a Mare, that sits on your chest while you sleep and feeds off your fear.
NIGHTMARE PARASITE

As if Nightmares weren’t annoying enough, it looks like this type can actually possess other creatures and make them stronger. Does the possessed creature have any control over their actions, or are they just trapped in some horrific waking nightmare? Not a very nice thought.

  • These Nightmares try their hardest to possess other enemies, making those enemies a lot stronger.
  • If we stun or kill a possessed enemy, it will force the possessing Nightmare out of their body.
EXPLODING NIGHTMARE

These Nightmares like to swarm in close and then explode. Why do they sacrifice themselves like this? Maybe they are all part of some kind of hive mind. Whatever the reason, ifs really annoying.

  • As soon as they start charging us, just one hit to their body will blow them up. The explosion hurts other enemies, too! Could be useful when fighting a big group.
  • If they get too close to us, they’ll explode. We need to hit them at range.
LEGION

Freya always seems to have more and more magic up her sleeve. First she used her roots to try to restrain Father and Baldur, but they were too strong. Then she reanimated Thamur—the Giant Stone Mason! That was incredible, but it still didn’t work. Baldur kept trying to kill Freya, and we couldn’t let that happen. So we kept fighting, and Freya summoned these weird creatures. They kept trying to grab Father to keep him from fighting. Luckily, they go down easily. There sure are a lot of them though…
 REAVER

These were just normal human Reavers once, but they look like they’ve been corrupted by Seidr magic. When did this start happening?

  • Seidr Reavers are able to heal, so if we start attacking one, we should try to finish the job quickly.
REVENANT (POISON)

Mother once told me that some witches trade little bits of their soul here and there to become more powerful in Seidr magic. Eventually, they lose every part of their humanity and become Revenants. They can disappear in an instant, and these particular Revenants are able to spread poison through touch and breath.

  • Her pestilence powder leaves poison hazards in the environment. If Father steps in them, he’ll be damaged and poisoned.
  • Her fissure attack can move around obstacles to hit us. Father has a better chance of dodging if he waits until it’s closer.
REVENANT (SUMMONER)

This kind of Revenant can actually summon Nightmares. Does she create them with her Seidr magic, or are they all just squeezed together in her pack? I wonder how so many of them fit in that little pack.

  • She tries to summon Nightmares often, so we need to make sure we interrupt her to avoid being overrun by them.
SHADOW

These were human Reavers, but now that they’ve embraced the ways of the Seidr, they can throw magic spells at a distance.

  • They only attack after they’ve conjured an explosive Seidr magic spell. We should rush them down before they can throw it, or try and dodge.
  • If they do create their bomb, Father can disrupt them by throwing his axe before they have time to throw it.
 TRAVELLER

They wear really strong armour, have huge swords, and are one of the toughest enemies we’ve faced. Who are they, and what do they want with us? Mom never mentioned the Travellers. I hope we don’t have to fight too many of them.

TRAVELLER CHAMPION

This Traveller has a huge shield on his back, which makes breaking through his extremely tough armour even tougher.

  • These Travellers must be a paranoid bunch, because they keep a huge shield on their back that will deflect any attempt to back stab him.
 VIKEN

These Seidr Reavers like to use big maces when they fight. Mom always referred to them as “Vikens” for some reason.

 Beast

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HRÆZLYR

I can’t believe it… Father just killed a dragon! I’ve never seen him fight like that before. I mean, I know he’s really strong and all, but this thing was huge! The dragon’s name was Hræzlyr, which is sort of like the word for “Terror”. It’s an appropriate name too—he’s vicious, ugly, and shoots lightning out of his mouth. Luckily, Father was able to find some Yggdrasil tree sap crystals, and he used them to stun Hræzlyr. Then he stabbed a big crystal into his throat! There was a big explosion, and down went the dragon. I’m still shaking from the excitement, but Father doesn’t even seem fazed. Does he ever get scared?

FIERCE OGRE

These Ogres are similar in size to the regular ones, but they can cover long distances with a single jump. And… they smell REALLY bad. I wonder if that’s why they’re so angry all the time?

  • If Father can goad an Ogre into using their jump smash, it’ll take them a couple of moments to recover if they miss. I just hope they miss.
  • Getting behind an Ogre is a good opportunity for Father to do some damage. But if they turn and see him, they’ll definitely attack.
OGRE

Giant, powerful, angry, but thankfully not very smart. The Ogre is one of the ugliest enemies we’ve fought. Their huge arms give their attacks good range, and they can hit the ground so hard it creates powerful shock waves.

  • This Ogre has a very quick tell before he attacks. Father can use that to get out of the way.
  • Father is strong enough to block one of his attacks, but it takes some time for him to recover. Smarter to avoid it altogether.
POISON WOLF

We’ve seen a lot of aggressive wolves, but these are something else… some other kind of disease. They spit out some kind of poison that we should avoid walking in, and they’re even more aggressive than the rabid ones. I bet we would be doing them a favour by putting them out of their misery.

  • We’ll have to be extra careful not to step in the stuff they vomit up. It’s poisonous. Smells real bad, too.
  • The poison from these wolves makes attacking up close risky. My bow and Father’s axe throw is a safer way to take them down.
RABID WOLF

I’ve always admired wolves, but the ones we’ve encountered attack us on sight, which means they’re probably rabid. I guess to them, we are food. I know it’s kill or be killed, but still… they’re beautiful in their own way, and killing them makes me a little sad. Good thing Father probably won’t read this.

  • Wolves typically hunt in packs and will try to surround their prey. Father should try to keep them in front of him and let me help draw their attention.
  • When these wolves howl, we should be ready for a strong attack.
REGINN

Reginn was captured by the Dwarf King and forced to act as Sentry of KonUnsgard. He’s not very good at it; there are monsters everywhere. I guess that’s what happens when you force a dragon to stand guard against his will. The Dwarf King must’ve wanted to capture these dragons for a different purpose…

TATZELWURM

A Tatzelwurm is part lizard, part cat—a Lizard-Cat! Or a Cat-Lizard… or something. Either way, the combination is pretty weird. They like to burrow underground to close the distance between them and their prey. Their claws and teeth are extremely sharp, but it’s that poisonous barb on their tails that we really need to watch out for.

  • When Father throws his axe at a Tatzelwurm as it burrows towards him, it’ll pop them out of the ground.
  • Launching and attacking Tatzelwurms as they dig into the ground will stop them from burrowing for a short time.
CURSED TATZELWURM

This Tatzelwurm doesn’t have the poisonous barb, but it does have a sac in its throat that lets it barf poison at us. I know; it’s really gross. The poison is deadly to the touch, so even if we dodge the attack, we still need to be careful not to step in it.

  • Their spit is highly poisonous, even on the ground. Throwing the axe with will freeze them and keep them from burrowing underground.
WULVER

They look like wolves, but they stand upright like humans and are a lot smarter. And stronger. And faster. Their fur is so dense, it makes them tough to put down. They remind me a little of those Berserkers that Father put down last summer… but wolves instead of bears.

  • A Wulver’s howl is a sign they are going into a frenzy where they can attack with incredible speed.
  • If Father finds himself caught in the Wulver’s frenzy attack, I may be able to draw the Wulver’s attention with a well placed arrow.
FIERCE WULVER

This looks like an even tougher breed of Wulver. They’re smarter, too. Really, really dangerous creatures. Glad my bowstring has some magic in it, otherwise, I’m not sure how we’d bring these stronger ones down.

  • When a Wulver crouches on all fours, they become very difficult to hit. We need to be on our guard and not leave ourselves open to counter attack.
  • The other Wulver gets a lot faster after it starts howling. This one seems to get a lot stronger. We should be really, really careful after this one starts howling.

 Hel-Walker

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HEL-BROOD

These faceless creatures are very aggressive and don’t hesitate to run straight at us. They clearly have the same kind of ice powers we see from anything that comes from Hel. They fall very easily to Father’s Blades.

  • Their air slam attacks can leave us slowed. If they’re up in the air, steer clear
  • The Brood are extremely weak to Father’s Runic Attacks.
HEL-REAVER

First, it was a human Reaver. Then we killed it. It died in battle, so shouldn’t the Valkyries have taken it to Valhalla? But they didn’t… it just came back as something else. Before she died, I overheard Mother telling Father that, “The Hel-Walkers were returning.” Is this what she was talking about? People rising from the dead? Father doesn’t seem to know (or care) much about it. Since this thing used to be a Reaver, I’ll call them, “Hel-Reavers.”
These enemies become enraged and super aggressive when you’re frosted. Father should do his best to avoid their frost blast attack.
If these things do manage to freeze us, we should stay on the defensive until it passes.

HEL-REAVER GUARD

It’s a Hel-Reaver, but it carries a shield and it knows how to use it. Guess they aren’t completely mindless.

  • Hel-Walkers with shields can block just about anything. Father can use his Block Break skill to break their guard.
  • Father should throw his axe at their feet to get around their shields and trip them up.
HEL-REAVER LORD

These must’ve been strong Reavers back when they were alive. Now that they’re dead they are even stronger Hel-Reavers.

  • These enemies will deflect Father’s frost axe attacks. He’ll have to use his fists instead to stun them.
  • Hel-Walkers seem to draw their power from the frost, which makes Father’s axe pretty weak against them. Good thing he’s strong with his fists, too. I wish we had a fire weapon.
HEL-REVENANT

Like the other Hel-Walkers, the Hel-Revenant attacks with ice that can slow us down. Mother used to tell me bedtime stories about the Revenants, but she never mentioned this kind. Maybe she thought it was too scary for me.

  • Her icy fissure attacks damage and freeze Father. We’ll have to avoid them if we want to be able to take her down.
  • We can either interrupt, outrun, or dodge her ice-breath attack — it can freeze Father and leave him idle and vulnerable to attacks.
HEL-SHADOW ARCHER

It’s like one of the Shadows, but it uses Ice magic like a thrown spear. Must be one of the Hel-Walkers.

  • Their projectiles are quick but don’t stun us. If we rush them, we can take them out of the equation early.
  • I should be able to help Father with these enemies. Just like their projectiles disrupt his movements, my bow can disrupt theirs.
HEL-SHADOW SCOUT

It acts like a Shadow, but uses ice magic instead of Seidr magic. Definitely a Hel-Walker.

  • They can cast an ice wall as cover. Father can throw the axe when they pop up behind cover, or throw it past them and recall it to hit them from behind.
  • Their ice walls do more than just provide cover: if we get too close, they can detonate it. We should try to deal with them from range.
HEL-TRAVELLER

I didn’t think the Travellers could get much worse, but it looks like death wasn’t enough to keep this one down. In fact, it’s even MORE aggressive than the other Travellers we’ve seen. I guess even Travellers can become Hel-Walkers.

  • The Undead Travellers are more aggressive than the regular ones. Ranged attacks are tricky, because he sprints right at us.
  • We can whittle down his armour if we stay close and dodge his strikes. But when he charges up his sword for an overhead strike, it’s time to move!
HEL-VIKEN

It’s a Viken, but a dead one. So, a Hel-Viken? This Hel-Walker is just as strong as its Seidr counterpart. Maybe even stronger.

  • Father can dodge his mace depending on the type of swing. Looks like it’s best to dodge horizontal swings backwards, and the vertical swings sideways.
  • If he misses his overhead attack, his mace gets stuck in the ground and he’s open for an attack.
ICE NIGHTMARE

These Nightmares can use the same power of frost that we’ve seen the Hel-Walkers use. These attacks will slow us down if they manage to hit.

  • They’ll look straight up before firing their ice projectile, so we should either get out of the way or hit them with Father’s axe (or my arrows).
  • When Father throws his axe at Nightmares, it knocks them closer to the ground. Then he can use melee attacks to finish them off.

 Elves

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DARK ELF

Unlike the Light Elves of Alfheim, the Dark Elves prefer dark places. Maybe that’s why they want to cover up the Light? They can fly and seem pretty smart and well-coordinated; more so than most of the enemies we’ve fought so far. Their weapons are useful; effective up close and at a distance. Kind of like Father’s axe!

  • Dark Elves like to attack as a group. When Father lands a heavy hit or parries, it tends to break the swarm.
  • If we can freeze or weaken the Dark Elves, it will prevent them from using air recoveries when launched.
DARK ELF LORD

Bigger, faster, and stronger than any Dark Elf we’ve fought so far. Their attacks are so strong they can blind and deafen us for a bit. They fight a lot like regular Dark Elves, just WAY harder.

  • It’s so strong and has thick armour, but leaves itself open after certain attacks.
  • If we can freeze or weaken it, it won’t be able to recover in the air when launched or knocked out of aerial attacks.
SVARTALJQFURR

We just killed the Dark Elf King that’s been harassing us this whole time. I thought I’d feel good about that, but… just before he died, he said the Light Elves were the bad guys. Could that be true? What if we’ve been fighting against the good guys this whole time? The Light Elves don’t SEEM evil, but… if they really were the ones who started this war, then maybe the Dark Elves were just fighting back? So confusing… I guess I see why Father didn’t want to get involved (but I’m not going to tell him that).

DARK ELF SUMMONER

This one is able to call in reinforcements, so we should take him down quickly. They should be easy to spot, thanks to the bright glow in their wings. I wonder how many Dark Elves there are in Alfheim?

When he spins his weapon, it means he’s about to call in more Dark Elves. We should stop him before he slams it into the ground.

He can block axe throws, but if we catch him off guard, Father’s heavy axe throw will freeze him and negate his speed.

DARK ELF WARRIOR

This type seems stronger than the average Dark Elf. They swing their heavy weapons so hard it creates a shock wave, making their attacks really tough to dodge.

  • We should watch out for their charge attacks. They can cause temporary blindness. It’s hard to fight when you can’t see anything!
  • They are much easier to kill when grounded. Tripping them up seems to be a work pretty well.
THE LIGHT ELVES

The Light Elves are back! We freed the Light of Alfheim from whatever the Dark Elves were doing to it, and they all returned to the temple. Everything is beautiful in Alfheim now that the Light shines free. The Light Elves seem nice. They don’t really say anything, but at least they aren’t trying to kill us. Father says I shouldn’t assume anything, but what does he know? He was doing who knows what inside the Light, while I had to take down an entire swarm of Dark Elves by myself. I don’t care what he says… I’m glad we got involved.

GLOOM NIGHTMARE

These Nightmares can blind us for a little bit. Just when I thought Nightmares couldn’t get any worse…
Father can hit them twice on the same axe throw; once on the throw and again on the recall.

 Friends

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ANDVARI

Andvari wasn’t very helpful at first, but something about seeing that dead Soul Eater in the Landsuther Mines made him realise he was being kind of a jerk. I think he feels guilty because he and some other Dwarves were experimenting with Ancients there, and they accidentally created Soul Eaters. Glad we didn’t have to fight any more. Anyway, his soul is still trapped in a ring. Brok wanted to melt him down (he can be so mean sometimes!), but I convinced Father to keep him, and now he’s part of our group. Father even uses Andvari’s soul as an Enchantment sometimes. Must be hard being trapped in a piece of jewellery, but Andvari doesn’t complain TOO much. I’ve gotten pretty good at ignoring him.

BROK

We met this Dwarf on our way to the Mountain, and he’s a blacksmith. A famous blacksmith, apparently. He made the Leviathan Axe! He upgraded it for Father, too. He was a little rude and grouchy, but I kind of like him anyway. I hope we see him again!

THE GODDESS FREYA

The Witch of the Woods was the goddess Freya the whole time! No wonder she’s so good at magic. Father got REALLY mad at her when he found out. He always tells me that gods are nothing but trouble, but Freya’s always been nice to us. Maybe not all gods are bad?

MIMIR

We found this strange man trapped in a tree at the summit of the Mountain. His name is Mimir, and he calls himself the Smartest Man Alive. Or he did, until Father chopped off his head. The witch of the woods (who was actually the goddess Freya this whole time!) was just able to resurrect him, and now we’re taking him to talk to the World Serpent. Mimir says Jormungandr is the only Giant left in Midgard who knows the secret rune to Jetunheim. It’s kind of weird talking to a reanimated head, but it’s nice to have someone else to talk to.

MOTSÒGNIR

The Dwarf King. One of the Sons of Ivaldi. He ruled over humans both in Veithurgard and Konimsgard. He was a good king at first, but then he started having dreams about his people dying. For some reason, he thought forcing them to hunt deadly beasts was the way to save them. He captured three dragons to harvest their “Fury” killed innocent people to harvest their “Screams”, and was then killed by those very same people when they returned as HeI-Walkers. That created “Ultimate Sacrifice”. We can use these three ingredients to create some kind of legendary armour.

SINDRI

Sindri’s also a famous blacksmith, but he and his brother are really different. Sindri REALLY doesn’t like dirt and grime. Weird trait for a blacksmith dwarf, but he’s just as talented as his brother. I wonder why they don’t get along?

WORLD SERPENT

We just woke up the World Serpent of Midgard! Father thought he was going to try and eat us, but Mother always said Jormungandr was a friendly Giant. He tried speaking to us, but I couldn’t understand him. I wonder if that’s the language all the giants speak? He doesn’t seem very interested in us right now. I wish I could talk to him… I have so many questions! Where did he come from? What does he do all day? What does he eat? Maybe we can find another way to talk to him…

Aesir

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BALDUR

Baldur… He’s one of the Aesir. Odin’s son, Thor’s brother. He came to our house and fought Father and Father killed him. Or… so we thought. Supposedly he can’t feel pain. And now he’s hunting us with his nephews, but we don’t know why.

MAGNI

The older son of Thor. He had a huge sword, could use the power of lightning, and was really mean. Father killed him.

MODI

The younger son of Thor, and a relentless creep. He also can shoot lightning, and uses a mace and shield. He ran off after Father killed his brother, Magni, but I bet we haven’t seen the last of him. I’ll kill him next time I see him.

Trolls

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BRENNA DAUDI
This is the second Troll we’ve seen so far. I had no idea they were so close to our house! They’ve never bothered us before… but I guess we never bothered them either. Mother said if I ever saw a Troll, I should run the other way. Guess she never said that to Father.
DAUDI KAUPMADR

I think the troll we just fought was Daudi Kaupmadr. Mother used to always tell me stories about him to try and scare me if I wandered off too far. I think she’d be proud of me, but Father thinks because I got a little angry that I’m “not ready?’ Whatever. I just helped him kill a troll; I know I’m ready! Mother told me a lot of stories about trolls. This one’s name translates to Death Merchant. With a name like that, I think it’s safe to assume he was pretty evil. I’m glad we killed him.

DAUDI MUNR

We killed this one while trying to restore the Jotunheim Tower to the Lake of Nine in all the realms. When the doors opened to Muspelheim, I guess he wanted to see what was happening. Why is every troll’s first and only instinct to attack?

GRENDEL OF THE FROST

Grendel of the Frost was the stuff of legend. Even Mother thought he was just a myth. It was said that Grendel was the strongest and most feared among the Stone Troll Tribe. They hold the name “The Frost” in the highest regard, and only give it to someone who is to be honoured and revered. And now he’s dead. Serves him right for trying to kill us!

GRENDEL OF THE ASHES

This must have been the other Grendel’s brother? Or maybe “The Ashes” is a different kind of title that the Fire Trolls use to honour their kind. There’s so much we don’t know about trolls… but I guess the most important thing to know is that they are all trying to kill us, so we have to kill them first. That’s what Father would say, anyways.

JÁRN FÓTR

Mother said this troll lived in the Heart of the Mountain with the Giants, but there was a falling out one day and they cast him out. Makes sense to me; I wouldn’t want to live with a troll. Guess he moved back in when they left.

MÁTTUGR HELSON

Máttugr Nelson, known as Helheim’s son and bridge keeper. Apparently, he was actually born and raised in Hel. Growing up in a troll tribe can’t be an easy life, but growing up in Hel must be even worse.

STONEBEARD KING

Mother said Stonebeard King earned his title “King” simply because no one could take it from him. If you are arrogant enough to call yourself a king, you better be able to back it up, and Stonebeard could. He never lost a fight… until now.

For more God of War info and Guides, check out our full God of War Strategy Guide.

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