Closure is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Closure side mission. Region: Garrison Quest Giver: Evan Requirement: Complete Main Quest “A Place To Call Home” Reward: 4500 Combat XP, 1500 Agility XP, 2x Jewelry Mission Info: I met a man who claimed his family was using their deceased father’s valuables as offerings […]
Dying Light 2 The Knick Walkthrough
The Knick is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the The Knick side mission. Region: Lower Dam Ayre Quest Giver: Ferenc Requirement: Complete Main Quest “A Place To Call Home” Reward: 3500 Combat XP, 3500 Agility XP, Regeneration Booster, 3x Medicine Mission Info: An ex-GRE surgeon has asked me to obtain a […]
Dying Light 2 Missy Walkthrough
Missy is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Missy side mission. Region: Muddy Grounds Quest Giver: Boon Requirement: Assign the Wharf Water Tower to the Peacekeepers and activate the ‘Elm’ Windmill Reward: An old army cookbook Mission Info: I met a PK named Boon who was prone to seasickness. He used […]
Dying Light 2 Crystal White Walkthrough
Crystal White is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Crystal White side mission. Region: Garrison Quest Giver: Pierre Requirement: Complete Main Quest “A Place To Call Home” Reward: 1500 Combat XP, 1500 Agility XP, 3x Regeneration Booster, 500 Old World Money Mission Info: I met a chemist who was forced by […]
Dying Light 2 History Quiz Walkthrough
History Quiz is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the History Quiz side mission. Region: Garrison Quest Giver: Jax Requirement: Assign the Garrison Electrical Station and activate the ‘Juniper’ Windmill Reward: 400 Old World Money, The Catacombs (Memento) Mission Info: I met an old PK named Jax, who used to be a tour guide and was […]
Dying Light 2 The Hunter Walkthrough
The Hunter is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the The Hunter side mission. Region: Downtown Quest Giver: Earl Requirement: Assign the Downtown Electrical Station and activate the ‘Walnut’ Windmill Reward: Pattison’s chipper chirper Mission Info: I met a hunter who was trying to lure birds with some very strange noises… Objectives: Talk […]
Dying Light 2 Birdwatching Walkthrough
Birdwatching is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Birdwatching side mission. Region: Downtown Quest Giver: Adrian Requirement: Complete Main Quest “A Place To Call Home” Reward: 1250 Combat XP, 3750 Agility XP Mission Info: Adrian, a bird watcher, asked me to install a speaker atop the radio tower. He wants to […]
Dying Light 2 Undying Affection Walkthrough
Undying Affection is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Undying Affection side mission. Region: Downtown Quest Giver: Charlotte Requirement: Complete Main Quest “A Place To Call Home” Reward: 3000 Agility XP, UV Bar Mission Info: The woman asked me to recover some mementos–letters from her long-dead husband. Objectives: Enter the office […]
Dying Light 2 Moonshine Walkthrough
Moonshine is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Moonshine side mission. Region: The Wharf Quest Giver: Jack and Joe Requirement: Available after speaking to Jack Matt during Main Quest “Welcome On Board”, if you spared Jack and Joe during Main Quest “Water Tower” Reward: 1000 Agility XP Mission Info: On the PK […]
Dying Light 2 Book Club III Walkthrough
Book Club III is a Side Mission (Side Quest) in Dying Light 2. This walkthrough will guide you through all objectives of the Book Club III side mission. Region: The Wharf Quest Giver: Albert Requirement: Automatically started after completing Side Quest “Book Club II” Reward: Military Medkit Mission Info: I agreed to help Albert, the librarian, with an unusual task. I had to find […]
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