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Home » Trophy Guides » Vampire Bloodlines 2: Loose Cannon DLC Trophy Guide & Roadmap

Vampire Bloodlines 2: Loose Cannon DLC Trophy Guide & Roadmap

April 28, 2026 by Gage Leave a Comment

Vampire: The Masquerade – Bloodlines 2: Loose Cannon Trophy Roadmap

  • Estimated trophy difficulty: 5/10
  • Approximate amount of time to 100%: 4-6 hours
  • Offline Trophies: 12 (0trophy, 0trophy, 12trophy)
  • Online Trophies: 0
  • Number of missable trophies: 9 – Everything except the 3 DLC story-related trophies is missable as you need to reload a prior save or start a new playthrough after finishing the story to continue playing
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Must complete DLC all the way through on both Hard and Casual specifically, along with beating Benny in the Main Game on Hard difficulty
  • Minimum Playthroughs: 2 playthroughs of the DLC story, 1 partial playthrough of Main Game story up to Benny boss fight
  • Free-Roam / Level Select after Story?: No free-roam after story, beating the final quest ends the DLC and you cannot play further without reloading a prior save or starting a new playthrough.
  • New Game+ Mode?: No
  • Supports Manual Saves?: You can make the game save the last checkpoint, but it does not save new progress since last checkpoint when doing this. Game creates a new save at the start of each main quest or whenever you quit to the main menu.
  • Release Date: April 27, 2026

Introduction

Welcome to the Vampire: The Masquerade – Bloodlines 2: Loose Cannon Trophy Guide! Loose Cannon is the first of two DLC packs planned for Bloodlines 2. This DLC following Benny Mulldoon occurs between the two points in the main story where Phyre interacts with him, explaining what he was doing and some of his motives. It also comes at the same time as a bunch of fixes for the main game, and some extra items for Phyre which requires you to play through some more of the main game.

Loose Cannon itself is quite short, only taking around an hour for a playthrough unless you are trying to find the collectible locations on your own. You’ll need to use Benny’s set of powers in specific ways similar to the main game, along with doing a full playthrough on both Casual and Hard difficulty.

Step 1: Either Casual or Hard Playthrough

First you should decide whether you want to do either the Casual or Hard playthrough first.

You have to beat the DLC on Casual difficulty for trophy Easy Street, and again on Hard difficulty for trophy Mean Streets.

If you do Casual then you will just be able to complete the story and deal with the 20 Anarch leaders, as you can’t earn the other combat trophies on Casual difficulty. If you decide to do Hard first you can complete everything in this playthrough. Remember you can pick up consumables from defeated enemies around Seattle.

Step 2: Remaining Difficulty Playthrough + Cleanup Combat Trophies

After the first playthrough, you’ll need to complete the other remaining playthrough on either Casual or Hard. If you played on Hard first but didn’t manage to complete all combat trophies, you can also start an extra playthrough on Easy and quickly clean up any remaining ones right at the start in the open world.

Step 3: Main Game Trophies

The final step should be cleaning up the two trophies that require playing the main game, which should take around an hour max if you need to start a new playthrough to reach the boss fight with Benny again. See trophy Double Trouble, trophy I Got the Sheriff.

Vampire: The Masquerade – Bloodlines 2: Loose Cannon Trophy Guide

Cleaned Up the Town
Destroy 20 thin-blood Anarch leaders across Seattle.
Bronze
This trophy is for defeating all 20 thin-blood Anarch leaders across Seattle in the DLC. These function as a form of collectible like the ones in the main game, except they are the higher level enemies that were found throughout the main game, such as the sledgehammer, dual SMG, or invisibility enemies. You are pointed toward some of these with a red scent trail that appears with Heightened Scenes, but the rest only appear with the clue reticle that grows when you are near and looking toward them like the collectibles in the main game.

» Thin-Blood Anarch Leaders Locations Guide

Straight Shooter
As Benny get 50 headshots in a single playthrough.
Bronze
Unlike Phyre in the main game, Benny has a gun that he keeps permanently and can aim like a traditional first person shooter. It holds up to 30 bullets at a time, and you need to find ammo from walking over dead enemies or from boxes in certain areas to obtain more. Using the gun, get a total of 50 headshots during a single playthrough. This counts as total bullets hit, not enemies defeated, so as long as you place your shots you can get this fairly early in the playthrough.
Kicked in the Teeth
As Benny defeat 5 enemies by kicking objects, weapons or explosives at them.
Bronze
The requirement for this trophy seems incorrect, as Benny does not have a specific ability to kick objects and he cannot pick them up with telekinesis like Phyre in the main game. For me the trophy unlocked after defeating an Anarch Leader using a picked up Sledgehammer, so the requirement may actually be defeating 5 enemies with melee weapons (as this is a new feature added at the same time as this DLC release) or specifically using the heavy attack on melee weapons (hold :r1: ) which deals a large amount of damage but destroys the melee weapon.
Staying Hungry
As Benny keep Spark of Rage active for 6 seconds or longer.
Bronze
Spark of Rage is the top of the line ability Benny has, the same as the Bruhaj perk in the main game. You will need to kill enemies in quick succession to activate the passive, which automatically triggers the passive ability Brutality, increasing your outgoing damage. This is relatively easy to do with Benny’s gun on a decent sized group of enemies.
Too Hot to Handle
As Benny disarm 3 opponents while blurred momentum is active
Bronze
Benny has access to two columns of perks he can choose between, with Blurred Momentum being one of them. You will need to specifically select it as it is on the column he doesn’t start on. After using it, you then need to disarm a total 3 enemies while the ability is active. You can do it during three separate activations, it doesn’t need to be in one go. The two ways Benny can disarm enemies is by using Taunt which will cause enemies to drop their weapons, or by using Terminal Decree on heavy enemies which causes them to be staggered and drop their weapons instead of dying.
Double Trouble
As Phyre have a conversation with Benny wearing Benny’s outfit and glasses.
Bronze
In the Main Game, as soon as you have the DLC installed you can use Benny’s outfit in the main game while playing as Phyre. This means “The Maverick Cop” at the bottom of the OUTFITS list, along with the glasses with the LC in the bottom left in the FACE list. Other outfit items you select don’t matter, it just must be these two.

Once you have both of these equipped, you need to encounter Benny during one of the two times you speak to him while wearing them. If you’re past the first part of the story, then you will need to do this in a new playthrough due to Benny completely disappearing from the story after his boss fight, but you can earn this from the first scene where you encounter him immediately after leaving the Haven after choosing your clan for the playthrough. If you have a save in between before his boss fight, then this should also could in the other scene where you speak to him before the boss fight.

I Got the Sheriff
As Phyre defeat Benny on Hard Difficulty.
Bronze
In the Main Game, you must defeat Benny during the main quest “A Star of Cold Aspect” while playing on Hard difficulty. If you have an existing save during that quest you can start from there, if not you can start a new playthrough on a lower difficulty and then rush to the boss fight in around an hour. You don’t need to do the entire fight on Hard difficulty, only be on Hard when you feed on him in the third health bar to end the fight, so you can play on a lower difficulty and switch it right before you finish and earn the trophy.
Black Hole Sunshine
Confront Mr. Sunshine.
Bronze
Story-related, cannot be missed.

This trophy is for completing the main quest “The Meet”. This quest involves fighting through a bunch of enemies in the Seattle underground in a flashback.

Man in the Box
Resign your post as Sheriff.
Bronze
Story-related, cannot be missed.

This trophy is for completing the main quest “The Drop”. This quest just involves a couple dialogue scenes setting up the story.

Hunted Down
Tail Katsumi’s courier.
Bronze
Story-related, cannot be missed.

This trophy is for completing the main quest “The Tail”. This quest involves following a person walking around on ground level until they reach their destination. Stay on the rooftops to easily avoid being noticed.

Easy Street
Complete Loose Cannon on Casual Difficulty.
Bronze
This trophy is awarded for completing all DLC quests on Casual Difficulty. For the trophy to unlocked you must specifically be playing on Casual and not any other difficulty option.

Casual difficulty is extremely easy, you defeat most enemies in a single attack and take very little damage, so you can run through this playthrough extremely quickly. The thing to note though is that the combat related trophies cannot be earned on Casual difficulty, so be aware of this if you are doing it first.

Mean Streets
Complete Loose Cannon on Hard Difficulty.
Bronze
This trophy is awarded for completing all DLC quests on Hard Difficulty. For the trophy to unlock, you must specifically be playing on Hard and not any other difficulty option.

Hard difficulty is significantly more challenging than Casual, but shouldn’t be a huge challenge for the DLC due to the fact there are only two missions that involve combat. Throughout both keep a look out for consumables dropped by enemies, and try to save them for the boss fight against Mr. Night in The Meet, and for the final room in the construction site in The Sting. There is no actual boss in The Sting, so you can use all of the consumables around the room and use the whole area to your advantage instead of just staying on the floor. Note that if you manage to take out the heavy enemy that uses the shield potions they drop a bunch when defeated, and you can use these to clear out any remaining enemies in the room.

 

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