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Home » Game Guides » Control Resonant » Control Resonant All Collectible Locations Guide

Control Resonant All Collectible Locations Guide

September 28, 2026 by PowerPyx Leave a Comment

Control Resonant contains 67 Collectible Locations needed for trophies & achievements and to obtain the Platinum trophy / 1000 Gamerscore. All of the following collectibles are required:

  • 7 FBC Taskboards (complete any 20 of 42 FBC Tasks) – trophy Diligent Consultant
  • 11 Dylan’s Sketchbooks – trophy Work-Life Balance
  • 8 Dogs – trophy Every Dog Has Her Day
  • 6 Secret Hideouts – trophy Backroom Espionage
  • 6 Testing Facilities – one requirement toward trophy Threshold Researcher
  • 7 Taxis – one requirement toward trophy Threshold Researcher
  • 14 Freeze Frame Cameras – one requirement toward trophy Panopticon Intern
  • 8 Pope’s Research Balloons – trophy Budding Analyst

Additionally, there are also “ Large Resource Crates” that contain Health Upgrades and Power Upgrades, but you only need any 12 of each and there are many more than needed (you also get 6 of each from the Secret Hideouts and Testing Facilities, so only need to find 6 more which you should automatically run into during the story).

Nothing is missable, you can find everything after the story in free-roam. It’s actually best to look for the collectibles after the story when you have access to all traversal abilities. During the first visit, you will be missing the required abilities to reach collectibles. The abilities you need are all unlocked from the “Search for Jesse” Main Quests, and from defeating the Resonant in each Zone (Main Bosses).

In particular, the following quests grant the abilities that you need for collectibles: Jesse Sightings: The Incursion Fault (Shift ability to walk up walls) > Jesse Sightings: The Subway Fault (Reach ability to use grappling points) > The West Incursion Zone Resonant (Ground Slam to break Ability Barriers) > The Central Zone Resonant (Ignite/Inferno to burn webs).  To fully explore the final region, called “The Unknown”, you will also need to do Side Quest: Pope’s Research.

You can only fast travel by interacting with “Fast Travel Doors”, this doesn’t work from anywhere and you have to walk to a fast travel door yourself each time. Because of this, it’s most efficient to collect everything region by region instead of by type, to reduce the amount of running back and forth. Each collectible type is also tied to a side quest, except Secret Hideouts which don’t have a quest.

By Region

Collecting everything by region is the most time efficient method to reduce the amount of backtracking.

  1. Downtown
  2. Central
  3. West Incursion Zone
  4. Evacuation Zone
  5. The Park
  6. Underpass
  7. The Unknown

By Type

  • 7 FBC Taskboards (complete any 20 of 42 FBC Tasks)
  • 11 Dylan’s Sketchbooks
  • 8 Dogs
  • 6 Secret Hideouts
  • 6 Testing Facilities
  • 7 Taxis
  • 14 Freeze Frame Cameras
  • 8 Pope’s Research Balloons

For all Quests refer to Control Resonant Walkthrough.

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