Here you can find a full Control Resonant Walkthrough with a Quest List (all Main Quests and Side Quests). The story is divided into 3 main questlines: Contain the Crisis, Search for Jesse, Defeating Resonants. A story-focused playthrough will take around 20-30 hours and a 100% Completion playthrough takes 30-40 hours.
- Contain the Crisis – this is the primary “story”. To advance these quests you will often have to do the Jesse quests and defeat Resonants.
- Search for Jesse – these quests unlock new traversal abilities (walking up walls, using grappling points). They are needed to advance other quests.
- Defeating Resonants – these are the main bosses, one per zone (except Evacuation Zone). Each gives a trophy/achievement and some of them are required to advance the main story.
The quests can be played in varying order. When you run out of marked objectives, you will need to do other main quests or defeat more Resonants. The requirements are also listed below and at the start of each quest walkthrough page.
The best order to play through the zones is: Downtown > Central > Evacuation Zone > West Incursion Zone > Underpass > The Unknown (The Park is optional).
Main Story: Contain the Crisis
- Orientation
- Welcome to Manhattan
- Evacuation Procedures
- Arish’s Briefing
- Notes: Plan of Attack (complete the below 2 quests to finish this)
- Enemy of My Enemy (*must have done “The Central Resonant” and “The West Incursion Zone Resonant“)
- Recursions and Iterations (*midway through the quest you will have to do “Jesse Sightings: The Subway Fault” if you haven’t done it already)
- The House in Distress (*midway through the quest you will have to do “Jesse Sightings: The Underpass Fault” if you haven’t done it already)
- The Hedron Link
- Sever the Hedron Links (*must do Side Quest “Pope’s Research” to travel through the Unknown zone).
- Rebuild
- Fight the Core
- The End
- The Beginning (Epilogue)
Main Story: Search for Jesse
Notes: Jesse Sightings
- Jesse Sightings: The Incursion Fault
- Jesse Sightings: The Subway Fault
- Jesse Sightings: The Underpass Fault
Defeating Resonants
Notes: Defeat the Resonant Entities
- The West Incursion Zone Resonant (*must have done Jesse Sightings: The Incursion Fault)
- The Central Zone Resonant
- The Underpass Resonant
- The Park Resonant
- The Unknown Resonant
Side Stories
- Freeze Frame (
Panopticon Intern) - The Party Won’t Stop (
Panopticon Intern) - The Complete Set (
Panopticon Intern) - A New Directive (
Panopticon Intern) - Into the Valley of Death (
Panopticon Intern) - Panopticon Service Request (
Panopticon Intern) - Pope’s Research (
Budding Analyst) - Every Dog Has Her Day (
Dog’s Best Friend) - Unsupervised Science (
Threshold Researcher) - The Last Taxi (
Threshold Researcher) - Crossing the Threshold (
Threshold Researcher) - New Growth (
Budding Mycologist) - Carbon Copy Part I, Part II, Part III (
Budding Mycologist) - Zoe’s Briefing
- Maintenance Protocol
- Urban Survival
More Guides:
- Control Resonant Collectible Guide
- Fast Travel Door Locations
- FBC Taskboard Locations (All FBC Tasks)
- Dylan’s Sketchbook Locations
- Dog & Toy Locations
- Secret Hideout Locations
- Testing Facility Locations
- Taxi Locations
- Camera Locations (Instant Photos)
- Control Resonant Trophy Guide & Roadmap

Panopticon Intern)
Richard says
In the park near the power core station, there’s a warehouse with trucks parked beside it. It requires a key to get in. Do you know how to get in?
Ben says
You get the key as part of a sidequest