The Blood of Dawnwalker contains 41 Court Activity Locations (14 Ambrus, 12 Bakir, 15 Xanthe). They become available after the Prologue. They are effectively the “Main Quests”. To draw out the 3 vampire bosses, you must do the Court Activities in their regions until their anger level reaches the maximum. Then you unlock a quest to fight the boss. You must do this for all 3 bosses to draw out Brencis, the main boss.
What makes this a little tricky is that the Court Activities aren’t marked on the map automatically. They are all listed as “Unknown Activity” until you discover them in the world. The game normally wants you to find them on your own, but this can be quite confusing. Below are all their locations to get you through the main story quickly. All of the Court Activities advance the in-game time. You have 30 in-game days total to beat the 3 vampire bosses and rescue your family from Brencis. It’s best to focus on the Court Activities, keep a manual save before each boss and before the ending, then you can reload the save later to still clean up side content.
The Court Activities remain available after defeating the boss they are linked to. You don’t need to do all Court Activites, doing roughly 75% of them is enough to anger the bosses enough to get their boss fight quests.
All Court Activities Chart
Ambrus (Level 1+)
Blood Transports
- Ambrus’s Transports: Bloody Business – Intercept the transport (defeat the enemies and loot the leader’s body for a text note) (3 time segments)

- Ambrus’s Transports: Roadside Surprise – Defeat the guards (defeat the enemies and interact with the barrels to destroy them) (3 time segments)

Prisoner Processing Camp
- Prisoner Processing Camp: Under Watchful Eyes – defeat the enemies in the camp and rescue the Miller from the prison cell, this also counts as side quest “The Firebrand” (3 time segments).

Leech Collectors
- Ambrus’s Collectors: Bounty of the Mire – defeat the enemies and destroy the leech barrels in the camp (3 time segments)

- Ambrus’s Collectors: Wetland Helpers – defeat the enemies and destroy the leech barrels in the camp (3 time segments)

- Ambrus’s Collectors: Unsavoury Solutions – defeat the enemies and destroy the leech barrels in the camp (3 time segments)

Prisoner Transports
- Ambrus’s Prisoners: Lucky Crossing – defeat the enemies on the road (3 time segments)

- Ambrus’s Prisoners: Fate’s Mercy – defeat the enemies on the road (3 time segments)

Blood Cellars
- Ambrus’s Cellars: Seeing Red – go down into the cellar, defeat the enemies and destroy the crates (1 time segment)

- Ambrus’s Cellars: Uninvited – go down into the cellar, defeat the enemy and destroy the crates (1 time segment)

- Ambrus’s Cellars: Trouble Brewing – inside Svartrau City, inside a house you find the barrels you must destroy, defeat the enemies, afterward go upstairs to find a room with an NPC (1 time segment)

Ambrus’s Dungeons
- Ambrus’s Dungeons: Judge and Executioner – defeat the guards in the camp, talk to the prisoners in the cell to free them. If you free both, you can wait a day to revisit them at their camp (3 time segments).

- Ambrus’s Dungeons: Evil and Convenience – defeat the guards, investigate all yellow objects in Focus Mode, you’ll find a key in the barn to open the door to the house. Inside you encounter a guard, if you let him go he gives you a treasure map and the solution will be marked while tracking the quest. (3 time segments)

- Ambrus’s Dungeons: Twists and Turns – defeat the guards, go into the cave and free the people from the prison cell. (3 time segments)

Ambrus Main Quest
Bakir (Level 20+)
Rebel Hunters
- Bakir’s Headhunters: Matter of Honour – defeat the enemies in front of the house, can ask them to duel but you’ll always fight them all (3 time segments)

- Bakir’s Headhunters: Silent to the Grave – defeat the enemies in the backyard behind the hut in the woods. You can also compel the body there, then drop down into the well and loot the book there to finish the sub-quest “Bakir’s Headhunters: Secret Stash”. (3 time segments)

- Bakir’s Headhunters: Smoke Them Out – defeat the enemies (3 time segments)

Payoff Transports
- Bakir’s Transports: Curious Shipment – defeat the enemies walking along the road (3 time segments)

- Bakir’s Transports: Fools’s Gold – defeat the enemies walking along the road (3 time segments). If you let the soldiers go afterward they hand you a treasure map that triggers the sub-quest “Bakir’s Transports: Ill-Gotten Gains”.

Distilleries
- Bakir’s Distilleries: Ends and Means – defeat the enemies in the yard, go into the barn and destroy the distillery. (3 time segments)

- Bakir’s Distilleries: Coercion and Duress – defeat the enemies in the yard, then interact with the distillery to destroy it. (3 time segments)

- Bakir’s Distilleries: Offshoot – defeat the enemies in the forest, then interact with the distillery in the cave to destroy it. (3 time segments)

Pillories
- Bakir’s Pillories: Out of Love – in the middle of Svartrau City, in a backyard you will find this pillory. Approach the man in the pillory and defeat the enemies. (3 time segments)

- Bakir’s Pillories: Familiar Face – in the village of Parlita, there will be a yellow “!” icon on the main road in the southern part of town. There you will find someone held in a pillory by guards. Interact with the pillory and defeat the guards. The man you rescue is Vasil, one of the people from the starting village who you may have met during the side quest “Someone Needs a Lesson”. (3 time segments)

- Bakir’s Pillories: Old Hand – in front of Lunar Manor approach the pillory and defeat the enemies. If you say “I’m not letting anyone hurt this man” he will trigger a new sub-quest “Bakir’s Pillories: Catalin’s Tutor”, go talk to him at his camp north-west from the pillory, ask him to teach you and beat him in a duel, then he becomes a Swordmastery Teacher. (3 time segments)

Uriash Village
- A Mother’s Plea – this is a hidden, missable, and time-sensitive activity tied to the side questlines of Lacra and Osha. You must do the side quests A Friend Like This > Song of the Mountain > A Mother’s Plea > The Heart Wants What It Wants. “A Friend Like This” starts when going through an alley in the north-east edge of Svartrau City below the city walls. Use Focus Mode (hold L2/LT) to scan for yellow outlined objects and inspect them.


Then follow the yellow objects across the roofs to reach a room with a vampire boss. After the fight and some dialogue, it will automatically start the next quest “Song of Mountain” which will lead to Uriash village where you meet the elder. Choose the “nice” peaceful dialogues and follow the elder through the village. She then gives the quest “A Mother’s Plea” which marks the activity in the court menu. To solve the quest you must find the Elder’s daughter “Osha” which triggers another side quest “The Heart Wants What It Wants” that you must also complete. Afterward you must return to the village elder in Uriash once more.

Bakir Main Quest
Xanthe (Level 25+)
Blood Guard Recruiters
- Xanthe’s Recruiters: Taste of Power – inside a backyard in Svartrau City, talk to the Blood Guard, defeat the enemies and then interact with the golden box where they stood. Can choose to take the vrakhiri blood to get a legendary “Phial of Brencis’s Blood”. You can also steal the document from the chest here to get another Xanthe event marked on map. (3 time segments)

- Xanthe’s Recruiters: Just a Bit More – talk to the Blood Guard, defeat the enemies, then interact with the golden box. If you want to steal the blood you must also defeat the blood addict. Gives legendary “Phial of Ambrus’s Blood”. (3 time segments)

- Xanthe’s Recruiters: Come Home – talk to the Blood Guard, defeat the enemies, then interact with the golden box. If you steal the vrakhiri blood you get a legendary “Phial of Bakir’s Blood”. Also loot the chest there for a document that marks more Xanthe quests. (3 time segments)

Ancient Digsites
- Xanthe’s Excavations: Unsealed Secrets – defeat the enemies and look for the yellow glowing notes in Focus Mode (hold L2/LT). One is the tents outside, one is inside the ruin (squeeze in through the hole in the hill). (3 time segments)

- Xanthe’s Excavations: Malevolent Presence – fight through the ruins, in the last room with a ghost boss you will find the text note on the table in the middle. (3 time segments)

- Xanthe’s Excavations: Bloodied Dagger – fight through the ruins and defeat the boss at the end. There’s also a locked chest in the boss room containing legendary boots. To open it, use Focus Mode (L2/LT) to highlight the Ritual Dagger on the left side of the boss room, collect it and compel the body in front of the chest. Then the chest will open. (3 time segments)

Abducted Girls
- Xanthe’s Transports: Fair Maiden – defeat all enemies travelling on the road. They move around so run along the road until you encounter them. (3 time segments)

- Xanthe’s Transports: Chosen One – defeat all enemies travelling on the road. They move around so run along the road until you encounter them. (3 time segments)

Artefact Transports
- Xanthe’s Transports: Past Glory – defeat the enemies patrolling the road and loot their bodies. (3 time segments)

- Xanthe’s Transports: When Two Dogs… – defeat the enemies patrolling the road and loot their bodies. (3 time segments)

Blood Guard Mentors
- Xanthe’s Blood Guards: Unquenchable Thirst – defeat all enemies in the camp. You can also free the prisoner bound to the tree, and find a Sword Shard inside the tent (for “Forge It Anew” quest). (3 time segments)

- Xanthe’s Blood Guards: Teach with Pain – defeat all enemies in the camp. (3 time segments)

- Xanthe’s Blood Guards: Loophole – defeat all enemies in the camp. (3 time segments)

Gargoyle Manufacture
- Home Sweet Home – this is a hidden quest. In the south-west edge of the map go to the tower “Silts Tower” (the tower you climb to sync the location icons nearby). Enter the door on the ground floor and go through the inside of the tower all the way to the top floor. Interact with the door at the top (costs 4 time segments) to start the quest. It’s a flashback of the game’s prologue. Fight through the enemies and beat the Gargoyle boss at the end. Then you respawn in your house again. Normally, you’d escape through the well at the 2nd enemy group, but for a highly missable trophy (and secret ending) you want to play through this level 4 times in a row, then you unlock
Together Forever and you get trapped in the dream sequence which triggers a secret ending. After you got the trophy, to actually complete this activity and return to the normal world, play to the 2nd group of enemies and where you fight them inspect the well with Focus Mode (hold L2/LT), it will be highlighted yellow. A voice will talk to you from the well, then you spawn in front of a cave entrance. At the end of the cave you must go through a portal to enter a flashback of the church. Here you must help the priest remember what happened by interacting with the people in correct order in Focus Mode (hold L2/LT): Alin > Esme > Coen > the locked door in church opens, leading to another portal. Then inspect the red glowing tree stump, clawride down to the river and finish the conversation. After this you respawn in the open world. Defeat the enemy that attacks you and loot him for the legendary ring “Astrologer’s Ring”.


Note: Xanthe’s bottom middle activity is currently unknown, but isn’t needed to fight her.
Xanthe Main Quest
That’s all of the Court Activities. For all quests refer to The Blood of Dawnwalker Walkthrough.
For everything else refer to our The Blood of Dawnwalker Wiki.






Together Forever and you get trapped in the dream sequence which triggers a secret ending. After you got the trophy, to actually complete this activity and return to the normal world, play to the 2nd group of enemies and where you fight them inspect the well with Focus Mode (hold L2/LT), it will be highlighted yellow. A voice will talk to you from the well, then you spawn in front of a cave entrance. At the end of the cave you must go through a portal to enter a flashback of the church. Here you must help the priest remember what happened by interacting with the people in correct order in Focus Mode (hold L2/LT): Alin > Esme > Coen > the locked door in church opens, leading to another portal. Then inspect the red glowing tree stump, clawride down to the river and finish the conversation. After this you respawn in the open world. Defeat the enemy that attacks you and loot him for the legendary ring “Astrologer’s Ring”.

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