Distant Shadows is a side quest in The Blood of Dawnwalker. This walkthrough will guide you through all objectives of the Distant Shadows side mission.
- Starting Location: Manumit Hideout
- Quest Giver: Crake (Marat)
- Requirement: Complete What Moves the Dead
- Fail State: Kill Crake
- Reward: 500 XP, 1 Skill Point
- Time Required: 3 time segments
- Questline (Crake): The Firebrand > Under Watchful Eyes (optional) > Taking Back What’s Mine (optional) > Shadows in the Woods > Where Loyalty Lies > Old Friends, New Friends (optional) > What Hunts the Night > What Moves the Dead > Who Pulls the Strings > Distant Shadows (optional) > A Closer Look (optional,
The Manumit) > Rise at Dawn (Ending) > Fall Before Dusk (Ending,
The Knyazmaker) - Quest Description: Marat wishes to speak with me about something. It seemed rather important.
Objectives:
- Go to Tantari by day
- Find Ascar’s hut
- Avoid being noticed
- Check if Ascar is at home
- Observe Ascar
- (Optional) Check Ascar’s hut
- Hide behind the cart
- (Optional) Inspect the beehive
- Hide behind the barrels
- (Optional) Talk to the woman
- Hide behind the cart
- Follow the snares
- Find a spot to hide
- Defeat the soldiers
- Return to Marat
Starting Location: Distant Shadows
This quest is started from speaking to Crake at the manumit hideout. There are two possible way to trigger it, either a guaranteed way or a possibly not guaranteed way, making it missable.
To guarantee you receive the quest, in the final dialogue of What Moves the Dead, choose to walk Crake back to the hideout.
Back at the hideout, choose the following options:
- Let me help.
- Quite bad.
- Sure.
This will cause him to give you the quest immediately.
If you do not walk him back to the hideout, you can ask him “You wanted to discuss something with me” to ask about the quest. It seems doing this can cause him to say that he will have Drogos do it instead, meaning you don’t receive the quest and then can’t ask about it later. This possibly requires being at Maximum Infamy level, so if you missed walking him back to the hideout, don’t choose this option until you reach Maximum Infamy.
Go to Tantari by day
Crake wants you to go to the town of Tantari, southeast of Svartrau City.
Find Ascar’s hut
Ascar’s hut is on the south side of the town, where you can see the noise representation of the bees in Focus Mode (L2/LT).
Avoid being noticed
During this section you want to avoid being spotted by Ascar, as Crake has asked. If you do get spotted Ascar will stop and talk to you which doesn’t fail the quest and will just send you back to Marat immediately, but you can get a slightly better outcome if you go through with all objectives.
Check if Ascar is at home
You can go around to the east side of the house where you can look in the window to spot Ascar inside with a dog. Inspect him, the dog, and the wooden horse on the table.
Observe Ascar
Ascar will now move out of the hut into the front yard, where you can crouch and then walk around to observe him.
(Optional) Check Ascar’s hut
You have the optional objective to try and enter the house now, but if you do this you will be spotted by the dog that is still inside.
Hide behind the cart
Ascar is standing near the beehives in the front yard, move to the right and hide behind the cart.
(Optional) Inspect the beehive
You can go over and inspect the beehive that he was standing beside. To do this you want to first pick up the Bee Smoker on the left, then choose the option “[use the bee smoker]” when interacting with the hive. Doing this will give you 25 coins, but nothing else.
Hide behind the barrels
Follow Ascar down the path from his house and hide behind the barrels while he talks to the women.
(Optional) Talk to the woman
After the split up you can choose to talk to the woman and ask about what Ascar gave her, but it will just make her mad and when pressed she just tells you it was honey, so you don’t really gain any information by doing this.
Hide behind the cart
Keep following behind Ascar and then when he stops at the shrine you can hide behind the next cart.
Follow the snares
Keep following Ascar into the woods, as he checks on the snares. You can inspect them as well as you go, but you won’t find anything useful in them.
Find a spot to hide
Near the end of the path of snares you will need to move and hide behind the tree.
Some soldiers will come out to bother him, and you can choose to interview or not. Whether or not you do here gives the same result at the end of the quest so the rest of this is personal preference.
Defeat the soldiers
If you choose to intervene, you’ll need to defeat the pair of soldiers.
Ascar will then speak to you automatically. You can choose to immediately stop talking to him if you want, but the overall outcome is the same.
Return to Marat
Return to Marat at the manumit hideout and speak to him. No matter what the actual outcome of everything up to this point is, he will get mad and leave. Drogos will talk to you immediately, and in the second dialogue choice with him you MUST choose “I’ll go talk to him.” to receive the next quest. If you choose the option to leave him be, then you won’t receive the next quest.
NEXT CRAKE QUEST: A Closer Look
This finishes Distant Shadows side quest in The Blood of Dawnwalker.
For all other Quests refer to The Blood of Dawnwalker Walkthrough.

The Knyazmaker)























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