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Home » Game Guides » The Blood of Dawnwalker » Blood of Dawnwalker A Deal with the Devil Walkthrough

Blood of Dawnwalker A Deal with the Devil Walkthrough

September 9, 2026 by Gage Leave a Comment

A Deal with the Devil is an ending quest in The Blood of Dawnwalker. This walkthrough will guide you through all objectives of the A Deal with the Devil ending mission.

  • Starting Location: Shrike’s Crag
  • Quest Giver: Brencis
  • Requirement: Defeat all 3 main bosses (see Main Walkthrough) and reach maximum Infamy
  • Fail State: Go over the 30 day time limit to save your family
  • Reward: :silver: The Turncoat trophy/achievement OR :silver: The Folk Hero trophy/achievement
  • Time Required: 4 time segments
  • Quest Description: After I caused him a lot of trouble and showed that I’m not a man to be trifled with, Brencis decided to invite me to a parley. It was supposed to take place in the Shrike’s Crag – where Skender once quelled an uprising against his reign. A trap? Maybe. But it could be an opportunity to save my family…

Objectives:

  1. Parley with Brencis
  2. Light the fire signal during the night
  3. Save Pieter
  4. Find the location of the manumit hideout
  5. Mark the manumit hideout

Starting Location: A Deal with the Devil

To receive this quest you must first defeat the 3 main bosses (Ambrus, Bakir, Xanthe) within 30 days – see Main Walkthrough.

After defeating the 3 main bosses, you should be at maximum infamy. Skip time until the next day so you get the cutscene where the Infamy Edicts are being read out, then you will get a message from Brencis that he wants to parley with you, which automatically starts this quest.

POINT OF NO RETURN: Keep a manual save before parleying with Brencis. Then you can reload the manual save after the story to still clean up all other endings.

Parley with Brencis

Brencis wants to meet at Shrike’s Crag west of Svartrau. You need to go there at night.

Light the fire signal during the night

Climb up the tower and interact with the metal brazier to light the signal fire.

After Brencis appears you will automatically speak with him. The first 3 interactions you can respond how you want to him.

From the 4th interaction onward, note that if you at any time pick the SWORD options you will immediately attack Brencis, triggering the boss fight. If you do this it is effectively the same as the boss fight during The Lone Wolf’s Hunt quest, and will trigger :silver: The Folk Hero ending if you defeat him.

To go through with making a deal with Brencis to allow you to trigger :silver: The Turncoat ending, choose the following dialogue options:

  • I just want my family back.
  • That sounds… reasonable. / It’s a generous offer.
  • I’ll do it. / I’ll think about it.
  • It is what it is.

Save Pieter

After speaking with Brencis, a large number of undead will start spawning in the area. Work with Brencis to defeat them all to get back to the entrance of the area where Pieter was located.

When you reach Pieter, you can respond to him and then Brencis however you want.

Find the location of the manumit hideout

Now if you haven’t already, you need to progress Crake’s questline to join the manumits and learn their hideout location. This means completing up until halfway through the quest Where Loyalty Lies.

Questline (Crake): The Firebrand > Shadows in the Woods > Where Loyalty Lies

Mark the manumit hideout

Once you have joined the manumits, there will then be an objective marker on the door of the hideout at night. Interact with it to trigger the ending.

 

After the cutscene you will enter the Epilogue in the starting village Laslea Glen (all endings lead there). What dialogues you pick in the epilogue is of no consequence, just go to the marked objectives on the map to chat with the people around town and inspect the traps in the woods, then enter the cave and let the rest of the cutscenes play out. Note if you are using this ending to complete the trophies/achievements :gold: Uphill Battle and :gold: In the Nick of Time you must play through the epilogue until you hit the credits, they won’t unlock at the start of the epilogue like the ending related trophy/achievement. After the epilogue you are put back in the title screen with no option to free-roam anymore, but you can reload your last manual save before the ending to still clean up All Endings.

This finishes A Deal with the Devil ending quest in The Blood of Dawnwalker.

For all other Quests refer to The Blood of Dawnwalker Walkthrough.

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