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Home » Game Guides » The Blood of Dawnwalker » Blood of Dawnwalker Fall Before Dusk Walkthrough

Blood of Dawnwalker Fall Before Dusk Walkthrough

September 8, 2026 by Gage Leave a Comment

Fall Before Dusk is an ending quest in The Blood of Dawnwalker. This walkthrough will guide you through all objectives of the Fall Before Dusk ending mission.

  • Starting Location: Greifberg Castle
  • Quest Giver: Catalin
  • Requirement: Complete Crake’s Questline with Rise at Dawn
  • Fail State: None
  • Reward: :silver: The Knyazmaker trophy/achievement
  • Time Required: 1 time segment
  • Questline (Crake): The Firebrand > Under Watchful Eyes (optional) > Taking Back What’s Mine (optional) > Shadows in the Woods > Where Loyalty Lies > Old Friends, New Friends (optional) > What Hunts the Night > What Moves the Dead > Who Pulls the Strings > Distant Shadows (optional) > A Closer Look (optional, trophy The Manumit) > Rise at Dawn (Ending) > Fall Before Dusk (Ending, trophy The Knyazmaker)
  • Quest Description: It’s time to infiltrate Greifberg. We’ll enter through a secret tunnel and strike at Brencis, while Catalin’s troops keep him busy with a false siege. The castle falls before dusk!

Objectives:

  1. Inspect the tunnels
  2. Reach the ladder
  3. Check the rest of the tunnel
  4. Look for your family
  5. Find a way to the courtyard
  6. (Optional) Talk to the manumits
  7. Enter the castle
  8. Find the throne room
  9. Chase after Brencis
  10. Find Brencis
  11. Defeat Brencis

Starting Location: Fall Before Dusk

This quest starts immediately after completing the prior quest Rise at Dawn.

Note there can be differences in this final mission depending on whether or not you defeated all main bosses (Boyars) before triggering the ending. They will be in place of certain enemies as you progress through the castle. It is recommended to defeat all main bosses before the endings to make this quest easier.

Inspect the Tunnels

This quest starts at the entrances to the tunnels beneath Greifberg Castle at Svartrau City. Progress forward along the linear path and you will encounter a group of kobolds that you need to defeat to progress.

Progress up the ladders and continue to the next room. If you had previously completed the quest Hive and Seek in Lacra’s questline, you can talk the remaining kobolds into leaving you alone to avoid fighting them.

Reach the ladder

Continue forward along the path and there is one more ladder leading into the crypt area of the castle.

Check the rest of the tunnel

Continue forward and there will be a scene where Catalin enters the castle. You can respond to him however you like in the next two dialogues.

 

After Catalin and the rest of the soldiers leave, you will need to defeat a miniboss in the room to progress. If you didn’t defeat Bakir, he will be present here instead.

Look for your family

Progress through the dungeon area through the southern door.

There is an optional objective to free any prisoners, but they won’t be present here as they’ve all been moved. After the next scene with Marat, more soldiers will enter that you have to defeat to continue.

Find a way to the courtyard

Go through the open doorway to the west to make your way out to the castle courtyard.

Out in the courtyard, there will be another group of enemies to defeat.

(Optional) Talk to the manumits

On your way up the path, you can stop and interact with the man standing at the metal gate.

Enter the castle

There will be one more groups of enemies to fight outside, then you can go through the door in the wall to enter the castle.

Inside you’ll have to deal with another miniboss, the Guard Captain. If you didn’t defeat Ambrus, he will be present here instead.

Find the throne room

Continue up the stairs and through the next hallways, defeating any enemies in your way. Once you reach the next area, Xanthe will appear if you made a deal with her instead of killing her. She stops supernatural enemies from appearing in the next area if you made the deal, if not this next area is full of undead.

In the next room defeat the enemies, then go up the flight of stairs at the back.

Continue following the linear path through one more room with a group of enemies, then interact with the door at the end of the hallway to reach the throne room.

After the scene with Brencis, you’ll have one more miniboss to defeat. If you didn’t deal with Xanthe, then she will be present here instead.

Chase after Brencis

Once the enemies are defeated, head through the door to continue after him.

Find Brencis

Progress through all of the hallways ahead until you reach Brencis again.

Brencis wants one final talk before you can fight him. If you reached this point within the 30 day time limit and your family is still alive, it is possible to trigger The Turncoat ending by choosing the dialogue option “Please – maybe we can come to an agreement.”

To fight him to trigger The Knyazmaker ending, choose “Try, then, you bald f***.”

Defeat Brencis

First you fight Brencis with the help of Marat. In this part of the fight he primarily uses his claws and sword attacks that you can block like other vampire enemies, along with unblockable ranged attacks that he will typically jump away to use, similar to Bakir. Using Burning Blood Witchcraft ability on him is very helpful, as it will still temporarily stun him at times similar to other enemies.

After depleting his first health bar, you are pulled to Anachora and fight him by yourself.

In this second part of the fight he still uses normal sword attacks, but gains some new Vampiric ability attacks. He will use the unblockable scream similar to a murohn, which you should avoid by dodging to either side to get around it. He will also now swipe at you with the large tentacle hand, which is an unblockable attack that you should dodge.

When you reach the two health checkpoints, he will do a completely unavoidable grab attack. If you had drained any of the main bosses (Boyars) while dealing with them, they will sometimes appear as phantoms to help you attack him, but after using this grab attack Brencis absorbs them and can start summoning them against you as well, so watch out for attacks such as Bakir’s ranged birds, or phantoms of Ambrus that appear and perform melee attacks on you.

After you deplete the second health bar Brencis is defeated. You can respond to him however you want through the rest of this section, and will trigger the ending of the game, earning the trophy/achievement :silver: The Knyazmaker.

After the cutscene you will enter the Epilogue in the starting village Laslea Glen (all endings lead there). What dialogues you pick in the epilogue is of no consequence, just go to the marked objectives on the map to chat with the people around town and inspect the traps in the woods, then enter the cave and let the rest of the cutscenes play out. After the epilogue you are put back in the title screen with no option to free-roam anymore, but you can reload your last manual save before the ending to still clean up All Endings and Side Quests.

This finishes Fall Before Dusk ending quest in The Blood of Dawnwalker.

For all other Quests refer to The Blood of Dawnwalker Walkthrough.

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