Final Fantasy VII Remake has 43 types of Materia you can collect. This guide shows all Materia locations in Final Fantasy 7 Remake (including duplicates). Materia can be divided into 5 categories – Magic Materia (Green), Command Materia (Yellow), Support Materia (Blue), Complete Materia (Purple), Summoning Materia (Red). The Magic Materia are active spells you can cast, the rest are supportive spells or passive boosts.
Using Materia consumes MP, which you can see in the bottom right corner when opening the Command Menu, next to your health bar. More powerful spells cost more MP but it gradually recovers during combat and when resting and using items. Materias can also be leveled up by simply having them equipped in combat (you don’t even need to use them, just have them equipped). Each Materia level unlocks new spells, or in the case of passive Materia it makes the effect stronger. A quick way to farm level-ups is in the Chapter 9 Colosseum on Classic Difficulty. If you plan to do a hard difficulty playthrough it’s important to have gotten a wide range of Materia and leveled them up sufficiently.
None of the Materia are missable because you unlock Chapter Select after the first playthrough and can go back everywhere. This guide shows everything in chronological order. Most Materia have multiple spawns, the duplicates are included here too.
Materia List:
- Healing Materia – Use Cure / Cura / Regen / Curaga
- Cleansing Materia – Use Poisona / Esuna / Resist
- Revival Materia – Use Raise / Arise
- Fire Materia – Use Fire / Fira / Firaga
- Ice Materia – Use Blizzard / Blizzara / Blizzaga
- Lightning Materia – Use Thunder / Thundara / Thundaga
- Wind Materia – Use Aero / Aerora / Aeroga
- Poison Materia – Use Bio / Biora / Bioga
- Barrier Materia – Use Barrier / Manaward / Manawall
- Binding Materia – Use Sleep / Silence / Berserk
- Subversion Materia – Use Breach / Dispel
- Time Materia – Use Haste / Slow / Stop
- Elemental Materia – Add 8% / 15% / 23% linked elemental damage dealt & halves / prevents / absorbs elemental damage taken
- Magnify Materia – Expand range of linked materia (effect reduced by 60% / 45% / 25% when expanded)
- Warding Materia – Reduce debuff duration by 25% / 50% / 100%
- Synergy Materia – Activate Synergy (allows an ally to follow the leader’s attack command with an attack from linked materia)
- HP Absorption Materia – Absorb HP (20% / 30% / 40% damage dealt)
- MP Absorption Materia – Absorb MP (0.1% of damage dealt)
- AP Up Materia – Increases amount of AP earned for linked materia
- Chakra Materia – Use Chakra (Restore 20% / 25% / 30% / 35% / 40% HP of damage taken)
- Assess Materia – Use Assess on a single target / all targets
- ATB Boost Materia – Use ATB Boost (cooldown: 360s / 300s / 240s / 180s / 120s)
- Prayer Materia – Use Pray (Slight / Modest / Moderate / Great / Significant HP Restoration)
- Steal Materia – Use Steal (steal items from enemies)
- Enemy Skill Materia – Learn and use enemy skills
- HP Up Materia – Max HP boost of 10% / 20% / 30% / 40% / 50%
- MP Up Materia – Max MP boost of 10% / 20% / 30% / 40% / 50%
- Magic Up Materia – Magic boost of 5% / 10% / 15% / 20% / 25%
- Luck Up Materia – Luck boost of 10% / 20% / 30% / 40% / 50%
- Gil Up Materia – Increase gil earned by 100%
- EXP Up Materia – Increase EXP earned by 100%
- Deadly Dodge Materia – Use Deadly Dodge / Increase the potency and effect of Deadly Dodge
- Parry Materia – Use Parry / Increase damage dealth with Parry + slight ATB boost
- First Strike Materia – Small / Medium / Large ATB increase at start of battle
- Auto-Cure Materia – Auto-Cure (up to 3 or 10 times per battle)
- Item Master Materia – Increase item efficacy by 30% / 40% / 50% during battle
- ATB Stagger Materia – Small / Medium / Large ATB boost on staggering foe
- ATB Assist Materia – Small / Medium / Large ATB increase for ally when repeating command 2 times
- Provoke Materia – Draw enemy’s attention when teammates are severely injured
- Steadfast Block Materia – Take less damage & medium ATB boost when guarding
- Skill Mater Materia – Small / Medium / Large ATB increase when using 3 types of commands
- Refocus Materia – Use the Refocus limit break
- Pedometer Materia – Gives a reward when travelling a certain number of steps
- Ifrit Materia – Summon Ifrit
- Chocobo & Moogle Materia – Summon Chocobo / Moogle
- Shiva Materia – Summon Shiva
- Fat Chocobo Materia – Summon Fat Chocobo
- Leviathan Materia – Summon Leviathan
- Bahamut Materia – Summon Bahamut
Materia Locations
Materia #1: Healing Materia
Chapter 2: Automatically given to you during Materia tutorial at start of Chapter 2.
Materia #2: HP Up Materia
Chapter 2 / Objective: Evade Pursuers – After defeating the very first group of enemies in Chapter 2, backtrack on the street you came from and it will be behind a car on the road (2 human enemies and 1 dog are here). It’s the first collectable Materia in the game. This Materia looks like a purple item pickup. You must press to pick it up. It also has a purple beam going in the air, making it easy to see. Materias always have a colored glow around them and a beam of light going upwards, but they appear in different colors (green, purple, yellow, red). So always watch out for these glowing objects going forward.
Materia #3: Deadly Dodge
Chapter 2 / Objective: Evade Pursuers – After defeating the 1st group of enemies in this chapter (just after the last Materia), follow the main path towards next objective. It will be in plain sight on the right side of the street. There are 3 human enemies here. This one is also colored purple so watch out for something purple.
Materia 4: Ice Materia
Chapter 3 / Objective: Life in the Slums / Area: Residential Area – Bought from the item shop that you visit with Tifa.
Materia #5: Lightning Materia
Chapter 3 / Objective: Life in the Slums / Area: Residential Area – Bought from the item shop that you visit with Tifa.
Materia #6: Chakra Materia
Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Scrap Boulevard – Automatic starting Materia for Tifa when she joins your party.
Materia #7: Ice Materia
Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Scrap Boulevard – In the cave at the start of the Scrap Boulevard.
Materia #8: Assess Materia
Chapter 3 / Objective: Problem Solving / Area: Residential Area – Automatic story reward, given to you when talking to Chadley (first side quest giver) for the first time, cannot be missed.
Materia #9: Cleansing Materia
Chapter 3 / Side Quest: Rat Problem – After completing the side quest “Rat Problem” for the Item Store Owner, talk to him and he’ll offer this Materia for only 300 Gil.
Materia #10: Fire Materia
Chapter 3 / Side Quest: Nuisance in the Factory – During side quest “Nuisance in the Factory” you go to the Factory area that is otherwise inaccessible. When you enter the area you’ll probably see this Materia behind a yellow-taped fence. To reach it, interact with the button next to a roller door where some enemies are.
Materia #11: Auto-Cure Materia
Chapter 3 / Side Quest: Chadley’s Report / Area: Residential Area – After completing Side Quest “Chadley’s Report“, talk to Chadley and he’ll sell you this Materia.
Materia #12: Wind Materia
Chapter 3 / Objective: A Job Well Done / Area: Residential Area – Complete Chadley’s Battle Intel Report #2 and he will sell you this (same location as above).
Materia #13: MP Up
Chapter 3 / Objective: A Job Well Done / Area: Residential Area – To the immediate left of where Chadley stands is a scoreboard that says “Fiends Slain This Month”. Talk to the woman in the yellow sports bra at the scoreboard and she’ll show you 3 rewards. Defeat 50 Fiends (Monsters) for the MP Up Materia. You should have gotten enough kills from side quests, if not you can farm this in the Scrap Boulevard (dusty area to the right of Chadley).
*Note: After rescuing Johnny, you go back to the bar and get to play the Darts Minigame. If you get to the top of the Dart Leaderboards you’ll get the “Luck Up” Materia at the end of Chapter 4 from Wedge who has the standing Darts Highscore.
Summon #1: Ifrit
Chapter 3 / Objective: Omnious Shadows / Area: Residential Area – Automatic story reward, cannot be missed. After defeating the Hoodlums (story-related), you have to go back to your bedroom and will receive the Ifrit Materia Summon automatically as part of the story, cannot be missed.
Materia #14: Revival Materia
Chapter 4 / Objective: Return to the Slums / Area: Plate Edge – on your way back to the Slums (after having defeated Roche and squeezed behind some trucks), it will be in plain sight when entering the underground area, on the main path. It’s colored green.
Materia #15: Luck Up
Chapter 4 – If you beat the highscore at the Darts Minigame in Chapter 3, then Wedge will automatically give you the Luck Up Materia near the end Chapter 4. You’ll come back to Seventh Heaven Bar in Chapter 4 and when you leave, Wedge gives you the Materia. If you haven’t beaten his highscore in Chapter 3, you can still do it right now while you’re in Seventh Heaven bar.
Materia #16: Healing Materia
Chapter 5 / Objective: All Aboard for Sector 4 / Area: Passenger Car – At the start of the Chapter, after you go through the 2nd passenger car and a cutscene with a man accusing Barret, the Materia will be to your immediate left after that cutscene. It’s in plain sight and basically unmissable (green Materia).
Materia #17: Lightning Materia
Chapter 5 / Objective: Secret Passageway / Area: Former Rail Yard – After you fight two flamethrower turrets you enter a corridor where you can open a door to a Vending Machine playing Music Disc #28. To the left of the vending machine you find the Materia orb (green).
Materia #18: Poison Materia
Chapter 5 / Objective: Secret Passageway / Area: Former Rail Yard – After you fight two flamethrower turrets you enter a corridor where you can open a door to a Vending Machine. It sells this Materia (it’s a new Materia you didn’t get before).
Materia #19: MP Up Materia
Chapter 6 / Objective: One Sun Lamp Down / Area: Plate Mid-Level (Section H Utility Access) – After climbing past the fans blowing air at you, there will be a cutscene where Tifa and Barret discuss restoring power to an elevator. Tifa will point out the big H-01 sign, use this as a point of reference. When you get to this point, there’s a vending machine marked on the map that you can buy this Materia from.
Materia #20: MP Up Materia
Chapter 6 / Objectives: Three Sun Lamps Down / Area: Plate Mid-Level (Section H – Sun Lamp 3) – After taking an elevator down to Section H (watch out for big signs with letters H), there’s a ladder to the right of some containers that you can climb down. This leads you to two Queen Grashstrike enemies. Behind them is a control panel you can interact with and press to lower a walkway. Lower it all the way to the bottom and you can grab this purple Materia off the ledge. The next Materia lies on the path behind the walkway.
Materia #21: Elemental Materia
Chapter 6 / Objective: Three Sun Lamps Down / Area: Plate Mid-Level (Section H – Sun Lamp 3) – Same place where you found the above Materia, line up the walkway and cross over to the other site. There’s a purple discovery objective marked on the map where this Elemental Materia is at.
Summon #2: Chocobo & Moogle – Chapter 6 / Objective: Power for the Platform / Area: Plate Upper Level (Plate Ventilation Facilities – Control Room)
After you return from turning off all 3 Sun Lamps you are supposed to use the big cargo elevator. But instead of doing so, head west from the cargo elevator to find a smaller elevator (direction where you had to climb past some fans that blow out air). See Screenshots 1-2 for starting location. Use the small elevator and it will take you to the side where the fans are. In the first room you find a vending machine that sells Music Disc #18. Next to it is a green control panel. Activate it to trigger a 1 minute timer to defeat the enemies in the next room. Do it in under 1 minute and hit the green panel at the exit door. This leads you behind one of the fans where you can pick up the “Chocobo & Moogle” Summon Materia. Unlocks “Cleanup Crew” trophy (Screenshot 3-4 show item location).
Materia #22: Lightning Materia
Chapter 7 / Objective: Sentenced to Death / Area: Mako Reactor 5 – B7 (B7 Facilities) – In the next room after you found the first keycard story item.
Materia #23: Magic Up Materia
Chapter 7 / Discovery: Waste Recovery (Objective: Storm the Gates) / Area: Front Gate (Security Ops) – When the story forces Cloud, Tifa, Barret to push 3 switches simultaneously in sync to open a door, there will be a purple discovery marker on the map. Use the terminal where the purple marker is. Then you have to use the 3 switches again and push them in sync for 4 times in a row. It will open the vault door to the Waste Recovery room, in there you find this purple Materia. You also earn “In Lockstep” trophy for doing this! The screenshot shows the terminal to interact with, the Materia is immediately behind this.
Materia #24: Prayer Materia
Automatic starting Materia for Aerith when she joins your party.
Materia #25: Refocus Materia
Automatic starting Materia for Aerith when she joins your party.
*Note: At the start of Chapter 8 (in the church) there’s a yellow materia behind a wall of specters. This you cannot reach until Chapter 14, so ignore this for now. Furthermore, on your way towards Sector 5 Slums there will be a locked red/golden dragon gate with Materia glowing behind it. This too you cannot get until Chapter 14 so ignore it for now.
Materia #26: First Strike Materia
Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #3.
Materia #27: Synergy Materia
Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.
Materia #28: Steal Materia
Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.
Materia #29: Provoke Materia
Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.
Materia #30: Steadfast Block Materia
Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.
Summon #3: Shiva
Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #3 (Shiva VR Mission).
Materia #31: MP Up Materia
Chapter 8 / Discovery: The Language of Flowers (Objective: Requests for the Mercenary) / Area: Sector 5 Slums Area (Aerith’s House) – After defeating the boss called “Rude”, Aerith will take you to her garden and it will be in plain sight in front of you, impossible not to see this.
Materia #32: Binding Materia
Chapter 9 / Objective: Take the Shortcut / Area: Path through Fissure – In the 2nd minigame where you must use a mechanic arm to lift up Aerith, you can find this green glowing orb on the right side. Pick up the container and drop Aerith off on it, she’ll pick it up automatically then.
Materia #33: Magnify Materia
Chapter 9 / Objective: Beyond the Dead End / Area: Collapsed Expressway – Utility Tunnel – Found during third mechanical arm minigame. Lift Aerith on a container with the arm and she’ll grab the blue Materia.
Materia #34: Item Master Materia
Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Complete Battle Intel #11 and give to Chadley at the market square. Then you can buy it from him.
Materia #35: ATB Stagger Materia
Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Complete Battle Intel #13, #14 and give to Chadley at the market square. Then you can buy it from him.
Materia #36: ATB Assist Materia
Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Complete Battle Intel #13, #14 and give to Chadley at the market square. Then you can buy it from him.
Summon #4: Fat Chocobo
Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Talk to Chadley in the market square and complete his VR Mission “Fat Chocobo” to get this summon.
Materia #37: Barrier Materia
Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – From Chadley head up the road north of him and take the first left turn, then left again to get to a tight alley with lots of drunken people. At the end of the alley you find this green Materia.
Materia #38: Luck Up Materia
Chapter 9 / Side Quest: Burning Thighs / Area: Wall Market – Complete the Side Quest “Burning Thighs” which automatically finishes the Trainee Squat Challenge. Then finish the Amateur Squat Challenge in the gym to get Luck Up Materia.
*Note: While exploring Chapter 9’s Wall Market you will notice some chests in alleys that are blocked off by NPCs. Those are unreachable until Chapter 14 so ignore those for now.
Materia #39: Poison Materia
Chapter 10 / Objective: Crossing the Sluice Gate / Area: Sector 7-6 (Main Aqueduct) – After climbing up the ladder next to a sluice gate in Sector 7-6 Main Aqueduct, turn around and it’ll be on the path behind you.
Materia #40: Warding Materia
Chapter 10 / Objective: To the Sector 7 Slums / Area: Aqueduct 1 – Before proceeding to the Inter-Aqueduct Passage (where the objective marker is), explore the south section of the Aqueduct 1 too! This blue Materia is behind some metal bars.
Materia #41: HP Up Materia
Chapter 11 / Objective: A Train Wreck / Area: Switchyard 2 (Section B) – Shortly after squeezing through a train compartment and approaching the end of Switchyard Section B, check between two train compartments on a left path before climbing up a ladder.
Materia #42: Subversion Materia
Chapter 11 / Objective: Shadow in the Control Room / Area: Maintenance Hall – Automatic reward for defeating Ghoul boss.
Materia #43: Enemy Skill Materia
Chapter 13 / Objective: Words of Hope / Area: Sector 5 Slums (Center District) – Complete Battle Intel Report #16 and talk to Chadley next to the Materia Shop in Sector 5 Slums. Then you can buy it from him. Important: Keep this Materia equipped at all times, it allows you to learn enemy skills for trophy “Master of Mimicry”.
Materia #44: Ice Materia
Chapter 13 / Objective: Finding Wedge / Area: Underground Test Site B2 (Type-D Specimens Creche) – After Barret reunites with Tifa and after shooting some propellers it’s in one of the cages straight in front of you, in plain sight. Shoot the cage door with Barret.
Materia #45: Warding Materia
Chapter 13 / Objective: Finding Wedge / Area: Underground Test Site B2 (Type-D Specimens Creche) – From the previous Materia head up the next stairs and it will be in the cage on the right.
Materia #46: Pedometer Materia
Chapter 14 / Objective: Intel Gathering / Area: Aerith’s House – After leaving Aerith’s house and having watched the cutscene with Tifa it will spawn straight in front of you, impossible to not see.
Materia #47: AP Up Materia
Anywhere – Travel 5000 Steps with Pedometer Materia equipped. It will transform the Pedometer Materia into the AP Up Materia. You can do this anytime, anywhere.
Materia #48: Parry Materia
Chapter 14 / Objective: Intel Gathering / Area: Sector 5 Slums Area – From Chadley for completing Battle Intel Report #12
Materia #49: Leviathan Summoning Materia
Chapter 14 / Objective: Intel Gathering / Area: Sector 5 Slums Area – From Chadley, after completing Battle Intel Report #12 you unlock Report #15 which is the Leviathan VR Mission. Defeat him to unlock the summon.
Materia #50: Time Materia
Chapter 14 / Side Quest: Missing Children / Area: Sector 5 Slums (Center District) – Reward for completing Side Quest “Missing Children“.
Materia #51: Magic Up
Chapter 14 / Side Quest: Wavering Heart / Area: Sector 6 Slums (Wall Market) – After completing Side Quest “Wavering Heart” in the gym of Wall Market, you can challenge Jay for a Pull Up Challenge. Win against him for this item.
Materia #52: HP Absorption Materia
Chapter 14 / Area: Sector 5 Slums (Center District) – Bought from Chadley after completing Battle Intel Report #19.
Materia #53: Prayer Materia
Chapter 14 / Side Quest: Corneo’s Secret Stash / Area: Sector 5 (Steel Mountain) – Behind one of the red/gold dragon gates you go through in Side Quest “Corneo’s Secret Stash“. The gates cannot be opened without advancing this quest.
Materia #54: Chakra Materia
Chapter 14 / Area: Church – Found on the ground floor of the church in a room on right side. You may have seen this already at start of Chapter 8 but couldn’t reach it because it was gated behind some flying specters. Now the specters are gone and you can enter.
Materia #55: Chakra Materia
Chapter 14 / Objective: Intel Gathering / Area: Forbidden Room – After you meet Leslie, but before heading into the Sewers, turn around and walk back into Corneo’s Office. From there take the side door to the Dungeon below where you found a Juke Box earlier in Chapter 9. Kotch will be trapped there, free him to get this.
Materia #56: Poison
Chapter 14 / Objective: Recovering the Key / Area: Old Aqueduct 1 – In the southwest corner of Old Aqueduct 1, in plain sight when you walk through there.
Materia #57: Elemental Materia
Chapter 14 / Objective: Over the Wall / Area: Urban Advancement District – Complete ALL Side Quests and a unique item will spawn “Letter from the Guardian Angel”. It’s in plain sight just before going Over the Wall at the end of Chapter 14 (after returning from Sewers). It’s a letter on the floor with a blue sparkle around it. If it’s not there it’s because you haven’t done all side quests. It gives you this materia upon picking it up.
Materia #58: Gil Up Materia
Chapter 16 / Combat Simulator: Two-Person Team vs. High Flyers – Reward for completing this Combat Sim Challenge.
Materia #59: EXP Up Materia
Chapter 16 / Combat Simulator: Three-Person Team vs. Team Ragbar – Reward for completing this Combat Sim Challenge.
Materia #60: HP Up Materia
Chapter 16 / Objective: Reconnaissance / Area: 64F Ceiling Air Conditioning Duct (Ventilation Duct) – While you have to crawl through the ventilation shaft as Cloud, you can take a left turn to find this.
Materia #61: Time Materia
Chapter 17 / Objective: Use the Central Terminal / Area: Central Control Terminal – After switching from Tifa/Aerith back to Cloud/Barret you need to pull a lever to a console. Left to the console (story-related, must interact with it), there is the Materia on the ground.
Summon #5: Leviathan
Chapter 14 / Objective: Intel Gathering / Area: Sector 5 Slums Area – From Chadley, for completing Battle Intel Report #15 which is the Leviathan VR Mission. Defeat Leviathan to unlock the summon.
Summon #6: Bahamut
Chapter 14 / Objective: Intel Gathering / Area: Sector 5 Slums Area – From Chadley, after completing all 19 Battle Intel Reports you unlock a 20th Report which is the Bahamut VR Mission. Complete it to unlock Bahamut Summon. See How to Get All Battle Intel Reports.
Materia #62: Skill Master Materia
After the story you can get this via Chapter Select from Chadley for completing Battle Intel Report #17. This requires you to find 16 of 24 weapons and unlock their weapon abilities (see Weapon Locations). If you haven’t done this yet you can still use Chapter Select after the story to jump to a Chapter with Chadley in it to turn in the completed battle intel report, for example Chapter 14 where he is in the Center District of Slums 5.
Materia #63: MP Absorption Materia
After the story you can get this via Chapter select from Chadley for completing Battle Intel Report #18. It requires you to fully level up all 12 types of Magic Materia (Green Materia). You can farm AP through Chapter Select after the story, e.g. by replaying the Colosseum in Chapter 9. Doing this on Classic Difficulty will make the AI play it for you.
That’s all of the unique Materia types in Final Fantasy 7 Remake (FFVII). There may be some extra duplicate spawns of the same Materia, the game doesn’t provide an in-game tracker to check how many each chapter has. Leave a comment below if you find any additionals. You can also buy more from Shops and Vending Machines.
For all other Collectibles and anything needed for 100% completion, check out the Final Fantasy VII Remake Wiki & Strategy Guide.
FaineantUK says
Is there any way to get more magnify materia?
PowerPyx says
So far I don’t know of a way to get more. I’ve only found 1 of those (Chapter 9). Maybe on hard difficulty but haven’t tested on this Materia yet (some Materia respawns on chapter select / hard playthrough and some doesn’t).
Darth_Krid says
No, there’s only one in the game.
Unfortunately, otherwise Hard mode would be 5x easier!
**** says
Leviathan summon materia isn’t in the Materia list at the top
PowerPyx says
Well spotted. Fixed, thanks! Had added it to the text section later and forgot to add to the overview at the top >_>
Lymus says
“Materia #51: Chakra Materia”
The one in the church, you can get it much earlier: In chapter 8, after the Reno fight you can go back to the church and get the materia.
(same is true for the Descendant of Shinobi music disc #23)
Matthew says
You can’t go back immediately after the fight. You have to go back at some point after talking to the children. I don’t remember exactly when but it’s before side missions and after getting to Sector 5 settlement.
Plucky says
Materia #17: Poison Materia
Chapter 6
You can actually get it a tad sooner from Vending Machines in Chapter 5, in fact the Vending Machine playing Music Disc #28 next to Materia #16 Lightning had it for me, and from a Vending Machine earlier on in the Chapter in the corkscrew tunnel had it for me also.
Zinvala says
Is the Magic Up available on additional playthroughs? I’ve got the two, but having four would be fantastic.
Fang Tong says
where did you get the 2nd one? I have only encountered one.
Darth_Krid says
You can only get 2.
Darth_Krid says
@Fang Tong, there are two listed on this very page ;)
Zero says
1. Katie, who is standing next to the scoreboard of the neighbourhood watch in Chapter 3 will give u a MP Up materia if you killed 80 fiends.
2. You can steal a Poison materia from Failed Experiment in Chapter 13.
Igor says
I’m struggling to find the second Elemental materia. Play log shows I’ve done all 26 odd jobs but when I played through chapter 14 via Chapter Selection, the letter wasn’t there upon exiting the sewers. Do I have to re-do at least 24 of the 26 quests in a single playthrough for this to show up? Anyone know the specifics?
(I picked Easy mode during Chapter Select because I just wanted to breeze through for the materia, don’t know if this affects it if it only shows up in Hard mode)
PowerPyx says
I did all 24 side quests in 1 playthrough.
It may be enough to just do all Chapter 14 Side Quests in one playthrough (because that’s where the letter with Elemental Materia appears). But this is untested. If you want to test it let me know your findings please 🙂
Difficulty does not affect it, I got it on easy difficulty.
GrieverLioness says
I just did a test of my own and can comfirm that the letter appears as a result of filling out the Quest log and not the Play log:
– On my first playthrough is finished 24/26 quests in the Play log and the letter + materia was present in Chapter 14.
– When I returned to Chapter 14 using chapter select with 26/26 quests in the Play log the materia was not there. I had to make sure all side questes were marked as Cleared again in the quest log menu before the letter appeared
Carlos says
After #58, when you fall down as Cloud after Sephirot breaks the path, you can find a Poison materia on the south side of the circle, on a dead end.
Odysseus says
Materia #24: Refocus Materia
You don’t have to wait til Chapter 14 to pick it up. Once the Sidequests are unlocked as you progress along Chapter 8, you can run all the way back to the Church to pick it up.
Steve says
If I missed the first element materia in chapter 6 am I screwed? I’m on chapter 8 now
PowerPyx says
You can get it via Chapter Select, so not a big deal 🙂
BK says
Looks like you are screwed until u beat the game, everyone says just go back once you get chapter select but personally once i beat the game im done, whats the point of getting the materia after that? lol good luck
scott says
this game actually has insane replay value and you can choose to go back to any chapter to retrieve anything you missed on easy difficulty before starting hard mode and easy can even be used for exp and ap farm. they only limit the number of certain powerful Materia but I’m hopeful there will be an expert difficulty or something of that nature that allows the use of whatever Materia and items you choose excluding the auto limit break accessory of course with all enemies being scaled up dramatically.
David slade says
As a small suggestion some materia can be bought from vendors. Adding those could help if people just want to buy a few of certain ones (obviously not the ones that you can only obtain x amount of).
Sean f says
What about the chocobo summons materia behind the fan??
Sean f says
Chapter 6
PowerPyx says
I had covered them in a separate Summon Locations Guide but you’re right, they are technically Materia too. Added them in here, so thanks for your question / feedback 🙂
Faith says
It is possible to do all 20 battle intel reports in chapter 14, the quest is not for all weapons even though it says so in the text, number is less then weapons in the game.
scott says
sure it can be done but you would be wasting a ton of time considering that you need a lot of ap to master the magic materia and you get triple in chapter select so something that takes 30 minutes to master would take a ridiculous amount of time at that point considering the lack of a farmable place and 1/3 the ap
Selanne008 says
Scott,
You’re right, you aren’t getting the value for EXP/AP ( I thought it’s 3X EXP, 2X AP, but maybe I’m mistaken). However I think it’s important to note you could do it earlier if someone wanted to. I farmed often to level up – scrap Boulevard, sector 7 topside training facility, and underground coliseum.
Just got platinum on the game. Thanks for your guides PowerPyx
Daniel says
Hey power. I was reading your guide for hard mode. And it says to use 4 Hp up materia. Two on cloud and two on Barret. However the game only has 3. Where is number 4??
PowerPyx says
Simply buy more from vending machines or materia merchants. You can buy as many as you want.
Jubal Porter says
Luck Up Materia – It might be useful to note that while, yes, the materia is given to you in Chapter 4 by Wedge if you beat his darts score, this does not actually occur until near the end of the Chapter when Jessie breaks her ankle on the steps at Seventh Heaven. I had to search several websites to figure out exactly when and where Wedge was supposed to give me the materia in the Chapter, because I was expecting it much earlier.
PowerPyx says
I have added further clarification where exactly it’s given to you, thanks for your feedback 🙂
VinceValentine says
1thing that really annoys me is that ‘magnify’ aka ALL was one of my most used materia in the original,
I’m now doing my hard chapter playthroughs(completed some already) and just noticed some materias are fixed. real waste of potential.
Like for example why does the game give me 5 fkin Poison materias plus infinite buyable amounts but not even a second magnify on a following playthrough.
Thats just lame, the original was loved for experimenting and finding out new valuable materia combinations.
They gave us like 2% of that system which was the core feature..
Jubal Porter says
Thank you, Power. That’s what we’re here for.
lenz says
I’m on my first playthrough (on easy). Missed the Hp Up Materia in chapter 11 (train station). Should I redo the whole chapter from the save or is it OK to pick it up on chapter select.
Selanne008 says
I’d forget it. You can buy one from the vending machines if you really want it. No need to go back.
Calvin says
Where can i get other refocus materia?
cesia256 says
The barrier materia Jessie gives you towards the end of Chapter 4 is missing from the list – obviously it’s an automatic story reward but it might be a useful addition in case people are looking for it.
Null says
You need to go to the chocobo fast travel station close to Don Corneos palace, then go towards the wall to finish chapter 14 and before you reach the wall, look for a letter on the floor, it’ll have a thank you note and the second elemental materia