Final Fantasy VII Remake INTERmission Yuffie DLC Trophy Roadmap
- Estimated trophy difficulty: 6.5/10
- Approximate amount of time to platinum: 15-20 hours
- Offline Trophies: 9 (4, 5)
- Online Trophies: 0
- Number of missable trophies: 0 (there’s Chapter Select after the story, can go back everywhere)
- Glitched trophies: Nothing Yet
- Does difficulty affect trophies?: Yes, must beat the game on Hard Difficulty (unlocked after finishing the story on any difficulty)
- Minimum Playthroughs: 2 (Easy difficulty, Hard difficulty)
- Free-Roam / Level Select after Story?: Yes there is Chapter Select but there’s no traditional Free Roam (Chapters are linear and disconnected from each other). You can go back everywhere and get all missing collectibles and trophies through Chapter Select. All your progress, equipment, collectibles and character level carries over into Hard Mode.
- Release Date: June 10, 2021
Welcome to the Final Fantasy VII Remake INTERmission Yuffie DLC Trophy Guide! This is the first expansion for Final Fantasy 7 Remake Part 1. It consists of 2 Chapters that take around 5-6 hours to beat including side content. Nothing is missable, there is Chapter Select after the story, just like in the main game. Hard Mode isn’t available from the start, you must beat the story one time on any difficulty (Easy or Normal) to unlock Hard. That’s why 2 playthroughs are necessary. After your first playthrough you should grind XP in the Combat Simulator to reach Level 50 which takes 1-2 hours. Then your hard playthrough will take around 4 hours if you skip cutscenes. The 2 Combat Simulator bosses Weiss & Mk 0.5 are the hardest challenge, they can take a few hours of trial and error and are comparable to the hardest bosses in the main game.
Step 1: Easy Difficulty Playthrough – Collectibles (Happy Turtle Flyers), becoming Fort Condor Grandmaster
After installing the DLC you must press in the title screen to start it. Play through the 2 Yuffie Chapters on easy. Playing on easy is recommended to make the Fort Condor minigame easier. Along the way do the following trophies in this order:
The Chapter 1 trophies take place in the Residential Area. One is for beating all 7 opponents in the minigame “Fort Condor“, the other is for finding all 6 Happy Turtle Flyers in the town. The Chapter 2 trophy is for beating the Shinra Box Buster Challenge.
If you like (optional), you can also follow the Yuffie Intermission DLC Collectible Guide. The Collectibles aren’t needed for trophies (except Turtle Flyers) but being fully geared up with all Weapons and Materia is good preparation for the hard playthrough.
Step 2: Chapter Select to Chapter 2 and grind XP / AP in Combat Simulator to reach Level 50
After the story you unlock Chapter Select (System > Chapter Selection). Load up Chapter 2, in the first hallway a new Combat Simulator will now be available. Replay the first Challenge for 1-2 hours to reach Level 50. Also use the Weapon with the most Materia Slots available, buy additional slots from the weapon upgrade menu, and slot in as many Materia as you can. This allows you to level up Materia at the same time (especially HP Up, MP Up, Magic Up, Healing, Barrier, Elemental). Without this you wouldn’t stand a chance in hard mode.
Step 3: Hard Difficulty Playthrough, Hard exclusive Trophies
Now that you’re Level 50 replay both chapters via Chapter Select (System > Chapter Selection). Also beat all Fort Condor players again on hard!
Step 4: Pride and Joy Mk 0.5 & Weiss Bosses in Combat Simulator
At this point you only have two trophies left for beating Pride and Joy Mk 0.5 & Weiss.
Pride and Joy Mk 0.5 is found in Yuffie Chapter 2 Combat Simulator (in the first hallway where the chapter starts).
Weiss is found in Remake Part 1, Chapter 17 Combat Simulator (in the main game, not in the Yuffie DLC). You will fight him with Cloud / Tifa / Aerith (not with Yuffie).
Tips, Tricks and Guides:
- Yuffie – Collectibles Guide
- Yuffie – Happy Turtle Flyer Locations
- Yuffie – Fort Condor Minigame Guide
- Yuffie – Shinra Box Buster Challenge Guide
- Yuffie – Chapter 1 Walkthrough
- Yuffie – Chapter 2 Walkthrough
- Yuffie – Weiss Boss Guide
Final Fantasy VII Remake INTERmission Yuffie DLC Trophy Guide
For Main Game Trophy Guide see:
|Takes Two IDs to Tango
Complete Chapter 1 of INTERmission.
|Automatic story-related trophy, cannot be missed.
|Out of Darkness’s Clutches
Complete Chapter 2 of INTERmission.
|Automatic story-related trophy, cannot be missed.
|The Road to Revenge
Complete both chapters of INTERmission on Hard difficulty.
|After beating the Yuffie Intermission DLC for the first time (2 Chapters), you will unlock Hard Difficulty. It doesn’t matter on what difficulty you beat it first, Easy is enough.
Then after the story go to System > Chapter Selection and replay the chapters on hard. You keep all your progress.
Before attempting this, it is highly recommended you grind to Level 50 in the Combat Simulator at the start of Chapter 2. It’s in the first hallway where Chapter 2 starts, wasn’t available on your first playthrough (only available after beating the story). Keep grinding the first Combat Challenge for 1-2 hours to reach Level 50. You also earn AP in the process for upgrading your Materia. Be sure to equip HP Up / MP Up / Magic Up Materia as well as other useful ones. This will level them up along the way. You can always come back and grind more if you need.
When you’ve leveled up enough beat both Chapters again on hard. You can use Chapter Selection right away when you’re done grinding, no need to play to the end of Chapter 2 again. You can jump between Chapters any time without losing progress.
The difficult sections are the bosses, the normal enemies aren’t too much trouble. Just conserve your MP during the chapter, because sleeping at benches does not refill your MP! To heal it’s better to use Chakra & Prayer Materia in between enemies. See the Yuffie Collectibles Guide for all Materia, Armor, Accessory Locations.
General Loadout for enemies between bosses:
Boss #1 – Gigantipede
With Yuffie constantly cast/refresh Haste (Time Materia) on both characters. Use Sonon to heal with Curaga and refresh Barrier (halves physical damage) on Yuffie. Sonon plays support/healer here. Also cast Chakra and Prayer when possible to heal up, they don’t cost any MP. With Yuffie you’ll want to attack the tail to stay out of harm’s way, Sonon will usually focus on the head by himself. When the boss stops for a moment to put his head down, attack the head with Yuffie too. The head is the weakspot and you deal more damage to it, but you will also get hit more often from it. When the boss shoots homing rockets, make sure you cast Barrier on Yuffie to half all physical damage. Destroy the little drones summoned by the boss as quick as possible, then focus on his head and summon Ramuh when he’s ready. Once Ramuh is summoned use his 2ATB summon ability constantly, it deals good damage.
Boss #2 – The Crimson Mare (Scarlet)
Try to conserve as much MP as possible here. Only cast Haste (Time Materia) with Yuffie, it doesn’t cost much MP and you regain some MP over time. You will need all your MP for the 2nd boss “Nero” in this chapter, he is much harder. The Crimson Mare is easy in comparison. Start by destroying the turrets around the room with Yuffie. Then target Scarlet with abilities, Windstorm is good as it can hit from afar and deals AOE damage (thus also damaging The Crimson Mare). With Yuffie you’ll want to keep your distance, playing at close range will only get you hit. So use Ninjutsu with Yuffie (throw Shuriken and then press for Ninjutsu). Sonon plays healer here. Always save his 2ATB to cast Prayer. With Yuffie you switch between using the abilities Chakra to self-heal and casting Windstorm to damage Scarlet. Once Scarlet’s health is down, The Crimson Mare will be stunned and you can unleash your attacks. The Crimson Mare will switch its loadout throughout the fight, it will use ranged laser attacks at one point and then a shield/sword. When it uses lasers get close to it and try to dodge behind it. When it uses a shield-rush try to block it. If you run really low on health, it’s okay to cast a Curaga (Healing Materia) with Sonon, but remember to conserve as much MP as possible for the next boss (1-2 Curage are fine here). Once Ramuh is ready to be summoned your Limit Breaks should also be ready, this should quickly take down any health The Crimson Mare has left.
Boss #3 – Nero
Nero is the hardest boss. He starts out easy but gets more punishing in his 2nd phase. If you conserved your MP during the Crimson Mare boss you should have an easier time though. Yuffie should constantly spam Windstorm on him. First throw a Shuriken, then use Windstorm ability, then follow up with Ninjutsu combos. Use Yuffie to cast Haste (Time Materia) on both characters for faster ATB recharge. Sonon plays the healer/support role here, always refreshing Manawall (Barrier Materia) on Yuffie and healing her with Regen / Curaga (Healing Materia). Once you can summon Ramuh and your Limit Breaks are ready, the boss should be almost defeated. Equip Yuffie with Revival Materia, in case Sonon goes down revive immediately. If both characters have 100+ MP left you can play quite aggressively here, the boss doesn’t do too horribly much damage in single attacks. When he shoots projectiles, block those. When he summons purple spikes on the ground stay away from them, when he’s on the ground doing melee attacks disrupt him with the above-described Windstorm combo constantly.
Collect all the Happy Turtle flyers.
|Turtle Flyers can be found during Chapter 1. Talking to the quest giver “Old Snapper” is a main objective, so you will activate the quest for it automatically.
|Game, Set, Master
Become the Fort Condor grandmaster.
|Fort Condor is a minigame that requires you to defeat 7 NPC players during Chapter 1. See the guide below for their locations & tactics to win:
Become the Fort Condor grandmaster on Hard difficulty.
|After beating the Yuffie Intermission DLC for the first time (2 Chapters), you will unlock hard difficulty. Go to System > Chapter Selection > select Chapter 1 to replay it. After you meet Polk, the boy who plays the tutorial match with you, there will now be Rank 5 Opponents on the map. They are the same people as before but are now Rank 5 instead of Rank 1.
The rules on hard are a bit different: On Hard mode, opponents will use modified boards that give them more of an advantage, and victory conditions will also be more difficult to meet. On Hard mode, you only win if you destroy the opponent’s headquarters; any outposts destroyed don’t count. Sudden Death will also be limited to 1 minute and if you do not destroy the opponent’s headquarters in that time, you will lose the match. Beating Hard Mode players will reward you with Manuscripts to upgrade your weapons and unlock new skills.
See the guide below for recommended decks, videos and best strategies:
Obtain all materia available from Shinra Box Buster challenges.
|» Final Fantasy VII Remake (Yuffie DLC) – Shinra Box Buster Challenge Guide
|Ultimate Weapon 2.0
Defeat the Pride and Joy Mk 0.5.
Pride and Joy Mk 0.5 is the boss in the Chapter 2 Combat Simulator in the Yuffie Intermission DLC. The Combat Simulator unlocks after beating the DLC for the first time on any difficulty (beating it on easy is enough). Then you unlock Chapter Select under System > Chapter Selection. Load up Chapter 2 and the Combat Simulator will be in the first hallway where you start:
You must beat the first two challenges to unlock the 7-star challenge called “Yuffie & Sonon vs. Top Secrets”. This Challenge has no Easy/Normal option, there’s only one Hard version. It’s quite challenging. You should first grind to level 50 by replaying the first challenge for 1-2 hours. This also earns you AP to level up your Materia. Also become the Fort Condor Champion on hard difficulty first, doing so rewards you with several Manuscripts to fully level up your weapons and buy their skills, which makes it a bit easier.
See the Yuffie Collectibles Guide for all Materia, Armor, Accessory Locations.
Do NOT assign Auto-Cure Materia to Sonon, it would constantly drain his ATB charges. You need all of Sonon’s ATB to spam Synergized Art of War ability. For the 1st and 3rd round you should always be Synergized to Sonon.
Round 1: Bahamut & Ifrit
Bahamut will have a countdown from 5 to 1 and then casts Megaflare which deals 9999 damage and can kill you in 1 hit. But having the Reprieve weapon skill or casting Manawall (Barrier Materia) will let you survive this. If you’re quick you can finish Bahamut before he uses Megaflare (see video). At half health he will summon Ifrit. When he does this, focus only on Ifrit until he’s dead (he doesn’t have much health). That’s also why you should equip Elemental-Ice on Yuffie, because Ifrit is weak to Ice. If you finished the Pride and Joy boss in the main game you’ll already be familiar with this, it’s the same fight.
Start by casting Haste (Time Materia) on both characters. Press to always keep both characters synergized during the entire fight! You basically deal double the damage, because Sonon will copy all of Yuffie’s moves. If you don’t synergize, Sonon will hardly do any damage. Do attacks to pull yourself to Bahamut in the air, then repeatedly do attacks and keep putting in some shuriken throws to keep meleeing him in midair. This way you can continuously attack him and Sonon will do the same. Let your ATB charge up 2 full bars for when he goes into countdown mode. When he starts a countdown you unleash 2x Synergized Art of War on him, which deals a ton of damage. Then keep air-meleeing to pressure him (increases the orange bar below his health to get him to stagger later).
When Ifrit spawns you use the same attack strategy on him. Don’t worry too much about getting hit, you have to be very aggressive to kill Ifrit quickly. Apply Manawall on Yuffie just before Bahamut reaches half-health, thus you only take half damage. Always refresh Haste when it runs out. Also summon Ramuh when Ifrit spawns. Keep doing Synergized Art of War on Ifrit and/or Limit Breaks to kill him quickly. Then finish off Bahamut with the same tactic as before. If Bahamut has finished his “One” countdown it means he’ll use the Megaflare (9999 damage) soon. If you can’t kill him before then, focus only on reapplying Manawall on Yuffie and keeping her at full health (evade attacks in the meantime). Sonon will get killed by the Megaflare, so Yuffie must use Raise (Revival Materia) if that happens.
Round 2: Ramuh
Ramuh doesn’t have much health, but he has some very aggressive attacks. Worst of all are the electric spikes he puts on the floor, if you accidentally touch them or even dodge into them you get stunned and he will likely kill you thereafter When he teleports to you, he often follows up with 3 melee attacks, to avoid these spam for midair shuriken attacks (if you try to dodge he’ll still hit you). Everything else is best dodged by staying at the other end of the arena and dodging sideways when he throws something at you. He likes to do 3 attacks in a row, i.e. when he throws some lightning balls at you or summons thunder strikes from above, so dodge multiple times in a row to be safe.
He is weak against Yuffie’s Windstorm ability. I found it better here to not synergize with Sonon, the reason being that the Synergized Windstorm only works at close range. The solo variant is much better – do one shuriken throw and follow up with one Windstorm ability (1ATB). To recharge ATB it’s safest to use Ninjutsu (do shuriken throw and then mash for ranged attacks). Fighting him at close range is too risky. Remember to always refresh Haste. If both characters have an ATB bar ready it can be good to use a Synergized Art of War because it does more damage than Windstorm (but it’s more risky, only use when Ramuh gets close to you). If Ramuh is far away or if Sonon’s ATB isn’t ready you use + Windstorm.
It’s also good to practice Ramuh in the Chapter 1 VR Mission on Hard a few times. Better to replay the first 10 minutes of the first Chapter than failing here repeatedly and having to replay Bahamut 20 times.
Round 3: Pride and Joy MK 0.5
Like Pride and Joy in the other Combat Simulator Challenge, this is the easiest of the 3 bosses. He will start by grabbing Sonon. Focus on MK’s hand (use left stick to change target) and do > keep hitting combos until he lets go of Sonon. There are only 2 powerful attacks you need to be careful of – “Beam Cannon” when he leans back and charges up a big laser from his chest (run/dodge sideways to avoid) & “Brute Force” when he does a body splash that deals massive close-range damage around him (run/dodge backward to avoid it). His other attacks aren’t too troublesome, just keep dodging sideways. While you do air-melee attacks on him you will avoid most attacks anyway. Just don’t accidentally pull yourself into his Beam Cannon laser with attacks.
After Sonon is free from the hand, you will want to Synergize with him for the rest of the fight. Apply Haste to both characters and use Synergized Art of War whenever both characters have 1 ATB bar ready. Keep healing if you fall below 3000 health and unleash your Limit Breaks when they are charged.
|Corrupter of the Immaculate
|» Final Fantasy VII Remake (Yuffie DLC) – Weiss Boss Guide
Main Game Trophy Guide: